{"id":2074,"date":"2026-11-10T06:30:09","date_gmt":"2026-11-10T06:30:09","guid":{"rendered":"https:\/\/boostingmarket.com\/blogs\/?p=2074"},"modified":"2026-11-10T06:30:09","modified_gmt":"2026-11-10T06:30:09","slug":"dota-2-rank-distribution","status":"publish","type":"post","link":"https:\/\/boostingmarket.com\/blogs\/dota-2-rank-distribution\/","title":{"rendered":"Dota 2 Rank Distribution by Medal"},"content":{"rendered":"<p>Here is the Dota 2 rank distribution without the guesswork: the median calibrated player finishes at Crusader 5, Archon already beats roughly two thirds of the ladder, and Divine puts you inside the top 8.5%. Those are not vibes. Esports Tales&#8217; read of Stratz data across more than 7 million calibrated players, last updated 4 August 2026, places Crusader 5 at the 50.70th percentile, Archon 5 at 68.16, Legend 5 at 81.44 and Divine 1 at 91.55. Valve has never released an official split, so every figure here is a dated read of third-party tracker data rather than a number from the source. You will finish this page knowing the exact percentile behind your medal, and it is almost certainly higher than you have been telling yourself it is.<\/p>\n<p>We climb Dota accounts through every bracket for a living, so we watch this curve move rather than reading it once a year. It moved this summer, measurably, and patch 7.41e rewrote how the top of it reads. If you want the medal system itself explained rather than the population math, our breakdown of <a href=\"https:\/\/boostingmarket.com\/blogs\/dota-2-medal-ranks-explained\/\">what each Dota 2 medal actually requires<\/a> is the companion piece.<\/p>\n<div id=\"ez-toc-container\" class=\"ez-toc-v2_0_83 counter-hierarchy ez-toc-counter ez-toc-custom ez-toc-container-direction\">\n<div class=\"ez-toc-title-container\">\n<p class=\"ez-toc-title\" style=\"cursor:inherit\">Table of Contents<\/p>\n<span class=\"ez-toc-title-toggle\"><a href=\"#\" class=\"ez-toc-pull-right ez-toc-btn ez-toc-btn-xs ez-toc-btn-default ez-toc-toggle\" aria-label=\"Toggle Table of Content\"><span class=\"ez-toc-js-icon-con\"><span class=\"\"><span class=\"eztoc-hide\" style=\"display:none;\">Toggle<\/span><span class=\"ez-toc-icon-toggle-span\"><svg style=\"fill: #999;color:#999\" xmlns=\"http:\/\/www.w3.org\/2000\/svg\" class=\"list-377408\" width=\"20px\" height=\"20px\" viewBox=\"0 0 24 24\" fill=\"none\"><path d=\"M6 6H4v2h2V6zm14 0H8v2h12V6zM4 11h2v2H4v-2zm16 0H8v2h12v-2zM4 16h2v2H4v-2zm16 0H8v2h12v-2z\" fill=\"currentColor\"><\/path><\/svg><svg style=\"fill: #999;color:#999\" class=\"arrow-unsorted-368013\" xmlns=\"http:\/\/www.w3.org\/2000\/svg\" width=\"10px\" height=\"10px\" viewBox=\"0 0 24 24\" version=\"1.2\" baseProfile=\"tiny\"><path d=\"M18.2 9.3l-6.2-6.3-6.2 6.3c-.2.2-.3.4-.3.7s.1.5.3.7c.2.2.4.3.7.3h11c.3 0 .5-.1.7-.3.2-.2.3-.5.3-.7s-.1-.5-.3-.7zM5.8 14.7l6.2 6.3 6.2-6.3c.2-.2.3-.5.3-.7s-.1-.5-.3-.7c-.2-.2-.4-.3-.7-.3h-11c-.3 0-.5.1-.7.3-.2.2-.3.5-.3.7s.1.5.3.7z\"\/><\/svg><\/span><\/span><\/span><\/a><\/span><\/div>\n<nav><ul class='ez-toc-list ez-toc-list-level-1 ' ><li class='ez-toc-page-1 ez-toc-heading-level-2'><a class=\"ez-toc-link ez-toc-heading-1\" href=\"https:\/\/boostingmarket.com\/blogs\/dota-2-rank-distribution\/#How_the_medals_map_onto_MMR\" >How the medals map onto MMR<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-2'><a class=\"ez-toc-link ez-toc-heading-2\" href=\"https:\/\/boostingmarket.com\/blogs\/dota-2-rank-distribution\/#Dota_2_rank_distribution_by_medal\" >Dota 2 rank distribution by medal<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-2'><a class=\"ez-toc-link ez-toc-heading-3\" href=\"https:\/\/boostingmarket.com\/blogs\/dota-2-rank-distribution\/#The_median_player_is_Crusader_5_which_changes_everything\" >The median player is Crusader 5, which changes everything<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-2'><a class=\"ez-toc-link ez-toc-heading-4\" href=\"https:\/\/boostingmarket.com\/blogs\/dota-2-rank-distribution\/#The_whole_ladder_shifted_up_between_June_and_August_2026\" >The whole ladder shifted up between June and August 2026<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-2'><a class=\"ez-toc-link ez-toc-heading-5\" href=\"https:\/\/boostingmarket.com\/blogs\/dota-2-rank-distribution\/#What_741e_did_to_the_top_of_the_ladder\" >What 7.41e did to the top of the ladder<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-2'><a class=\"ez-toc-link ez-toc-heading-6\" href=\"https:\/\/boostingmarket.com\/blogs\/dota-2-rank-distribution\/#How_Dota_medals_compare_to_other_games\" >How Dota medals compare to other games<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-2'><a class=\"ez-toc-link ez-toc-heading-7\" href=\"https:\/\/boostingmarket.com\/blogs\/dota-2-rank-distribution\/#Where_this_data_is_weak\" >Where this data is weak<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-2'><a class=\"ez-toc-link ez-toc-heading-8\" href=\"https:\/\/boostingmarket.com\/blogs\/dota-2-rank-distribution\/#Frequently_asked_questions\" >Frequently asked questions<\/a><ul class='ez-toc-list-level-3' ><li class='ez-toc-heading-level-3'><a class=\"ez-toc-link ez-toc-heading-9\" href=\"https:\/\/boostingmarket.com\/blogs\/dota-2-rank-distribution\/#What_is_the_average_rank_in_Dota_2\" >What is the average rank in Dota 2?<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-3'><a class=\"ez-toc-link ez-toc-heading-10\" href=\"https:\/\/boostingmarket.com\/blogs\/dota-2-rank-distribution\/#What_percentile_is_Immortal_in_Dota_2\" >What percentile is Immortal in Dota 2?<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-3'><a class=\"ez-toc-link ez-toc-heading-11\" href=\"https:\/\/boostingmarket.com\/blogs\/dota-2-rank-distribution\/#What_rank_is_3000_MMR_in_Dota_2\" >What rank is 3,000 MMR in Dota 2?<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-3'><a class=\"ez-toc-link ez-toc-heading-12\" href=\"https:\/\/boostingmarket.com\/blogs\/dota-2-rank-distribution\/#What_rank_is_2000_MMR_in_Dota_2\" >What rank is 2,000 MMR in Dota 2?<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-3'><a class=\"ez-toc-link ez-toc-heading-13\" href=\"https:\/\/boostingmarket.com\/blogs\/dota-2-rank-distribution\/#Is_Divine_a_good_rank_in_Dota_2\" >Is Divine a good rank in Dota 2?<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-3'><a class=\"ez-toc-link ez-toc-heading-14\" href=\"https:\/\/boostingmarket.com\/blogs\/dota-2-rank-distribution\/#Does_Valve_publish_official_Dota_2_rank_distribution\" >Does Valve publish official Dota 2 rank distribution?<\/a><\/li><\/ul><\/li><\/ul><\/nav><\/div>\n<h2><span class=\"ez-toc-section\" id=\"How_the_medals_map_onto_MMR\"><\/span>How the medals map onto MMR<span class=\"ez-toc-section-end\"><\/span><\/h2>\n<p>The percentiles only mean something once you know what they are measuring. Dota 2 runs eight medals: Herald, Guardian, Crusader, Archon, Legend, Ancient, Divine and Immortal. The first seven each hold five stars and span roughly 770 MMR, which works out to about 154 MMR per star. Immortal has no stars at all. It is a flat tier with a regional leaderboard bolted on top, and once you cross into it your profile shows a placement number instead of a medal with pips.<\/p>\n<p>The community-observed MMR bands run Herald 1 to 769, Guardian 770 to 1,539, Crusader 1,540 to 2,309, Archon 2,310 to 3,079, Legend 3,080 to 3,849, Ancient 3,850 to 4,619, Divine 4,620 to roughly 5,620, and Immortal above that. Valve confirms none of it and the thresholds drift with each ranked update, so treat them as the best public estimate rather than gospel. Every percentile in this article also describes calibrated ranked accounts only. Unranked players and everyone who quit before finishing placements are not in the sample.<\/p>\n<figure class=\"bm-video\">\n<div style=\"position:relative;padding-top:56.25%;\">\n    <iframe src=\"https:\/\/www.youtube-nocookie.com\/embed\/DhLKADTH0bI\" title=\"Dota 2 rank distribution and how common Immortal actually is\"\n      style=\"position:absolute;top:0;left:0;width:100%;height:100%;border:0;\"\n      loading=\"lazy\" allowfullscreen allow=\"encrypted-media; picture-in-picture; web-share\"\n      referrerpolicy=\"strict-origin-when-cross-origin\"><\/iframe>\n  <\/div><figcaption>Video credit: BlitzSpanks.<\/figcaption><\/figure>\n<h2><span class=\"ez-toc-section\" id=\"Dota_2_rank_distribution_by_medal\"><\/span>Dota 2 rank distribution by medal<span class=\"ez-toc-section-end\"><\/span><\/h2>\n<p>The ladder is fattest through Guardian, Crusader and Archon, and those three medals hold more than half of everyone who has calibrated. Figures below are our read of the <a href=\"https:\/\/www.esportstales.com\/dota-2\/seasonal-rank-distribution-and-mmr-medals\" target=\"_blank\" rel=\"noopener\">Esports Tales percentile table<\/a> built on Stratz data over 7 million-plus calibrated players, last checked August 2026. The share column is derived from the gaps between their published cumulative percentiles, so the eight rows add to 100 by construction.<\/p>\n<table>\n<thead>\n<tr>\n<th>Medal<\/th>\n<th>MMR band<\/th>\n<th>Share of calibrated players<\/th>\n<th>Cumulative percentile at the top of the medal<\/th>\n<th>What that actually means<\/th>\n<\/tr>\n<\/thead>\n<tbody>\n<tr>\n<td>Herald<\/td>\n<td>1 to 769<\/td>\n<td>12.2%<\/td>\n<td>12.23<\/td>\n<td>Bottom eighth of the ladder, still learning what most items do<\/td>\n<\/tr>\n<tr>\n<td>Guardian<\/td>\n<td>770 to 1,539<\/td>\n<td>18.8%<\/td>\n<td>30.99<\/td>\n<td>Finishing Guardian still leaves you in the bottom third<\/td>\n<\/tr>\n<tr>\n<td>Crusader<\/td>\n<td>1,540 to 2,309<\/td>\n<td>19.7%<\/td>\n<td>50.70<\/td>\n<td>The median player lives here, Crusader 5 is the exact halfway line<\/td>\n<\/tr>\n<tr>\n<td>Archon<\/td>\n<td>2,310 to 3,079<\/td>\n<td>17.5%<\/td>\n<td>68.16<\/td>\n<td>Archon 5 beats roughly two thirds of everyone who calibrated<\/td>\n<\/tr>\n<tr>\n<td>Legend<\/td>\n<td>3,080 to 3,849<\/td>\n<td>13.3%<\/td>\n<td>81.44<\/td>\n<td>Legend 5 clears four fifths of the ladder<\/td>\n<\/tr>\n<tr>\n<td>Ancient<\/td>\n<td>3,850 to 4,619<\/td>\n<td>8.6%<\/td>\n<td>90.06<\/td>\n<td>Ancient 5 is the top 10% line, almost exactly<\/td>\n<\/tr>\n<tr>\n<td>Divine<\/td>\n<td>4,620 to roughly 5,620<\/td>\n<td>5.5%<\/td>\n<td>95.56<\/td>\n<td>Divine 1 is already top 8.5%, not &#8220;merely good&#8221;<\/td>\n<\/tr>\n<tr>\n<td>Immortal<\/td>\n<td>Roughly 5,620 and up<\/td>\n<td>4.4%<\/td>\n<td>99.99<\/td>\n<td>Top 4.4%, and only a sliver of that ever sees the leaderboard<\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n<p>Star by star, the ladder reads: Herald 5 at 12.23, Guardian 5 at 30.99, Crusader 5 at 50.70, Archon 5 at 68.16, Legend 5 at 81.44, Ancient 5 at 90.06, Divine 1 at 91.55 and Divine 5 at 95.56. You spend the first four medals grinding through the crowd, and then somewhere around Ancient the population falls off a cliff and every star costs you a full percentile point instead of half of one.<\/p>\n<h2><span class=\"ez-toc-section\" id=\"The_median_player_is_Crusader_5_which_changes_everything\"><\/span>The median player is Crusader 5, which changes everything<span class=\"ez-toc-section-end\"><\/span><\/h2>\n<p>Dota players systematically underrate their own bracket, and this is the number that fixes it. Crusader 5 is the 50.70th percentile. That means an Archon 1 player, the medal that gets mocked in every pub chat in the game, is already above half the ranked population. Archon 5 beats about 68%. Legend 5 beats 81%. Ancient is the top 10%. Divine, which players talk about like a consolation prize for people who could not make Immortal, is the top 8.5% at its floor and the top 4.4% at its ceiling.<\/p>\n<p>The community half-knows this and keeps rediscovering it. The most-upvoted answer on the <a href=\"https:\/\/www.reddit.com\/r\/DotA2\/comments\/1g8oh0b\/dota_2_rank_distribution_being_realistic_and\/\" target=\"_blank\" rel=\"noopener\">r\/DotA2 thread on being realistic about your rank<\/a> makes the same point with an older snapshot, and the replies are wall-to-wall people startled to learn that Legend is top 30%.<\/p>\n<p>Because Valve publishes nothing, the honest move is to check a second sample. We pulled <a href=\"https:\/\/www.opendota.com\/distributions\" target=\"_blank\" rel=\"noopener\">OpenDota&#8217;s public rank tier distribution<\/a> on 28 August 2026: 8,471,967 accounts, an entirely separate sample from Stratz. Here is how the two line up.<\/p>\n<table>\n<thead>\n<tr>\n<th>Medal<\/th>\n<th>Cumulative percentile, Stratz via Esports Tales (4 Aug 2026)<\/th>\n<th>Cumulative percentile, OpenDota (28 Aug 2026)<\/th>\n<th>Gap<\/th>\n<\/tr>\n<\/thead>\n<tbody>\n<tr>\n<td>Herald<\/td>\n<td>12.23<\/td>\n<td>9.48<\/td>\n<td>2.75<\/td>\n<\/tr>\n<tr>\n<td>Guardian<\/td>\n<td>30.99<\/td>\n<td>26.05<\/td>\n<td>4.94<\/td>\n<\/tr>\n<tr>\n<td>Crusader<\/td>\n<td>50.70<\/td>\n<td>45.55<\/td>\n<td>5.15<\/td>\n<\/tr>\n<tr>\n<td>Archon<\/td>\n<td>68.16<\/td>\n<td>64.89<\/td>\n<td>3.27<\/td>\n<\/tr>\n<tr>\n<td>Legend<\/td>\n<td>81.44<\/td>\n<td>80.36<\/td>\n<td>1.08<\/td>\n<\/tr>\n<tr>\n<td>Ancient<\/td>\n<td>90.06<\/td>\n<td>90.17<\/td>\n<td>0.11<\/td>\n<\/tr>\n<tr>\n<td>Divine<\/td>\n<td>95.56<\/td>\n<td>95.97<\/td>\n<td>0.41<\/td>\n<\/tr>\n<tr>\n<td>Immortal<\/td>\n<td>99.99<\/td>\n<td>100<\/td>\n<td>0.01<\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n<p>Two independent trackers, two different samples, and from Ancient upward they agree to within half a percentage point. That is about as much confirmation as you get in a game whose developer says nothing. The disagreement is all in the bottom half, where OpenDota runs 3 to 5 points lighter, and there is an obvious reason for it: people who go out of their way to register on a stats site are not a random draw from Herald. Trust the top of both tables. Treat the Herald and Guardian rows as the softest numbers on this page.<\/p>\n<p>If you would rather buy back the weekends than grind through the Crusader-to-Archon crush where the ladder is at its most crowded, our <a href=\"https:\/\/boostingmarket.com\/en\/dota-2-boost\">Dota 2 MMR boost<\/a> team runs those climbs daily on your schedule, calibration included. The realistic timelines for doing it yourself sit in our <a href=\"https:\/\/boostingmarket.com\/blogs\/dota-2-crusader-to-ancient-climb-time\/\">Crusader to Ancient climb-time breakdown<\/a>, which does the win-rate math honestly rather than promising you 1,000 MMR a month.<\/p>\n<h2><span class=\"ez-toc-section\" id=\"The_whole_ladder_shifted_up_between_June_and_August_2026\"><\/span>The whole ladder shifted up between June and August 2026<span class=\"ez-toc-section-end\"><\/span><\/h2>\n<p>Between June and August 2026, every sub-Ancient cumulative percentile fell, which sounds bad and means the opposite: if fewer players sit at or below Guardian 5 than did in June, the average player is ranked higher than they were. Esports Tales&#8217; own June-to-August comparison, last checked August 2026, breaks down like this.<\/p>\n<table>\n<thead>\n<tr>\n<th>Rank<\/th>\n<th>June 2026 percentile<\/th>\n<th>August 2026 percentile<\/th>\n<th>Change<\/th>\n<\/tr>\n<\/thead>\n<tbody>\n<tr>\n<td>Herald 5<\/td>\n<td>14.15<\/td>\n<td>12.23<\/td>\n<td>-1.92<\/td>\n<\/tr>\n<tr>\n<td>Guardian 5<\/td>\n<td>33.82<\/td>\n<td>30.99<\/td>\n<td>-2.83<\/td>\n<\/tr>\n<tr>\n<td>Crusader 5<\/td>\n<td>53.51<\/td>\n<td>50.70<\/td>\n<td>-2.81<\/td>\n<\/tr>\n<tr>\n<td>Archon 5<\/td>\n<td>70.03<\/td>\n<td>68.16<\/td>\n<td>-1.87<\/td>\n<\/tr>\n<tr>\n<td>Legend 5<\/td>\n<td>82.18<\/td>\n<td>81.44<\/td>\n<td>-0.74<\/td>\n<\/tr>\n<tr>\n<td>Ancient 5<\/td>\n<td>90.15<\/td>\n<td>90.06<\/td>\n<td>-0.09<\/td>\n<\/tr>\n<tr>\n<td>Divine 1<\/td>\n<td>91.60<\/td>\n<td>91.55<\/td>\n<td>-0.05<\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n<p>Guardian 5 moved 2.83 percentile points in two months. Ancient 5 moved 0.09. All the movement sits in the bottom two thirds of the ladder and it dies completely above Ancient, which points at MMR gains in the lower brackets rather than at players suddenly getting better at Dota over a summer. Esports Tales notes players reporting unusually large MMR gains from wins at low ranks over the same window, which fits the shape exactly.<\/p>\n<p>In practice the median line crept from mid-Crusader up to the Crusader 5 ceiling in eight weeks. If you calibrated in June and have not played since, your medal is worth slightly less percentile than it was, through no fault of yours. Two and a half points will not change your life, but it is the gap between &#8220;dead average&#8221; and &#8220;a bit above it&#8221;, and Dota players have started arguments over less.<\/p>\n<h2><span class=\"ez-toc-section\" id=\"What_741e_did_to_the_top_of_the_ladder\"><\/span>What 7.41e did to the top of the ladder<span class=\"ez-toc-section-end\"><\/span><\/h2>\n<p>Patch <a href=\"https:\/\/www.dota2.com\/patches\/7.41e\" target=\"_blank\" rel=\"noopener\">7.41e went live on 30 July 2026<\/a> and touched 57 heroes, but the ranked side is what matters for reading this distribution. A soft reset went out alongside it, and the MMR scale was compressed so that every player now sits between 1 and 9,500 MMR, with the Immortal Draft cutoff left at 8,500. That is the Esports Tales read as of August 2026: Valve&#8217;s published gameplay notes for 7.41e cover heroes, items and neutrals only, so the matchmaking changes are not in the patch document itself.<\/p>\n<p>That compresses the top of the table. Before the rescale, Immortal stretched from roughly 5,620 MMR to whatever the regional number one was carrying, a range wide enough to make a single Immortal percentile close to meaningless. It is still wide. A fresh Immortal and a leaderboard regular are separated by more skill than a Herald and a Legend, and they share one medal icon. The rescale narrowed the band without fixing that, and the mechanics sit in our <a href=\"https:\/\/boostingmarket.com\/blogs\/dota-2-immortal-mmr-rescale\/\">breakdown of the Immortal MMR rescale<\/a>.<\/p>\n<p>A soft reset also makes the ladder look bottom-heavy for a few weeks while everyone re-climbs. The August figures in this article were taken four days after 7.41e shipped, so the low brackets in that first table are, if anything, slightly overstated.<\/p>\n<h2><span class=\"ez-toc-section\" id=\"How_Dota_medals_compare_to_other_games\"><\/span>How Dota medals compare to other games<span class=\"ez-toc-section-end\"><\/span><\/h2>\n<p>Rank names are marketing. Percentiles are the only fair way to compare ladders, and by that standard Dota is stingier with its top medals than most shooters are. The Dota and League columns below rest on published tracker splits (Stratz via Esports Tales for Dota, Esports Tales&#8217; August 2026 League table for the other). The CS2, Valorant and Apex columns are approximate operator reads, because Valve, Riot and EA publish no per-tier splits for those either.<\/p>\n<table>\n<thead>\n<tr>\n<th>Percentile band<\/th>\n<th>Dota 2<\/th>\n<th>League of Legends<\/th>\n<th>CS2 Premier<\/th>\n<th>Valorant<\/th>\n<th>Apex Legends<\/th>\n<\/tr>\n<\/thead>\n<tbody>\n<tr>\n<td>Top 50%<\/td>\n<td>Archon 1<\/td>\n<td>Gold II<\/td>\n<td>~10,000 CS Rating<\/td>\n<td>Gold 2<\/td>\n<td>Gold<\/td>\n<\/tr>\n<tr>\n<td>Top 30%<\/td>\n<td>Legend 1<\/td>\n<td>Gold I<\/td>\n<td>~12,000 CS Rating<\/td>\n<td>Platinum 1<\/td>\n<td>Platinum<\/td>\n<\/tr>\n<tr>\n<td>Top 20%<\/td>\n<td>Ancient 1<\/td>\n<td>Platinum I<\/td>\n<td>~14,000 CS Rating<\/td>\n<td>Diamond 1<\/td>\n<td>Diamond 4<\/td>\n<\/tr>\n<tr>\n<td>Top 10%<\/td>\n<td>Ancient 5<\/td>\n<td>Emerald III<\/td>\n<td>~15,000 CS Rating<\/td>\n<td>Diamond 3<\/td>\n<td>Diamond 2<\/td>\n<\/tr>\n<tr>\n<td>Top 5%<\/td>\n<td>Divine 4<\/td>\n<td>Emerald I<\/td>\n<td>~17,500 CS Rating<\/td>\n<td>Ascendant 2<\/td>\n<td>Diamond 1<\/td>\n<\/tr>\n<tr>\n<td>Top 4%<\/td>\n<td>Immortal<\/td>\n<td>Diamond IV<\/td>\n<td>~18,000 CS Rating<\/td>\n<td>Ascendant 3<\/td>\n<td>Master<\/td>\n<\/tr>\n<tr>\n<td>Top 0.1%<\/td>\n<td>Leaderboard Immortal<\/td>\n<td>Master<\/td>\n<td>25,000+ CS Rating<\/td>\n<td>Radiant<\/td>\n<td>Apex Predator<\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n<p>Divine in Dota is roughly Emerald in League by population, and Immortal is roughly Diamond IV, which is the row that surprises people. Immortal sounds like it should be Radiant, and it is not: Radiant is a few hundred accounts per region while Immortal is 4.4% of a seven-million-player sample. The Dota equivalent of Radiant is the leaderboard number sitting next to the medal, not the medal itself.<\/p>\n<p>We had a client last season who came in convinced Divine 2 meant he had stalled at &#8220;slightly above average&#8221; and wanted to know what was wrong with him. He was in the top 6% of everyone who had calibrated in Dota 2. He had beaten more than nineteen out of every twenty players in one of the hardest games ever shipped and was apologizing for it in the intake form.<\/p>\n<h2><span class=\"ez-toc-section\" id=\"Where_this_data_is_weak\"><\/span>Where this data is weak<span class=\"ez-toc-section-end\"><\/span><\/h2>\n<p>Any distribution page that skips this part is selling you certainty it does not have. There are four real problems with the numbers above.<\/p>\n<p>The first is that Stratz and OpenDota only count players who have completed calibration. Everyone stuck in unranked, everyone who never linked a phone number, and everyone who quit before finishing ten placements is invisible. The denominator is the ranked population, not the Dota population, and the ranked population is the more committed slice of it.<\/p>\n<p>The second is smurfs. Every smurf account calibrated below its owner&#8217;s real skill adds a body to Herald, Guardian or Crusader, which pushes the median down and makes the lower brackets look more crowded and less skilled than the players actually queueing there. There is no clean way to strip them out of a public dataset, so the low-bracket rows carry an error bar nobody can size.<\/p>\n<p>The third is that regions are not one ladder. A global distribution flattens four very different matchmaking pools. SEA, Europe, China and the Americas have different population densities at the top, which is why Top 1000 in Europe demands more MMR than Top 1000 in a thinner region. Your medal&#8217;s global percentile and your medal&#8217;s local difficulty are separate questions, and this table only answers the first.<\/p>\n<p>The fourth is that Immortal resists a single number. Quoting &#8220;top 4.4%&#8221; for Immortal is technically right and practically useless, because Immortal spans from someone who just squeaked over the threshold to the regional number one, a spread wider than Herald through Legend combined. If you want a meaningful percentile at the top, use the leaderboard placement instead of the medal.<\/p>\n<h2><span class=\"ez-toc-section\" id=\"Frequently_asked_questions\"><\/span>Frequently asked questions<span class=\"ez-toc-section-end\"><\/span><\/h2>\n<h3><span class=\"ez-toc-section\" id=\"What_is_the_average_rank_in_Dota_2\"><\/span>What is the average rank in Dota 2?<span class=\"ez-toc-section-end\"><\/span><\/h3>\n<p>Crusader 5, at the 50.70th percentile of calibrated players according to Esports Tales&#8217; read of Stratz data, last checked August 2026. OpenDota&#8217;s separate 8.4 million-account sample puts the halfway line a little higher, at Archon 1. Either way the median Dota player is a high Crusader or low Archon, not the Herald that pub chat insists on.<\/p>\n<h3><span class=\"ez-toc-section\" id=\"What_percentile_is_Immortal_in_Dota_2\"><\/span>What percentile is Immortal in Dota 2?<span class=\"ez-toc-section-end\"><\/span><\/h3>\n<p>Roughly the top 4.4% of calibrated ranked accounts, which is far more common than the &#8220;top 1%&#8221; figure that gets repeated online. The genuinely rare thing is a leaderboard placement inside your region&#8217;s top 25,000, and that is a small fraction of the Immortal population rather than the whole of it.<\/p>\n<h3><span class=\"ez-toc-section\" id=\"What_rank_is_3000_MMR_in_Dota_2\"><\/span>What rank is 3,000 MMR in Dota 2?<span class=\"ez-toc-section-end\"><\/span><\/h3>\n<p>Archon 5, near the top of the Archon band at 2,310 to 3,079 MMR. That places you around the 68th percentile, so 3,000 MMR beats roughly two thirds of everyone who has calibrated.<\/p>\n<h3><span class=\"ez-toc-section\" id=\"What_rank_is_2000_MMR_in_Dota_2\"><\/span>What rank is 2,000 MMR in Dota 2?<span class=\"ez-toc-section-end\"><\/span><\/h3>\n<p>Crusader 3 or 4, inside the 1,540 to 2,309 Crusader band. It puts you a little below the median, since Crusader 5 is the exact halfway point at the 50.70th percentile.<\/p>\n<h3><span class=\"ez-toc-section\" id=\"Is_Divine_a_good_rank_in_Dota_2\"><\/span>Is Divine a good rank in Dota 2?<span class=\"ez-toc-section-end\"><\/span><\/h3>\n<p>Divine 1 is the top 8.5% and Divine 5 is the top 4.4%, so yes, it is genuinely high even though Divine players talk about it like a consolation prize. It feels unremarkable because everyone you queue with is also Divine, which is a matchmaking artifact and not a verdict on your skill.<\/p>\n<h3><span class=\"ez-toc-section\" id=\"Does_Valve_publish_official_Dota_2_rank_distribution\"><\/span>Does Valve publish official Dota 2 rank distribution?<span class=\"ez-toc-section-end\"><\/span><\/h3>\n<p>No. Valve has never released a per-medal breakdown, so every percentage you see anywhere, ours included, comes from third-party samples like Stratz and OpenDota. That is exactly why any distribution figure should arrive with a source and a date attached rather than being quoted as fact.<\/p>\n<p>So: Crusader 5 is the halfway line, Archon beats two thirds of the ladder, Legend beats four fifths, Ancient is the top 10% and Divine is the top 8.5%. The lower brackets have drifted upward by up to 2.83 percentile points since June, the soft reset in 7.41e will keep nudging the shape for a few more weeks, and Immortal is a much wider room than its reputation suggests. Re-check a live tracker before you quote any of these at someone in chat. And if the honest answer is that you know where you should be and just do not have the hours to get there, our <a href=\"https:\/\/boostingmarket.com\/en\/dota-2-boost\">Dota 2 rank boost<\/a> team handles Herald-to-Divine climbs and Immortal pushes on your account, on your schedule.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Dota 2 rank distribution by medal: Herald to Immortal percentiles from Stratz and OpenDota data, where the median sits, and what your medal is really worth.<\/p>\n","protected":false},"author":4,"featured_media":2032,"comment_status":"closed","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[15],"tags":[58,53],"class_list":["post-2074","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-dota-2","tag-climbing-guide","tag-ranks-explained"],"_links":{"self":[{"href":"https:\/\/boostingmarket.com\/blogs\/wp-json\/wp\/v2\/posts\/2074","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/boostingmarket.com\/blogs\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/boostingmarket.com\/blogs\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/boostingmarket.com\/blogs\/wp-json\/wp\/v2\/users\/4"}],"replies":[{"embeddable":true,"href":"https:\/\/boostingmarket.com\/blogs\/wp-json\/wp\/v2\/comments?post=2074"}],"version-history":[{"count":1,"href":"https:\/\/boostingmarket.com\/blogs\/wp-json\/wp\/v2\/posts\/2074\/revisions"}],"predecessor-version":[{"id":2075,"href":"https:\/\/boostingmarket.com\/blogs\/wp-json\/wp\/v2\/posts\/2074\/revisions\/2075"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/boostingmarket.com\/blogs\/wp-json\/wp\/v2\/media\/2032"}],"wp:attachment":[{"href":"https:\/\/boostingmarket.com\/blogs\/wp-json\/wp\/v2\/media?parent=2074"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/boostingmarket.com\/blogs\/wp-json\/wp\/v2\/categories?post=2074"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/boostingmarket.com\/blogs\/wp-json\/wp\/v2\/tags?post=2074"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}