LoL Teamfighting: Positioning and Target Priority

A LoL teamfighting guide: positioning by role, target priority, engage and disengage timing, peeling, and the mid-game skill that decides Emerald+ games.
LoL Macro Guide: Map Awareness and Rotations

LoL macro guide: read wave states, rotate off prio, run cross-map tempo, assign side lanes, and know when to group vs split to climb solo queue.
How to Carry Games as Support in LoL

How to carry as support in LoL: roam timers, vision denial, playmaking, and covering an ADC diff. The support carry framework we run to climb.
How to Carry Games as Jungle in LoL

How to carry as jungle in LoL: pathing to snowball, objective control, when to invade, and which carry junglers take over solo queue games.
CS2 Economy Mistakes That Lose You Ranked Games
The CS2 economy mistakes that lose ranked games: force-buy, save, and eco rules, a buy-decision table by round money, and the fixes that win you more rounds.
Best CS2 Utility to Learn First (Mirage, Inferno, Ancient)
The best CS2 utility to learn first on Mirage, Inferno, and Ancient: the highest-ROI smokes, flashes, and molotovs per map, with a per-map utility table.
LoL Jungle Camps: Gold Value and Optimal Routes

LoL jungle camps, gold and XP values by camp, scuttle math, and the full-clear vs gank-first decision: the routes booster junglers use to climb the ladder.
LoL Objective Priority: Dragon, Herald, Baron Decision Tree

LoL objective priority by game phase: when to swap drake for Herald, soul math, baron empowered minions, and the decision tree boosters use every game.
LoL CS Per Minute by Rank (and How to Hit It)

LoL CS per minute targets by rank and role: when to leave wave, freezing vs shoving vs slow-pushing, and the farming habits that turn average laners into Diamond climbers.
LoL Vision Score Guide: How to Ward to Climb

LoL vision score, demystified: ward types, vision targets per role, vision-by-rank benchmarks, and the exact warding habits that move you up the ladder.