{"id":1508,"date":"2026-09-08T15:30:58","date_gmt":"2026-09-08T15:30:58","guid":{"rendered":"https:\/\/boostingmarket.com\/blogs\/?p=1508"},"modified":"2026-09-08T15:30:58","modified_gmt":"2026-09-08T15:30:58","slug":"lol-teleport-timing-guide","status":"publish","type":"post","link":"https:\/\/boostingmarket.com\/blogs\/lol-teleport-timing-guide\/","title":{"rendered":"LoL Teleport Timing Guide for Top and Mid"},"content":{"rendered":"<p>Good LoL teleport timing is not &#8220;use it to get back to lane faster.&#8221; Teleport is a map resource on a huge cooldown, and its whole job is to turn up somewhere with an extra body before the enemy can match it &#8211; a flank onto a Dragon, a counter-dive in the side lane, a plate-race TP that makes it 2v1. The single biggest habit separating a Diamond top-laner from a hardstuck one is holding TP for the objective window instead of burning it to skip a 20-second walk. This guide gives you the pre-14-minute and post-14-minute rulesets, a value ranking of every common TP, the reset combo that nets tempo, and the exact macro mistake most top mains make on repeat.<\/p>\n<p>The mechanical numbers here are current-patch values cross-checked against <a href=\"https:\/\/www.mobalytics.gg\/lol\" target=\"_blank\" rel=\"noopener\">trackers like Mobalytics<\/a> and what our team sees running League of Legends boosts every week. Riot has moved Teleport&#8217;s timers and rules before, so treat the thresholds as the shape of the decision and verify the exact figures on the day you grind.<\/p>\n<div id=\"ez-toc-container\" class=\"ez-toc-v2_0_83 counter-hierarchy ez-toc-counter ez-toc-custom ez-toc-container-direction\">\n<div class=\"ez-toc-title-container\">\n<p class=\"ez-toc-title\" style=\"cursor:inherit\">Table of Contents<\/p>\n<span class=\"ez-toc-title-toggle\"><a href=\"#\" class=\"ez-toc-pull-right ez-toc-btn ez-toc-btn-xs ez-toc-btn-default ez-toc-toggle\" aria-label=\"Toggle Table of Content\"><span class=\"ez-toc-js-icon-con\"><span class=\"\"><span class=\"eztoc-hide\" style=\"display:none;\">Toggle<\/span><span class=\"ez-toc-icon-toggle-span\"><svg style=\"fill: #999;color:#999\" xmlns=\"http:\/\/www.w3.org\/2000\/svg\" class=\"list-377408\" width=\"20px\" height=\"20px\" viewBox=\"0 0 24 24\" fill=\"none\"><path d=\"M6 6H4v2h2V6zm14 0H8v2h12V6zM4 11h2v2H4v-2zm16 0H8v2h12v-2zM4 16h2v2H4v-2zm16 0H8v2h12v-2z\" fill=\"currentColor\"><\/path><\/svg><svg style=\"fill: #999;color:#999\" class=\"arrow-unsorted-368013\" xmlns=\"http:\/\/www.w3.org\/2000\/svg\" width=\"10px\" height=\"10px\" viewBox=\"0 0 24 24\" version=\"1.2\" baseProfile=\"tiny\"><path d=\"M18.2 9.3l-6.2-6.3-6.2 6.3c-.2.2-.3.4-.3.7s.1.5.3.7c.2.2.4.3.7.3h11c.3 0 .5-.1.7-.3.2-.2.3-.5.3-.7s-.1-.5-.3-.7zM5.8 14.7l6.2 6.3 6.2-6.3c.2-.2.3-.5.3-.7s-.1-.5-.3-.7c-.2-.2-.4-.3-.7-.3h-11c-.3 0-.5.1-.7.3-.2.2-.3.5-.3.7s.1.5.3.7z\"\/><\/svg><\/span><\/span><\/span><\/a><\/span><\/div>\n<nav><ul class='ez-toc-list ez-toc-list-level-1 ' ><li class='ez-toc-page-1 ez-toc-heading-level-2'><a class=\"ez-toc-link ez-toc-heading-1\" href=\"https:\/\/boostingmarket.com\/blogs\/lol-teleport-timing-guide\/#What_Teleport_actually_is\" >What Teleport actually is<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-2'><a class=\"ez-toc-link ez-toc-heading-2\" href=\"https:\/\/boostingmarket.com\/blogs\/lol-teleport-timing-guide\/#The_pre-14-minute_rules_you_have_to_respect\" >The pre-14-minute rules you have to respect<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-2'><a class=\"ez-toc-link ez-toc-heading-3\" href=\"https:\/\/boostingmarket.com\/blogs\/lol-teleport-timing-guide\/#When_Teleport_is_worth_burning\" >When Teleport is worth burning<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-2'><a class=\"ez-toc-link ez-toc-heading-4\" href=\"https:\/\/boostingmarket.com\/blogs\/lol-teleport-timing-guide\/#A_value_ranking_for_every_common_Teleport\" >A value ranking for every common Teleport<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-2'><a class=\"ez-toc-link ez-toc-heading-5\" href=\"https:\/\/boostingmarket.com\/blogs\/lol-teleport-timing-guide\/#The_reset_combo_TP_plus_recall_tempo\" >The reset combo: TP plus recall tempo<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-2'><a class=\"ez-toc-link ez-toc-heading-6\" href=\"https:\/\/boostingmarket.com\/blogs\/lol-teleport-timing-guide\/#The_macro_skill_top-laners_get_wrong\" >The macro skill top-laners get wrong<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-2'><a class=\"ez-toc-link ez-toc-heading-7\" href=\"https:\/\/boostingmarket.com\/blogs\/lol-teleport-timing-guide\/#When_holding_Teleport_is_the_wrong_call\" >When holding Teleport is the wrong call<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-2'><a class=\"ez-toc-link ez-toc-heading-8\" href=\"https:\/\/boostingmarket.com\/blogs\/lol-teleport-timing-guide\/#Frequently_asked_questions\" >Frequently asked questions<\/a><ul class='ez-toc-list-level-3' ><li class='ez-toc-heading-level-3'><a class=\"ez-toc-link ez-toc-heading-9\" href=\"https:\/\/boostingmarket.com\/blogs\/lol-teleport-timing-guide\/#When_should_I_use_Teleport_in_LoL\" >When should I use Teleport in LoL?<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-3'><a class=\"ez-toc-link ez-toc-heading-10\" href=\"https:\/\/boostingmarket.com\/blogs\/lol-teleport-timing-guide\/#What_is_Unleashed_Teleport\" >What is Unleashed Teleport?<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-3'><a class=\"ez-toc-link ez-toc-heading-11\" href=\"https:\/\/boostingmarket.com\/blogs\/lol-teleport-timing-guide\/#Should_I_TP_back_to_lane_after_every_back\" >Should I TP back to lane after every back?<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-3'><a class=\"ez-toc-link ez-toc-heading-12\" href=\"https:\/\/boostingmarket.com\/blogs\/lol-teleport-timing-guide\/#How_long_is_Teleports_cooldown\" >How long is Teleport's cooldown?<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-3'><a class=\"ez-toc-link ez-toc-heading-13\" href=\"https:\/\/boostingmarket.com\/blogs\/lol-teleport-timing-guide\/#When_should_top-laners_hold_Teleport\" >When should top-laners hold Teleport?<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-3'><a class=\"ez-toc-link ez-toc-heading-14\" href=\"https:\/\/boostingmarket.com\/blogs\/lol-teleport-timing-guide\/#Is_it_ever_right_to_TP_to_lane_every_time\" >Is it ever right to TP to lane every time?<\/a><\/li><\/ul><\/li><\/ul><\/nav><\/div>\n<h2><span class=\"ez-toc-section\" id=\"What_Teleport_actually_is\"><\/span>What Teleport actually is<span class=\"ez-toc-section-end\"><\/span><\/h2>\n<p>Teleport is a tempo swing on a 6-minute leash, not an escape button and not a commute pass. Its base cooldown sits around 360 seconds at level 1 and shrinks as you level (verify on the live patch), and the channel runs about 4 seconds. That long cooldown is the whole reason timing matters. In most objective windows you get one Teleport, not two, so every use is a bet against the next use you might have wanted more.<\/p>\n<p>Frame it like currency. A back costs gold you spend on items; a Teleport costs the next 6 minutes of map presence. Spend it to save 20 seconds of walking and then watch the first Dragon fight break out 30 seconds later, and you just paid rent to skip a hallway. The players who climb are the ones constantly asking &#8220;is a bigger use coming before this is back up?&#8221; and holding when the answer is yes.<\/p>\n<figure class=\"bm-video\">\n<div style=\"position:relative;padding-top:56.25%;\">\n    <iframe src=\"https:\/\/www.youtube-nocookie.com\/embed\/IikOUeXbj8A\" title=\"LoL Teleport timing and when to hold TP breakdown\"\n      style=\"position:absolute;top:0;left:0;width:100%;height:100%;border:0;\"\n      loading=\"lazy\" allowfullscreen allow=\"encrypted-media; picture-in-picture; web-share\"\n      referrerpolicy=\"strict-origin-when-cross-origin\"><\/iframe>\n  <\/div><figcaption>Coaching breakdown of when to hold Teleport and when to spend it.<\/figcaption><\/figure>\n<h2><span class=\"ez-toc-section\" id=\"The_pre-14-minute_rules_you_have_to_respect\"><\/span>The pre-14-minute rules you have to respect<span class=\"ez-toc-section-end\"><\/span><\/h2>\n<p>For the first 14 minutes your Teleport is deliberately weak, and playing like it still teleports to minions will get you punished. Before the upgrade timer, Teleport can only target allied turrets &#8211; no minions, no wards &#8211; and it gives you no bonus move speed when you arrive. At 14 minutes (verify the exact timer on the live patch) it becomes Unleashed Teleport, unlocks minion and ward targeting, and hands you a short speed burst on landing. Those are two genuinely different spells, and the mistake is treating the early one like the late one.<\/p>\n<p>In practice, early-game TP plays route through turrets, so your lane TP lands at your own tower and you walk from there, and a bot counter-gank TP lands at the bot turret, not on a ward in the river. You cannot flank a level-3 dive off a stealth ward until the spell upgrades. Before 14 minutes, TP is mostly for getting back to a plate race, answering an early bot dive at your tower, or a same-lane recovery. It is not the highlight-reel flank tool yet.<\/p>\n<table>\n<thead>\n<tr>\n<th>Property<\/th>\n<th>Before ~14 min (Teleport)<\/th>\n<th>After ~14 min (Unleashed Teleport)<\/th>\n<\/tr>\n<\/thead>\n<tbody>\n<tr>\n<td>Valid targets<\/td>\n<td>Allied turrets only<\/td>\n<td>Turrets, minions, and wards<\/td>\n<\/tr>\n<tr>\n<td>Move speed on arrival<\/td>\n<td>None<\/td>\n<td>Short speed burst<\/td>\n<\/tr>\n<tr>\n<td>Best use<\/td>\n<td>Back to a plate race, answer an early tower dive at your turret<\/td>\n<td>Objective flanks, counter-dives off wards, aggressive side-lane pressure<\/td>\n<\/tr>\n<tr>\n<td>Flank potential<\/td>\n<td>Low (structure-bound)<\/td>\n<td>High (ward and minion targeting opens the map)<\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n<p>Your TP gets a lot stronger right around the time the first real objective contests heat up. That overlap is not an accident, and it is the whole reason the &#8220;hold it for the fight&#8221; habit pays off. The spell is designed to become a flank tool exactly when flanks start deciding games.<\/p>\n<h2><span class=\"ez-toc-section\" id=\"When_Teleport_is_worth_burning\"><\/span>When Teleport is worth burning<span class=\"ez-toc-section-end\"><\/span><\/h2>\n<p>A TP is worth spending only when it creates a numbers advantage the enemy cannot immediately answer. Everything else is a downgrade of a premium resource. Three uses clear that bar, and one only sometimes does.<\/p>\n<p>The best use is the objective flank. Once your TP is upgraded, a ward in the enemy jungle or behind Dragon lets you land into a 5v5 the enemy scouted as a 4v4. This is where games get decided, and it pairs directly with reading which objective matters when. If you are not sure whether to commit to Dragon or Herald, <a href=\"https:\/\/boostingmarket.com\/blogs\/lol-objective-priority-guide\/\">the objective priority guide<\/a> lines up which fights are worth spending your Teleport on.<\/p>\n<p>The second is the cross-map save or counter-dive. Your bot lane is getting dove, you TP to the bot turret or a ward, and a 2v2 kill for the enemy becomes a 3v2 kill for you. Same logic on defense: a TP that turns a lost tower into a caught overextension is worth far more than the tower.<\/p>\n<p>The third is the lane TP for plates or a kill, and this one has a precondition. Only do it when the wave is crashing under the enemy tower anyway, so you are not also throwing away CS and plates on your own side to make the play. Spend it when your jungler is already there and the TP turns a 1v1 into a 2v1 for a kill and a plate or two.<\/p>\n<p>The one that only sometimes qualifies is the plain reset TP back to lane. Useful in a plate race or a hard-shove matchup, a waste in most other games. We will come back to why in the macro section, because this exact use is where most of the ladder leaks value.<\/p>\n<h2><span class=\"ez-toc-section\" id=\"A_value_ranking_for_every_common_Teleport\"><\/span>A value ranking for every common Teleport<span class=\"ez-toc-section-end\"><\/span><\/h2>\n<p>If you rank your TP options by how much of a numbers or tempo edge they create, the right answer in the moment usually falls out on its own. Here is how our team sorts them.<\/p>\n<table>\n<thead>\n<tr>\n<th>TP use<\/th>\n<th>Value tier<\/th>\n<th>Why<\/th>\n<\/tr>\n<\/thead>\n<tbody>\n<tr>\n<td>Objective flank (Dragon \/ Baron \/ Herald)<\/td>\n<td>S<\/td>\n<td>Turns a scouted 4v4 into a 5v4 at the exact moment the game is decided.<\/td>\n<\/tr>\n<tr>\n<td>Cross-map save or counter-dive<\/td>\n<td>S<\/td>\n<td>Flips a 2v2 the enemy started into a 3v2 you finish, or saves a tower plus a kill.<\/td>\n<\/tr>\n<tr>\n<td>Lane TP for a kill + plates (wave already crashing)<\/td>\n<td>A<\/td>\n<td>Free numbers advantage in lane with no CS lost, because the wave was leaving anyway.<\/td>\n<\/tr>\n<tr>\n<td>Reset TP after a crashed wave for tempo<\/td>\n<td>B<\/td>\n<td>Buys you an item and full HP with minimal CS lost, but spends a premium cooldown on convenience.<\/td>\n<\/tr>\n<tr>\n<td>TP to lane to not miss two caster minions<\/td>\n<td>C<\/td>\n<td>Skips a walk, saves ~40 gold, leaves you TP-down for the next objective. Usually a downgrade.<\/td>\n<\/tr>\n<tr>\n<td>Panic TP into an unscouted fight<\/td>\n<td>F<\/td>\n<td>Lands you 1v3 with no vision. We have all done it. The map did not care.<\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n<p>Notice the pattern. Everything in S and A creates a body advantage somewhere; everything in C and F spends the cooldown on comfort or panic. When you catch yourself reaching for a C-tier TP, ask whether an S-tier use is coming before it is back up. If Dragon spawns in 80 seconds and your TP has a 6-minute cooldown, that C-tier lane TP just cost you the Drake fight.<\/p>\n<p>If tracking objective timers, TP cooldowns, and enemy vision on top of actually playing your champion sounds like more plates spinning than you want while you climb, that is precisely the layer high-elo players make look automatic. Our <a href=\"https:\/\/boostingmarket.com\/en\/league-of-legends-boost\">League of Legends rank boost<\/a> team runs these reads game after game on your account, so the LP moves while you watch the pattern instead of grinding it out one mistimed Teleport at a time.<\/p>\n<h2><span class=\"ez-toc-section\" id=\"The_reset_combo_TP_plus_recall_tempo\"><\/span>The reset combo: TP plus recall tempo<span class=\"ez-toc-section-end\"><\/span><\/h2>\n<p>Teleport and recall are two halves of one tempo tool, and chaining them lets you back for an item without losing lane presence. The sequence is clean: crash your wave into the enemy tower, recall, buy your spike, and TP straight back to a fresh wave instead of walking. The wave crashed under their turret so you lost almost no CS, and the teleport skips the walk that normally makes a back cost 20-plus seconds.<\/p>\n<p>The nuance is that this reset TP is a B-tier use, great when nothing bigger is coming, a trap when it is. It is fantastic in a plate race where every wave matters, or a hard matchup where you cannot give up lane. It is a mistake if Dragon or Herald is 90 seconds out, because you have reset your item timing perfectly and have no Teleport for the fight that decides the game. Read the clock before you commit the combo.<\/p>\n<h2><span class=\"ez-toc-section\" id=\"The_macro_skill_top-laners_get_wrong\"><\/span>The macro skill top-laners get wrong<span class=\"ez-toc-section-end\"><\/span><\/h2>\n<p>The most common top-lane macro leak on the entire ladder is TP-ing back to lane on autopilot after every single back, then playing the first objective fight down a summoner spell. It feels productive. You saved 20 seconds, you did not miss CS, the graph looks fine. Then the first Dragon skirmish breaks out, your team collapses expecting a top-lane flank, and you are staring at a Teleport on a 3-minute cooldown while they fight 4v5.<\/p>\n<p>Top lane is the flank lane by map geometry. You are the furthest player from every objective, which means your Teleport is worth the most and your walk is worth the least. That is the trade the map is offering you: give up some walking convenience in exchange for being the deciding body at the fight the enemy top cannot match. Reflexively spending TP to skip the walk throws away the exact advantage your position hands you for free. The best top-laners treat &#8220;should I hold TP?&#8221; as a live question every time an objective timer ticks under two minutes.<\/p>\n<p>The cleanest Gold-to-Diamond top-lane order our team ran last split is the perfect example. The booster barely won lane most games, even CS, occasionally down a plate, but hard-won the games on TP discipline. Every first Dragon and every first Herald, he was the held-TP flank while the enemy top had already spent theirs walking back to lane. Turning the opening 4v4 of the game into a 5v4, over and over, dragged winnable-but-even lanes into won games. Not one highlight-reel outplay in the bunch, just a summoner spell saved for the right 90 seconds. Which matchups let you get away with holding it that long is a whole read on its own. <a href=\"https:\/\/boostingmarket.com\/blogs\/lol-counter-pick-guide-by-lane\/\">The counter-pick guide by lane<\/a> covers the lanes where you can afford it versus the ones that punish you for leaving the wave.<\/p>\n<h2><span class=\"ez-toc-section\" id=\"When_holding_Teleport_is_the_wrong_call\"><\/span>When holding Teleport is the wrong call<span class=\"ez-toc-section-end\"><\/span><\/h2>\n<p>Hoarding TP is its own mistake, and it is worth naming before you over-correct into never spending it. A Teleport that sits on your bar the entire game and gets used once, badly, in a base defense at minute 30 was worth almost nothing. The goal is not to hold TP. It is to spend it on the highest-value use available, and sometimes that use is a lane TP right now.<\/p>\n<p>Three cases where you just spend it. One: a genuine plate race where you and the enemy top trade shoves and plates decide a real gold lead, so a reset TP to keep pace is correct and no objective is close enough to save it for. Two: a hard-shove matchup where leaving the wave for 20 extra seconds costs you a plate or an all-in window. Three: any time a clear S-tier use is on the table right now, so do not hold a save-TP through your bot lane dying because you are hoping a better flank appears in four minutes. Read the game in front of you, not the platonic ideal of TP discipline. Knowing which of these games you are in is exactly the judgment the ladder is testing.<\/p>\n<h2><span class=\"ez-toc-section\" id=\"Frequently_asked_questions\"><\/span>Frequently asked questions<span class=\"ez-toc-section-end\"><\/span><\/h2>\n<h3><span class=\"ez-toc-section\" id=\"When_should_I_use_Teleport_in_LoL\"><\/span>When should I use Teleport in LoL?<span class=\"ez-toc-section-end\"><\/span><\/h3>\n<p>Use it when it buys a numbers advantage the enemy cannot answer: a flank onto a contested Dragon, Herald, or Baron, a cross-map save or counter-dive, or a lane TP that turns a solo situation into a 2v1 for plates or a kill while the wave is already crashing. Do not spend it by reflex just to skip the walk back to lane.<\/p>\n<h3><span class=\"ez-toc-section\" id=\"What_is_Unleashed_Teleport\"><\/span>What is Unleashed Teleport?<span class=\"ez-toc-section-end\"><\/span><\/h3>\n<p>It is the upgraded version your Teleport becomes at the 14-minute mark (verify the timer on the live patch). Before then, TP can only target allied turrets and gives no move speed on arrival; after the upgrade it can target minions and wards and grants a short speed burst when you land, which is what makes objective flanks possible.<\/p>\n<h3><span class=\"ez-toc-section\" id=\"Should_I_TP_back_to_lane_after_every_back\"><\/span>Should I TP back to lane after every back?<span class=\"ez-toc-section-end\"><\/span><\/h3>\n<p>No, and this is the biggest top-lane macro leak on the ladder. Saving 20 seconds of walking is rarely worth being Teleport-down when the first Dragon, Herald, or Baron skirmish breaks out and your team is forced to fight 4v5. The community consensus in <a href=\"https:\/\/www.reddit.com\/r\/summonerschool\" target=\"_blank\" rel=\"noopener\">the r\/summonerschool discussion on when to use Teleport<\/a> lands on the same place: hold it for the play, do not autopilot it onto lane.<\/p>\n<h3>How long is Teleport&#8217;s cooldown?<\/h3>\n<p>Roughly 360 seconds at level 1, dropping as you level up (verify the exact values on the live patch). That long cooldown is why a wasted TP hurts so much. You are usually one Teleport per objective window, not two, so every use is a bet against the next one you might have wanted more.<\/p>\n<h3><span class=\"ez-toc-section\" id=\"When_should_top-laners_hold_Teleport\"><\/span>When should top-laners hold Teleport?<span class=\"ez-toc-section-end\"><\/span><\/h3>\n<p>Hold it whenever an objective is spawning in the next 60 to 90 seconds and you have a flank or a fight you can influence. Top lane is the furthest lane from every objective, so your TP is worth the most and your walk is worth the least, and that trade is the whole point of the spell in your role.<\/p>\n<h3><span class=\"ez-toc-section\" id=\"Is_it_ever_right_to_TP_to_lane_every_time\"><\/span>Is it ever right to TP to lane every time?<span class=\"ez-toc-section-end\"><\/span><\/h3>\n<p>Yes, in hard-shove or plate-race lanes where staying even on CS and plates decides the game and no objective is close. The mistake is doing it on autopilot in every game regardless of the map state, not the lane TP itself.<\/p>\n<p>Teleport timing comes down to one question asked on repeat: is a bigger use of this spell coming before it is back up? Respect the pre-14-minute limits, spend TP on flanks and saves that create numbers, chain it with a crashed-wave reset when nothing bigger is close, and stop reflex-TPing to lane when the first Dragon is about to spawn. Nail that and your Teleport starts winning the fights that decide games instead of saving you hallways. If you would rather see it done than grind the read in, <a href=\"https:\/\/boostingmarket.com\/en\/league-of-legends-boost\">let our team run the map for you<\/a>, same account, same MMR profile, top-tier players holding TP for the exact 90 seconds it wins the game. And for the precise mechanics behind the upgrade, <a href=\"https:\/\/wiki.leagueoflegends.com\/en-us\/Teleport\" target=\"_blank\" rel=\"noopener\">the Riot Wiki entry on Teleport<\/a> is the canonical reference.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>LoL teleport timing decoded: the 14 minute Unleashed threshold, when to burn TP on flanks and objectives, and the reset combo top laners fumble.<\/p>\n","protected":false},"author":5,"featured_media":1527,"comment_status":"closed","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[17],"tags":[55,58],"class_list":["post-1508","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-league-of-legends","tag-build-guide","tag-climbing-guide"],"_links":{"self":[{"href":"https:\/\/boostingmarket.com\/blogs\/wp-json\/wp\/v2\/posts\/1508","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/boostingmarket.com\/blogs\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/boostingmarket.com\/blogs\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/boostingmarket.com\/blogs\/wp-json\/wp\/v2\/users\/5"}],"replies":[{"embeddable":true,"href":"https:\/\/boostingmarket.com\/blogs\/wp-json\/wp\/v2\/comments?post=1508"}],"version-history":[{"count":3,"href":"https:\/\/boostingmarket.com\/blogs\/wp-json\/wp\/v2\/posts\/1508\/revisions"}],"predecessor-version":[{"id":1556,"href":"https:\/\/boostingmarket.com\/blogs\/wp-json\/wp\/v2\/posts\/1508\/revisions\/1556"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/boostingmarket.com\/blogs\/wp-json\/wp\/v2\/media\/1527"}],"wp:attachment":[{"href":"https:\/\/boostingmarket.com\/blogs\/wp-json\/wp\/v2\/media?parent=1508"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/boostingmarket.com\/blogs\/wp-json\/wp\/v2\/categories?post=1508"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/boostingmarket.com\/blogs\/wp-json\/wp\/v2\/tags?post=1508"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}