{"id":1217,"date":"2026-07-13T20:30:11","date_gmt":"2026-07-13T20:30:11","guid":{"rendered":"https:\/\/boostingmarket.com\/blogs\/?p=1217"},"modified":"2026-07-13T20:30:11","modified_gmt":"2026-07-13T20:30:11","slug":"marvel-rivals-one-above-all-explained","status":"publish","type":"post","link":"https:\/\/boostingmarket.com\/blogs\/marvel-rivals-one-above-all-explained\/","title":{"rendered":"Marvel Rivals One Above All Rank Explained: The Top 500 Apex"},"content":{"rendered":"<p>One Above All is the apex rank in Marvel Rivals, and the one-line answer is the part most rank lists skip: it is not a score you hit and keep, it is the <strong>top 500 players by ranked points<\/strong> in your region and platform pool. Cross the Eternity threshold and you are Eternity. Out-score everyone outside the top 500 and you become One Above All, with a live leaderboard number stamped on your crest. Fall below rank 500 because someone passed you, and you quietly drop back to the Eternity display without ever losing a game to a lower rank. This post covers exactly how the One Above All rank gates, roughly how many points it takes, how it differs from Eternity, and what &#8220;holding&#8221; it actually means when there is no Chrono Shield to catch you.<\/p>\n<p>We climb this end of the ladder every season on ranked jobs, so this is the operator read, not a wiki paraphrase: the treadmill at the top, the point math, and the two things players get wrong about the apex rank. If you want the whole ladder from Bronze up, <a href=\"https:\/\/boostingmarket.com\/blogs\/marvel-rivals-ranks-explained\/\">the full Marvel Rivals rank ladder<\/a> lays out every tier and its cutoffs; this piece zooms all the way in on the last one.<\/p>\n<div id=\"ez-toc-container\" class=\"ez-toc-v2_0_83 counter-hierarchy ez-toc-counter ez-toc-custom ez-toc-container-direction\">\n<div class=\"ez-toc-title-container\">\n<p class=\"ez-toc-title\" style=\"cursor:inherit\">Table of Contents<\/p>\n<span class=\"ez-toc-title-toggle\"><a href=\"#\" class=\"ez-toc-pull-right ez-toc-btn ez-toc-btn-xs ez-toc-btn-default ez-toc-toggle\" aria-label=\"Toggle Table of Content\"><span class=\"ez-toc-js-icon-con\"><span class=\"\"><span class=\"eztoc-hide\" style=\"display:none;\">Toggle<\/span><span class=\"ez-toc-icon-toggle-span\"><svg style=\"fill: #999;color:#999\" xmlns=\"http:\/\/www.w3.org\/2000\/svg\" class=\"list-377408\" width=\"20px\" height=\"20px\" viewBox=\"0 0 24 24\" fill=\"none\"><path d=\"M6 6H4v2h2V6zm14 0H8v2h12V6zM4 11h2v2H4v-2zm16 0H8v2h12v-2zM4 16h2v2H4v-2zm16 0H8v2h12v-2z\" fill=\"currentColor\"><\/path><\/svg><svg style=\"fill: #999;color:#999\" class=\"arrow-unsorted-368013\" xmlns=\"http:\/\/www.w3.org\/2000\/svg\" width=\"10px\" height=\"10px\" viewBox=\"0 0 24 24\" version=\"1.2\" baseProfile=\"tiny\"><path d=\"M18.2 9.3l-6.2-6.3-6.2 6.3c-.2.2-.3.4-.3.7s.1.5.3.7c.2.2.4.3.7.3h11c.3 0 .5-.1.7-.3.2-.2.3-.5.3-.7s-.1-.5-.3-.7zM5.8 14.7l6.2 6.3 6.2-6.3c.2-.2.3-.5.3-.7s-.1-.5-.3-.7c-.2-.2-.4-.3-.7-.3h-11c-.3 0-.5.1-.7.3-.2.2-.3.5-.3.7s.1.5.3.7z\"\/><\/svg><\/span><\/span><\/span><\/a><\/span><\/div>\n<nav><ul class='ez-toc-list ez-toc-list-level-1 ' ><li class='ez-toc-page-1 ez-toc-heading-level-2'><a class=\"ez-toc-link ez-toc-heading-1\" href=\"https:\/\/boostingmarket.com\/blogs\/marvel-rivals-one-above-all-explained\/#Where_One_Above_All_sits_on_the_ladder\" >Where One Above All sits on the ladder<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-2'><a class=\"ez-toc-link ez-toc-heading-2\" href=\"https:\/\/boostingmarket.com\/blogs\/marvel-rivals-one-above-all-explained\/#How_One_Above_All_differs_from_Eternity\" >How One Above All differs from Eternity<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-2'><a class=\"ez-toc-link ez-toc-heading-3\" href=\"https:\/\/boostingmarket.com\/blogs\/marvel-rivals-one-above-all-explained\/#How_many_points_One_Above_All_actually_takes\" >How many points One Above All actually takes<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-2'><a class=\"ez-toc-link ez-toc-heading-4\" href=\"https:\/\/boostingmarket.com\/blogs\/marvel-rivals-one-above-all-explained\/#Holding_One_Above_All_there_is_no_Chrono_Shield_up_here\" >Holding One Above All: there is no Chrono Shield up here<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-2'><a class=\"ez-toc-link ez-toc-heading-5\" href=\"https:\/\/boostingmarket.com\/blogs\/marvel-rivals-one-above-all-explained\/#Where_One_Above_All_lands_next_to_other_games_apex_ranks\" >Where One Above All lands next to other games' apex ranks<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-2'><a class=\"ez-toc-link ez-toc-heading-6\" href=\"https:\/\/boostingmarket.com\/blogs\/marvel-rivals-one-above-all-explained\/#The_honest_downside_of_chasing_it\" >The honest downside of chasing it<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-2'><a class=\"ez-toc-link ez-toc-heading-7\" href=\"https:\/\/boostingmarket.com\/blogs\/marvel-rivals-one-above-all-explained\/#Frequently_asked_questions\" >Frequently asked questions<\/a><ul class='ez-toc-list-level-3' ><li class='ez-toc-heading-level-3'><a class=\"ez-toc-link ez-toc-heading-8\" href=\"https:\/\/boostingmarket.com\/blogs\/marvel-rivals-one-above-all-explained\/#Is_One_Above_All_Top_500_in_Marvel_Rivals\" >Is One Above All Top 500 in Marvel Rivals?<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-3'><a class=\"ez-toc-link ez-toc-heading-9\" href=\"https:\/\/boostingmarket.com\/blogs\/marvel-rivals-one-above-all-explained\/#What_is_the_difference_between_Eternity_and_One_Above_All\" >What is the difference between Eternity and One Above All?<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-3'><a class=\"ez-toc-link ez-toc-heading-10\" href=\"https:\/\/boostingmarket.com\/blogs\/marvel-rivals-one-above-all-explained\/#How_many_points_do_you_need_for_One_Above_All\" >How many points do you need for One Above All?<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-3'><a class=\"ez-toc-link ez-toc-heading-11\" href=\"https:\/\/boostingmarket.com\/blogs\/marvel-rivals-one-above-all-explained\/#Do_you_lose_One_Above_All_if_you_stop_playing\" >Do you lose One Above All if you stop playing?<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-3'><a class=\"ez-toc-link ez-toc-heading-12\" href=\"https:\/\/boostingmarket.com\/blogs\/marvel-rivals-one-above-all-explained\/#Is_there_anything_above_One_Above_All\" >Is there anything above One Above All?<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-3'><a class=\"ez-toc-link ez-toc-heading-13\" href=\"https:\/\/boostingmarket.com\/blogs\/marvel-rivals-one-above-all-explained\/#Does_Chrono_Shield_protect_your_points_at_One_Above_All\" >Does Chrono Shield protect your points at One Above All?<\/a><\/li><\/ul><\/li><\/ul><\/nav><\/div>\n<h2><span class=\"ez-toc-section\" id=\"Where_One_Above_All_sits_on_the_ladder\"><\/span>Where One Above All sits on the ladder<span class=\"ez-toc-section-end\"><\/span><\/h2>\n<p>One Above All is the ninth and final band, and the only one gated by a leaderboard instead of a score. The Marvel Rivals ladder runs Bronze, Silver, Gold, Platinum, Diamond, Grandmaster, Celestial, Eternity, then One Above All. Everything up to and including Celestial uses ranked points inside divisions (the familiar climb-a-division, get-promoted rhythm). Eternity and One Above All break that pattern: they share one continuous points pool with no divisions, just a running score. Eternity is where that pool starts; One Above All is the top 500 slots inside it.<\/p>\n<p>That structural jump is why the top of the ladder feels different from everything below it. Below Eternity you are climbing against a fixed bar. At the top you are climbing against other people, and the bar moves whenever they win.<\/p>\n<table>\n<thead>\n<tr>\n<th>Rank<\/th>\n<th>How it is structured<\/th>\n<th>How you enter<\/th>\n<th>How you hold it<\/th>\n<\/tr>\n<\/thead>\n<tbody>\n<tr>\n<td>Celestial<\/td>\n<td>Divisions (III to I) with ranked points<\/td>\n<td>Promote out of Grandmaster<\/td>\n<td>Stay above the demotion line<\/td>\n<\/tr>\n<tr>\n<td>Eternity<\/td>\n<td>Single continuous points pool, no divisions<\/td>\n<td>Cross a fixed points threshold<\/td>\n<td>Stay above the Eternity entry score<\/td>\n<\/tr>\n<tr>\n<td>One Above All<\/td>\n<td>Top 500 leaderboard inside the Eternity pool<\/td>\n<td>Out-score everyone outside the top 500<\/td>\n<td>Keep winning so nobody passes you<\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n<figure class=\"bm-video\">\n<div style=\"position:relative;padding-top:56.25%;\">\n    <iframe src=\"https:\/\/www.youtube-nocookie.com\/embed\/iRd3pAT8XKw\" title=\"How I Achieved One Above All In Marvel Rivals\"\n      style=\"position:absolute;top:0;left:0;width:100%;height:100%;border:0;\"\n      loading=\"lazy\" allowfullscreen allow=\"encrypted-media; picture-in-picture; web-share\"\n      referrerpolicy=\"strict-origin-when-cross-origin\"><\/iframe>\n  <\/div><figcaption>Video: Flats (YouTube).<\/figcaption><\/figure>\n<h2><span class=\"ez-toc-section\" id=\"How_One_Above_All_differs_from_Eternity\"><\/span>How One Above All differs from Eternity<span class=\"ez-toc-section-end\"><\/span><\/h2>\n<p>The single most useful thing to understand: Eternity is a rank you keep, One Above All is a rank you rent. Once you cross the Eternity points threshold you are Eternity for the season even if you never queue again (barring any season-end housekeeping). One Above All has no such permanence. It is a snapshot of the current top 500, recalculated live, so the moment your score slips below the 500th-place player you are back to showing Eternity, with the exact same points you had a minute ago. You did not rank down. You got passed.<\/p>\n<p>The other difference is population. Eternity can hold a large number of players, anyone above the threshold. One Above All holds exactly 500 per pool, no more. That fixed ceiling is what makes it the real bragging-rights rank: hitting Eternity says you cleared the bar, hitting One Above All says you are, right now, one of the 500 highest scores in your region. For the full breakdown of the rank directly beneath it, <a href=\"https:\/\/boostingmarket.com\/blogs\/marvel-rivals-eternity-rank-explained\/\">the Eternity rank breakdown<\/a> covers the threshold and the grind into the pool (that guide is publishing alongside this one in the same batch).<\/p>\n<table>\n<thead>\n<tr>\n<th><\/th>\n<th>Eternity<\/th>\n<th>One Above All<\/th>\n<\/tr>\n<\/thead>\n<tbody>\n<tr>\n<td>Gate type<\/td>\n<td>Fixed points score<\/td>\n<td>Top 500 leaderboard slot<\/td>\n<\/tr>\n<tr>\n<td>How many players<\/td>\n<td>Everyone above the threshold<\/td>\n<td>Exactly 500 per pool<\/td>\n<\/tr>\n<tr>\n<td>Keep it by<\/td>\n<td>Staying above the entry score<\/td>\n<td>Staying ahead of rank 501<\/td>\n<\/tr>\n<tr>\n<td>Lose it when<\/td>\n<td>You drop below the threshold (rare)<\/td>\n<td>Someone else&#8217;s score passes yours<\/td>\n<\/tr>\n<tr>\n<td>Shows a rank number<\/td>\n<td>No<\/td>\n<td>Yes, your live leaderboard position<\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n<h2><span class=\"ez-toc-section\" id=\"How_many_points_One_Above_All_actually_takes\"><\/span>How many points One Above All actually takes<span class=\"ez-toc-section-end\"><\/span><\/h2>\n<p>There is no fixed number, and any guide that gives you one is quietly wrong. Because One Above All is defined by the 500th-place score, the &#8220;requirement&#8221; is whatever that score happens to be right now, and it drifts upward all season as the top of the ladder climbs. Early in a season, when scores have just reset and everyone is regrinding the pool, the top 500 cutoff can sit relatively close to the Eternity entry line. Late in a season it can sit thousands of points higher, because the strongest players have had months to stack score.<\/p>\n<p>The honest way to check is a live leaderboard. <a href=\"https:\/\/tracker.gg\/marvel-rivals\/leaderboards\" target=\"_blank\" rel=\"noopener\">Tracker.gg&#8217;s Marvel Rivals leaderboards<\/a> surface the current top 500 per region and platform, so the 500th-place score is the real, moving cutoff at any moment, far more reliable than a static number in an article that rots the week after a reset. Treat the Eternity threshold as your floor (a fixed number to clear once) and the current top-500 cutoff as your target (a moving number you have to keep chasing). The season-context for both, including whether ranked structure changed this patch, lives in <a href=\"https:\/\/www.marvelrivals.com\/gameupdate\/\" target=\"_blank\" rel=\"noopener\">the official Marvel Rivals patch notes<\/a>.<\/p>\n<p>Rough read from what we see on jobs and on the public boards: getting from the Eternity threshold to a top-500 score is a different grind entirely, not just one more push. It is the stretch where every player around you is Eternity or better, there is no bad matchmaking to farm, and the only way the number goes up is out-playing lobbies that are all trying to out-play you. <a href=\"https:\/\/www.reddit.com\/r\/marvelrivals\/\" target=\"_blank\" rel=\"noopener\">The r\/marvelrivals Top 500 push threads<\/a> describe the same wall, where the community reads the last stretch as a coinflip-adjacent grind that consistency clears, not peak.<\/p>\n<h2><span class=\"ez-toc-section\" id=\"Holding_One_Above_All_there_is_no_Chrono_Shield_up_here\"><\/span>Holding One Above All: there is no Chrono Shield up here<span class=\"ez-toc-section-end\"><\/span><\/h2>\n<p>Maintenance at the apex is a treadmill, not a decay timer. Marvel Rivals does not, as far as we can confirm, apply hard inactivity decay that strips your score at Eternity+ during a season, but you do not need decay to lose One Above All. Other players keep gaining points every night, and each of those gains nudges the 500th-place cutoff up. Sit still and the ladder walks past you. Your score stays the same; your rank number climbs toward 501 and then over it.<\/p>\n<p>The part that makes the last stretch genuinely nervy is the absence of a safety net. Chrono Shield, the loss-forgiveness mechanic that softens a defeat at lower ranks, does not apply at Celestial, Eternity, or One Above All. Up here you eat the full point loss on every single defeat, no shield, no mercy game. A three-game skid that would barely register in Diamond can bounce you from rank 480 to rank 620 in an evening. This is why the top 500 rewards players who can queue a long, flat, low-tilt session over players with a higher ceiling and a worse temper.<\/p>\n<p>A composite example that matches the shape of what we see (illustrative, not a specific logged order): a client parked around rank 640 in the pool needed roughly 11 net wins across two evenings to crack the top 500, and the hard part was not the winning, it was not giving three of those wins back to a tilt-queue at 1am. The last stretch tests your consistency more than your mechanics.<\/p>\n<p>If you have the score to be knocking on the top 500 but the last few hundred places keep slipping through your fingers on off-nights, that final stretch is exactly what our <a href=\"https:\/\/boostingmarket.com\/en\/marvel-rivals-boost\">Marvel Rivals rank boost<\/a> team runs daily. Real Eternity and top-500 players queue the flat, disciplined sessions that hold the leaderboard slot, on your schedule, without the 1am tilt-queue that gives the placement back.<\/p>\n<h2>Where One Above All lands next to other games&#8217; apex ranks<\/h2>\n<p>If you have grinded a leaderboard rank in another title, One Above All will feel familiar: it is the same &#8220;top N players, live-recalculated&#8221; design most competitive games reserve for their ceiling. The number of slots and the exact gating differ, but the treadmill is identical. You hold it by staying ahead of the person in the last qualifying slot, not by banking a score.<\/p>\n<table>\n<thead>\n<tr>\n<th>Game<\/th>\n<th>Apex leaderboard rank<\/th>\n<th>Gate<\/th>\n<\/tr>\n<\/thead>\n<tbody>\n<tr>\n<td>Marvel Rivals<\/td>\n<td>One Above All<\/td>\n<td>Top 500 by ranked points, per pool<\/td>\n<\/tr>\n<tr>\n<td>Valorant<\/td>\n<td>Radiant<\/td>\n<td>Top 500 per region above the Immortal floor<\/td>\n<\/tr>\n<tr>\n<td>Apex Legends<\/td>\n<td>Apex Predator<\/td>\n<td>Top 750 per platform by ranked points<\/td>\n<\/tr>\n<tr>\n<td>Rocket League<\/td>\n<td>Supersonic Legend<\/td>\n<td>MMR threshold (not slot-capped, but the ceiling equivalent)<\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n<p>The closest analog is Valorant&#8217;s Radiant: same 500-slot idea, same &#8220;you are Immortal until your score cracks the top 500&#8221; behavior that mirrors Eternity-to-One Above All exactly. If you have chased Radiant, you already know the One Above All feeling: the rank is real, but it is on loan, and the loan is due every time you queue.<\/p>\n<h2><span class=\"ez-toc-section\" id=\"The_honest_downside_of_chasing_it\"><\/span>The honest downside of chasing it<span class=\"ez-toc-section-end\"><\/span><\/h2>\n<p>Worth naming before the FAQ, because the apex rank is not automatically worth grinding for everyone. One Above All is a treadmill with no coasting phase, so the moment you stop, you slide. Eternity gives you a permanent season badge you can hit and walk away from; One Above All demands you keep showing up to keep the crest. For a lot of players, hitting Eternity is the smarter finish line: it is the rank you keep, it is genuinely elite, and it does not turn your ladder into a second job. Chase One Above All because you specifically want the top-500 number and the leaderboard slot, not because it is &#8220;the next rank up.&#8221; It is a different commitment from Eternity, not a bigger version of it.<\/p>\n<h2><span class=\"ez-toc-section\" id=\"Frequently_asked_questions\"><\/span>Frequently asked questions<span class=\"ez-toc-section-end\"><\/span><\/h2>\n<h3><span class=\"ez-toc-section\" id=\"Is_One_Above_All_Top_500_in_Marvel_Rivals\"><\/span>Is One Above All Top 500 in Marvel Rivals?<span class=\"ez-toc-section-end\"><\/span><\/h3>\n<p>Yes. One Above All is the top 500 players by ranked points in your region and platform pool, not a score threshold you cross and keep. Players above the Eternity entry score but outside the top 500 display as Eternity; only the top 500 show the One Above All crest with a live leaderboard number.<\/p>\n<h3><span class=\"ez-toc-section\" id=\"What_is_the_difference_between_Eternity_and_One_Above_All\"><\/span>What is the difference between Eternity and One Above All?<span class=\"ez-toc-section-end\"><\/span><\/h3>\n<p>Eternity is a rank you earn by crossing a fixed points threshold and keep for the season. One Above All is a live leaderboard slot inside that same points pool, the current top 500 scores. You reach Eternity by hitting a number; you reach One Above All by out-scoring everyone outside the top 500, and you hold it only as long as nobody passes you.<\/p>\n<h3><span class=\"ez-toc-section\" id=\"How_many_points_do_you_need_for_One_Above_All\"><\/span>How many points do you need for One Above All?<span class=\"ez-toc-section-end\"><\/span><\/h3>\n<p>There is no fixed number. The requirement is whatever the 500th-place score currently is, and it drifts up all season as the top of the ladder climbs. Check a live leaderboard tracker for the current cutoff; early-season it sits far lower than late-season, when the top 500 can be thousands of points above the Eternity entry line.<\/p>\n<h3><span class=\"ez-toc-section\" id=\"Do_you_lose_One_Above_All_if_you_stop_playing\"><\/span>Do you lose One Above All if you stop playing?<span class=\"ez-toc-section-end\"><\/span><\/h3>\n<p>Effectively yes, over time. Not through hard decay but because other players keep gaining points and pass you, pushing you below rank 500 and back to the Eternity display. Your score does not drop, your leaderboard position does. Holding One Above All means continuing to queue and win.<\/p>\n<h3><span class=\"ez-toc-section\" id=\"Is_there_anything_above_One_Above_All\"><\/span>Is there anything above One Above All?<span class=\"ez-toc-section-end\"><\/span><\/h3>\n<p>No. One Above All is the apex rank in Marvel Rivals. The only thing higher is your position number inside the top 500, so being rank 1 One Above All is as high as the ladder physically goes.<\/p>\n<h3><span class=\"ez-toc-section\" id=\"Does_Chrono_Shield_protect_your_points_at_One_Above_All\"><\/span>Does Chrono Shield protect your points at One Above All?<span class=\"ez-toc-section-end\"><\/span><\/h3>\n<p>No. Chrono Shield is a low-to-mid-rank safety mechanic and does not apply at Celestial, Eternity, or One Above All. You take the full point loss on every defeat up here, which is exactly why a short losing streak can swing your leaderboard position so hard.<\/p>\n<p>One Above All is the top 500 by ranked points, it sits one step above Eternity, and the real distinction is permanence: Eternity is a rank you keep, One Above All is a leaderboard slot you rent by out-scoring everyone outside the top 500 and holding the line with no Chrono Shield to catch a bad night. The points &#8220;requirement&#8221; is a moving cutoff, not a fixed number, so the target keeps climbing all season. If you have the score to be near the top 500 but the last stretch keeps slipping away on off-nights, our Marvel Rivals team can <a href=\"https:\/\/boostingmarket.com\/en\/marvel-rivals-boost\">push the last stretch to the leaderboard<\/a> with the flat, disciplined sessions that actually hold an apex slot.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Marvel Rivals One Above All rank explained: the Top 500 leaderboard gate, points needed, how it differs from Eternity, and how the apex rank holds.<\/p>\n","protected":false},"author":4,"featured_media":1362,"comment_status":"closed","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[26],"tags":[58,53,44],"class_list":["post-1217","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-marvel-rivals","tag-climbing-guide","tag-ranks-explained","tag-solo-queue"],"_links":{"self":[{"href":"https:\/\/boostingmarket.com\/blogs\/wp-json\/wp\/v2\/posts\/1217","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/boostingmarket.com\/blogs\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/boostingmarket.com\/blogs\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/boostingmarket.com\/blogs\/wp-json\/wp\/v2\/users\/4"}],"replies":[{"embeddable":true,"href":"https:\/\/boostingmarket.com\/blogs\/wp-json\/wp\/v2\/comments?post=1217"}],"version-history":[{"count":3,"href":"https:\/\/boostingmarket.com\/blogs\/wp-json\/wp\/v2\/posts\/1217\/revisions"}],"predecessor-version":[{"id":1647,"href":"https:\/\/boostingmarket.com\/blogs\/wp-json\/wp\/v2\/posts\/1217\/revisions\/1647"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/boostingmarket.com\/blogs\/wp-json\/wp\/v2\/media\/1362"}],"wp:attachment":[{"href":"https:\/\/boostingmarket.com\/blogs\/wp-json\/wp\/v2\/media?parent=1217"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/boostingmarket.com\/blogs\/wp-json\/wp\/v2\/categories?post=1217"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/boostingmarket.com\/blogs\/wp-json\/wp\/v2\/tags?post=1217"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}