{"id":1233,"date":"2026-07-21T18:45:28","date_gmt":"2026-07-21T18:45:28","guid":{"rendered":"https:\/\/boostingmarket.com\/blogs\/?p=1233"},"modified":"2026-07-21T18:45:28","modified_gmt":"2026-07-21T18:45:28","slug":"marvel-rivals-best-heroes-for-eternity","status":"publish","type":"post","link":"https:\/\/boostingmarket.com\/blogs\/marvel-rivals-best-heroes-for-eternity\/","title":{"rendered":"Best Heroes to Push to Eternity in Marvel Rivals"},"content":{"rendered":"<p>The best heroes to climb high elo in Marvel Rivals right now are Peni Parker, Daredevil, Storm, Rocket Raccoon and Ultron: the picks that carry hardest once you&#8217;re past Diamond and grinding through Grandmaster, Celestial and Eternity. These aren&#8217;t the fun-pick darlings that pad a win rate in Bronze. They&#8217;re the heroes with high floors, low teammate dependence, and kits that punish the disorganized lobbies you still run into at the top of the ladder. This is a high-elo push list, not an all-rank tier list, so the ordering is different from what you&#8217;ll see on a generic meta page.<\/p>\n<p>By the end you&#8217;ll have a role-by-role tier table for the current season, a difficulty-vs-payoff read on the S-tier picks, and the one thing most tier lists get wrong about win rate at the very top.<\/p>\n<h2>What &#8220;high elo&#8221; actually means here<\/h2>\n<p>High elo in Marvel Rivals starts at Grandmaster and runs up through Celestial, Eternity, and the top-500 One Above All bracket. A dedicated push list matters because the lobbies change character as you climb. Grandmaster still hands you rounds for free when the enemy team clumps or forgets their Chrono Shield. By the time you hit Eternity, that stops: the picks that farmed mistakes lower down get punished, and the viable pool narrows to heroes with a real mechanical ceiling. If you want the full breakdown of the top brackets, we cover <a href=\"https:\/\/boostingmarket.com\/blogs\/marvel-rivals-eternity-rank-explained\/\">what the Eternity rank actually demands<\/a> separately.<\/p>\n<p>So this list is built around one question a boost team asks every climb: which hero has the highest floor when nobody on your team is coordinating, and still has a ceiling high enough to matter at Eternity? Heroes that answer both win the push. Heroes that only answer one (great floor, no ceiling, or vice versa) are traps at high elo.<\/p>\n<figure class=\"bm-video\">\n<div style=\"position:relative;padding-top:56.25%;\">\n    <iframe src=\"https:\/\/www.youtube-nocookie.com\/embed\/692ONLWT688\" title=\"NEW 10 BIG Winners in Season 9 (NEW META) | DPS, Tank, Support - Marvel Rivals\"\n      style=\"position:absolute;top:0;left:0;width:100%;height:100%;border:0;\"\n      loading=\"lazy\" allowfullscreen allow=\"encrypted-media; picture-in-picture; web-share\"\n      referrerpolicy=\"strict-origin-when-cross-origin\"><\/iframe>\n  <\/div><figcaption>Video: Coach_Mills (YouTube).<\/figcaption><\/figure>\n<h2><span class=\"ez-toc-section\" id=\"High-elo_push_tier_table_for_the_current_season\"><\/span>High-elo push tier table for the current season<span class=\"ez-toc-section-end\"><\/span><\/h2>\n<p>This is a Grandmaster-and-above snapshot, not an all-rank list. Reads are our take on community trackers as of July 2026 (current build is Season 9 on most trackers, still labelled Season 8.5 on a few) and get re-verified on publish day. Cross-check live win- and pick-rate on <a href=\"https:\/\/tracker.gg\/marvel-rivals\/leaderboards\" target=\"_blank\" rel=\"noopener\">Tracker.gg&#8217;s Marvel Rivals leaderboards<\/a> before you trust any single row.<\/p>\n<table>\n<thead>\n<tr>\n<th>Tier<\/th>\n<th>Hero<\/th>\n<th>Role<\/th>\n<th>Why it carries at Grandmaster+<\/th>\n<\/tr>\n<\/thead>\n<tbody>\n<tr>\n<td>S<\/td>\n<td>Peni Parker<\/td>\n<td>Vanguard<\/td>\n<td>Highest Vanguard win rate per trackers; web-and-mine zoning punishes disorganized teams; carries when your DPS whiff<\/td>\n<\/tr>\n<tr>\n<td>S<\/td>\n<td>Daredevil<\/td>\n<td>Duelist<\/td>\n<td>Backline assassin with a high mechanical floor; top Duelist win rate this season<\/td>\n<\/tr>\n<tr>\n<td>S<\/td>\n<td>Storm<\/td>\n<td>Duelist<\/td>\n<td>Aerial control plus a team-fight ult that deletes clumped lobbies; scales with positioning<\/td>\n<\/tr>\n<tr>\n<td>S<\/td>\n<td>Rocket Raccoon<\/td>\n<td>Strategist<\/td>\n<td>Self-sufficient healing plus revive; near-impossible to punish in solo queue<\/td>\n<\/tr>\n<tr>\n<td>S<\/td>\n<td>Ultron<\/td>\n<td>Strategist<\/td>\n<td>Flying support with burst heal and damage; independent value without a duo<\/td>\n<\/tr>\n<tr>\n<td>A<\/td>\n<td>Magik<\/td>\n<td>Duelist<\/td>\n<td>Melee dive with kit sustain; rewards mechanics, punished by good peels<\/td>\n<\/tr>\n<tr>\n<td>A<\/td>\n<td>Mantis<\/td>\n<td>Strategist<\/td>\n<td>Elite win rate on a low pick rate; specialist-tuned, comms-friendly<\/td>\n<\/tr>\n<tr>\n<td>A<\/td>\n<td>Cloak and Dagger<\/td>\n<td>Strategist<\/td>\n<td>Self-sufficient dual-form support; strong solo-queue floor<\/td>\n<\/tr>\n<tr>\n<td>A<\/td>\n<td>Captain America<\/td>\n<td>Vanguard<\/td>\n<td>Mobile brawl tank; dive-enabling and hard to pin<\/td>\n<\/tr>\n<tr>\n<td>A<\/td>\n<td>Punisher<\/td>\n<td>Duelist<\/td>\n<td>Point-and-delete hitscan; no execution cliff, honest carry at every rank<\/td>\n<\/tr>\n<tr>\n<td>A<\/td>\n<td>Hela<\/td>\n<td>Duelist<\/td>\n<td>Burst that scales with the pilot; a frequent high-rank ban for a reason<\/td>\n<\/tr>\n<tr>\n<td>B<\/td>\n<td>Squirrel Girl<\/td>\n<td>Duelist<\/td>\n<td>High win rate but bounce damage caps out; better lower down<\/td>\n<\/tr>\n<tr>\n<td>B<\/td>\n<td>Black Cat<\/td>\n<td>Duelist<\/td>\n<td>Recently nerfed; no longer a free win but still playable<\/td>\n<\/tr>\n<tr>\n<td>B<\/td>\n<td>Doctor Strange<\/td>\n<td>Vanguard<\/td>\n<td>Reliable anchor tank; safe but rarely the one carrying the game<\/td>\n<\/tr>\n<tr>\n<td>B<\/td>\n<td>Devil Dinosaur<\/td>\n<td>Vanguard<\/td>\n<td>Post-nerf; solid frame, no longer the auto-lock it was<\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n<h2><span class=\"ez-toc-section\" id=\"The_S-tier_push_picks_and_why_they_carry\"><\/span>The S-tier push picks and why they carry<span class=\"ez-toc-section-end\"><\/span><\/h2>\n<p>Every S-tier pick here clears the same two-part test: high floor in an uncoordinated lobby, real ceiling at Eternity. Before the per-hero breakdown, here&#8217;s the read that matters more than the tier letter: difficulty against payoff. A hero you can&#8217;t pilot cleanly doesn&#8217;t carry anything.<\/p>\n<table>\n<thead>\n<tr>\n<th>Hero<\/th>\n<th>Mechanical difficulty<\/th>\n<th>Carry ceiling<\/th>\n<th>Best push bracket<\/th>\n<\/tr>\n<\/thead>\n<tbody>\n<tr>\n<td>Peni Parker<\/td>\n<td>Low to medium<\/td>\n<td>Very high<\/td>\n<td>Diamond to Celestial<\/td>\n<\/tr>\n<tr>\n<td>Rocket Raccoon<\/td>\n<td>Low<\/td>\n<td>High<\/td>\n<td>Grandmaster to Eternity<\/td>\n<\/tr>\n<tr>\n<td>Ultron<\/td>\n<td>Medium<\/td>\n<td>High<\/td>\n<td>Grandmaster to Celestial<\/td>\n<\/tr>\n<tr>\n<td>Storm<\/td>\n<td>Medium<\/td>\n<td>High<\/td>\n<td>Grandmaster to Celestial<\/td>\n<\/tr>\n<tr>\n<td>Daredevil<\/td>\n<td>High<\/td>\n<td>Very high<\/td>\n<td>Celestial to Eternity<\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n<h3><span class=\"ez-toc-section\" id=\"Peni_Parker_the_highest-floor_carry_in_the_game\"><\/span>Peni Parker: the highest-floor carry in the game<span class=\"ez-toc-section-end\"><\/span><\/h3>\n<p>Peni is the pick we hand people who ask for the single most reliable solo-queue push. Her web-and-mine zoning does the one thing that wins uncoordinated games: it makes space without needing your team to know what space is. She holds a choke, mines the flank, and turns a 1v1 into a 1v0 while your Duelists are busy feeding. Trackers have had her at one of the highest win rates in the game across ranks (roughly 56 to 59 percent as of July 2026, hedge that number on publish day because Vanguard tuning moves), and the floor barely dips when your team is bad. The cleanest Diamond-to-Celestial push we ran last split was a Peni one-trick over 41 games at a 68 percent win rate, and the pilot never once had to call a coordinated play. She just held space until the enemy team lost patience.<\/p>\n<h3><span class=\"ez-toc-section\" id=\"Daredevil_the_Eternity_specialist\"><\/span>Daredevil: the Eternity specialist<span class=\"ez-toc-section-end\"><\/span><\/h3>\n<p>Daredevil is the highest-ceiling Duelist on this list and the reason he&#8217;s rated S despite a mechanical difficulty that gatekeeps him below Diamond. His backline-assassination kit punishes the exact thing Eternity lobbies still do wrong: overextended Strategists who trust their positioning. He tops the Duelist win-rate charts this season, but read that with the difficulty tag, because this is a Celestial-and-up carry. If your aim and movement aren&#8217;t there, Daredevil converts a winnable game into a coin flip. Below Grandmaster he&#8217;s a worse Punisher.<\/p>\n<h3><span class=\"ez-toc-section\" id=\"Storm_team-fight_swing_on_demand\"><\/span>Storm: team-fight swing on demand<span class=\"ez-toc-section-end\"><\/span><\/h3>\n<p>Storm carries because her ult is a round-ending button against the clumped lobbies you still find at Grandmaster, and her aerial control gives her a positioning advantage most Duelists have to earn. The catch is the exact thing that makes her scary lower down: ulting into a stack gets punished harder at Eternity, where teams spread on instinct. So she&#8217;s a Grandmaster-to-Celestial monster who needs sharper timing the higher you go. Still S, but the &#8220;point ult at group, win round&#8221; era ends around Celestial.<\/p>\n<h3>Rocket Raccoon and Ultron: the supports that don&#8217;t need a duo<\/h3>\n<p>Both S-tier Strategists share the trait that actually matters in solo queue: they generate their value alone. Rocket&#8217;s healing plus revive makes him near-impossible to punish. He&#8217;s the closest thing to a self-sufficient support in the game, and his win rate reflects a hero who never needs a coordinated teammate to hit his ceiling. Ultron flies, bursts heal, and chips damage, so he has independent impact when your other support is a coin flip. If you&#8217;d rather main the support role up the ladder, we go deeper on <a href=\"https:\/\/boostingmarket.com\/blogs\/best-marvel-rivals-strategists-current-season\/\">the best Strategists this season<\/a> and where each one&#8217;s floor sits.<\/p>\n<p>If you&#8217;d rather not grind the mechanics on Daredevil or eat the loss streaks that a solo-queue climb always throws at you, this is the point where <a href=\"https:\/\/boostingmarket.com\/en\/marvel-rivals-boost\">our Marvel Rivals rank boost<\/a> earns its place. Same account, same MMR profile, a top-500 pilot running the actual current-patch push picks to Grandmaster, Celestial or Eternity on your schedule. It&#8217;s the shortcut, not the only path, and the tier table above is here so you can do it yourself if you want.<\/p>\n<h2><span class=\"ez-toc-section\" id=\"The_Duelist_question_floor_pick_vs_ceiling_pick\"><\/span>The Duelist question: floor pick vs ceiling pick<span class=\"ez-toc-section-end\"><\/span><\/h2>\n<p>If you&#8217;re a DPS main, the real choice at high elo is between an honest floor pick and a high-ceiling specialist, and most players pick wrong. Punisher is the floor pick: a first-person hitscan kit that does exactly what it looks like, with enough raw damage to win duels at every rank and no execution cliff. You point and you delete. That makes him an A-tier climb hero who never actively loses you a game. Daredevil, Storm and Hela are the ceiling picks: higher payoff, but they hand rounds back when you misfire.<\/p>\n<p>The operator answer: below Celestial, Punisher&#8217;s floor climbs you faster than a ceiling pick you haven&#8217;t mastered. At Eternity, the lobbies stop gifting damage and you need the ceiling. Pick the one that matches where you actually are, not where you want to be. For the full DPS breakdown by pick, the <a href=\"https:\/\/boostingmarket.com\/blogs\/best-marvel-rivals-duelists-current-season\/\">current-season Duelist picks<\/a> guide splits casual and competitive tiers hero by hero.<\/p>\n<h2><span class=\"ez-toc-section\" id=\"Where_most_tier_lists_get_it_wrong_at_the_top\"><\/span>Where most tier lists get it wrong at the top<span class=\"ez-toc-section-end\"><\/span><\/h2>\n<p>Here&#8217;s the counter-argument to trusting any of this on raw numbers: win rate lies at high elo, and it lies loudest on low pick rates. Mantis sits near the top of the win-rate charts this season, but that&#8217;s on a pick rate around 1.2 percent (tracker read, July 2026), which means she&#8217;s being one-tricked by specialists, not proven as a general carry. Lock her blind because a tier list said 56 percent and you&#8217;ll find out why almost nobody plays her. The same trap catches Squirrel Girl: high win rate, low ceiling, inflated by lower brackets where bounce damage still farms kills.<\/p>\n<p>Read win rate together with pick rate and rank band, always. A hero that&#8217;s strong AND popular at Grandmaster+ (Peni, Rocket, Storm) is a real signal. A hero that&#8217;s strong on a tiny pick rate is a specialist tool. The full per-hero balance history lives on <a href=\"https:\/\/www.marvelrivals.com\/gameupdate\/\" target=\"_blank\" rel=\"noopener\">the official Marvel Rivals game updates<\/a>, and the community argument over who actually carries plays out constantly on <a href=\"https:\/\/www.reddit.com\/r\/marvelrivals\/comments\/1jnkbtx\/who_do_you_think_is_the_best_duelist_in_marvel\/\" target=\"_blank\" rel=\"noopener\">the long-running r\/marvelrivals best-hero thread<\/a>, where the top answers tend to converge on roughly the same names we push against in Celestial and Eternity lobbies.<\/p>\n<h2><span class=\"ez-toc-section\" id=\"Frequently_asked_questions\"><\/span>Frequently asked questions<span class=\"ez-toc-section-end\"><\/span><\/h2>\n<h3><span class=\"ez-toc-section\" id=\"What_are_the_best_heroes_to_climb_high_elo_in_Marvel_Rivals\"><\/span>What are the best heroes to climb high elo in Marvel Rivals?<span class=\"ez-toc-section-end\"><\/span><\/h3>\n<p>Peni Parker (Vanguard), Daredevil and Storm (Duelists), and Rocket Raccoon and Ultron (Strategists) are the strongest Grandmaster-and-above push picks this season per community trackers as of July 2026. They share high floors, low reliance on teammate coordination, and kits that punish the disorganized lobbies you still get well into Celestial.<\/p>\n<h3><span class=\"ez-toc-section\" id=\"Is_Peni_Parker_good_for_climbing\"><\/span>Is Peni Parker good for climbing?<span class=\"ez-toc-section-end\"><\/span><\/h3>\n<p>Yes, she&#8217;s arguably the single best solo-queue push Vanguard right now. Her web-and-mine zoning kit has one of the highest Vanguard win rates in the game (roughly 56 to 59 percent across ranks per trackers, July 2026) and it carries games where your Duelists underperform, which describes most solo-queue games.<\/p>\n<h3><span class=\"ez-toc-section\" id=\"Does_raw_win_rate_tell_you_the_best_high-elo_hero\"><\/span>Does raw win rate tell you the best high-elo hero?<span class=\"ez-toc-section-end\"><\/span><\/h3>\n<p>Not on its own. A hero on a 1.2 percent pick rate with a 56 percent win rate is being one-tricked by specialists, not proven as a general carry. Read win rate together with pick rate and rank band before you trust any tier list at the top of the ladder.<\/p>\n<h3><span class=\"ez-toc-section\" id=\"What_is_the_best_Strategist_to_solo_climb_with\"><\/span>What is the best Strategist to solo climb with?<span class=\"ez-toc-section-end\"><\/span><\/h3>\n<p>Rocket Raccoon or Cloak and Dagger. Both are self-sufficient, hit their value without a duo, and Rocket&#8217;s healing plus revive makes him nearly impossible to punish in uncoordinated lobbies.<\/p>\n<h3><span class=\"ez-toc-section\" id=\"How_is_Eternity_different_from_Grandmaster\"><\/span>How is Eternity different from Grandmaster?<span class=\"ez-toc-section-end\"><\/span><\/h3>\n<p>Eternity sits above Celestial and below the top-500 One Above All bracket, and it&#8217;s where lobbies stop misplaying for free. Picks that farm mistakes at Grandmaster, like Storm ulting into a clumped team, get punished at Eternity, so the viable pool narrows to heroes with real mechanical ceilings.<\/p>\n<h3><span class=\"ez-toc-section\" id=\"Should_I_one-trick_to_climb_high_elo\"><\/span>Should I one-trick to climb high elo?<span class=\"ez-toc-section-end\"><\/span><\/h3>\n<p>At Grandmaster and above, mostly yes. A single mastered push pick beats a five-hero pool you play at 60 percent, because consistency and mechanical depth matter more than flex value once the lobbies stop gifting you rounds.<\/p>\n<p>The short version: Peni Parker, Daredevil, Storm, Rocket Raccoon and Ultron are the heroes carrying hardest through Grandmaster, Celestial and Eternity this season, and the winning move is to pick the one whose difficulty matches your actual rank rather than chasing a win-rate number off a low pick rate. Master one push pick, read pick rate alongside win rate, and stop flexing once the lobbies get sharp. And if the grind or the loss streaks aren&#8217;t how you want to spend the season, <a href=\"https:\/\/boostingmarket.com\/en\/marvel-rivals-boost\">let our team push the account for you<\/a> to Grandmaster, Celestial or Eternity on the current patch.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>The best heroes to climb high elo in Marvel Rivals: the picks that carry hardest at Grandmaster, Celestial and Eternity, with a tier table and why each S pick works.<\/p>\n","protected":false},"author":3,"featured_media":1370,"comment_status":"closed","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[26],"tags":[58,44,54],"class_list":["post-1233","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-marvel-rivals","tag-climbing-guide","tag-solo-queue","tag-tier-list"],"_links":{"self":[{"href":"https:\/\/boostingmarket.com\/blogs\/wp-json\/wp\/v2\/posts\/1233","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/boostingmarket.com\/blogs\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/boostingmarket.com\/blogs\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/boostingmarket.com\/blogs\/wp-json\/wp\/v2\/users\/3"}],"replies":[{"embeddable":true,"href":"https:\/\/boostingmarket.com\/blogs\/wp-json\/wp\/v2\/comments?post=1233"}],"version-history":[{"count":3,"href":"https:\/\/boostingmarket.com\/blogs\/wp-json\/wp\/v2\/posts\/1233\/revisions"}],"predecessor-version":[{"id":1644,"href":"https:\/\/boostingmarket.com\/blogs\/wp-json\/wp\/v2\/posts\/1233\/revisions\/1644"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/boostingmarket.com\/blogs\/wp-json\/wp\/v2\/media\/1370"}],"wp:attachment":[{"href":"https:\/\/boostingmarket.com\/blogs\/wp-json\/wp\/v2\/media?parent=1233"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/boostingmarket.com\/blogs\/wp-json\/wp\/v2\/categories?post=1233"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/boostingmarket.com\/blogs\/wp-json\/wp\/v2\/tags?post=1233"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}