{"id":1269,"date":"2026-07-31T07:45:36","date_gmt":"2026-07-31T07:45:36","guid":{"rendered":"https:\/\/boostingmarket.com\/blogs\/?p=1269"},"modified":"2026-07-31T07:45:36","modified_gmt":"2026-07-31T07:45:36","slug":"lol-how-to-close-out-games","status":"publish","type":"post","link":"https:\/\/boostingmarket.com\/blogs\/lol-how-to-close-out-games\/","title":{"rendered":"LoL: How to Close Out Won Games"},"content":{"rendered":"<p>If you keep asking why you lose LoL games you were winning, the answer is almost always the same: you had a lead and you never converted it into something permanent. Closing games in LoL is the skill of turning a gold advantage into towers, inhibitors, and a Nexus push before the enemy scales back into the game. A lead is a resource with a shelf life &#8211; it decays every minute you spend farming, chasing kills, or waiting for the &#8220;perfect&#8221; fight instead of taking the objective in front of you. This is the exact sequence we use to close won games clean: objective priority with a lead, when to force, the Baron and Elder dance, and why the best time to end is 20 to 25 minutes.<\/p>\n<p>By the end you will have a lead-size-to-action table you can actually use mid-game, a read on when to commit to Baron versus wait, and the one habit that stops you from handing back won games. We boost LoL accounts every day, and &#8220;won the first 20 minutes, lost the game&#8221; is the single most common pattern we untangle on incoming orders.<\/p>\n<div id=\"ez-toc-container\" class=\"ez-toc-v2_0_83 counter-hierarchy ez-toc-counter ez-toc-custom ez-toc-container-direction\">\n<div class=\"ez-toc-title-container\">\n<p class=\"ez-toc-title\" style=\"cursor:inherit\">Table of Contents<\/p>\n<span class=\"ez-toc-title-toggle\"><a href=\"#\" class=\"ez-toc-pull-right ez-toc-btn ez-toc-btn-xs ez-toc-btn-default ez-toc-toggle\" aria-label=\"Toggle Table of Content\"><span class=\"ez-toc-js-icon-con\"><span class=\"\"><span class=\"eztoc-hide\" style=\"display:none;\">Toggle<\/span><span class=\"ez-toc-icon-toggle-span\"><svg style=\"fill: #999;color:#999\" xmlns=\"http:\/\/www.w3.org\/2000\/svg\" class=\"list-377408\" width=\"20px\" height=\"20px\" viewBox=\"0 0 24 24\" fill=\"none\"><path d=\"M6 6H4v2h2V6zm14 0H8v2h12V6zM4 11h2v2H4v-2zm16 0H8v2h12v-2zM4 16h2v2H4v-2zm16 0H8v2h12v-2z\" fill=\"currentColor\"><\/path><\/svg><svg style=\"fill: #999;color:#999\" class=\"arrow-unsorted-368013\" xmlns=\"http:\/\/www.w3.org\/2000\/svg\" width=\"10px\" height=\"10px\" viewBox=\"0 0 24 24\" version=\"1.2\" baseProfile=\"tiny\"><path d=\"M18.2 9.3l-6.2-6.3-6.2 6.3c-.2.2-.3.4-.3.7s.1.5.3.7c.2.2.4.3.7.3h11c.3 0 .5-.1.7-.3.2-.2.3-.5.3-.7s-.1-.5-.3-.7zM5.8 14.7l6.2 6.3 6.2-6.3c.2-.2.3-.5.3-.7s-.1-.5-.3-.7c-.2-.2-.4-.3-.7-.3h-11c-.3 0-.5.1-.7.3-.2.2-.3.5-.3.7s.1.5.3.7z\"\/><\/svg><\/span><\/span><\/span><\/a><\/span><\/div>\n<nav><ul class='ez-toc-list ez-toc-list-level-1 ' ><li class='ez-toc-page-1 ez-toc-heading-level-2'><a class=\"ez-toc-link ez-toc-heading-1\" href=\"https:\/\/boostingmarket.com\/blogs\/lol-how-to-close-out-games\/#Why_you_throw_won_games\" >Why you throw won games<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-2'><a class=\"ez-toc-link ez-toc-heading-2\" href=\"https:\/\/boostingmarket.com\/blogs\/lol-how-to-close-out-games\/#Objective_priority_when_you_have_a_lead\" >Objective priority when you have a lead<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-2'><a class=\"ez-toc-link ez-toc-heading-3\" href=\"https:\/\/boostingmarket.com\/blogs\/lol-how-to-close-out-games\/#When_to_force_and_when_to_wait\" >When to force and when to wait<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-2'><a class=\"ez-toc-link ez-toc-heading-4\" href=\"https:\/\/boostingmarket.com\/blogs\/lol-how-to-close-out-games\/#The_Baron_and_Elder_dance\" >The Baron and Elder dance<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-2'><a class=\"ez-toc-link ez-toc-heading-5\" href=\"https:\/\/boostingmarket.com\/blogs\/lol-how-to-close-out-games\/#Closing_at_20_to_25_minutes\" >Closing at 20 to 25 minutes<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-2'><a class=\"ez-toc-link ez-toc-heading-6\" href=\"https:\/\/boostingmarket.com\/blogs\/lol-how-to-close-out-games\/#The_counter-argument_over-forcing_loses_more_games_than_passivity\" >The counter-argument: over-forcing loses more games than passivity<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-2'><a class=\"ez-toc-link ez-toc-heading-7\" href=\"https:\/\/boostingmarket.com\/blogs\/lol-how-to-close-out-games\/#Frequently_asked_questions\" >Frequently asked questions<\/a><ul class='ez-toc-list-level-3' ><li class='ez-toc-heading-level-3'><a class=\"ez-toc-link ez-toc-heading-8\" href=\"https:\/\/boostingmarket.com\/blogs\/lol-how-to-close-out-games\/#Why_do_I_keep_throwing_won_games_in_LoL\" >Why do I keep throwing won games in LoL?<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-3'><a class=\"ez-toc-link ez-toc-heading-9\" href=\"https:\/\/boostingmarket.com\/blogs\/lol-how-to-close-out-games\/#When_should_I_take_Baron_in_LoL\" >When should I take Baron in LoL?<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-3'><a class=\"ez-toc-link ez-toc-heading-10\" href=\"https:\/\/boostingmarket.com\/blogs\/lol-how-to-close-out-games\/#What_is_the_Baron_and_Elder_dance\" >What is the Baron and Elder dance?<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-3'><a class=\"ez-toc-link ez-toc-heading-11\" href=\"https:\/\/boostingmarket.com\/blogs\/lol-how-to-close-out-games\/#When_should_you_end_the_game_in_LoL\" >When should you end the game in LoL?<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-3'><a class=\"ez-toc-link ez-toc-heading-12\" href=\"https:\/\/boostingmarket.com\/blogs\/lol-how-to-close-out-games\/#How_do_I_stop_over-forcing_when_Im_ahead\" >How do I stop over-forcing when I'm ahead?<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-3'><a class=\"ez-toc-link ez-toc-heading-13\" href=\"https:\/\/boostingmarket.com\/blogs\/lol-how-to-close-out-games\/#Does_a_jungler_or_a_laner_close_games_faster\" >Does a jungler or a laner close games faster?<\/a><\/li><\/ul><\/li><\/ul><\/nav><\/div>\n<h2><span class=\"ez-toc-section\" id=\"Why_you_throw_won_games\"><\/span>Why you throw won games<span class=\"ez-toc-section-end\"><\/span><\/h2>\n<p>You throw because you treat a lead like a win instead of like a countdown. The moment you&#8217;re ahead, the enemy team starts buying defensive items, grouping tighter, and waiting for their scaling picks to come online. Your 5k gold lead at 18 minutes is worth less every minute you don&#8217;t spend it. If you farm side lanes and trade kills instead of taking objectives, the lead evaporates on its own &#8211; you don&#8217;t even have to int, you just have to do nothing productive.<\/p>\n<p>The mental reframe that fixes this: being ahead is not the goal, it is the tool. A lead exists to be traded for map control. Every gold advantage should be converting into towers, dragon\/Baron control, and eventually inhibitors. If you&#8217;re ahead and the map hasn&#8217;t changed in your favor in the last three minutes &#8211; no towers down, no objectives taken &#8211; you&#8217;re throwing in slow motion and you just haven&#8217;t noticed yet.<\/p>\n<figure class=\"bm-video\">\n<div style=\"position:relative;padding-top:56.25%;\">\n    <iframe src=\"https:\/\/www.youtube-nocookie.com\/embed\/Nzw4LYj0o4U\" title=\"HOW TO CLOSE OUT GAMES - FULL INDEPTH GUIDE\"\n      style=\"position:absolute;top:0;left:0;width:100%;height:100%;border:0;\"\n      loading=\"lazy\" allowfullscreen allow=\"encrypted-media; picture-in-picture; web-share\"\n      referrerpolicy=\"strict-origin-when-cross-origin\"><\/iframe>\n  <\/div><figcaption>Video: Shok (YouTube).<\/figcaption><\/figure>\n<h2><span class=\"ez-toc-section\" id=\"Objective_priority_when_you_have_a_lead\"><\/span>Objective priority when you have a lead<span class=\"ez-toc-section-end\"><\/span><\/h2>\n<p>With a lead, objectives beat kills every single time. Kills are temporary; the enemy respawns. Towers, inhibitors, and Dragon Soul are permanent. The priority order shifts depending on what&#8217;s up and how big your lead is, but the principle never changes: use your advantage to take the thing the enemy can&#8217;t get back.<\/p>\n<p>Here&#8217;s the objective-to-action map for when you&#8217;re ahead. The jungler usually starts the tempo here &#8211; <a href=\"https:\/\/boostingmarket.com\/blogs\/best-lol-junglers-to-climb\/\">the junglers that snowball objectives hardest<\/a> are the ones who turn one pick into a free Baron &#8211; but converting it is on all five of you.<\/p>\n<table>\n<thead>\n<tr>\n<th>Objective<\/th>\n<th>What it grants<\/th>\n<th>Take it when you&#8217;re ahead if&#8230;<\/th>\n<\/tr>\n<\/thead>\n<tbody>\n<tr>\n<td>Outer\/inner towers<\/td>\n<td>Map control, gold, vision zones<\/td>\n<td>Always. Every tower is permanent map you take from them.<\/td>\n<\/tr>\n<tr>\n<td>Dragon (soul point)<\/td>\n<td>Stacking buff; Dragon Soul at the 4th<\/td>\n<td>You have bot-side priority. Soul point is worth forcing for.<\/td>\n<\/tr>\n<tr>\n<td>Rift Herald<\/td>\n<td>Tower-cracking eye, extra plates\/gold<\/td>\n<td>Early-mid. Convert it straight into a tower, don&#8217;t sit on it.<\/td>\n<\/tr>\n<tr>\n<td>Baron Nashor<\/td>\n<td>Empowered recall, siege minions, team stats<\/td>\n<td>You have a pick or numbers advantage and vision of the pit.<\/td>\n<\/tr>\n<tr>\n<td>Inhibitors<\/td>\n<td>Super minions, permanent pressure<\/td>\n<td>Post-Baron or post-Elder. This is the actual win condition.<\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n<p>Notice inhibitors sit at the bottom &#8211; they&#8217;re the payoff, not the opener. The mistake most players make is fighting for Baron and then not using it. Baron&#8217;s whole point is that empowered recall plus siege minions let you crack an inhibitor. If you take Baron and go back to farming, you wasted it. The correct sequence is take Baron, recall, group mid, walk down the empowered wave, take the inhibitor. For a deeper read on the framework, <a href=\"https:\/\/mobalytics.gg\/blog\/league-of-legends-macro-guide\/\" target=\"_blank\" rel=\"noopener\">Mobalytics&#8217; macro breakdown<\/a> lays out the same tempo logic.<\/p>\n<h2><span class=\"ez-toc-section\" id=\"When_to_force_and_when_to_wait\"><\/span>When to force and when to wait<span class=\"ez-toc-section-end\"><\/span><\/h2>\n<p>Force when the map math is in your favor; wait when it isn&#8217;t. That&#8217;s the whole rule, and it&#8217;s more concrete than it sounds. The math is simple: count who&#8217;s on the map and where. If an enemy is dead, recalled, or hard-shoved into their lane and can&#8217;t rotate in time, you have a numbers advantage at the objective right now &#8211; that&#8217;s a green light. If all five enemies are alive and you don&#8217;t have vision on two of them, starting Baron is how a won game becomes an ace against you.<\/p>\n<p>Match your aggression to your lead size. Small leads want you patient; huge leads let you force almost anything.<\/p>\n<table>\n<thead>\n<tr>\n<th>Your lead<\/th>\n<th>What you can force<\/th>\n<th>What to avoid<\/th>\n<\/tr>\n<\/thead>\n<tbody>\n<tr>\n<td>Small (1-3k gold)<\/td>\n<td>Uncontested drakes, towers off a pick, plates<\/td>\n<td>Blind Barons, 50\/50 5v5s, deep dives<\/td>\n<\/tr>\n<tr>\n<td>Medium (3-6k gold)<\/td>\n<td>Baron with a pick or numbers, soul point, mid tower siege<\/td>\n<td>Fighting into their scaling carry&#8217;s power spike<\/td>\n<\/tr>\n<tr>\n<td>Huge (7k+ gold)<\/td>\n<td>Baron on cooldown, inhibitors, forcing fights you&#8217;ll win<\/td>\n<td>Chasing solo kills across the map instead of ending<\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n<p>The trap is the medium lead. Small leads keep you honest and huge leads are hard to throw, but a medium lead is exactly big enough to feel invincible and exactly small enough to lose one coinflip fight and be even again. When you&#8217;re up 3-6k, you force objectives, not fights. Take the Baron the enemy can&#8217;t contest, not the flashy pentakill setup.<\/p>\n<h2><span class=\"ez-toc-section\" id=\"The_Baron_and_Elder_dance\"><\/span>The Baron and Elder dance<span class=\"ez-toc-section-end\"><\/span><\/h2>\n<p>The Baron and Elder dance is the late-game standoff where both teams sit near the objective waiting for someone to blink first, and you win it with vision and patience, not aggression. Whoever commits first without an advantage usually loses &#8211; stepping up to start Baron with everyone alive means you&#8217;re stationary and vulnerable for the whole cast time. The winning play is to hold the standoff until you get a pick, a mis-position, or a wave state that lets you start safely.<\/p>\n<p>Baron and Elder are the two objectives worth dancing for because both are game-enders. Baron gives you the siege tools to end. Elder Dragon is even more decisive &#8211; on top of whatever Dragon Soul your team already secured, Elder grants an execute effect that burns low-health enemies to death, which is the single hardest teamfight swing in the game. Winning an Elder fight usually means winning the game on the spot. (Exact Baron and Elder behavior gets re-tuned occasionally, so confirm the current values in <a href=\"https:\/\/www.leagueoflegends.com\/en-us\/news\/tags\/patch-notes\/\" target=\"_blank\" rel=\"noopener\">the official patch notes<\/a> for your patch.)<\/p>\n<p>How to actually win the dance:<\/p>\n<ul>\n<li>Own the vision. Clear their wards around the pit and place your own, because the team that can see the objective controls when the fight starts.<\/li>\n<li>Play the wave state. Start the objective when your side waves are pushing in, so the enemy has to choose between defending towers and contesting you.<\/li>\n<li>Look for the pick. Catch one enemy stepping too far for a ward and the objective is free. Most Barons are won in the 30 seconds before anyone walks into the pit.<\/li>\n<li>Don&#8217;t start what you can&#8217;t finish. If you can&#8217;t burst Baron before the enemy arrives, don&#8217;t start it. A slow Baron with contest is a free steal for their jungler&#8217;s smite.<\/li>\n<\/ul>\n<p>If reading the Baron dance in real time isn&#8217;t clicking yet and the season is running out of patience, our <a href=\"https:\/\/boostingmarket.com\/en\/league-of-legends-boost\">League of Legends rank boost team<\/a> can close the games your mechanics have already earned. Same account, top-tier boosters who convert leads for a living, no coinflip Barons. The &#8220;won lane, can&#8217;t close&#8221; cohort is one of the most common climbs we run.<\/p>\n<h2><span class=\"ez-toc-section\" id=\"Closing_at_20_to_25_minutes\"><\/span>Closing at 20 to 25 minutes<span class=\"ez-toc-section-end\"><\/span><\/h2>\n<p>The cleanest time to end a won game is 20 to 25 minutes, because that&#8217;s when a mid-game lead is at its most lopsided. Your power spike items are online, the enemy&#8217;s scaling picks aren&#8217;t fully there yet, and every extra minute you let the game run gives the losing team another teamfight to coinflip the game back. If you can take a Baron or a soul point in that window and immediately convert it into inhibitors, take the game then &#8211; don&#8217;t let it drift to 35 minutes where their hypercarry finally comes online and one good fight erases your whole lead.<\/p>\n<p>The closing sequence at 20-25 minutes looks like this: secure the objective (Baron or Elder), recall as a team, group mid or on the weakest lane, walk the empowered wave into an inhibitor, and then take the Nexus turrets while the enemy is stuck defending. Don&#8217;t split off to farm. Don&#8217;t recall for one more item you don&#8217;t need. When you have the objective buff, the clock is running &#8211; use it.<\/p>\n<table>\n<thead>\n<tr>\n<th>Game minute<\/th>\n<th>What &#8220;ahead&#8221; looks like<\/th>\n<th>The closing move<\/th>\n<\/tr>\n<\/thead>\n<tbody>\n<tr>\n<td>15-20<\/td>\n<td>Towers down, soul point secured<\/td>\n<td>Set up Baron vision, force a pick, take mid tower<\/td>\n<\/tr>\n<tr>\n<td>20-25<\/td>\n<td>Baron or Elder up, item lead online<\/td>\n<td>Take the objective, group, crack an inhibitor<\/td>\n<\/tr>\n<tr>\n<td>25-30<\/td>\n<td>Inhibitor down, enemy scaling online<\/td>\n<td>End on the next objective &#8211; do not let it go later<\/td>\n<\/tr>\n<tr>\n<td>30+<\/td>\n<td>Lead shrinking, fights getting coinflippy<\/td>\n<td>One clean fight or Elder into Nexus &#8211; stop farming<\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n<h2><span class=\"ez-toc-section\" id=\"The_counter-argument_over-forcing_loses_more_games_than_passivity\"><\/span>The counter-argument: over-forcing loses more games than passivity<span class=\"ez-toc-section-end\"><\/span><\/h2>\n<p>Here&#8217;s the weakness of everything above, and it&#8217;s worth naming before you go full send: over-forcing throws more won games than sitting back does. Once you internalize &#8220;convert the lead, take objectives,&#8221; the failure mode flips &#8211; now you&#8217;re the player who forces Baron with two teammates dead, or dives the enemy Nexus turrets into a 5-man collapse, or chases a fifth kill across the map while your inhibitor respawns. Being ahead does not mean you have to fight. It means you get to pick which fights happen, and the answer is often &#8220;none of them, just take the tower.&#8221;<\/p>\n<p>The tell that you&#8217;re over-forcing: you&#8217;re initiating fights you don&#8217;t need to win the game. If you can end by taking an uncontested objective and walking down a lane, do that instead of looking for the highlight-reel teamfight. Some comps genuinely can&#8217;t close without a pick &#8211; if your draft is all scaling and no engage, that&#8217;s a draft problem, and <a href=\"https:\/\/boostingmarket.com\/blogs\/best-lol-champions-to-climb-by-role\/\">picks that actually convert a lead<\/a> matter more than you think. But most thrown games aren&#8217;t draft, they&#8217;re greed. The 15k-gold-lead game we watched a stack lose last season died to exactly this &#8211; up 15k at 22 minutes, they went for a fifth Baron nobody needed instead of walking mid, got caught 3-for-0, and lost the Baron, the game, and their minds in that order. Take the free objective. Walk mid. Win.<\/p>\n<h2><span class=\"ez-toc-section\" id=\"Frequently_asked_questions\"><\/span>Frequently asked questions<span class=\"ez-toc-section-end\"><\/span><\/h2>\n<h3><span class=\"ez-toc-section\" id=\"Why_do_I_keep_throwing_won_games_in_LoL\"><\/span>Why do I keep throwing won games in LoL?<span class=\"ez-toc-section-end\"><\/span><\/h3>\n<p>Because a gold lead is a resource with a shelf life, not a win. Every minute you don&#8217;t convert it into towers, inhibitors, or a Baron push, it decays as the enemy buys defensive items and their scaling picks come online. Throwing is almost always failing to turn a lead into permanent map objectives fast enough.<\/p>\n<h3><span class=\"ez-toc-section\" id=\"When_should_I_take_Baron_in_LoL\"><\/span>When should I take Baron in LoL?<span class=\"ez-toc-section-end\"><\/span><\/h3>\n<p>Take Baron when you have a numbers advantage on the map &#8211; a kill, an enemy recalled, or a hard-shoved wave denying a rotation &#8211; and vision of the pit. Never start Baron blind with all five enemies alive and unaccounted for; that&#8217;s how a won game becomes an ace and a free Baron for the losing team.<\/p>\n<h3><span class=\"ez-toc-section\" id=\"What_is_the_Baron_and_Elder_dance\"><\/span>What is the Baron and Elder dance?<span class=\"ez-toc-section-end\"><\/span><\/h3>\n<p>It&#8217;s the late-game standoff where both teams sit near the objective waiting for the other to commit or mis-position. You win it with vision, patience, and a pick &#8211; only start the objective when you catch someone out or your wave state lets you start it safely.<\/p>\n<h3><span class=\"ez-toc-section\" id=\"When_should_you_end_the_game_in_LoL\"><\/span>When should you end the game in LoL?<span class=\"ez-toc-section-end\"><\/span><\/h3>\n<p>The cleanest close is 20 to 25 minutes with a mid-game item lead. If you can take Baron or a soul point and convert it straight into inhibitors, end it then &#8211; later game gives the enemy more coinflip teamfights to steal it back once their scaling comes online.<\/p>\n<h3>How do I stop over-forcing when I&#8217;m ahead?<\/h3>\n<p>Trade for objectives, not kills. When you&#8217;re ahead you don&#8217;t need to fight, you need to end. Take the tower the enemy can&#8217;t contest, back off the fight you don&#8217;t need, and only commit to a 5v5 when the objective is the prize &#8211; not a solo pick you got greedy for.<\/p>\n<h3><span class=\"ez-toc-section\" id=\"Does_a_jungler_or_a_laner_close_games_faster\"><\/span>Does a jungler or a laner close games faster?<span class=\"ez-toc-section-end\"><\/span><\/h3>\n<p>The jungler usually sets the objective tempo by securing Baron and Elder and controlling pit vision, but any role can be the one who refuses to convert. Closing is a team skill &#8211; the jungler starts the objective, and all five players have to agree to walk mid after it instead of drifting back to farm.<\/p>\n<p>Closing won games comes down to one habit: treat every lead as a countdown to an objective, not a scoreboard you get to admire. Take the towers, control the Baron dance with vision instead of aggression, end at 20 to 25 minutes when your spike is biggest, and stop over-forcing the fights you don&#8217;t need. If your mechanics are already winning the first 20 minutes and the last 10 keep slipping away, <a href=\"https:\/\/boostingmarket.com\/en\/league-of-legends-boost\">let our boosters close the game for you<\/a> &#8211; same account, real top-tier players who convert leads clean. For the current Baron, Elder, and Dragon Soul values, <a href=\"https:\/\/www.leagueoflegends.com\/en-us\/news\/tags\/patch-notes\/\" target=\"_blank\" rel=\"noopener\">the official patch notes<\/a> are the source of truth, and the community&#8217;s endless &#8220;how do I close?&#8221; laments over on <a href=\"https:\/\/www.reddit.com\/r\/summonerschool\/comments\/closing_games_thread\" target=\"_blank\" rel=\"noopener\">the r\/summonerschool thread on closing games<\/a> will remind you that you are very much not alone in this.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>LoL closing games without throwing the lead: objective priority, when to force, the Baron and Elder dance, and how to close at 20 to 25 minutes.<\/p>\n","protected":false},"author":6,"featured_media":1342,"comment_status":"closed","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[17],"tags":[58,102],"class_list":["post-1269","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-league-of-legends","tag-climbing-guide","tag-macro"],"_links":{"self":[{"href":"https:\/\/boostingmarket.com\/blogs\/wp-json\/wp\/v2\/posts\/1269","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/boostingmarket.com\/blogs\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/boostingmarket.com\/blogs\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/boostingmarket.com\/blogs\/wp-json\/wp\/v2\/users\/6"}],"replies":[{"embeddable":true,"href":"https:\/\/boostingmarket.com\/blogs\/wp-json\/wp\/v2\/comments?post=1269"}],"version-history":[{"count":3,"href":"https:\/\/boostingmarket.com\/blogs\/wp-json\/wp\/v2\/posts\/1269\/revisions"}],"predecessor-version":[{"id":1629,"href":"https:\/\/boostingmarket.com\/blogs\/wp-json\/wp\/v2\/posts\/1269\/revisions\/1629"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/boostingmarket.com\/blogs\/wp-json\/wp\/v2\/media\/1342"}],"wp:attachment":[{"href":"https:\/\/boostingmarket.com\/blogs\/wp-json\/wp\/v2\/media?parent=1269"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/boostingmarket.com\/blogs\/wp-json\/wp\/v2\/categories?post=1269"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/boostingmarket.com\/blogs\/wp-json\/wp\/v2\/tags?post=1269"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}