{"id":1062,"date":"2026-06-29T08:30:50","date_gmt":"2026-06-29T08:30:50","guid":{"rendered":"https:\/\/boostingmarket.com\/blogs\/?p=1062"},"modified":"2026-07-12T20:52:25","modified_gmt":"2026-07-12T20:52:25","slug":"best-lol-tanks-to-climb","status":"publish","type":"post","link":"https:\/\/boostingmarket.com\/blogs\/best-lol-tanks-to-climb\/","title":{"rendered":"Best LoL Tanks to Climb Solo Queue"},"content":{"rendered":"<p>The best LoL tanks to climb solo queue aren&#8217;t the ones the &#8220;can&#8217;t carry as a tank&#8221; complaint warns you about. Pure defensive tanks (the ones whose only job is to absorb damage) really don&#8217;t carry solo queue. But engage tanks &#8211; the ones with kit-defined fight-starting tools &#8211; flip teamfights at every rank from Bronze to Master. This guide is the list we actually pick on boost orders when the comp needs a frontline: which tanks start fights instead of waiting for them, which kits don&#8217;t depend on team competence, and which patches are good for the role versus the patches when tanks get nerfed back into peel duty.<\/p>\n<p>The cuts below are graded specifically on solo-queue impact: lane self-sufficiency, kit-defined engage threat, and the ability to convert &#8220;fed tank&#8221; into &#8220;fed team&#8221; through pressure and pick threat rather than waiting for teammates to set up.<\/p>\n<div id=\"ez-toc-container\" class=\"ez-toc-v2_0_83 counter-hierarchy ez-toc-counter ez-toc-custom ez-toc-container-direction\">\n<div class=\"ez-toc-title-container\">\n<p class=\"ez-toc-title\" style=\"cursor:inherit\">Table of Contents<\/p>\n<span class=\"ez-toc-title-toggle\"><a href=\"#\" class=\"ez-toc-pull-right ez-toc-btn ez-toc-btn-xs ez-toc-btn-default ez-toc-toggle\" aria-label=\"Toggle Table of Content\"><span class=\"ez-toc-js-icon-con\"><span class=\"\"><span class=\"eztoc-hide\" style=\"display:none;\">Toggle<\/span><span class=\"ez-toc-icon-toggle-span\"><svg style=\"fill: #999;color:#999\" xmlns=\"http:\/\/www.w3.org\/2000\/svg\" class=\"list-377408\" width=\"20px\" height=\"20px\" viewBox=\"0 0 24 24\" fill=\"none\"><path d=\"M6 6H4v2h2V6zm14 0H8v2h12V6zM4 11h2v2H4v-2zm16 0H8v2h12v-2zM4 16h2v2H4v-2zm16 0H8v2h12v-2z\" fill=\"currentColor\"><\/path><\/svg><svg style=\"fill: #999;color:#999\" class=\"arrow-unsorted-368013\" xmlns=\"http:\/\/www.w3.org\/2000\/svg\" width=\"10px\" height=\"10px\" viewBox=\"0 0 24 24\" version=\"1.2\" baseProfile=\"tiny\"><path d=\"M18.2 9.3l-6.2-6.3-6.2 6.3c-.2.2-.3.4-.3.7s.1.5.3.7c.2.2.4.3.7.3h11c.3 0 .5-.1.7-.3.2-.2.3-.5.3-.7s-.1-.5-.3-.7zM5.8 14.7l6.2 6.3 6.2-6.3c.2-.2.3-.5.3-.7s-.1-.5-.3-.7c-.2-.2-.4-.3-.7-.3h-11c-.3 0-.5.1-.7.3-.2.2-.3.5-.3.7s.1.5.3.7z\"\/><\/svg><\/span><\/span><\/span><\/a><\/span><\/div>\n<nav><ul class='ez-toc-list ez-toc-list-level-1 ' ><li class='ez-toc-page-1 ez-toc-heading-level-2'><a class=\"ez-toc-link ez-toc-heading-1\" href=\"https:\/\/boostingmarket.com\/blogs\/best-lol-tanks-to-climb\/#Why_tanks_climb_when_the_right_tanks\" >Why tanks climb (when the right tanks)<\/a><ul class='ez-toc-list-level-3' ><li class='ez-toc-heading-level-3'><a class=\"ez-toc-link ez-toc-heading-2\" href=\"https:\/\/boostingmarket.com\/blogs\/best-lol-tanks-to-climb\/#What_%22self-sufficient_engage%22_actually_means\" >What \"self-sufficient engage\" actually means<\/a><\/li><\/ul><\/li><li class='ez-toc-page-1 ez-toc-heading-level-2'><a class=\"ez-toc-link ez-toc-heading-3\" href=\"https:\/\/boostingmarket.com\/blogs\/best-lol-tanks-to-climb\/#Best_tank_top_laners\" >Best tank top laners<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-2'><a class=\"ez-toc-link ez-toc-heading-4\" href=\"https:\/\/boostingmarket.com\/blogs\/best-lol-tanks-to-climb\/#Best_tank_junglers\" >Best tank junglers<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-2'><a class=\"ez-toc-link ez-toc-heading-5\" href=\"https:\/\/boostingmarket.com\/blogs\/best-lol-tanks-to-climb\/#Best_tank_supports\" >Best tank supports<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-2'><a class=\"ez-toc-link ez-toc-heading-6\" href=\"https:\/\/boostingmarket.com\/blogs\/best-lol-tanks-to-climb\/#The_full_table\" >The full table<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-2'><a class=\"ez-toc-link ez-toc-heading-7\" href=\"https:\/\/boostingmarket.com\/blogs\/best-lol-tanks-to-climb\/#How_to_play_a_tank_to_climb_the_operator_notes\" >How to play a tank to climb (the operator notes)<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-2'><a class=\"ez-toc-link ez-toc-heading-8\" href=\"https:\/\/boostingmarket.com\/blogs\/best-lol-tanks-to-climb\/#Frequently_asked_questions\" >Frequently asked questions<\/a><ul class='ez-toc-list-level-3' ><li class='ez-toc-heading-level-3'><a class=\"ez-toc-link ez-toc-heading-9\" href=\"https:\/\/boostingmarket.com\/blogs\/best-lol-tanks-to-climb\/#Which_tank_is_best_for_climbing_solo_queue_in_LoL\" >Which tank is best for climbing solo queue in LoL?<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-3'><a class=\"ez-toc-link ez-toc-heading-10\" href=\"https:\/\/boostingmarket.com\/blogs\/best-lol-tanks-to-climb\/#Are_tanks_viable_in_solo_queue\" >Are tanks viable in solo queue?<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-3'><a class=\"ez-toc-link ez-toc-heading-11\" href=\"https:\/\/boostingmarket.com\/blogs\/best-lol-tanks-to-climb\/#Whats_the_best_tank_for_top_lane\" >What's the best tank for top lane?<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-3'><a class=\"ez-toc-link ez-toc-heading-12\" href=\"https:\/\/boostingmarket.com\/blogs\/best-lol-tanks-to-climb\/#Best_tank_jungler\" >Best tank jungler?<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-3'><a class=\"ez-toc-link ez-toc-heading-13\" href=\"https:\/\/boostingmarket.com\/blogs\/best-lol-tanks-to-climb\/#Best_tank_support\" >Best tank support?<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-3'><a class=\"ez-toc-link ez-toc-heading-14\" href=\"https:\/\/boostingmarket.com\/blogs\/best-lol-tanks-to-climb\/#Do_tanks_fall_off_in_late_game\" >Do tanks fall off in late game?<\/a><\/li><\/ul><\/li><\/ul><\/nav><\/div>\n<h2><span class=\"ez-toc-section\" id=\"Why_tanks_climb_when_the_right_tanks\"><\/span>Why tanks climb (when the right tanks)<span class=\"ez-toc-section-end\"><\/span><\/h2>\n<p>Three structural reasons engage tanks overperform in solo queue specifically:<\/p>\n<ul>\n<li>You start the fight, not your team. The biggest reason &#8220;tanks can&#8217;t carry&#8221; is wrong: a Sejuani ult or a Maokai R doesn&#8217;t wait for permission. You press the button, the fight starts, and your team either follows up or doesn&#8217;t. If they follow up, you win the fight. If they don&#8217;t, you&#8217;ve still applied pressure and either burnt enemy ults or pushed an objective. The same is not true for enchanter supports or scaling carries who depend on the team to engage for them.<\/li>\n<li>You scale through the worst part of the game (the 20-30 minute void). The minute 20-30 window in solo queue is where most leads evaporate &#8211; laning phase is over, late game hasn&#8217;t started, nobody knows what to do. Tanks farm gold during this window, hit Tabis or Hollow Radiance, and become unkillable at the same time the enemy squishies are still grinding to their third item. The tempo flip is real. (The community read on tank scaling lines up with this; <a href=\"https:\/\/www.reddit.com\/r\/leagueoflegends\/comments\/un1lvr\/the_durability_patch_will_be_the_biggest_balance\/\" target=\"_blank\" rel=\"noopener\">the r\/leagueoflegends thread on the durability patch and tank scaling<\/a> covers the same mid-game-into-late-game pivot from the balance side.)<\/li>\n<li>You punish bad positioning more than the wiki guides admit. Bronze-through-Emerald ADCs stand too far forward and have flash up for the second minute of every fight. Tanks with hard engage (Leona R, Nautilus Q, Maokai R) catch the ADC walking up to push, lock them down for 2.5 seconds, and the fight is functionally over. Above Diamond positioning tightens and the windows shrink, but they don&#8217;t disappear.<\/li>\n<\/ul>\n<p>This pattern works for engage tanks at every rank from Iron to Diamond. Above Diamond it shrinks &#8211; teams peel more, vision is denser, and the lockdown windows tighten. But the picks below still work into Master if the player understands the kit. The &#8220;can&#8217;t carry past Diamond&#8221; stereotype lives largely in the playerbase that played peel-only Maokai and concluded the role doesn&#8217;t scale, while the engage-tank kits (Sejuani, Leona, Ornn) keep paying out. The tier breakpoints in <a href=\"https:\/\/boostingmarket.com\/blogs\/lol-ranks-explained\/\">the LoL ranks ladder<\/a> map onto exactly that shift: low elo rewards engage, high elo rewards positioning, and the tanks that engage from fog of war scale across both.<\/p>\n<h3>What &#8220;self-sufficient engage&#8221; actually means<\/h3>\n<p>Two tanks with similar stats don&#8217;t always climb the same. The filter:<\/p>\n<ul>\n<li>Kit-defined hard engage. A button that locks an enemy down for 1.5+ seconds without requiring team follow-up. Sejuani&#8217;s R, Leona&#8217;s R, Maokai&#8217;s R, Malphite&#8217;s R, Rell&#8217;s W. Picks without hard engage (Cho&#8217;Gath, Sion ult notwithstanding, Rammus) can climb but need the team to start fights.<\/li>\n<li>Disengage tool that doesn&#8217;t need a teammate cooldown. Zac&#8217;s R, Maokai&#8217;s W (sap), Sejuani&#8217;s E (Permafrost), Ornn&#8217;s W. Tanks who can only escape via flash get caught out in solo queue because nobody plays for the second-tank-escape window.<\/li>\n<li>Item scaling that doesn&#8217;t depend on the team comp. Ornn&#8217;s masterwork upgrades carry comps that would otherwise lose; Sion&#8217;s Q damage scales through the whole game; K&#8217;Sante&#8217;s R reshapes him into an assassin mid-fight. Picks that need a specific item meta (Cinderhulk, Bami&#8217;s, etc.) tilt with patches.<\/li>\n<\/ul>\n<p>The three boxes are the cut. A pick that fails one of them can still climb but the games will be harder per win. Pure peel tanks (Janna-as-tank, Sona-as-tank, the meme builds) fail two of the three and don&#8217;t make the list.<\/p>\n<figure class=\"bm-video\">\n<div style=\"position:relative;padding-top:56.25%;\">\n    <iframe src=\"https:\/\/www.youtube-nocookie.com\/embed\/gZmRCMif0uA\" title=\"The Problem With Raidboss Tanks - Why They're The Only Ones Played | League Of L\"\n      style=\"position:absolute;top:0;left:0;width:100%;height:100%;border:0;\"\n      loading=\"lazy\" allowfullscreen allow=\"encrypted-media; picture-in-picture; web-share\"\n      referrerpolicy=\"strict-origin-when-cross-origin\"><\/iframe>\n  <\/div><figcaption>Video by Coach Chippys.<\/figcaption><\/figure>\n<h2><span class=\"ez-toc-section\" id=\"Best_tank_top_laners\"><\/span>Best tank top laners<span class=\"ez-toc-section-end\"><\/span><\/h2>\n<p>Top lane is the most tank-friendly role because the lane phase rewards lane self-sufficiency and the role&#8217;s teamfighting identity is &#8220;frontline that doesn&#8217;t die.&#8221; The picks here are the ones with kit-defined engage and scaling that doesn&#8217;t depend on the rest of the team.<\/p>\n<ul>\n<li><strong>Ornn.<\/strong> S-tier on most current-patch reads. The masterwork upgrades carry team comps that would otherwise lose to a 5-item ADC by minute 30. The R is a free pick-engage tool from any angle. The laning is among the safest in the role &#8211; the W shred-armor passive turns trades positive even into the bruiser matchups. Ornn&#8217;s only weakness is the slow scaling: the early game is a farming exercise, and an aggressive lane bully (Renekton, Sett) can put you 25 CS down at minute 10. The masterwork payoff makes up for it.<\/li>\n<li><strong>Sion.<\/strong> S-tier. The undead passive turns death into a 7-second damage window; the Q charge is a free engage tool from any range; the W shield lets him bully bruisers in trades. Sion&#8217;s &#8220;I&#8217;m dead, you&#8217;re not safe&#8221; identity is the single most solo-queue-friendly identity in the role because it punishes the exact mistake (chasing a 200 HP tank into fog) that low-elo teams make 10 times a game.<\/li>\n<li><strong>K&#8217;Sante.<\/strong> A-tier when the meta is right; verify patch state because he toggles between OP and unplayable with every balance patch. When K&#8217;Sante is good, the R turns him from a tank into a bruiser-assassin with damage and mobility &#8211; he engages, locks down a carry, kills them, and walks back. When he&#8217;s bad, the R doesn&#8217;t pay off and he loses to lane bullies. Track the patch.<\/li>\n<li><strong>Malphite.<\/strong> A-tier. The &#8220;press R, win fight&#8221; identity. R is hard engage that ignores body-blockers; armor-stacking shield turns him into a damage threat against AD comps. Best at picking matchups &#8211; Malphite against an AD-heavy comp is S-tier; Malphite into AP top laners is rough.<\/li>\n<li><strong>Cho&#8217;Gath.<\/strong> B-tier. Mixed bruiser\/tank identity. The Cho&#8217;Gath at 8000 HP eating a stunned ADC like a snack is real, but the early game is rough and the kit doesn&#8217;t have hard engage &#8211; someone else starts the fight, Cho cleans it up. Climbs because the late-game power is enormous, not because the laning is easy.<\/li>\n<li><strong>Shen.<\/strong> B-tier. The global ult is the climb tool. Shen&#8217;s identity is &#8220;be everywhere&#8221; &#8211; shove top, ult to bot, save the ADC, walk back. Lane is among the dullest in the role (the kit doesn&#8217;t kill); the global presence is what carries the role.<\/li>\n<\/ul>\n<p>For the full top lane pick list including bruisers and the assassin-adjacent picks, the <a href=\"https:\/\/boostingmarket.com\/blogs\/best-lol-top-laners-to-climb\/\">best LoL top laners to climb<\/a> spoke covers everything outside the pure-tank archetype. Top is one of the most patch-volatile roles &#8211; the difference between &#8220;Ornn S&#8221; and &#8220;Ornn B&#8221; is usually one masterwork item buff or nerf.<\/p>\n<h2><span class=\"ez-toc-section\" id=\"Best_tank_junglers\"><\/span>Best tank junglers<span class=\"ez-toc-section-end\"><\/span><\/h2>\n<p>The jungle role rewards tanks with global ults (Sejuani, Maokai, Zac), hard engage (Amumu), or the ability to disengage bad gank attempts (Zac, Rammus). The picks below all have at least two of those traits.<\/p>\n<ul>\n<li><strong>Sejuani.<\/strong> S-tier. The global ult is the single biggest tank-jungler tool in the game. From level 6 onward, every side-lane fight is one R away from becoming your fight. The kit also has hard engage in lane (W stun) and self-peel through Permafrost. Sejuani is the &#8220;press R to win&#8221; jungler that doesn&#8217;t have the Yi problem of falling off above Plat.<\/li>\n<li><strong>Zac.<\/strong> S-tier. R is a 600-range knock-up that re-engages bad fights and disengages good ones (the second jump back). Passive heals scale through the late game. Zac&#8217;s only weakness is the squishy early game &#8211; if the enemy jungler invades and finds Zac at level 2, the rest of the game is uphill.<\/li>\n<li><strong>Maokai.<\/strong> A-tier. The R is a global lockdown wave that hits objectives, lane fights, and skirmishes. The W (sap) heals through any duel; the E (saplings) clears jungle camps without damage taken. Maokai&#8217;s main weakness is the gank ceiling &#8211; the R is the only hard engage outside of level 6 windows.<\/li>\n<li><strong>Amumu.<\/strong> A-tier. The R is the same &#8220;lock down 5 people for 2 seconds&#8221; identity that Malphite has, but from any angle. Bandage toss is a 1100-range engage from fog. Amumu&#8217;s weakness is the early jungle clear &#8211; the camps hurt him for the first 4 minutes, and an early gank can break his pathing.<\/li>\n<li><strong>Rammus.<\/strong> B-tier. Wins against AD-heavy comps (the auto-attack reflection passive is brutal against ADCs), loses against AP. The &#8220;OK&#8221; lockdown ult is hard engage from any angle. Rammus is the strongest counter-pick tank in the game; he&#8217;s also the weakest blind pick because comp dependency is huge.<\/li>\n<li><strong>Nunu.<\/strong> B-tier. Patch-dependent. When Nunu&#8217;s ult is buffed, he&#8217;s S-tier for the objective control alone (steal every dragon). When the consume nerfs hit, he loses the role identity. Verify before locking in.<\/li>\n<\/ul>\n<p>The pattern: jungle tanks live or die on the R cooldown. Sejuani 80-second R = S-tier. Maokai 120-second R = A-tier. Rammus 90-second R = B-tier (the comp dependency drags him down). The button is the engage; the rest of the kit is window-dressing.<\/p>\n<h2><span class=\"ez-toc-section\" id=\"Best_tank_supports\"><\/span>Best tank supports<span class=\"ez-toc-section-end\"><\/span><\/h2>\n<p>Support tank picks rotate more than the other roles because the role&#8217;s meta swings between enchanters (Janna, Soraka, Lulu) and engage tanks (Leona, Nautilus, Rell) every other patch. The engage tanks below stay viable across most patches because their kits convert good engage into kills.<\/p>\n<ul>\n<li><strong>Leona.<\/strong> S-tier on most patches. Three hard engage tools (Q stun, E dash, R stun) plus a passive that turns autos into AoE damage when teammates follow up. Leona&#8217;s identity is &#8220;level 2 cheese with flash&#8221; &#8211; the level 2 all-in into bot lane is one of the highest-EV plays in the game. Above Diamond she scales into a teamfight engage tank; below Diamond she snowballs lanes.<\/li>\n<li><strong>Nautilus.<\/strong> S-tier. The Q hook is the single biggest disengage \/ engage tool in the support role &#8211; hooks the priority target through a minion wave, lands the W stun for 1.5 seconds, R locks down a second priority target. The kit is &#8220;I start the fight, you finish it.&#8221; Nautilus&#8217;s main weakness is the slow base movement speed and the mana issues pre-Locket.<\/li>\n<li><strong>Rell.<\/strong> A-tier. Engage tool (W remount), AoE stun (R), and an aura that scales the rest of the team&#8217;s damage. Rell&#8217;s identity is &#8220;the engage tank that makes the ADC tankier.&#8221; Falls off slightly above Diamond because the all-in pattern is predictable.<\/li>\n<li><strong>Alistar.<\/strong> A-tier. The W-Q combo is the cleanest peel + engage tool in the support role. R turns him into an unkillable peel bot for 6 seconds. Alistar&#8217;s downside is the mana issues pre-Locket and the requirement that the ADC has flash to follow up on the combo.<\/li>\n<li><strong>Braum.<\/strong> B-tier. Off-tank with the highest ceiling of any support shield ability (Unbreakable blocks every projectile in a 180-degree arc). The R is a hard engage and zone tool. Braum&#8217;s lane is among the safest in the role because passive-stun-with-ADC turns any extended trade positive.<\/li>\n<li><strong>Thresh.<\/strong> B-tier (tank tag is loose). The hook is the carry tool; the lantern is the disengage tool. Thresh&#8217;s win rate stays consistent across patches because the kit doesn&#8217;t depend on the item meta. Best support pick for players who want engage AND save tools.<\/li>\n<\/ul>\n<p>Tank supports are the highest-impact support sub-archetype in solo queue because the engage threat doesn&#8217;t require ADC competence. (The enchanters who win the support tier list most patches &#8211; Janna, Soraka &#8211; are S-tier because they enable the ADC. Tank supports are A\/S-tier because they engage without needing the ADC. Different identity, similar win-rate floor.)<\/p>\n<p>If the climb past Emerald 1 is stalling on a 51% win-rate Ornn grind and the next 80 games look like another month of the same, our <a href=\"https:\/\/boostingmarket.com\/en\/league-of-legends-boost\">League of Legends rank boost<\/a> team handles tank one-trick climbs to Diamond and Master on your account &#8211; real top-tier players running the same pick you&#8217;re learning, no smurfing flags.<\/p>\n<h2><span class=\"ez-toc-section\" id=\"The_full_table\"><\/span>The full table<span class=\"ez-toc-section-end\"><\/span><\/h2>\n<p>Last checked May 2026 against U.GG&#8217;s solo-queue tier lists per role.<\/p>\n<table>\n<thead>\n<tr>\n<th>Champion<\/th>\n<th>Role<\/th>\n<th>Tier (current patch)<\/th>\n<th>Climb ceiling<\/th>\n<th>Kit-defined engage<\/th>\n<\/tr>\n<\/thead>\n<tbody>\n<tr>\n<td>Ornn<\/td>\n<td>Top<\/td>\n<td>S<\/td>\n<td>Master<\/td>\n<td>R brittle + masterwork team scaling<\/td>\n<\/tr>\n<tr>\n<td>Sion<\/td>\n<td>Top<\/td>\n<td>S<\/td>\n<td>Master<\/td>\n<td>Q charge engage + undead damage window<\/td>\n<\/tr>\n<tr>\n<td>Sejuani<\/td>\n<td>Jungle<\/td>\n<td>S<\/td>\n<td>Master<\/td>\n<td>R global stun + W lockdown<\/td>\n<\/tr>\n<tr>\n<td>Zac<\/td>\n<td>Jungle<\/td>\n<td>S<\/td>\n<td>Master<\/td>\n<td>R AoE knockup + E long-range engage<\/td>\n<\/tr>\n<tr>\n<td>Leona<\/td>\n<td>Support<\/td>\n<td>S<\/td>\n<td>Master<\/td>\n<td>E dash + Q stun + R AoE<\/td>\n<\/tr>\n<tr>\n<td>Nautilus<\/td>\n<td>Support<\/td>\n<td>S<\/td>\n<td>Master<\/td>\n<td>Q hook + W stun + R lockdown<\/td>\n<\/tr>\n<tr>\n<td>K&#8217;Sante<\/td>\n<td>Top<\/td>\n<td>A (patch-dependent)<\/td>\n<td>Diamond+<\/td>\n<td>R bruiser transformation<\/td>\n<\/tr>\n<tr>\n<td>Malphite<\/td>\n<td>Top<\/td>\n<td>A<\/td>\n<td>Diamond+<\/td>\n<td>R AoE knockup<\/td>\n<\/tr>\n<tr>\n<td>Maokai<\/td>\n<td>Jungle<\/td>\n<td>A<\/td>\n<td>Diamond+<\/td>\n<td>R global root + W sap<\/td>\n<\/tr>\n<tr>\n<td>Amumu<\/td>\n<td>Jungle<\/td>\n<td>A<\/td>\n<td>Diamond<\/td>\n<td>R AoE stun + Q bandage engage<\/td>\n<\/tr>\n<tr>\n<td>Rell<\/td>\n<td>Support<\/td>\n<td>A<\/td>\n<td>Diamond+<\/td>\n<td>W remount + R AoE pull<\/td>\n<\/tr>\n<tr>\n<td>Alistar<\/td>\n<td>Support<\/td>\n<td>A<\/td>\n<td>Diamond+<\/td>\n<td>W-Q combo + R unkillable<\/td>\n<\/tr>\n<tr>\n<td>Cho&#8217;Gath<\/td>\n<td>Top<\/td>\n<td>B<\/td>\n<td>Diamond<\/td>\n<td>Q delayed AoE + W silence + R execute<\/td>\n<\/tr>\n<tr>\n<td>Shen<\/td>\n<td>Top<\/td>\n<td>B<\/td>\n<td>Diamond<\/td>\n<td>R global shield + E taunt<\/td>\n<\/tr>\n<tr>\n<td>Rammus<\/td>\n<td>Jungle<\/td>\n<td>B (counter-pick only)<\/td>\n<td>Diamond<\/td>\n<td>R AoE knockup<\/td>\n<\/tr>\n<tr>\n<td>Braum<\/td>\n<td>Support<\/td>\n<td>B<\/td>\n<td>Diamond<\/td>\n<td>R AoE knockup + W shield<\/td>\n<\/tr>\n<tr>\n<td>Thresh<\/td>\n<td>Support<\/td>\n<td>B (off-tank)<\/td>\n<td>Master<\/td>\n<td>Q hook + lantern + R AoE wall<\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n<p>The patch volatility note: tank items move the entire archetype up or down a tier with every balance patch. Heartsteel, Iceborn Gauntlet, Hollow Radiance, Sunfire Aegis &#8211; the item meta decides which tanks are top tier. The S-tier picks above (Ornn, Sion, Sejuani, Zac, Leona, Nautilus) have been stable for several patches because their kits don&#8217;t depend on a single item. The A-tier picks tilt with the item meta. Verify the patch state before locking a one-trick.<\/p>\n<h2><span class=\"ez-toc-section\" id=\"How_to_play_a_tank_to_climb_the_operator_notes\"><\/span>How to play a tank to climb (the operator notes)<span class=\"ez-toc-section-end\"><\/span><\/h2>\n<p>The picks above are necessary but not sufficient. The patterns that turn a 51% win-rate Sejuani into a 60% Sejuani:<\/p>\n<ul>\n<li>Engage on the ADC, not the tank. The instinct on Sejuani \/ Leona is to R the enemy tank because they&#8217;re the closest target. Wrong. R the enemy ADC or APC; the team blows their followups on you and the squishy is dead before they peel. The two-second lockdown on a squishy ends the fight.<\/li>\n<li>Buy Tabis or Mercs first item after boots. The single biggest &#8220;feels tanky&#8221; item in the game is the right boot upgrade against the enemy team&#8217;s damage profile. Build into the threat, not the comfort.<\/li>\n<li>Use R to set objectives, not to fight. Maokai R, Sejuani R, Ornn R &#8211; these are objective tools. Walk into the enemy team while they&#8217;re contesting drake, R them, and your team takes drake. The kill is incidental.<\/li>\n<li>Don&#8217;t chase late game. Tanks die to AD carries who hit 5 items. If the game hits minute 35 and the enemy ADC has Kraken + Galeforce + Mortal Reminder, the answer is to disengage and split-push or pick objectives. Not to dive their tower 1-vs-5.<\/li>\n<li>Track your R cooldown. Every tank&#8217;s R is the fight-starter. If R is on cooldown and the enemy team is grouped at drake, do not contest. Wait 60 seconds, R up, then contest.<\/li>\n<\/ul>\n<p>The cleanest tank climb we tracked recently was an Ornn one-trick from Plat 4 to Diamond 4 across 220 games, 58% win rate. Same build path every game (Heartsteel first, Tabis or Mercs second, Hollow Radiance third), same R timing (always on the priority target). The role rewards repetition harder than any other because the matchup tree is small and the engage windows are obvious. That&#8217;s the bar.<\/p>\n<p>For the cross-role view &#8211; tanks, assassins, mages, marksmen, bruisers ranked side-by-side &#8211; the <a href=\"https:\/\/boostingmarket.com\/blogs\/best-lol-champions-to-climb-by-role\/\">best LoL champions to climb by role<\/a> spoke covers everything outside the tank archetype.<\/p>\n<h2><span class=\"ez-toc-section\" id=\"Frequently_asked_questions\"><\/span>Frequently asked questions<span class=\"ez-toc-section-end\"><\/span><\/h2>\n<h3><span class=\"ez-toc-section\" id=\"Which_tank_is_best_for_climbing_solo_queue_in_LoL\"><\/span>Which tank is best for climbing solo queue in LoL?<span class=\"ez-toc-section-end\"><\/span><\/h3>\n<p>Ornn and Sejuani sit at the top of most current-patch reads. Ornn for the masterwork upgrades that scale the whole team, Sejuani for the global ult that turns any side-lane fight into your fight. Verify the patch-current tier list on a tracker before locking a one-trick.<\/p>\n<h3><span class=\"ez-toc-section\" id=\"Are_tanks_viable_in_solo_queue\"><\/span>Are tanks viable in solo queue?<span class=\"ez-toc-section-end\"><\/span><\/h3>\n<p>Yes &#8211; more than the &#8220;you can&#8217;t carry as a tank&#8221; complaint suggests. Tanks with kit-defined engage (Sejuani R, Leona R, Maokai R) start fights instead of waiting for them. The complaint is true for purely-defensive tanks who only peel; it&#8217;s false for the engage tanks listed in this guide.<\/p>\n<h3>What&#8217;s the best tank for top lane?<\/h3>\n<p>Ornn on most current-patch reads. The masterwork upgrades carry team comps that would otherwise lose late game; the R is a free pick-engagement tool; the laning phase is among the safest in the role. Sion is the close second for the undead passive identity.<\/p>\n<h3><span class=\"ez-toc-section\" id=\"Best_tank_jungler\"><\/span>Best tank jungler?<span class=\"ez-toc-section-end\"><\/span><\/h3>\n<p>Sejuani and Zac. Sejuani&#8217;s global ult creates lane pressure across the entire map; Zac&#8217;s R disengages bad fights and re-engages good ones. Maokai is a solid B-tier alternative when both are banned.<\/p>\n<h3><span class=\"ez-toc-section\" id=\"Best_tank_support\"><\/span>Best tank support?<span class=\"ez-toc-section-end\"><\/span><\/h3>\n<p>Leona and Nautilus. Both have kit-defined hard engage and scale better than enchanters into mid-game team fights. Rell is the A-tier alternative when the team needs more frontline; Alistar is the highest-skill ceiling of the peel + engage hybrids.<\/p>\n<h3><span class=\"ez-toc-section\" id=\"Do_tanks_fall_off_in_late_game\"><\/span>Do tanks fall off in late game?<span class=\"ez-toc-section-end\"><\/span><\/h3>\n<p>No &#8211; this is the inverted myth. Tanks scale into late game; squishies die in late game. The real issue is the mid-game tempo: tanks need to convert their level 6 power spike into objectives, or the enemy ADC out-items them by minute 30. Tank &#8220;fall-off&#8221; is actually mid-game mismanagement.<\/p>\n<p>Tank one-tricks are among the most consistent climbing identities in LoL solo queue if you commit to the engage pattern. If the grind is slower than the season has time for, our team can <a href=\"https:\/\/boostingmarket.com\/en\/league-of-legends-boost\">climb with our tank one-trick boosters<\/a> on your account &#8211; same MMR, real top-tier players, the same Ornn or Sejuani you&#8217;re learning. For the current-patch notes on the kits themselves (Ornn masterwork list, Sejuani R range, Leona R radius), <a href=\"https:\/\/www.leagueoflegends.com\/en-us\/champions\/\" target=\"_blank\" rel=\"noopener\">Riot&#8217;s champions hub<\/a> is the canonical source, and <a href=\"https:\/\/u.gg\/lol\/tier-list\" target=\"_blank\" rel=\"noopener\">U.GG&#8217;s solo-queue tier list<\/a> tracks the patch-by-patch shifts in pick and win rate.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Frontline tanks that actually carry teamfights in solo queue. The tanks we run on boost orders for top, jungle, and support, ranked by climb impact.<\/p>\n","protected":false},"author":6,"featured_media":1160,"comment_status":"closed","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[17],"tags":[58,44,54],"class_list":["post-1062","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-league-of-legends","tag-climbing-guide","tag-solo-queue","tag-tier-list"],"_links":{"self":[{"href":"https:\/\/boostingmarket.com\/blogs\/wp-json\/wp\/v2\/posts\/1062","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/boostingmarket.com\/blogs\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/boostingmarket.com\/blogs\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/boostingmarket.com\/blogs\/wp-json\/wp\/v2\/users\/6"}],"replies":[{"embeddable":true,"href":"https:\/\/boostingmarket.com\/blogs\/wp-json\/wp\/v2\/comments?post=1062"}],"version-history":[{"count":3,"href":"https:\/\/boostingmarket.com\/blogs\/wp-json\/wp\/v2\/posts\/1062\/revisions"}],"predecessor-version":[{"id":1675,"href":"https:\/\/boostingmarket.com\/blogs\/wp-json\/wp\/v2\/posts\/1062\/revisions\/1675"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/boostingmarket.com\/blogs\/wp-json\/wp\/v2\/media\/1160"}],"wp:attachment":[{"href":"https:\/\/boostingmarket.com\/blogs\/wp-json\/wp\/v2\/media?parent=1062"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/boostingmarket.com\/blogs\/wp-json\/wp\/v2\/categories?post=1062"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/boostingmarket.com\/blogs\/wp-json\/wp\/v2\/tags?post=1062"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}