Is FACEIT Premium worth it? For a casual player who queues a handful of CS2 games a week, no – the free tier already gives you matchmaking, stats, and the hub, and you’d be paying for features you’ll barely touch. For a Level 7 to Level 10 grinder putting in serious volume, yes – the Super Match skill-locked queues, map veto, and premium missions quietly remove the coinflip games that bleed your Elo. FACEIT runs three tiers (Free, FACEIT Plus at roughly $6.99/mo, and FACEIT Premium at roughly $10.99/mo, per the FACEIT shop – pricing shifts quarterly so re-check before you buy), and the right answer depends entirely on how much you play and what you’re playing for.
Below is the full Free vs Plus vs Premium feature matrix, an ROI breakdown segmented by player goal, and a mission FACEIT-Points math nobody else bothers to table out. We boost CS2 and FACEIT accounts every day, so these are the perks we actually use on the client, not a marketing-page summary. For the wider context on how FACEIT fits into your CS2 ranked life, our complete FACEIT CS2 guide covers the system end to end.
FACEIT free vs plus vs premium: the feature matrix
Start here. This is the whole decision in one table. Read down the column that matches how you’d describe yourself, then read the verdict section for whether the math works for you.
| Feature | Free | FACEIT Plus (~$6.99/mo) | FACEIT Premium (~$10.99/mo) |
|---|---|---|---|
| Ranked matchmaking + Elo / levels | Yes | Yes | Yes |
| Basic match stats | Yes | Yes | Yes |
| Advanced stats (deeper history, breakdowns) | Limited | Yes | Yes |
| Premium monthly missions (extra FACEIT Points) | No | Yes | Yes |
| Free periodic nickname change | No | Yes | Yes |
| Super Match (skill-locked matchmaking) | No | No | Yes |
| Map veto / map selection | No | No | Yes |
| Verified-only matches | No | No | Yes |
| Priority support | No | No | Yes |
The split is cleaner than the marketing makes it look. Plus is the points-and-cosmetics tier: it hands you the premium missions, the deeper stats, and quality-of-life perks like the free nickname change. Premium is the matchmaking-control tier, with everything Plus has plus the four features that actually change what your queue looks like: Super Match, map veto, verified-only matches, and priority support. If you’re paying FACEIT money, you’re almost always doing it for that second group. (The exact perk allocation between Plus and Premium shifts from time to time, so confirm against FACEIT’s own support docs on the day you subscribe.)
What you’re actually paying for at the premium tier
The feature names are vague on purpose. Here’s what each one does in practice once you’re in the client.
Super Match (skill-locked matchmaking)
This is the headline perk and the reason most serious players upgrade. Super Match lets you queue into matchmaking that’s locked to a tighter skill band, so the lobby is more consistently at your level instead of the wide spread you get on free queues. Fewer hard-smurf stomps below you, fewer “why is there a Challenger in my Level 6 game” coinflips above you. It doesn’t eliminate variance – nothing does – but it narrows the band the variance lives in, and at the grind ranks that’s the difference between a streaky climb and a steady one.
Map veto and map selection
Premium gives you control over which maps you queue. If you have a map you simply lose on – and everyone does; mine is the one that rhymes with “Vertigo” – vetoing it removes a whole bucket of bad games from your week (the top reason people give in the r/FACEITcom “is premium worth it?” thread is exactly that map veto). This is the single most underrated ROI lever in the package, and we’ll put numbers on it below.
Verified-only matches and priority support
Verified-only queues restrict your matches to accounts that have cleared FACEIT’s verification, which cuts down on throwaway smurf and grief accounts. Priority support is exactly what it says: when something breaks – a match doesn’t register, an Elo correction is owed – you jump the queue. Neither of these is glamorous, but if you’ve ever lost a night to a stuck match on the free support backlog, you know what priority is worth.
Premium missions and FACEIT Points
Both paid tiers unlock premium monthly missions that pay out extra FACEIT Points – the in-platform currency you spend in the FACEIT shop. This is where the ROI conversation gets interesting, because the missions partially offset the subscription cost in points, which we can actually math out.
The ROI math: cost per avoided bad-map loss
Here’s the framing the other “is it worth it” posts skip. You’re not buying perks, you’re buying fewer wasted games. So price it per outcome.
Say you play 60 FACEIT matches a month (a realistic L7-L10 grind pace). Without map veto, your worst map shows up in maybe one in seven games – call it 8-9 of those 60. On your worst map you’re not a coinflip, you’re a dog; you lose a clear majority of them. Map veto removes that whole bucket. At roughly $10.99/mo, you’re paying somewhere around $1.20-$1.40 per bad-map game you no longer have to grind through. Each of those is a likely Elo loss avoided. That is a genuinely good rate for a climber – you’d happily pay more than a dollar to skip a game you were probably going to lose.
Now layer the missions back in. The premium missions return a chunk of FACEIT Points each month, which softens the net cost further. The exact payout drifts season to season, so treat the table below as the shape of the math rather than a fixed quote – verify current mission values in the client.
| Player profile | Matches / month | Premium features actually used | Effective value |
|---|---|---|---|
| Casual (queues for fun) | ~5-15 | Missions, maybe advanced stats | Low – Free covers it |
| Improver (Level 4-6, climbing slowly) | ~20-40 | Map veto, advanced stats, missions | Moderate – Plus often enough |
| Grinder (Level 7-10 push) | ~50-80+ | Super Match, map veto, verified-only, missions | High – Premium pays for itself in avoided losses |
| 5-stack / team scrim group | Varies | Map selection, verified-only, priority support | High – control matters more in stacks |
The pattern is obvious once it’s in a grid: value scales almost perfectly with volume. The features that justify Premium – Super Match, veto, verified-only – only pay off when you play enough games for the variance reduction to compound. Below about 20 matches a month, you’re buying insurance you’ll rarely claim.
If your goal is a fast, clean climb rather than a months-long grind, that’s a different lever entirely. Our team handles FACEIT support and Premier rank-per-map climbs on your account, with real top-tier players doing the games – the kind of run where the subscription math stops mattering because someone else is eating the bad maps for you.
The verdict, by who you actually are
One subscription does not fit every player. Pick the line that sounds like you.
Casual player: skip it
If CS2 is a few-games-a-week habit, stay Free. You get matchmaking, your Elo and level, the hub, and basic stats – everything you need to play and track yourself. Premium’s flagship perks are all volume features. Paying $10.99 a month to use map veto on the eight games you play would be one of the worse value rates in gaming. Spend it on a skin you’ll actually look at instead.
Improver (Level 4-6): Plus is usually enough
If you’re climbing steadily and play 20-40 a month, the deeper stats and the missions are genuinely useful, and the points partially fund the sub. You can taste the Premium features later when your volume justifies them. Plus is the sensible middle – you’re not yet playing enough for Super Match and verified-only to earn their keep.
Level 7-10 grinder: Premium is worth it
This is the profile the whole package is designed for. At grind volume, Super Match’s tighter lobbies, map veto removing your worst bucket, and verified-only cutting the smurf-and-grief games all compound into a measurably steadier climb. The cost-per-avoided-bad-game math lands clearly in your favor. If you’re serious about the road to Level 10, Premium is the one subscription that earns its monthly fee through reduced variance, not vanity. The cleanest L10 pushes we track are almost always on Premium – not because it adds Elo, but because it strips out the games that were never going to go your way.
5-stack and scrim groups: Premium for the control
Stacks live or die on map control and clean lobbies. Map selection and verified-only matter more when five people are coordinating, and priority support saves a whole group’s evening when a match bugs out. If you run a regular five, the team-level value is higher than the solo math suggests.
What Premium does not do
Quick honesty section, because the comment sections are full of people who bought Premium expecting a rank-up button. It is not that.
- It does not add Elo. Only the team win/loss moves your Elo on FACEIT – your subscription tier is invisible to the rating system. Premium changes the games you play, not the math that scores them.
- It does not protect you from a bad night. Super Match narrows the skill band; it does not guarantee teammates who hold a site. You can still go on a 1-and-6 run on Premium. Ask me how I know.
- It is not required for any rank. Level 10 and Challenger are both reachable on Free. Premium smooths the road; it doesn’t shorten it.
- The FACEIT Points loop is closed. The points the missions pay out are spendable on FACEIT, on FACEIT things. It offsets the sub in a currency you can only use inside the platform – useful, but not the same as money back.
Frequently asked questions
Is FACEIT Premium worth it for casual players?
No. If you queue a few games a week for fun, Free already gives you matchmaking, your level and Elo, the hub, and basic stats. Premium’s value lives in volume features – Super Match, map veto, missions – that only pay off when you play a lot, so a low-volume player is buying insurance they’ll rarely claim.
What is the difference between FACEIT Plus and Premium?
Plus is the points-and-cosmetics tier: premium monthly missions for extra FACEIT Points, deeper stats, and quality-of-life perks like a free periodic nickname change. Premium adds the matchmaking-control layer on top – skill-locked Super Match queues, map veto and selection, verified-only matches, and priority support. Confirm the exact perk split against the FACEIT shop before you buy, since it shifts over time.
Does FACEIT Premium help you rank up faster?
Indirectly. It adds no Elo – only your team’s win or loss moves your rating. But Super Match’s tighter lobbies, map veto to skip your worst map, and verified-only matches all reduce the coinflip games that cost you Elo, which makes a long climb less streaky and a little faster in practice.
How much does FACEIT Premium cost?
Around $10.99 a month for Premium and $6.99 a month for Plus as of this writing, with cheaper annual plans and regional pricing variation. FACEIT adjusts pricing periodically, so check the FACEIT shop for the current number before subscribing rather than trusting any blog’s quoted figure.
Can you reach FACEIT Level 10 without Premium?
Yes. Premium changes nothing about how Elo is earned, so plenty of Level 10 and even Challenger players grind entirely on Free. Premium makes the grind smoother through variance reduction, not shorter through any rating bonus.
Is the annual FACEIT subscription better value than monthly?
Usually, yes – the annual plans price each month lower than the rolling monthly rate. It only makes sense if you’re confident you’ll keep grinding for the year, which loops back to the volume question: if you play enough to justify Premium at all, the annual plan is the cheaper way to pay for it.
The short version: Premium is a grinder’s tool, not a casual’s upgrade. If you’re putting in 50-plus FACEIT games a month and chasing a level, the avoided-loss math makes it one of the better-value subscriptions in competitive CS2. If you’re not, save the money. And if you’d rather skip the grind entirely, our CS2 and FACEIT boosting team handles the climb on your account with real top-tier players – subscription optional, results not.