{"id":1325,"date":"2026-08-08T07:45:36","date_gmt":"2026-08-08T07:45:36","guid":{"rendered":"https:\/\/boostingmarket.com\/blogs\/?p=1325"},"modified":"2026-08-08T07:45:36","modified_gmt":"2026-08-08T07:45:36","slug":"rocket-league-controller-settings","status":"publish","type":"post","link":"https:\/\/boostingmarket.com\/blogs\/rocket-league-controller-settings\/","title":{"rendered":"Best Rocket League Controller Settings and Deadzones"},"content":{"rendered":"<p>The best Rocket League controller settings for climbing come down to three things: a low controller deadzone (around 0.05), a dodge deadzone in the 0.50 to 0.70 range, and at least one directional air roll bound to a bumper. Get those right and your car does what your thumbs mean, which is the whole game. Sensitivity and camera are mostly preference on top of that. Below is a full recommended-values table plus the reasoning behind every number, so you can tune your Rocket League controller settings to your own hands instead of copy-pasting a pro&#8217;s config and wondering why it feels wrong. We set these across a lot of boost accounts, so treat them as sane defaults, not commandments.<\/p>\n<div id=\"ez-toc-container\" class=\"ez-toc-v2_0_83 counter-hierarchy ez-toc-counter ez-toc-custom ez-toc-container-direction\">\n<div class=\"ez-toc-title-container\">\n<p class=\"ez-toc-title\" style=\"cursor:inherit\">Table of Contents<\/p>\n<span class=\"ez-toc-title-toggle\"><a href=\"#\" class=\"ez-toc-pull-right ez-toc-btn ez-toc-btn-xs ez-toc-btn-default ez-toc-toggle\" aria-label=\"Toggle Table of Content\"><span class=\"ez-toc-js-icon-con\"><span class=\"\"><span class=\"eztoc-hide\" style=\"display:none;\">Toggle<\/span><span class=\"ez-toc-icon-toggle-span\"><svg style=\"fill: #999;color:#999\" xmlns=\"http:\/\/www.w3.org\/2000\/svg\" class=\"list-377408\" width=\"20px\" height=\"20px\" viewBox=\"0 0 24 24\" fill=\"none\"><path d=\"M6 6H4v2h2V6zm14 0H8v2h12V6zM4 11h2v2H4v-2zm16 0H8v2h12v-2zM4 16h2v2H4v-2zm16 0H8v2h12v-2z\" fill=\"currentColor\"><\/path><\/svg><svg style=\"fill: #999;color:#999\" class=\"arrow-unsorted-368013\" xmlns=\"http:\/\/www.w3.org\/2000\/svg\" width=\"10px\" height=\"10px\" viewBox=\"0 0 24 24\" version=\"1.2\" baseProfile=\"tiny\"><path d=\"M18.2 9.3l-6.2-6.3-6.2 6.3c-.2.2-.3.4-.3.7s.1.5.3.7c.2.2.4.3.7.3h11c.3 0 .5-.1.7-.3.2-.2.3-.5.3-.7s-.1-.5-.3-.7zM5.8 14.7l6.2 6.3 6.2-6.3c.2-.2.3-.5.3-.7s-.1-.5-.3-.7c-.2-.2-.4-.3-.7-.3h-11c-.3 0-.5.1-.7.3-.2.2-.3.5-.3.7s.1.5.3.7z\"\/><\/svg><\/span><\/span><\/span><\/a><\/span><\/div>\n<nav><ul class='ez-toc-list ez-toc-list-level-1 ' ><li class='ez-toc-page-1 ez-toc-heading-level-2'><a class=\"ez-toc-link ez-toc-heading-1\" href=\"https:\/\/boostingmarket.com\/blogs\/rocket-league-controller-settings\/#The_recommended_Rocket_League_controller_settings_at_a_glance\" >The recommended Rocket League controller settings at a glance<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-2'><a class=\"ez-toc-link ez-toc-heading-2\" href=\"https:\/\/boostingmarket.com\/blogs\/rocket-league-controller-settings\/#Button_bindings_air_roll_left_and_right_is_the_real_unlock\" >Button bindings: air roll left and right is the real unlock<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-2'><a class=\"ez-toc-link ez-toc-heading-3\" href=\"https:\/\/boostingmarket.com\/blogs\/rocket-league-controller-settings\/#Deadzones_the_two_sliders_that_decide_if_your_car_obeys_you\" >Deadzones: the two sliders that decide if your car obeys you<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-2'><a class=\"ez-toc-link ez-toc-heading-4\" href=\"https:\/\/boostingmarket.com\/blogs\/rocket-league-controller-settings\/#Sensitivity_pick_a_number_use_it_for_both\" >Sensitivity: pick a number, use it for both<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-2'><a class=\"ez-toc-link ez-toc-heading-5\" href=\"https:\/\/boostingmarket.com\/blogs\/rocket-league-controller-settings\/#Camera_settings_still_matter_but_keep_them_simple_here\" >Camera settings still matter, but keep them simple here<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-2'><a class=\"ez-toc-link ez-toc-heading-6\" href=\"https:\/\/boostingmarket.com\/blogs\/rocket-league-controller-settings\/#The_honest_part_settings_wont_climb_for_you_and_switching_hurts_first\" >The honest part: settings won't climb for you, and switching hurts first<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-2'><a class=\"ez-toc-link ez-toc-heading-7\" href=\"https:\/\/boostingmarket.com\/blogs\/rocket-league-controller-settings\/#Frequently_asked_questions\" >Frequently asked questions<\/a><ul class='ez-toc-list-level-3' ><li class='ez-toc-heading-level-3'><a class=\"ez-toc-link ez-toc-heading-8\" href=\"https:\/\/boostingmarket.com\/blogs\/rocket-league-controller-settings\/#What_is_the_best_controller_deadzone_in_Rocket_League\" >What is the best controller deadzone in Rocket League?<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-3'><a class=\"ez-toc-link ez-toc-heading-9\" href=\"https:\/\/boostingmarket.com\/blogs\/rocket-league-controller-settings\/#What_should_my_dodge_deadzone_be\" >What should my dodge deadzone be?<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-3'><a class=\"ez-toc-link ez-toc-heading-10\" href=\"https:\/\/boostingmarket.com\/blogs\/rocket-league-controller-settings\/#Should_I_bind_air_roll_to_the_bumpers\" >Should I bind air roll to the bumpers?<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-3'><a class=\"ez-toc-link ez-toc-heading-11\" href=\"https:\/\/boostingmarket.com\/blogs\/rocket-league-controller-settings\/#What_sensitivity_do_Rocket_League_pros_use\" >What sensitivity do Rocket League pros use?<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-3'><a class=\"ez-toc-link ez-toc-heading-12\" href=\"https:\/\/boostingmarket.com\/blogs\/rocket-league-controller-settings\/#Is_directional_air_roll_better_than_free_air_roll\" >Is directional air roll better than free air roll?<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-3'><a class=\"ez-toc-link ez-toc-heading-13\" href=\"https:\/\/boostingmarket.com\/blogs\/rocket-league-controller-settings\/#Do_controller_settings_actually_help_you_rank_up\" >Do controller settings actually help you rank up?<\/a><\/li><\/ul><\/li><\/ul><\/nav><\/div>\n<h2><span class=\"ez-toc-section\" id=\"The_recommended_Rocket_League_controller_settings_at_a_glance\"><\/span>The recommended Rocket League controller settings at a glance<span class=\"ez-toc-section-end\"><\/span><\/h2>\n<p>Start here, then adjust one thing at a time. The values below are the common high-rank band &#8211; the safe place to begin, drawn from public pro-config aggregations and our own read across accounts (checked July 2026). The only two settings that are near-universal at high rank are &#8220;deadzone low&#8221; and &#8220;at least one directional air roll bound.&#8221; Everything else is preference.<\/p>\n<table>\n<thead>\n<tr>\n<th>Setting<\/th>\n<th>Recommended start<\/th>\n<th>Common range<\/th>\n<th>Why it matters<\/th>\n<\/tr>\n<\/thead>\n<tbody>\n<tr>\n<td>Controller Deadzone<\/td>\n<td>0.05<\/td>\n<td>0.03 &#8211; 0.10<\/td>\n<td>Lower = more responsive steering; raise only if you have stick drift.<\/td>\n<\/tr>\n<tr>\n<td>Dodge Deadzone<\/td>\n<td>0.60<\/td>\n<td>0.50 &#8211; 0.70<\/td>\n<td>How far you push before a flip goes diagonal; higher avoids accidental diagonals.<\/td>\n<\/tr>\n<tr>\n<td>Steering Sensitivity<\/td>\n<td>1.40<\/td>\n<td>1.0 &#8211; 2.0<\/td>\n<td>How sharply the car turns on the ground; match it to aerial for consistency.<\/td>\n<\/tr>\n<tr>\n<td>Aerial Sensitivity<\/td>\n<td>1.40<\/td>\n<td>1.0 &#8211; 2.0<\/td>\n<td>How sharply the car pitches\/rolls in the air; keep equal to steering.<\/td>\n<\/tr>\n<tr>\n<td>Ball Camera<\/td>\n<td>Toggle<\/td>\n<td>Toggle \/ Hold<\/td>\n<td>Toggle frees both thumbs for mechanics while the camera tracks the ball.<\/td>\n<\/tr>\n<tr>\n<td>Vibration<\/td>\n<td>Off<\/td>\n<td>On \/ Off<\/td>\n<td>Rumble adds nothing competitive and can mask input feel; kill it.<\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n<p>Sensitivity is the one people over-think. Anywhere from 1.0 to 2.0 is fine; the trap is setting steering and aerial to different numbers, which makes the car feel like two different vehicles on the ground and in the air. Pick one number, use it for both, done.<\/p>\n<figure class=\"bm-video\">\n<div style=\"position:relative;padding-top:56.25%;\">\n    <iframe src=\"https:\/\/www.youtube-nocookie.com\/embed\/xHlKy55QMds\" title=\"Best Rocket League Settings 2026 | Controller, Deadzone, Camera &#038; FPS\"\n      style=\"position:absolute;top:0;left:0;width:100%;height:100%;border:0;\"\n      loading=\"lazy\" allowfullscreen allow=\"encrypted-media; picture-in-picture; web-share\"\n      referrerpolicy=\"strict-origin-when-cross-origin\"><\/iframe>\n  <\/div><figcaption>Video: SpookyLuke (YouTube).<\/figcaption><\/figure>\n<h2><span class=\"ez-toc-section\" id=\"Button_bindings_air_roll_left_and_right_is_the_real_unlock\"><\/span>Button bindings: air roll left and right is the real unlock<span class=\"ez-toc-section-end\"><\/span><\/h2>\n<p>If you change one thing on this whole page, bind a directional air roll to a bumper. Rocket League ships with a single default &#8220;Air Roll&#8221; button (free air roll), which spins the car freely &#8211; fine for a barrel roll, useless for precise control. <strong>Directional Air Roll Left and Air Roll Right<\/strong> are separate binds that combine with your stick input, so holding the bumper while you steer lets you rotate the car exactly where you want it. That&#8217;s the difference between flailing on a recovery and landing on your wheels every time. The community consensus is blunt about it &#8211; &#8220;Directional Air Roll is objectively superior&#8221; is the top take in <a href=\"https:\/\/www.reddit.com\/r\/RocketLeague\/comments\/1q8r5zj\/free_air_roll_vs_directional_air_roll\/\" target=\"_blank\" rel=\"noopener\">the r\/RocketLeague thread on the topic<\/a>, and pretty much every high-rank player has at least one bound.<\/p>\n<p>The layout principle: keep boost and air roll on the shoulders so both thumbs never leave the sticks. Here&#8217;s the gold-standard modern setup and why each bind sits where it does.<\/p>\n<table>\n<thead>\n<tr>\n<th>Action<\/th>\n<th>Recommended bind (Xbox \/ PS)<\/th>\n<th>Why here<\/th>\n<\/tr>\n<\/thead>\n<tbody>\n<tr>\n<td>Boost<\/td>\n<td>RB \/ R1<\/td>\n<td>Right shoulder keeps your right thumb on the aerial stick.<\/td>\n<\/tr>\n<tr>\n<td>Air Roll Left<\/td>\n<td>LB \/ L1<\/td>\n<td>Left shoulder, thumb stays on the movement stick while you roll.<\/td>\n<\/tr>\n<tr>\n<td>Air Roll Right<\/td>\n<td>Optional second bumper or a face button<\/td>\n<td>Some run both directions; many main one and get by fine.<\/td>\n<\/tr>\n<tr>\n<td>Powerslide<\/td>\n<td>LT \/ L2<\/td>\n<td>Trigger for handbrake turns and half-flips, easy to hold.<\/td>\n<\/tr>\n<tr>\n<td>Jump<\/td>\n<td>RT \/ L1 or A \/ X (preference)<\/td>\n<td>Whatever lets you double-jump without fumbling; many use a shoulder or trigger.<\/td>\n<\/tr>\n<tr>\n<td>Ball Camera<\/td>\n<td>Face button or L3<\/td>\n<td>Reachable mid-play so you can flick the camera without losing car control.<\/td>\n<\/tr>\n<tr>\n<td>Air Roll (free)<\/td>\n<td>Keep or unbind<\/td>\n<td>Optional once you have directional; some keep it for kickoffs and flips.<\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n<p>Do you need both left and right air roll? No. Plenty of Grand Champs and above main a single direction and just orient the car so their good side faces the ball. Start with one bumper &#8211; Air Roll Left is the popular pick for right-handed muscle memory &#8211; and add the second later if you ever feel limited. The one binding sin is leaving jump on a face button while boost is also on a face button, because then you can&#8217;t jump, boost, and aerial-steer at the same time. Get boost and jump onto the shoulders and triggers and your thumbs are free for the sticks.<\/p>\n<h2><span class=\"ez-toc-section\" id=\"Deadzones_the_two_sliders_that_decide_if_your_car_obeys_you\"><\/span>Deadzones: the two sliders that decide if your car obeys you<span class=\"ez-toc-section-end\"><\/span><\/h2>\n<p>Deadzones live in the Controls menu and most players never open them, which is a shame because they&#8217;re the difference between crisp inputs and mush. There are two that matter.<\/p>\n<p><strong>Controller deadzone<\/strong> is how far you can move the stick before the game registers any input. Lower means the car reacts to the smallest nudge, which is what you want for tight adjustments &#8211; most high-rank players sit between 0.03 and 0.10 (our read of public pro-config aggregations, July 2026; nobody publishes an official &#8220;correct&#8221; number because there isn&#8217;t one). Start at 0.05. The only reason to go higher is stick drift: if your car drifts or turns while you&#8217;re not touching the stick, raise the deadzone in small steps until it stops. A worn stick with drift at 0.05 will fight you all game, so don&#8217;t be a hero about it.<\/p>\n<p><strong>Dodge deadzone<\/strong> controls how far you push the stick sideways before a flip becomes diagonal instead of straight forward. This is the sneaky one. Set it too low and half your forward flips leak sideways; set it in the 0.50 to 0.70 band and you have to actually commit to a diagonal, so your straight flips stay straight. Beginners often start at 0.70 (maximum protection against accidental diagonals) and drift down toward 0.50 as their flip control sharpens. If your speed-flips and half-flips keep veering off-line, your dodge deadzone is probably too low &#8211; raise it first before you blame your hands.<\/p>\n<h2><span class=\"ez-toc-section\" id=\"Sensitivity_pick_a_number_use_it_for_both\"><\/span>Sensitivity: pick a number, use it for both<span class=\"ez-toc-section-end\"><\/span><\/h2>\n<p>Steering and aerial sensitivity scale how sharply the car turns on the ground and in the air. The whole community lives between 1.0 and 2.0, and 1.40 is about as &#8220;default pro&#8221; as it gets. Higher sensitivity means the car snaps harder to stick input, which suits fast, twitchy aerial players; lower feels smoother and more forgiving. There&#8217;s no wrong answer inside that band &#8211; what matters is that you set steering and aerial to the same value. If your ground turn rate and your air pitch rate don&#8217;t match, the car feels like it swaps personalities the moment you leave the ground, and your aerials will feel permanently slightly off. Match them, then leave them alone for a few weeks before you decide.<\/p>\n<p>If you&#8217;d rather not spend those weeks retuning and grinding the muscle memory back, our <a href=\"https:\/\/boostingmarket.com\/en\/rocket-league-boost\">Rocket League rank boost<\/a> team handles climbs to Champion and above on your schedule &#8211; real top-rank players on your account, your MMR profile kept clean while you decide whether directional air roll is worth the relearn.<\/p>\n<h2><span class=\"ez-toc-section\" id=\"Camera_settings_still_matter_but_keep_them_simple_here\"><\/span>Camera settings still matter, but keep them simple here<span class=\"ez-toc-section-end\"><\/span><\/h2>\n<p>Controls are only half the setup &#8211; the camera is the other half, and it deserves its own deep dive rather than a footnote. The short version for controller players: ball camera on toggle (so both thumbs stay on the sticks), camera shake off, and field of view maxed at 110 for the widest view of the pitch. Those three pair with the bindings above to make aerials readable and rotations easier to see. Anything past that (distance, height, angle, stiffness) is feel, and the practice reps matter more than the last five points of camera distance. Which brings us to the honest part.<\/p>\n<h2>The honest part: settings won&#8217;t climb for you, and switching hurts first<\/h2>\n<p>Here&#8217;s the counter-argument to this entire page, because you deserve it before the FAQ. No controller config ranks you up on its own. A low deadzone and a directional air roll bind remove friction &#8211; they make the good mechanic easier to execute &#8211; but they do not supply the mechanic. And switching to directional air roll from free air roll will make you noticeably worse for a couple of weeks while your muscle memory resets; we have watched boost accounts drop a division after the swap before it clicked and they climbed straight back through. That&#8217;s normal. Your brain is retraining, and it feels like unlearning how to drive.<\/p>\n<p>So change your deadzones today (that&#8217;s free, no relearn), bind a directional air roll, and then commit to the retrain instead of flip-flopping every session. Put the reps in with <a href=\"https:\/\/boostingmarket.com\/blogs\/rocket-league-training-pack-routine\/\">a proper training-pack routine<\/a> so the new bind actually sticks, and check your progress against <a href=\"https:\/\/rocketleague.tracker.network\/\" target=\"_blank\" rel=\"noopener\">Rocket League Tracker<\/a> over weeks, not games. Aerial control is a rank-gated skill all the way up <a href=\"https:\/\/boostingmarket.com\/blogs\/rocket-league-ranks-explained\/\">the full rank ladder<\/a> &#8211; the settings just get out of the way so you can build it. And if a control menu option ever moves after an update, the <a href=\"https:\/\/www.rocketleague.com\/news\" target=\"_blank\" rel=\"noopener\">official Rocket League news<\/a> is the place to confirm it.<\/p>\n<h2><span class=\"ez-toc-section\" id=\"Frequently_asked_questions\"><\/span>Frequently asked questions<span class=\"ez-toc-section-end\"><\/span><\/h2>\n<h3><span class=\"ez-toc-section\" id=\"What_is_the_best_controller_deadzone_in_Rocket_League\"><\/span>What is the best controller deadzone in Rocket League?<span class=\"ez-toc-section-end\"><\/span><\/h3>\n<p>Most high-rank players run a controller deadzone between 0.03 and 0.10 for responsive steering. Start around 0.05 and only raise it if you get stick drift &#8211; the car turning or drifting while you&#8217;re not touching the stick. There&#8217;s no official &#8220;correct&#8221; value; lower feels tighter, higher forgives a worn stick.<\/p>\n<h3><span class=\"ez-toc-section\" id=\"What_should_my_dodge_deadzone_be\"><\/span>What should my dodge deadzone be?<span class=\"ez-toc-section-end\"><\/span><\/h3>\n<p>Around 0.50 to 0.70. Dodge deadzone sets how far you push the stick sideways before a flip goes diagonal instead of straight forward. Higher values make accidental diagonal flips less likely, so beginners often start at 0.70 and drift toward 0.50 as their flip control improves. If your speed-flips keep leaking sideways, raise it.<\/p>\n<h3><span class=\"ez-toc-section\" id=\"Should_I_bind_air_roll_to_the_bumpers\"><\/span>Should I bind air roll to the bumpers?<span class=\"ez-toc-section-end\"><\/span><\/h3>\n<p>Yes, at least one directional air roll. Bind Air Roll Left (or Right) to a bumper, separate from the default free-air-roll button, and keep boost on the other shoulder so both thumbs stay on the sticks. It&#8217;s the single highest-impact binding change for aerial control and recoveries, and nearly every high-rank player uses at least one.<\/p>\n<h3><span class=\"ez-toc-section\" id=\"What_sensitivity_do_Rocket_League_pros_use\"><\/span>What sensitivity do Rocket League pros use?<span class=\"ez-toc-section-end\"><\/span><\/h3>\n<p>Steering and aerial sensitivity commonly land between 1.0 and 2.0, with 1.40 a very common value. The important part is setting steering and aerial to the same number so ground and air feel consistent. Pick a value in that band, use it for both, and adjust by feel after a couple of weeks.<\/p>\n<h3><span class=\"ez-toc-section\" id=\"Is_directional_air_roll_better_than_free_air_roll\"><\/span>Is directional air roll better than free air roll?<span class=\"ez-toc-section-end\"><\/span><\/h3>\n<p>For fine control and recoveries, most of the community and pros say yes &#8211; a held directional air roll combines with your stick input for precise adjustments, while free air roll only spins the car freely. Free air roll is easier to start with but caps your ceiling. Switching costs you a few worse weeks while your muscle memory resets.<\/p>\n<h3><span class=\"ez-toc-section\" id=\"Do_controller_settings_actually_help_you_rank_up\"><\/span>Do controller settings actually help you rank up?<span class=\"ez-toc-section-end\"><\/span><\/h3>\n<p>They remove friction, they don&#8217;t climb for you. A low deadzone, a directional air roll bind, and consistent sensitivity make good mechanics easier to execute, but you still have to put in the reps. Expect a worse stretch after any big change, then a cleaner game once your hands catch up.<\/p>\n<p>Set your controller deadzone low (around 0.05), your dodge deadzone in the 0.50 to 0.70 band, bind a directional air roll to a bumper, match steering and aerial sensitivity, and then stop fiddling and go play &#8211; the climb comes from the reps, not the sliders. And if the season&#8217;s short on weekends while you retrain your hands, our team can <a href=\"https:\/\/boostingmarket.com\/en\/rocket-league-boost\">climb to Champion, Grand Champion, or SSL on your schedule<\/a>, with real top-rank players keeping your account and MMR profile clean.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>The best Rocket League controller settings and deadzones: bindings, controller deadzone, dodge deadzone, and sensitivity, with a full recommended values table.<\/p>\n","protected":false},"author":5,"featured_media":1384,"comment_status":"closed","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[21],"tags":[55,58],"class_list":["post-1325","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-rocket-league","tag-build-guide","tag-climbing-guide"],"_links":{"self":[{"href":"https:\/\/boostingmarket.com\/blogs\/wp-json\/wp\/v2\/posts\/1325","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/boostingmarket.com\/blogs\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/boostingmarket.com\/blogs\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/boostingmarket.com\/blogs\/wp-json\/wp\/v2\/users\/5"}],"replies":[{"embeddable":true,"href":"https:\/\/boostingmarket.com\/blogs\/wp-json\/wp\/v2\/comments?post=1325"}],"version-history":[{"count":2,"href":"https:\/\/boostingmarket.com\/blogs\/wp-json\/wp\/v2\/posts\/1325\/revisions"}],"predecessor-version":[{"id":1444,"href":"https:\/\/boostingmarket.com\/blogs\/wp-json\/wp\/v2\/posts\/1325\/revisions\/1444"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/boostingmarket.com\/blogs\/wp-json\/wp\/v2\/media\/1384"}],"wp:attachment":[{"href":"https:\/\/boostingmarket.com\/blogs\/wp-json\/wp\/v2\/media?parent=1325"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/boostingmarket.com\/blogs\/wp-json\/wp\/v2\/categories?post=1325"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/boostingmarket.com\/blogs\/wp-json\/wp\/v2\/tags?post=1325"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}