{"id":2170,"date":"2026-10-03T19:15:34","date_gmt":"2026-10-03T19:15:34","guid":{"rendered":"https:\/\/boostingmarket.com\/blogs\/?p=2170"},"modified":"2026-10-21T03:32:04","modified_gmt":"2026-10-21T03:32:04","slug":"arc-raiders-skill-tree","status":"publish","type":"post","link":"https:\/\/boostingmarket.com\/blogs\/arc-raiders-skill-tree\/","title":{"rendered":"Best Skill Tree ARC Raiders: 76-Point PvP, PvE and Solo Builds"},"content":{"rendered":"<p><strong>Last checked October 2026 (Frozen Trail 2.0, plus Store Updates 2.1.0 and 2.2.0):<\/strong> the best skill tree in ARC Raiders depends on what you queue for. On the reworked tree you get 76 points at level 75, and the four builds below each spend exactly 76. For PvP, go heavy on Mobility (24 Conditioning \/ 41 Mobility \/ 11 Survival) and take both Sprinting on Fumes and In the Flow. For PvE loot runs, buy Security Breach with 31 \/ 26 \/ 19. Solo players who want lockers and an escape sprint should run 31 \/ 31 \/ 14.<\/p>\n<p><strong>Quick answer:<\/strong> the solo split above is the most balanced all-rounder. It gets Security Breach and Sprinting on Fumes, with Mule&#8217;s Gallop, Vault Spring and Quick Roll as the three middle choices. If you only fight, use the PvP build. If you only loot, use the PvE build. All four are reproducible community planner paths, not official Embark recommendations, and the click-by-click order for each is further down.<\/p>\n<div id=\"ez-toc-container\" class=\"ez-toc-v2_0_83 counter-hierarchy ez-toc-counter ez-toc-custom ez-toc-container-direction\">\n<div class=\"ez-toc-title-container\">\n<p class=\"ez-toc-title\" style=\"cursor:inherit\">Table of Contents<\/p>\n<span class=\"ez-toc-title-toggle\"><a href=\"#\" class=\"ez-toc-pull-right ez-toc-btn ez-toc-btn-xs ez-toc-btn-default ez-toc-toggle\" aria-label=\"Toggle Table of Content\"><span class=\"ez-toc-js-icon-con\"><span class=\"\"><span class=\"eztoc-hide\" style=\"display:none;\">Toggle<\/span><span class=\"ez-toc-icon-toggle-span\"><svg style=\"fill: #999;color:#999\" xmlns=\"http:\/\/www.w3.org\/2000\/svg\" class=\"list-377408\" width=\"20px\" height=\"20px\" viewBox=\"0 0 24 24\" fill=\"none\"><path d=\"M6 6H4v2h2V6zm14 0H8v2h12V6zM4 11h2v2H4v-2zm16 0H8v2h12v-2zM4 16h2v2H4v-2zm16 0H8v2h12v-2z\" fill=\"currentColor\"><\/path><\/svg><svg style=\"fill: #999;color:#999\" class=\"arrow-unsorted-368013\" xmlns=\"http:\/\/www.w3.org\/2000\/svg\" width=\"10px\" height=\"10px\" viewBox=\"0 0 24 24\" version=\"1.2\" baseProfile=\"tiny\"><path d=\"M18.2 9.3l-6.2-6.3-6.2 6.3c-.2.2-.3.4-.3.7s.1.5.3.7c.2.2.4.3.7.3h11c.3 0 .5-.1.7-.3.2-.2.3-.5.3-.7s-.1-.5-.3-.7zM5.8 14.7l6.2 6.3 6.2-6.3c.2-.2.3-.5.3-.7s-.1-.5-.3-.7c-.2-.2-.4-.3-.7-.3h-11c-.3 0-.5.1-.7.3-.2.2-.3.5-.3.7s.1.5.3.7z\"\/><\/svg><\/span><\/span><\/span><\/a><\/span><\/div>\n<nav><ul class='ez-toc-list ez-toc-list-level-1 ' ><li class='ez-toc-page-1 ez-toc-heading-level-2'><a class=\"ez-toc-link ez-toc-heading-1\" href=\"https:\/\/boostingmarket.com\/blogs\/arc-raiders-skill-tree\/#Best_ARC_Raiders_skill_tree_builds_for_76_points\" >Best ARC Raiders skill tree builds for 76 points<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-2'><a class=\"ez-toc-link ez-toc-heading-2\" href=\"https:\/\/boostingmarket.com\/blogs\/arc-raiders-skill-tree\/#Max_skill_points_75_or_76\" >Max skill points: 75 or 76?<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-2'><a class=\"ez-toc-link ez-toc-heading-3\" href=\"https:\/\/boostingmarket.com\/blogs\/arc-raiders-skill-tree\/#Is_Security_Breach_worth_it\" >Is Security Breach worth it?<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-2'><a class=\"ez-toc-link ez-toc-heading-4\" href=\"https:\/\/boostingmarket.com\/blogs\/arc-raiders-skill-tree\/#How_the_Frozen_Trail_skill_tree_works\" >How the Frozen Trail skill tree works<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-2'><a class=\"ez-toc-link ez-toc-heading-5\" href=\"https:\/\/boostingmarket.com\/blogs\/arc-raiders-skill-tree\/#What_changed_after_launch\" >What changed after launch<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-2'><a class=\"ez-toc-link ez-toc-heading-6\" href=\"https:\/\/boostingmarket.com\/blogs\/arc-raiders-skill-tree\/#Current_skill_tree_by_branch\" >Current skill tree by branch<\/a><ul class='ez-toc-list-level-3' ><li class='ez-toc-heading-level-3'><a class=\"ez-toc-link ez-toc-heading-7\" href=\"https:\/\/boostingmarket.com\/blogs\/arc-raiders-skill-tree\/#Mobility_stamina_climbs_and_movement\" >Mobility: stamina, climbs, and movement<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-3'><a class=\"ez-toc-link ez-toc-heading-8\" href=\"https:\/\/boostingmarket.com\/blogs\/arc-raiders-skill-tree\/#Conditioning_carrying_breaching_and_team_recovery\" >Conditioning: carrying, breaching, and team recovery<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-3'><a class=\"ez-toc-link ez-toc-heading-9\" href=\"https:\/\/boostingmarket.com\/blogs\/arc-raiders-skill-tree\/#Survival_searching_crafting_and_repairing\" >Survival: searching, crafting, and repairing<\/a><\/li><\/ul><\/li><li class='ez-toc-page-1 ez-toc-heading-level-2'><a class=\"ez-toc-link ez-toc-heading-10\" href=\"https:\/\/boostingmarket.com\/blogs\/arc-raiders-skill-tree\/#Full_76-point_paths_click_by_click\" >Full 76-point paths, click by click<\/a><ul class='ez-toc-list-level-3' ><li class='ez-toc-heading-level-3'><a class=\"ez-toc-link ez-toc-heading-11\" href=\"https:\/\/boostingmarket.com\/blogs\/arc-raiders-skill-tree\/#1_PvP_build_24_Conditioning_41_Mobility_11_Survival\" >1. PvP build: 24 Conditioning, 41 Mobility, 11 Survival<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-3'><a class=\"ez-toc-link ez-toc-heading-12\" href=\"https:\/\/boostingmarket.com\/blogs\/arc-raiders-skill-tree\/#2_PvE_loot_build_31_Conditioning_26_Mobility_19_Survival\" >2. PvE loot build: 31 Conditioning, 26 Mobility, 19 Survival<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-3'><a class=\"ez-toc-link ez-toc-heading-13\" href=\"https:\/\/boostingmarket.com\/blogs\/arc-raiders-skill-tree\/#3_Solo_build_31_Conditioning_31_Mobility_14_Survival\" >3. Solo build: 31 Conditioning, 31 Mobility, 14 Survival<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-3'><a class=\"ez-toc-link ez-toc-heading-14\" href=\"https:\/\/boostingmarket.com\/blogs\/arc-raiders-skill-tree\/#4_Stealth_looter_14_Conditioning_31_Mobility_31_Survival\" >4. Stealth looter: 14 Conditioning, 31 Mobility, 31 Survival<\/a><\/li><\/ul><\/li><li class='ez-toc-page-1 ez-toc-heading-level-2'><a class=\"ez-toc-link ez-toc-heading-15\" href=\"https:\/\/boostingmarket.com\/blogs\/arc-raiders-skill-tree\/#How_to_choose_and_spend_points_without_wasting_a_reset\" >How to choose and spend points without wasting a reset<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-2'><a class=\"ez-toc-link ez-toc-heading-16\" href=\"https:\/\/boostingmarket.com\/blogs\/arc-raiders-skill-tree\/#Skills_that_are_situational_not_automatic\" >Skills that are situational, not automatic<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-2'><a class=\"ez-toc-link ez-toc-heading-17\" href=\"https:\/\/boostingmarket.com\/blogs\/arc-raiders-skill-tree\/#Frequently_asked_questions\" >Frequently asked questions<\/a><ul class='ez-toc-list-level-3' ><li class='ez-toc-heading-level-3'><a class=\"ez-toc-link ez-toc-heading-18\" href=\"https:\/\/boostingmarket.com\/blogs\/arc-raiders-skill-tree\/#How_many_skill_points_do_you_get_in_ARC_Raiders\" >How many skill points do you get in ARC Raiders?<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-3'><a class=\"ez-toc-link ez-toc-heading-19\" href=\"https:\/\/boostingmarket.com\/blogs\/arc-raiders-skill-tree\/#What_is_the_best_skill_tree_in_ARC_Raiders_for_PvP\" >What is the best skill tree in ARC Raiders for PvP?<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-3'><a class=\"ez-toc-link ez-toc-heading-20\" href=\"https:\/\/boostingmarket.com\/blogs\/arc-raiders-skill-tree\/#What_is_the_best_skill_tree_for_PvE\" >What is the best skill tree for PvE?<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-3'><a class=\"ez-toc-link ez-toc-heading-21\" href=\"https:\/\/boostingmarket.com\/blogs\/arc-raiders-skill-tree\/#Is_Security_Breach_worth_it-2\" >Is Security Breach worth it?<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-3'><a class=\"ez-toc-link ez-toc-heading-22\" href=\"https:\/\/boostingmarket.com\/blogs\/arc-raiders-skill-tree\/#Can_you_unlock_every_skill\" >Can you unlock every skill?<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-3'><a class=\"ez-toc-link ez-toc-heading-23\" href=\"https:\/\/boostingmarket.com\/blogs\/arc-raiders-skill-tree\/#What_is_the_first_skill_to_take\" >What is the first skill to take?<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-3'><a class=\"ez-toc-link ez-toc-heading-24\" href=\"https:\/\/boostingmarket.com\/blogs\/arc-raiders-skill-tree\/#Can_you_change_a_middle_choice_later\" >Can you change a middle choice later?<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-3'><a class=\"ez-toc-link ez-toc-heading-25\" href=\"https:\/\/boostingmarket.com\/blogs\/arc-raiders-skill-tree\/#Is_Sprinting_on_Fumes_still_worth_taking\" >Is Sprinting on Fumes still worth taking?<\/a><\/li><\/ul><\/li><li class='ez-toc-page-1 ez-toc-heading-level-2'><a class=\"ez-toc-link ez-toc-heading-26\" href=\"https:\/\/boostingmarket.com\/blogs\/arc-raiders-skill-tree\/#Keep_your_build_tied_to_the_current_tree\" >Keep your build tied to the current tree<\/a><\/li><\/ul><\/nav><\/div>\n<h2><span class=\"ez-toc-section\" id=\"Best_ARC_Raiders_skill_tree_builds_for_76_points\"><\/span>Best ARC Raiders skill tree builds for 76 points<span class=\"ez-toc-section-end\"><\/span><\/h2>\n<p>Each row adds up to 76 points. Choice nodes and end picks cost 1 point each, the first end pick in a branch needs 30 points there and the second needs 40. That&#8217;s why no 76-point Raider gets more than three end picks.<\/p>\n<table>\n<thead>\n<tr>\n<th>Build<\/th>\n<th>Conditioning \/ Mobility \/ Survival<\/th>\n<th>End picks<\/th>\n<th>Middle choices<\/th>\n<th>Tradeoff<\/th>\n<\/tr>\n<\/thead>\n<tbody>\n<tr>\n<td>PvP (movement)<\/td>\n<td>24 \/ 41 \/ 11<\/td>\n<td>Sprinting on Fumes, In the Flow<\/td>\n<td>Back on Your Feet, Vault Spring, Quick Roll<\/td>\n<td>No Security Breach, thin looting<\/td>\n<\/tr>\n<tr>\n<td>PvE loot<\/td>\n<td>31 \/ 26 \/ 19<\/td>\n<td>Security Breach<\/td>\n<td>Mule&#8217;s Gallop, Vault Spring, Quick Roll<\/td>\n<td>Only one end pick in total<\/td>\n<\/tr>\n<tr>\n<td>Solo locker runs<\/td>\n<td>31 \/ 31 \/ 14<\/td>\n<td>Security Breach, Sprinting on Fumes<\/td>\n<td>Mule&#8217;s Gallop, Vault Spring, Quick Roll<\/td>\n<td>Leaves downed-state skills out<\/td>\n<\/tr>\n<tr>\n<td>Stealth looting<\/td>\n<td>14 \/ 31 \/ 31<\/td>\n<td>Sprinting on Fumes, Road Warrior<\/td>\n<td>Mule&#8217;s Gallop, Vault Spring, Quick Roll<\/td>\n<td>No Security Breach for lockers<\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n<p>The second table shows where the multi-rank points actually go. A 0 means the build skips that skill. Every build also takes the three 1-point starting nodes (Youthful Lungs, Used to the Weight, In-Round Crafting).<\/p>\n<table>\n<thead>\n<tr>\n<th>Skill (max 5)<\/th>\n<th>PvP<\/th>\n<th>PvE loot<\/th>\n<th>Solo<\/th>\n<th>Stealth<\/th>\n<\/tr>\n<\/thead>\n<tbody>\n<tr>\n<td>Nimble Climber (Mobility)<\/td>\n<td>5<\/td>\n<td>5<\/td>\n<td>5<\/td>\n<td>5<\/td>\n<\/tr>\n<tr>\n<td>Fight or Flight (Mobility)<\/td>\n<td>5<\/td>\n<td>4<\/td>\n<td>5<\/td>\n<td>5<\/td>\n<\/tr>\n<tr>\n<td>Marathon Runner (Mobility)<\/td>\n<td>5<\/td>\n<td>5<\/td>\n<td>5<\/td>\n<td>5<\/td>\n<\/tr>\n<tr>\n<td>Swift Start (Mobility)<\/td>\n<td>5<\/td>\n<td>5<\/td>\n<td>5<\/td>\n<td>5<\/td>\n<\/tr>\n<tr>\n<td>Effortless Roll (Mobility)<\/td>\n<td>5<\/td>\n<td>5<\/td>\n<td>5<\/td>\n<td>5<\/td>\n<\/tr>\n<tr>\n<td>Slip and Slide (Mobility)<\/td>\n<td>5<\/td>\n<td>0<\/td>\n<td>0<\/td>\n<td>3<\/td>\n<\/tr>\n<tr>\n<td>Off the Wall (Mobility)<\/td>\n<td>5<\/td>\n<td>0<\/td>\n<td>2<\/td>\n<td>0<\/td>\n<\/tr>\n<tr>\n<td>Stubborn Mule (Conditioning)<\/td>\n<td>3<\/td>\n<td>2<\/td>\n<td>5<\/td>\n<td>5<\/td>\n<\/tr>\n<tr>\n<td>Three Deep Breaths (Conditioning)<\/td>\n<td>5<\/td>\n<td>5<\/td>\n<td>5<\/td>\n<td>5<\/td>\n<\/tr>\n<tr>\n<td>Broad Shoulders (Conditioning)<\/td>\n<td>5<\/td>\n<td>5<\/td>\n<td>5<\/td>\n<td>0<\/td>\n<\/tr>\n<tr>\n<td>Speedy Mule (Conditioning)<\/td>\n<td>0<\/td>\n<td>3<\/td>\n<td>5<\/td>\n<td>0<\/td>\n<\/tr>\n<tr>\n<td>Proficient Pryer (Conditioning)<\/td>\n<td>0<\/td>\n<td>0<\/td>\n<td>5<\/td>\n<td>0<\/td>\n<\/tr>\n<tr>\n<td>Downed But Determined (Conditioning)<\/td>\n<td>5<\/td>\n<td>5<\/td>\n<td>0<\/td>\n<td>0<\/td>\n<\/tr>\n<tr>\n<td>Crawl Before You Walk (Conditioning)<\/td>\n<td>2<\/td>\n<td>5<\/td>\n<td>0<\/td>\n<td>0<\/td>\n<\/tr>\n<tr>\n<td>Looter&#8217;s Instincts (Survival)<\/td>\n<td>5<\/td>\n<td>5<\/td>\n<td>5<\/td>\n<td>5<\/td>\n<\/tr>\n<tr>\n<td>Silent Scavenger (Survival)<\/td>\n<td>4<\/td>\n<td>4<\/td>\n<td>4<\/td>\n<td>5<\/td>\n<\/tr>\n<tr>\n<td>Looter&#8217;s Luck (Survival)<\/td>\n<td>0<\/td>\n<td>5<\/td>\n<td>2<\/td>\n<td>5<\/td>\n<\/tr>\n<tr>\n<td>Gentle Pressure (Survival)<\/td>\n<td>0<\/td>\n<td>1<\/td>\n<td>0<\/td>\n<td>5<\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n<p>The PvP build is the <a href=\"https:\/\/arc-raiders.build\/builds\/pvp-mobility-build\" target=\"_blank\" rel=\"noopener\">community planner&#8217;s Mobility PvP path<\/a>. The other three come from the same planner&#8217;s <a href=\"https:\/\/arc-raiders.build\/builds\/\" target=\"_blank\" rel=\"noopener\">build index<\/a>.<\/p>\n<p><strong>Historical video:<\/strong> this clip dates from December 2025, before Frozen Trail 2.0 reworked the skill tree. It is useful only as pre-rework illustration; use the current branch summaries and builds below for the live tree.<\/p>\n<figure class=\"bm-video\">\n<div style=\"position:relative;padding-top:56.25%;\">\n    <iframe src=\"https:\/\/www.youtube-nocookie.com\/embed\/IqYVkR7-RZY\" title=\"The Best Skill Tree in ARC Raiders, tested with actual numbers\"\n      style=\"position:absolute;top:0;left:0;width:100%;height:100%;border:0;\"\n      loading=\"lazy\" allowfullscreen allow=\"encrypted-media; picture-in-picture; web-share\"\n      referrerpolicy=\"strict-origin-when-cross-origin\"><\/iframe>\n  <\/div><figcaption>Video: takibo on YouTube, testing skill tree values in game.<\/figcaption><\/figure>\n<h2><span class=\"ez-toc-section\" id=\"Max_skill_points_75_or_76\"><\/span>Max skill points: 75 or 76?<span class=\"ez-toc-section-end\"><\/span><\/h2>\n<p>76 is the number to plan around. The level cap is 75, you get one point for each level-up, and your Raider also starts with one point at creation, so a fresh account at the cap has 76. &#8220;75-point builds&#8221; are an off-by-one: plan for 75 and you&#8217;ll have a spare point at the end.<\/p>\n<p>Expeditions add permanent bonus points on top of that, capped at 15 in total, so the real ceiling is 91. Most Raiders sit somewhere in between, because the reward rules changed nearly every cycle. Our <a href=\"https:\/\/boostingmarket.com\/blogs\/arc-raiders-expedition\/\" target=\"_blank\" rel=\"noopener\">ARC Raiders Expeditions guide<\/a> has the cycle-by-cycle history. Embark has paused Expeditions until early 2027, so nobody can earn new bonus points right now. Even at 91 you can&#8217;t buy the whole tree. The three branches together hold well over 100 points of ranks.<\/p>\n<table>\n<thead>\n<tr>\n<th>Source of points<\/th>\n<th>Points<\/th>\n<th>Running total<\/th>\n<\/tr>\n<\/thead>\n<tbody>\n<tr>\n<td>Character creation<\/td>\n<td>1<\/td>\n<td>1<\/td>\n<\/tr>\n<tr>\n<td>Level-ups to the level 75 cap<\/td>\n<td>75<\/td>\n<td>76<\/td>\n<\/tr>\n<tr>\n<td>Expedition bonus (permanent, account-wide cap)<\/td>\n<td>up to 15<\/td>\n<td>up to 91<\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n<h2><span class=\"ez-toc-section\" id=\"Is_Security_Breach_worth_it\"><\/span>Is Security Breach worth it?<span class=\"ez-toc-section-end\"><\/span><\/h2>\n<p>Yes for PvE and solo loot runs, no for a pure PvP build. Security Breach is the only way to open Security Lockers, and per the community wiki it also opens lockers another player has already breached. If your raids end with a full bag, that&#8217;s the best single point in the tree.<\/p>\n<p>What it costs you is points. Frozen Trail moved it from Survival to the end of Conditioning, so it sits behind the 30-point gate in that branch. That 30 isn&#8217;t dead weight for a looter, because Broad Shoulders, Stubborn Mule, Speedy Mule and Mule&#8217;s Gallop all keep you sprinting with a heavy bag. For a PvP player, though, those same 30 points are the difference between one Mobility end pick and two. The PvE and solo builds above take it, and the PvP and stealth builds skip it on purpose.<\/p>\n<h2><span class=\"ez-toc-section\" id=\"How_the_Frozen_Trail_skill_tree_works\"><\/span>How the Frozen Trail skill tree works<span class=\"ez-toc-section-end\"><\/span><\/h2>\n<p>Embark&#8217;s <a href=\"https:\/\/arcraiders.com\/news\/frozen-trail-2-0-update\" target=\"_blank\" rel=\"noopener\">Frozen Trail 2.0 notes<\/a> describe a tree built around deliberate choices. The middle node in each branch asks you to pick one of two skills. At the end of a branch, you can select up to two of three skills after investing the required points. You can change a middle choice by resetting the tree, so read both options before you commit. Embark doesn&#8217;t publish the gate numbers. Community planners and the wiki put them at 10 points for the middle choice, then 30 and 40 for the two end picks, and that matches every build path we checked.<\/p>\n<p>The current tree has 16 skills in each branch, 48 total. Each skill rank costs one point. A 76-point Raider can reach two final choices in one branch and one in another for 72 points, leaving four points to spend elsewhere.<\/p>\n<h2><span class=\"ez-toc-section\" id=\"What_changed_after_launch\"><\/span>What changed after launch<span class=\"ez-toc-section-end\"><\/span><\/h2>\n<p>Frozen Trail changed connected paths and replaced familiar skills: Security Breach is in Conditioning, while Fight or Flight moved to Mobility. The new branch choices also make the order of your point spend matter.<\/p>\n<p>Two patches have touched the tree since the October 8 launch. Neither changed a node name, a cost or the point total, but one of them matters for the PvP build.<\/p>\n<table>\n<thead>\n<tr>\n<th>Patch<\/th>\n<th>Skill change<\/th>\n<th>What it means for your build<\/th>\n<\/tr>\n<\/thead>\n<tbody>\n<tr>\n<td>Frozen Trail 2.0 (Oct 8)<\/td>\n<td>Fight or Flight stamina gain up about 25% per level; Stubborn Mule regen up about 33%; Back on Your Feet heal raised from 30 to 40<\/td>\n<td>Fight or Flight sits at 4 or 5 ranks in all four builds<\/td>\n<\/tr>\n<tr>\n<td>Store Update 2.1.0 (Oct 13)<\/td>\n<td>Stamina consumables blocked during the Sprinting on Fumes cooldown; Fight or Flight no longer bypasses that penalty<\/td>\n<td>You can&#8217;t skip the post-sprint penalty with items or hits anymore. Plan the cooldown into your route<\/td>\n<\/tr>\n<tr>\n<td>Store Update 2.1.0 (Oct 13)<\/td>\n<td>Broad Shoulders now applies on spawn; Field Repair no longer breaks after a previous round in the same session; end-of-round weight now reflects skills<\/td>\n<td>Carry builds work from the first second of a raid<\/td>\n<\/tr>\n<tr>\n<td>Store Update 2.2.0 (Oct 20)<\/td>\n<td>Node tooltips show how many levels a skill has; &#8220;Add Skill Point&#8221; renamed to &#8220;Spend Point&#8221;<\/td>\n<td>Quality of life only, no balance change<\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n<p>The Sprinting on Fumes change is the one people notice. Embark&#8217;s <a href=\"https:\/\/arcraiders.com\/news\/store-update-2-1-0\" target=\"_blank\" rel=\"noopener\">Store Update 2.1.0 notes<\/a> say the penalty after the sprint ends was one of the skill&#8217;s &#8220;important balancing considerations&#8221;. In practice the old trick of chugging a stamina item or eating a hit for Fight or Flight to cancel the slowdown is gone. It&#8217;s still the best escape tool in the tree. You just need to know where you&#8217;re going before you burn it.<\/p>\n<h2><span class=\"ez-toc-section\" id=\"Current_skill_tree_by_branch\"><\/span>Current skill tree by branch<span class=\"ez-toc-section-end\"><\/span><\/h2>\n<p>The rank limits in parentheses match the current 48-skill reference; choice skills have a one-rank limit. Verify the current tooltip and prerequisites in game before spending points.<\/p>\n<h3><span class=\"ez-toc-section\" id=\"Mobility_stamina_climbs_and_movement\"><\/span>Mobility: stamina, climbs, and movement<span class=\"ez-toc-section-end\"><\/span><\/h3>\n<p>Mobility supports sprinting, climbing, recovery rolls, and repositioning.<\/p>\n<ul>\n<li><strong>Youthful Lungs (1 rank):<\/strong> raises maximum stamina.<\/li>\n<li><strong>Sure-Footed Scrambler (5):<\/strong> extends slope scrambling.<\/li>\n<li><strong>Ready to Roll (5):<\/strong> widens Recovery Roll timing.<\/li>\n<li><strong>Nimble Climber (5):<\/strong> speeds climbing and vaulting.<\/li>\n<li><strong>Fight or Flight (5):<\/strong> restores stamina after combat hits.<\/li>\n<li><strong>Middle choice (1):<\/strong> Vault Spring adds a vault jump; Vaults on Vaults on Vaults removes vault stamina cost.<\/li>\n<li><strong>Effortless Roll (5):<\/strong> lowers dodge stamina cost.<\/li>\n<li><strong>Slip and Slide (5):<\/strong> lengthens and speeds slides.<\/li>\n<li><strong>Right Back At It (1):<\/strong> speeds recovery after heavy landings.<\/li>\n<li><strong>Off the Wall (5):<\/strong> extends Wall Leap distance.<\/li>\n<li><strong>Marathon Runner (5):<\/strong> lowers movement stamina use.<\/li>\n<li><strong>Swift Start (5):<\/strong> extends the sprint&#8217;s opening burst.<\/li>\n<li><strong>End picks (1 each):<\/strong> Sprinting on Fumes extends sprinting with a recovery cost; Wall Run climbs a wall; In the Flow rewards chained movement.<\/li>\n<\/ul>\n<h3><span class=\"ez-toc-section\" id=\"Conditioning_carrying_breaching_and_team_recovery\"><\/span>Conditioning: carrying, breaching, and team recovery<span class=\"ez-toc-section-end\"><\/span><\/h3>\n<p>Conditioning supports carrying, breaching, and teammate recovery.<\/p>\n<ul>\n<li><strong>Used to the Weight (1):<\/strong> reduces shield slowdown.<\/li>\n<li><strong>Stubborn Mule (5):<\/strong> improves stamina recovery while over-encumbered.<\/li>\n<li><strong>Vault &#8216;N&#8217; Carry (1):<\/strong> lets you vault with a carryable.<\/li>\n<li><strong>Three Deep Breaths (5):<\/strong> speeds recovery after stamina-draining abilities.<\/li>\n<li><strong>Vigorous Vaulter (1):<\/strong> keeps vaults fast while exhausted.<\/li>\n<li><strong>Middle choice (1):<\/strong> Mule&#8217;s Gallop allows sprinting over-encumbered; Back on Your Feet restores health when critically hurt.<\/li>\n<li><strong>Downed But Determined (5):<\/strong> delays collapse while downed.<\/li>\n<li><strong>Crawl Before You Walk (5):<\/strong> increases downed crawl speed.<\/li>\n<li><strong>Broad Shoulders (5):<\/strong> increases carry capacity.<\/li>\n<li><strong>Speedy Mule (5):<\/strong> reduces severe encumbrance slowdown.<\/li>\n<li><strong>Loaded Arms (1):<\/strong> lowers equipped weapon encumbrance.<\/li>\n<li><strong>Proficient Pryer (5):<\/strong> speeds door and container breaching.<\/li>\n<li><strong>End picks (1 each):<\/strong> Security Breach opens Security Lockers; Weapon Bash adds a melee attack; Bull Rush knocks back players and ARC during a stowed-weapon sprint.<\/li>\n<\/ul>\n<h3><span class=\"ez-toc-section\" id=\"Survival_searching_crafting_and_repairing\"><\/span>Survival: searching, crafting, and repairing<span class=\"ez-toc-section-end\"><\/span><\/h3>\n<p>Survival focuses on searching, field crafting, repairs, and recycling.<\/p>\n<ul>\n<li><strong>In-Round Crafting (1):<\/strong> unlocks topside recipes.<\/li>\n<li><strong>Looter&#8217;s Instincts (5):<\/strong> reveals container contents faster.<\/li>\n<li><strong>Silent Scavenger (5):<\/strong> reduces looting noise.<\/li>\n<li><strong>Sturdy Ankles (5):<\/strong> reduces non-lethal fall damage.<\/li>\n<li><strong>Agile Croucher (5):<\/strong> increases crouch speed.<\/li>\n<li><strong>Middle choice (1):<\/strong> Quick Roll is shorter and faster; Minesweeper defuses nearby deployables.<\/li>\n<li><strong>Gentle Pressure (5):<\/strong> reduces breaching noise.<\/li>\n<li><strong>A Little Extra (1):<\/strong> breaching can yield crafting materials.<\/li>\n<li><strong>Traveling Tinkerer (1):<\/strong> adds field-crafting options.<\/li>\n<li><strong>Looter&#8217;s Luck (5):<\/strong> can reveal two item sets at once.<\/li>\n<li><strong>Stylish Landing (5):<\/strong> enables a higher Recovery Roll.<\/li>\n<li><strong>Turtle Crawl (5):<\/strong> reduces damage while downed.<\/li>\n<li><strong>End picks (1 each):<\/strong> Road Warrior adds ARC ammo and full-efficiency recycling; Nomadic Crafting adds recipes; Field Repair repairs gear in a round.<\/li>\n<\/ul>\n<h2><span class=\"ez-toc-section\" id=\"Full_76-point_paths_click_by_click\"><\/span>Full 76-point paths, click by click<span class=\"ez-toc-section-end\"><\/span><\/h2>\n<p>These are the ordered 76-point paths from the community planner. Each list item shows a skill at its ending rank; for a multi-rank skill, buy the ranks in sequence from 1 to the displayed rank. They are reproducible examples, not official build recommendations. If you have Expedition bonus points, add them to the branch you most want a second end pick in.<\/p>\n<h3><span class=\"ez-toc-section\" id=\"1_PvP_build_24_Conditioning_41_Mobility_11_Survival\"><\/span>1. PvP build: 24 Conditioning, 41 Mobility, 11 Survival<span class=\"ez-toc-section-end\"><\/span><\/h3>\n<p>This is the only build that reaches 40 points in a branch, so it gets both Sprinting on Fumes and In the Flow. Everything else in Mobility goes into stamina and movement, Conditioning picks up Back on Your Feet plus the downed-state ranks your squad needs to get to you, and Survival stops at Quick Roll. You&#8217;ll loot slower than the other three builds, and in exchange you win most chases.<\/p>\n<ol>\n<li>Youthful Lungs (1\/1)<\/li>\n<li>In-Round Crafting (1\/1)<\/li>\n<li>Used to the Weight (1\/1)<\/li>\n<li>Nimble Climber (5\/5)<\/li>\n<li>Fight or Flight (5\/5)<\/li>\n<li>Vault Spring (1\/1)<\/li>\n<li>Marathon Runner (5\/5)<\/li>\n<li>Swift Start (5\/5)<\/li>\n<li>Effortless Roll (5\/5)<\/li>\n<li>Slip and Slide (3\/5)<\/li>\n<li>Sprinting on Fumes (1\/1)<\/li>\n<li>Slip and Slide (5\/5)<\/li>\n<li>Right Back At It (1\/1)<\/li>\n<li>Off the Wall (5\/5)<\/li>\n<li>Sure-Footed Scrambler (1\/5)<\/li>\n<li>In the Flow (1\/1)<\/li>\n<li>Three Deep Breaths (5\/5)<\/li>\n<li>Stubborn Mule (3\/5)<\/li>\n<li>Vigorous Vaulter (1\/1)<\/li>\n<li>Back on Your Feet (1\/1)<\/li>\n<li>Loaded Arms (1\/1)<\/li>\n<li>Broad Shoulders (5\/5)<\/li>\n<li>Downed But Determined (5\/5)<\/li>\n<li>Crawl Before You Walk (2\/5)<\/li>\n<li>Looter&#8217;s Instincts (5\/5)<\/li>\n<li>Silent Scavenger (4\/5)<\/li>\n<li>Quick Roll (1\/1)<\/li>\n<\/ol>\n<h3><span class=\"ez-toc-section\" id=\"2_PvE_loot_build_31_Conditioning_26_Mobility_19_Survival\"><\/span>2. PvE loot build: 31 Conditioning, 26 Mobility, 19 Survival<span class=\"ez-toc-section-end\"><\/span><\/h3>\n<p>This path prioritizes Security Lockers, carry weight, and container searches. It takes Security Breach in Conditioning, while Mobility and Survival points go to stamina, movement, and looting tools without reaching those branches&#8217; final gates.<\/p>\n<ol>\n<li>Youthful Lungs (1\/1)<\/li>\n<li>In-Round Crafting (1\/1)<\/li>\n<li>Used to the Weight (1\/1)<\/li>\n<li>Nimble Climber (5\/5)<\/li>\n<li>Fight or Flight (4\/5)<\/li>\n<li>Vault Spring (1\/1)<\/li>\n<li>Marathon Runner (5\/5)<\/li>\n<li>Three Deep Breaths (5\/5)<\/li>\n<li>Vigorous Vaulter (1\/1)<\/li>\n<li>Stubborn Mule (2\/5)<\/li>\n<li>Vault &#8216;N&#8217; Carry (1\/1)<\/li>\n<li>Mule&#8217;s Gallop (1\/1)<\/li>\n<li>Loaded Arms (1\/1)<\/li>\n<li>Broad Shoulders (5\/5)<\/li>\n<li>Looter&#8217;s Instincts (5\/5)<\/li>\n<li>Silent Scavenger (4\/5)<\/li>\n<li>Quick Roll (1\/1)<\/li>\n<li>Traveling Tinkerer (1\/1)<\/li>\n<li>Looter&#8217;s Luck (5\/5)<\/li>\n<li>Gentle Pressure (1\/5)<\/li>\n<li>A Little Extra (1\/1)<\/li>\n<li>Effortless Roll (5\/5)<\/li>\n<li>Swift Start (5\/5)<\/li>\n<li>Downed But Determined (5\/5)<\/li>\n<li>Crawl Before You Walk (5\/5)<\/li>\n<li>Speedy Mule (3\/5)<\/li>\n<li>Security Breach (1\/1)<\/li>\n<\/ol>\n<p>If you want to compare a build with your own raid footage, see the <a href=\"https:\/\/boostingmarket.com\/en\/arc-raiders-boost\/e-learning\" target=\"_blank\" rel=\"noopener\">ARC Raiders VOD review and coaching options<\/a>.<\/p>\n<h3><span class=\"ez-toc-section\" id=\"3_Solo_build_31_Conditioning_31_Mobility_14_Survival\"><\/span>3. Solo build: 31 Conditioning, 31 Mobility, 14 Survival<span class=\"ez-toc-section-end\"><\/span><\/h3>\n<p>This route pairs Security Breach with Sprinting on Fumes, using carry and movement skills to support solo locker runs. Its Survival spend covers searches and Quick Roll; it skips the downed-state skills that need a teammate to help after a knockout.<\/p>\n<ol>\n<li>Youthful Lungs (1\/1)<\/li>\n<li>In-Round Crafting (1\/1)<\/li>\n<li>Used to the Weight (1\/1)<\/li>\n<li>Stubborn Mule (5\/5)<\/li>\n<li>Three Deep Breaths (5\/5)<\/li>\n<li>Vault &#8216;N&#8217; Carry (1\/1)<\/li>\n<li>Vigorous Vaulter (1\/1)<\/li>\n<li>Mule&#8217;s Gallop (1\/1)<\/li>\n<li>Loaded Arms (1\/1)<\/li>\n<li>Broad Shoulders (5\/5)<\/li>\n<li>Proficient Pryer (5\/5)<\/li>\n<li>Speedy Mule (5\/5)<\/li>\n<li>Security Breach (1\/1)<\/li>\n<li>Nimble Climber (5\/5)<\/li>\n<li>Fight or Flight (5\/5)<\/li>\n<li>Vault Spring (1\/1)<\/li>\n<li>Marathon Runner (5\/5)<\/li>\n<li>Swift Start (5\/5)<\/li>\n<li>Effortless Roll (5\/5)<\/li>\n<li>Right Back At It (1\/1)<\/li>\n<li>Off the Wall (2\/5)<\/li>\n<li>Sprinting on Fumes (1\/1)<\/li>\n<li>Looter&#8217;s Instincts (5\/5)<\/li>\n<li>Silent Scavenger (4\/5)<\/li>\n<li>Quick Roll (1\/1)<\/li>\n<li>Traveling Tinkerer (1\/1)<\/li>\n<li>Looter&#8217;s Luck (2\/5)<\/li>\n<\/ol>\n<h3><span class=\"ez-toc-section\" id=\"4_Stealth_looter_14_Conditioning_31_Mobility_31_Survival\"><\/span>4. Stealth looter: 14 Conditioning, 31 Mobility, 31 Survival<span class=\"ez-toc-section-end\"><\/span><\/h3>\n<p>This route invests in quiet searches and breaching, then takes Sprinting on Fumes and Road Warrior. It does not include Security Breach, so it is for Raiders who value quiet looting and recycling over opening Security Lockers.<\/p>\n<ol>\n<li>In-Round Crafting (1\/1)<\/li>\n<li>Looter&#8217;s Instincts (5\/5)<\/li>\n<li>Silent Scavenger (5\/5)<\/li>\n<li>Quick Roll (1\/1)<\/li>\n<li>Sturdy Ankles (1\/5)<\/li>\n<li>Agile Croucher (5\/5)<\/li>\n<li>Gentle Pressure (5\/5)<\/li>\n<li>Traveling Tinkerer (1\/1)<\/li>\n<li>Looter&#8217;s Luck (5\/5)<\/li>\n<li>A Little Extra (1\/1)<\/li>\n<li>Road Warrior (1\/1)<\/li>\n<li>Youthful Lungs (1\/1)<\/li>\n<li>Nimble Climber (5\/5)<\/li>\n<li>Fight or Flight (5\/5)<\/li>\n<li>Vault Spring (1\/1)<\/li>\n<li>Marathon Runner (5\/5)<\/li>\n<li>Swift Start (5\/5)<\/li>\n<li>Effortless Roll (5\/5)<\/li>\n<li>Slip and Slide (3\/5)<\/li>\n<li>Sprinting on Fumes (1\/1)<\/li>\n<li>Used to the Weight (1\/1)<\/li>\n<li>Three Deep Breaths (5\/5)<\/li>\n<li>Stubborn Mule (5\/5)<\/li>\n<li>Vigorous Vaulter (1\/1)<\/li>\n<li>Mule&#8217;s Gallop (1\/1)<\/li>\n<li>Loaded Arms (1\/1)<\/li>\n<\/ol>\n<h2><span class=\"ez-toc-section\" id=\"How_to_choose_and_spend_points_without_wasting_a_reset\"><\/span>How to choose and spend points without wasting a reset<span class=\"ez-toc-section-end\"><\/span><\/h2>\n<ol>\n<li><strong>Write down your repeatable raid routine.<\/strong> List the things you actually do: sprint between areas, search containers, breach, carry bulky loot, craft after landing, or repair gear. Start with skills that support repeated actions, not a hypothetical perfect run.<\/li>\n<li><strong>Pick one middle choice per branch you plan to use.<\/strong> The two options are alternatives. Compare what each one changes in your normal route, then check whether the result connects to an end pick you want.<\/li>\n<li><strong>Decide whether the end choice earns its point cost.<\/strong> The builds above show the budget tradeoff. Two final skills in one branch and one in another use 72 points including their choice points, leaving four for any branch; you cannot buy all three first end choices on a 76-point budget.<\/li>\n<li><strong>Spend points in stages.<\/strong> At low levels, take immediate value from the branch you use most. Do not buy filler only because a max-level plan eventually reaches an end choice. Revisit the plan near the 10-, 30-, and 40-point branch gates.<\/li>\n<li><strong>Check the current tooltip.<\/strong> Since Store Update 2.2.0 the tooltip on an unreached node shows how many levels the skill has, which makes planning ahead easier. Confirm how a skill behaves in your own raids before building around a small interaction.<\/li>\n<\/ol>\n<p>A <a href=\"https:\/\/www.reddit.com\/r\/ArcRaiders\/comments\/1x9l5ec\/should_i_reset_my_skill_tree\/\" target=\"_blank\" rel=\"noopener\">recent player discussion about resetting the skill tree<\/a> illustrates why the best split depends on a Raider&#8217;s routine. Treat comments as individual preferences, then compare them with the repeatable actions in your own raids.<\/p>\n<h2><span class=\"ez-toc-section\" id=\"Skills_that_are_situational_not_automatic\"><\/span>Skills that are situational, not automatic<span class=\"ez-toc-section-end\"><\/span><\/h2>\n<p>A &#8220;trap skill&#8221; is a playstyle label, not a universal verdict. If its trigger rarely happens in your raids, its point cost may be a poor fit; if you use it often, it can be worth the path.<\/p>\n<ul>\n<li><strong>Ready to Roll and Stylish Landing:<\/strong> useful when you make Recovery Rolls after falls; lower priority if your usual routes avoid those drops.<\/li>\n<li><strong>Minesweeper:<\/strong> choose it when mines and explosive deployables are a regular concern. Quick Roll serves a different movement need.<\/li>\n<li><strong>Downed-state ranks:<\/strong> Crawl Before You Walk and Downed But Determined matter more when a teammate can revive you. A solo player may prefer points that help before being downed.<\/li>\n<li><strong>Weapon Bash and Bull Rush:<\/strong> these are specialized combat picks. Do not buy them just because they are at the top of Conditioning; compare them with Security Breach or Back on Your Feet.<\/li>\n<li><strong>Sprinting on Fumes:<\/strong> it extends sprinting, followed by a recovery cooldown. Since Store Update 2.1.0, stamina consumables can&#8217;t be used during that cooldown and Fight or Flight no longer skips it, so factor the delay into your route if you rely on repeated sprints.<\/li>\n<\/ul>\n<h2><span class=\"ez-toc-section\" id=\"Frequently_asked_questions\"><\/span>Frequently asked questions<span class=\"ez-toc-section-end\"><\/span><\/h2>\n<h3><span class=\"ez-toc-section\" id=\"How_many_skill_points_do_you_get_in_ARC_Raiders\"><\/span>How many skill points do you get in ARC Raiders?<span class=\"ez-toc-section-end\"><\/span><\/h3>\n<p>76 at the level 75 cap: one at character creation plus one per level-up. Expeditions can add up to 15 permanent bonus points, for a maximum of 91. Check your in-game total, and plan around 76 if you do not know how many bonuses you have.<\/p>\n<h3><span class=\"ez-toc-section\" id=\"What_is_the_best_skill_tree_in_ARC_Raiders_for_PvP\"><\/span>What is the best skill tree in ARC Raiders for PvP?<span class=\"ez-toc-section-end\"><\/span><\/h3>\n<p>24 Conditioning, 41 Mobility, 11 Survival, with Sprinting on Fumes and In the Flow as end picks and Back on Your Feet, Vault Spring and Quick Roll as middle choices. It totals 76 points. Older &#8220;75-point&#8221; PvP builds are one point short, so drop that spare point into Sure-Footed Scrambler or Crawl Before You Walk.<\/p>\n<h3><span class=\"ez-toc-section\" id=\"What_is_the_best_skill_tree_for_PvE\"><\/span>What is the best skill tree for PvE?<span class=\"ez-toc-section-end\"><\/span><\/h3>\n<p>31 Conditioning, 26 Mobility, 19 Survival with Security Breach. It maxes carry weight and container searches and still keeps your stamina skills. If you mostly play solo, the 31 \/ 31 \/ 14 split adds Sprinting on Fumes as an escape.<\/p>\n<h3><span class=\"ez-toc-section\" id=\"Is_Security_Breach_worth_it-2\"><\/span>Is Security Breach worth it?<span class=\"ez-toc-section-end\"><\/span><\/h3>\n<p>For looting, yes. It is the only way to open Security Lockers, and it costs 30 points in Conditioning plus the pick itself, much of which a loot build wants anyway. For a pure PvP build, skip it and spend those points reaching both Mobility end picks.<\/p>\n<h3><span class=\"ez-toc-section\" id=\"Can_you_unlock_every_skill\"><\/span>Can you unlock every skill?<span class=\"ez-toc-section-end\"><\/span><\/h3>\n<p>No. The three branches contain more skills than a 76-point Raider can buy. The choices also prevent you from taking both options at a middle node, and each end node offers three options with room to choose up to two after the required investment. Build around the skills you will use rather than trying to collect everything.<\/p>\n<h3><span class=\"ez-toc-section\" id=\"What_is_the_first_skill_to_take\"><\/span>What is the first skill to take?<span class=\"ez-toc-section-end\"><\/span><\/h3>\n<p>There is no universal first pick. Youthful Lungs is the Mobility starting node and increases maximum stamina. In-Round Crafting opens Survival. Used to the Weight starts Conditioning. Choose the branch whose basic benefit fits your early raids, then follow the prerequisites toward a choice you want.<\/p>\n<h3><span class=\"ez-toc-section\" id=\"Can_you_change_a_middle_choice_later\"><\/span>Can you change a middle choice later?<span class=\"ez-toc-section-end\"><\/span><\/h3>\n<p>Embark says the middle choice can be made again after resetting the skill tree. Read both options before spending the point, and check the current in-game reset details before committing to a new path.<\/p>\n<h3><span class=\"ez-toc-section\" id=\"Is_Sprinting_on_Fumes_still_worth_taking\"><\/span>Is Sprinting on Fumes still worth taking?<span class=\"ez-toc-section-end\"><\/span><\/h3>\n<p>Yes, for PvP and solo routes. It is in three of the four builds above. Store Update 2.1.0 made the recovery cooldown stick (no stamina items, no Fight or Flight bypass), so use it to reach cover rather than to start a fight.<\/p>\n<h2><span class=\"ez-toc-section\" id=\"Keep_your_build_tied_to_the_current_tree\"><\/span>Keep your build tied to the current tree<span class=\"ez-toc-section-end\"><\/span><\/h2>\n<p>Frozen Trail changed both the skill list and branch choices, and two Store Updates have tuned it since. Pick the row in the first table that matches how you queue, spend to the 76-point split, and add any Expedition bonus points to your own total rather than assuming every build starts with the same number.<\/p>\n<p>For feedback on how your routes, fights, or extracts work in practice, <a href=\"https:\/\/boostingmarket.com\/en\/arc-raiders-boost\/e-learning\" target=\"_blank\" rel=\"noopener\">compare current ARC Raiders VOD review and coaching options<\/a>. If you&#8217;d rather spend your raids on the build than on the level 75 grind, our <a href=\"https:\/\/boostingmarket.com\/en\/arc-raiders-boost\" target=\"_blank\" rel=\"noopener\">ARC Raiders raid help and loot farm services<\/a> cover the levelling and farming on your schedule.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Best skill tree in ARC Raiders after Frozen Trail: 76-point PvP, PvE and solo builds with exact point splits, plus whether Security Breach is worth it.<\/p>\n","protected":false},"author":5,"featured_media":2232,"comment_status":"closed","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[20],"tags":[55,138],"class_list":["post-2170","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-arc-raiders","tag-build-guide","tag-skill-tree"],"_links":{"self":[{"href":"https:\/\/boostingmarket.com\/blogs\/wp-json\/wp\/v2\/posts\/2170","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/boostingmarket.com\/blogs\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/boostingmarket.com\/blogs\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/boostingmarket.com\/blogs\/wp-json\/wp\/v2\/users\/5"}],"replies":[{"embeddable":true,"href":"https:\/\/boostingmarket.com\/blogs\/wp-json\/wp\/v2\/comments?post=2170"}],"version-history":[{"count":3,"href":"https:\/\/boostingmarket.com\/blogs\/wp-json\/wp\/v2\/posts\/2170\/revisions"}],"predecessor-version":[{"id":2336,"href":"https:\/\/boostingmarket.com\/blogs\/wp-json\/wp\/v2\/posts\/2170\/revisions\/2336"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/boostingmarket.com\/blogs\/wp-json\/wp\/v2\/media\/2232"}],"wp:attachment":[{"href":"https:\/\/boostingmarket.com\/blogs\/wp-json\/wp\/v2\/media?parent=2170"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/boostingmarket.com\/blogs\/wp-json\/wp\/v2\/categories?post=2170"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/boostingmarket.com\/blogs\/wp-json\/wp\/v2\/tags?post=2170"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}