{"id":2476,"date":"2026-11-04T20:00:09","date_gmt":"2026-11-04T20:00:09","guid":{"rendered":"https:\/\/boostingmarket.com\/blogs\/?p=2476"},"modified":"2026-11-04T20:00:09","modified_gmt":"2026-11-04T20:00:09","slug":"lol-how-to-carry-as-adc","status":"publish","type":"post","link":"https:\/\/boostingmarket.com\/blogs\/lol-how-to-carry-as-adc\/","title":{"rendered":"How to Carry as ADC in Solo Queue"},"content":{"rendered":"<p>Carrying as ADC in solo queue is a simple job description with a brutal failure condition: collect the most gold on your team, then stay alive long enough to spend it on the enemy. Bot lane takes the biggest share of team gold of any role in every bracket, and its share of team damage grows the higher you climb. The players who fail to carry from bot rarely fail on mechanics. They fail because they die, and a dead ADC carries nothing. This guide covers how to carry as ADC on the current patch: where the role&#8217;s impact comes from in the data, a phase-by-phase plan from lane to late game, two decision tables for positioning and lane swaps, and the marksmen worth climbing on right now.<\/p>\n<p>If you are still choosing a main role, our breakdown of <a href=\"https:\/\/boostingmarket.com\/blogs\/best-lol-roles-to-carry-solo-queue\/\">which role carries solo queue best<\/a> covers the trade-off. If you have already decided you live in bot lane, read on.<\/p>\n<h2>Where an ADC&#8217;s carry power comes from<\/h2>\n<p>ADC is the gold bank. Every lane farms, but bot lane converts farm into team damage more reliably than anyone once the game passes 25 minutes, and that is where most of the role&#8217;s win-rate impact sits. The numbers below are our read of <a href=\"https:\/\/facecheck.gg\/lol\/champions\/summoners_rift\/combat\" target=\"_blank\" rel=\"noopener\">Facecheck.gg&#8217;s combat data<\/a> and its income feed, all regions, ranked solo\/duo, pulled October 2026. Each share is the role&#8217;s average as a share of the five-role total. Riot does not publish role splits, so treat these as a tracker read, not official figures.<\/p>\n<table>\n<thead>\n<tr>\n<th>Bracket<\/th>\n<th>ADC gold share<\/th>\n<th>ADC damage share<\/th>\n<th>ADC share of damage taken<\/th>\n<th>ADC deaths per game<\/th>\n<\/tr>\n<\/thead>\n<tbody>\n<tr>\n<td>Silver<\/td>\n<td>22.7%<\/td>\n<td>22.3%<\/td>\n<td>16.4%<\/td>\n<td>7.34 (most of any role)<\/td>\n<\/tr>\n<tr>\n<td>Gold<\/td>\n<td>23.0%<\/td>\n<td>23.0%<\/td>\n<td>16.5%<\/td>\n<td>7.14<\/td>\n<\/tr>\n<tr>\n<td>Platinum<\/td>\n<td>23.1%<\/td>\n<td>23.3%<\/td>\n<td>16.5%<\/td>\n<td>7.01<\/td>\n<\/tr>\n<tr>\n<td>Diamond<\/td>\n<td>23.4%<\/td>\n<td>24.3%<\/td>\n<td>16.7%<\/td>\n<td>6.56<\/td>\n<\/tr>\n<tr>\n<td>Master<\/td>\n<td>23.4%<\/td>\n<td>24.5%<\/td>\n<td>16.8%<\/td>\n<td>6.27<\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n<p>Gold share barely moves between Silver and Master: everyone&#8217;s ADC gets fed roughly the same slice. What changes is how much damage that gold turns into, from 22.3% of the team&#8217;s output in Silver to 24.5% in Master. Meanwhile deaths fall by more than one per game. Higher-ranked ADCs are not richer. They are alive in more fights, so the same gold gets spent on more champions. So the carry model comes down to uptime: your gold share barely changes as you climb, but how long you stay alive does.<\/p>\n<p>One more number worth tattooing somewhere: ADCs take the smallest share of their team&#8217;s damage (about 16-17%) yet die the most in low elo. Most of those deaths come from standing where one ability can reach you.<\/p>\n<figure class=\"bm-video\">\n<div style=\"position:relative;padding-top:56.25%;\">\n    <iframe src=\"https:\/\/www.youtube-nocookie.com\/embed\/y4qpSa5m5K0\" title=\"The secret to carrying even the worst supports as ADC - Skill Capped\"\n      style=\"position:absolute;top:0;left:0;width:100%;height:100%;border:0;\"\n      loading=\"lazy\" allowfullscreen allow=\"encrypted-media; picture-in-picture; web-share\"\n      referrerpolicy=\"strict-origin-when-cross-origin\"><\/iframe>\n  <\/div><figcaption>Video: Skill Capped Challenger LoL Guides.<\/figcaption><\/figure>\n<h2><span class=\"ez-toc-section\" id=\"The_phase-by-phase_plan_to_carry_as_ADC\"><\/span>The phase-by-phase plan to carry as ADC<span class=\"ez-toc-section-end\"><\/span><\/h2>\n<p>The plan changes shape three times in a game, and most stuck ADCs play every phase like it is still lane.<\/p>\n<h3><span class=\"ez-toc-section\" id=\"Lane_0-14_minutes_farm_and_level_first_kills_second\"><\/span>Lane (0-14 minutes): farm and level first, kills second<span class=\"ez-toc-section-end\"><\/span><\/h3>\n<p>Your lane goal is to reach your first item without falling behind on CS or XP. Kills are a bonus. Trade when your support&#8217;s cooldowns are up and the enemy&#8217;s are down, and give up the wave instead of your health bar when the enemy support lands engage you can&#8217;t answer. A minion wave under your tower is worth less than a full one, but it is worth infinitely more than a death timer. The enemy jungler&#8217;s position matters more to you than to any other laner, because bot lane is where the first drake fights happen. Ping where you think they are at 3:00 and again before every drake spawn.<\/p>\n<h3><span class=\"ez-toc-section\" id=\"First_item_the_first_power_spike_decides_your_back\"><\/span>First item: the first power spike decides your back<span class=\"ez-toc-section-end\"><\/span><\/h3>\n<p>On the current builds, your first completed item is the biggest single jump in your game. op.gg&#8217;s Emerald+ core builds on 26.20 open with Hexoptics C44 on Jinx and Caitlyn, Yun Tal Wildarrows on Xayah and Tristana, The Collector on Twitch, and Hubris on Miss Fortune. Back with enough gold to finish that item or the main component, not with 600 gold and a vague plan. A clean first back that completes the item is worth more than staying for one more wave and losing the timing.<\/p>\n<h3><span class=\"ez-toc-section\" id=\"Mid_game_14-25_minutes_move_to_where_the_gold_and_objectives_are\"><\/span>Mid game (14-25 minutes): move to where the gold and objectives are<span class=\"ez-toc-section-end\"><\/span><\/h3>\n<p>Once bot tower falls or your support starts roaming, bot lane stops being your home. Your job is to sit on the wave closest to the next drake or Baron, farm it, and arrive at the fight with your team instead of after it. This is the phase where most ADCs throw their lead away by farming a side lane alone. You are the squishiest gold bank on the map, so you farm where your team can reach you.<\/p>\n<h3><span class=\"ez-toc-section\" id=\"Late_game_25_minutes_be_alive_for_the_fight_that_decides_it\"><\/span>Late game (25+ minutes): be alive for the fight that decides it<span class=\"ez-toc-section-end\"><\/span><\/h3>\n<p>From three items on, your team&#8217;s chances in every fight depend on you hitting things for ten seconds. Front-to-back: hit whatever is closest to you, and let the enemy carries come to you. Do not flash forward for a kill that ends the fight for you. Our <a href=\"https:\/\/boostingmarket.com\/blogs\/lol-teamfighting-guide\/\">teamfighting guide<\/a> goes deeper on fight positioning by comp, which is where the next table comes from.<\/p>\n<h2><span class=\"ez-toc-section\" id=\"Positioning_by_threat_the_ADC_decision_table\"><\/span>Positioning by threat: the ADC decision table<span class=\"ez-toc-section-end\"><\/span><\/h2>\n<p>Before every fight, find the one enemy champion who can kill you fastest, then stand where they have to burn something to reach you. In our experience that habit fixes more ADC games than any build change.<\/p>\n<table>\n<thead>\n<tr>\n<th>Biggest enemy threat<\/th>\n<th>Examples<\/th>\n<th>Where you stand<\/th>\n<th>What you hold<\/th>\n<\/tr>\n<\/thead>\n<tbody>\n<tr>\n<td>Hook or pick tool<\/td>\n<td>Blitzcrank, Thresh, Nautilus<\/td>\n<td>Behind a minion or ally, never in open fog<\/td>\n<td>Flash, until the hook is down<\/td>\n<\/tr>\n<tr>\n<td>Dive assassin<\/td>\n<td>Kha&#8217;Zix, Rengar, Zed<\/td>\n<td>Next to your support or a tank, with a wall behind you<\/td>\n<td>Your dash or cleanse, and a step back when they go invisible<\/td>\n<\/tr>\n<tr>\n<td>Hard engage tank<\/td>\n<td>Malphite, Ornn, Sejuani<\/td>\n<td>Spread from your team, at the edge of your range<\/td>\n<td>Flash for the ult, then hit the tank if nothing else is in range<\/td>\n<\/tr>\n<tr>\n<td>Long-range poke mage<\/td>\n<td>Xerath, Ziggs, Hwei<\/td>\n<td>Behind the wave or at max distance until your team engages<\/td>\n<td>Health: walk in only when the fight starts<\/td>\n<\/tr>\n<tr>\n<td>Enemy hyper-carry ADC<\/td>\n<td>Jinx, Twitch, Kog&#8217;Maw<\/td>\n<td>Mirror their spacing, shoot what they shoot from<\/td>\n<td>Your burst for the moment they get caught<\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n<p>One rule cuts across every row. If the enemy&#8217;s main threat is not visible on the map, you are not the first champion into the fight. That is the gap between the ADC who goes 8\/2 and climbs and the one who goes 8\/7 and stays hardstuck with nice damage graphs.<\/p>\n<h2><span class=\"ez-toc-section\" id=\"When_to_leave_bot_lane_the_lane_swap_table\"><\/span>When to leave bot lane: the lane swap table<span class=\"ez-toc-section-end\"><\/span><\/h2>\n<p>Lane swaps are where solo queue ADCs either set up the win or get caught in a side lane with no help. Use this as your default and break it only with a reason.<\/p>\n<table>\n<thead>\n<tr>\n<th>Game state<\/th>\n<th>Move<\/th>\n<th>Why<\/th>\n<\/tr>\n<\/thead>\n<tbody>\n<tr>\n<td>Your bot tower still up, lane even<\/td>\n<td>Stay bot<\/td>\n<td>Drake fights happen next to you, and leaving hands the enemy free plates<\/td>\n<\/tr>\n<tr>\n<td>Enemy bot tower down<\/td>\n<td>Swap to mid with your support<\/td>\n<td>Mid lets you reach both drake and Baron and gives you the most farm per minute<\/td>\n<\/tr>\n<tr>\n<td>Your bot tower down, enemy duo pushing<\/td>\n<td>Farm under mid tower, rotate with the jungler<\/td>\n<td>You keep farming without walking into a 2v1<\/td>\n<\/tr>\n<tr>\n<td>Drake or Baron in 60-90 seconds<\/td>\n<td>Shove the side wave nearest the pit, then group<\/td>\n<td>You arrive on time with a wave pushing for you<\/td>\n<\/tr>\n<tr>\n<td>Enemy team missing from the map<\/td>\n<td>Go back toward mid, give up the wave<\/td>\n<td>Five missing enemies is a trap aimed at the richest squishy<\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n<p>If you would rather have a stronger bot lane partner while you work on all this, our <a href=\"https:\/\/boostingmarket.com\/en\/league-of-legends-boost\">LoL duo queue boost<\/a> pairs you with a high-elo player in your games, so you can practice the positioning above with someone covering the mistakes.<\/p>\n<h2><span class=\"ez-toc-section\" id=\"The_ADCs_that_carry_best_on_the_current_patch\"><\/span>The ADCs that carry best on the current patch<span class=\"ez-toc-section-end\"><\/span><\/h2>\n<p>The picks below come from <a href=\"https:\/\/op.gg\/lol\/champions?position=adc\" target=\"_blank\" rel=\"noopener\">op.gg&#8217;s bot lane stats<\/a> at Emerald+ on patch 26.20, the last full patch, last checked October 2026. Patch 26.21 went live on 21 October and touched several of them, so we flag the changes from the <a href=\"https:\/\/www.leagueoflegends.com\/en-us\/news\/game-updates\/league-of-legends-patch-26-21-notes\/\" target=\"_blank\" rel=\"noopener\">patch 26.21 notes<\/a> next to each pick.<\/p>\n<table>\n<thead>\n<tr>\n<th>ADC<\/th>\n<th>Emerald+ win rate (26.20)<\/th>\n<th>Pick rate<\/th>\n<th>Win rate under 25 min \/ at 35 min<\/th>\n<th>26.21 change<\/th>\n<\/tr>\n<\/thead>\n<tbody>\n<tr>\n<td>Jinx<\/td>\n<td>52.14%<\/td>\n<td>16.94%<\/td>\n<td>52.4% \/ 52.4%<\/td>\n<td>Nerfed: AD growth 3.25 to 3, base HP 630 to 610<\/td>\n<\/tr>\n<tr>\n<td>Xayah<\/td>\n<td>51.60%<\/td>\n<td>5.80%<\/td>\n<td>51.3% \/ 52.1%<\/td>\n<td>None<\/td>\n<\/tr>\n<tr>\n<td>Twitch<\/td>\n<td>51.00%<\/td>\n<td>5.47%<\/td>\n<td>45.9% \/ 56.4%<\/td>\n<td>None<\/td>\n<\/tr>\n<tr>\n<td>Tristana<\/td>\n<td>51.12%<\/td>\n<td>10.82%<\/td>\n<td>51.2% \/ 51.5%<\/td>\n<td>Nerfed: early Q attack speed 60% to 40%<\/td>\n<\/tr>\n<tr>\n<td>Smolder<\/td>\n<td>49.43% (52.23% in Silver)<\/td>\n<td>5.15%<\/td>\n<td>44.1% \/ 53.8%<\/td>\n<td>None (buffed in 26.20)<\/td>\n<\/tr>\n<tr>\n<td>Miss Fortune<\/td>\n<td>49.29%<\/td>\n<td>5.73%<\/td>\n<td>47.5% \/ 51.7%<\/td>\n<td>Buffed: E 70-190 to 90-210, R crit 130% to 145%<\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n<p>Jinx is the safest carry pick even after the nerf. She was the most-played ADC that also won more than 52%, and her win rate is flat across game length, which means she is not purely a late-game bet. Her weakness is mage bots: op.gg has her at 46.1% into Hwei and 47.7% into Xerath. Xayah is the pick for players who keep dying, because her ult makes her untargetable and her win rate climbs gently the longer the game goes. Twitch is the purest &#8220;survive to carry&#8221; champion on the list: 45.9% in games under 25 minutes, 56.4% at 35 minutes. Play him only if you can stay patient through a weak lane. Smolder is the low-elo version of the same idea, best in Silver and Gold, where games run long. Miss Fortune got the clearest buff of the patch and stays the simplest bot laner to pilot. For the deeper roster, our list of the <a href=\"https:\/\/boostingmarket.com\/blogs\/best-lol-adcs-to-climb\/\">best ADCs to climb with<\/a> goes champion by champion.<\/p>\n<p>A note on Caitlyn: she was drafted out of nearly a quarter of Emerald+ games on 26.20 and sat at 49.20%, and 26.21 shaved her crit scaling while buffing her Q. Strong lane, but not the pick if carrying late is your plan.<\/p>\n<h2><span class=\"ez-toc-section\" id=\"Rank-specific_ADC_mistakes_that_cost_games\"><\/span>Rank-specific ADC mistakes that cost games<span class=\"ez-toc-section-end\"><\/span><\/h2>\n<h3><span class=\"ez-toc-section\" id=\"Silver_and_Gold_chasing_kills_out_of_position\"><\/span>Silver and Gold: chasing kills out of position<span class=\"ez-toc-section-end\"><\/span><\/h3>\n<p>The death numbers say it plainly. Low-elo ADCs die more than any other role, and most of those deaths come from following a low-health target past their own team. A kill you chase into fog is a coin flip with your whole game on it. Let the kill go and take the wave.<\/p>\n<h3><span class=\"ez-toc-section\" id=\"Platinum_and_Emerald_farming_the_wrong_side_lane\"><\/span>Platinum and Emerald: farming the wrong side lane<span class=\"ez-toc-section-end\"><\/span><\/h3>\n<p>By this point ADCs have learned to farm, so the mistake changes: they farm the bottom side wave while drake spawns top side, or they sit in a side lane at 28 minutes with no vision. Farm the wave closest to the next objective, every time.<\/p>\n<h3><span class=\"ez-toc-section\" id=\"Emerald_and_Diamond_playing_every_lane_for_the_2v2\"><\/span>Emerald and Diamond: playing every lane for the 2v2<span class=\"ez-toc-section-end\"><\/span><\/h3>\n<p>Higher up, bot lanes get punished for fighting when the enemy jungler is unaccounted for. If you have not seen the enemy jungler in 40 seconds, assume they are in your lane brush. The ADCs who climb here play lane around the jungle timer, not their own damage.<\/p>\n<h3><span class=\"ez-toc-section\" id=\"Every_rank_backing_without_a_plan\"><\/span>Every rank: backing without a plan<span class=\"ez-toc-section-end\"><\/span><\/h3>\n<p>Random backs with odd gold amounts delay your first item by a full wave cycle. We had a Gold 2 Caitlyn this split averaging seven or eight deaths a game, with good CS and great laning. Nothing about her hands changed. She cut her deaths to four or five a game by holding Flash for the enemy hook, backing on item gold instead of on panic, and walking into fights second. She finished the run in Platinum 1. (This is a representative composite of how these orders tend to go, not one perfectly logged account.)<\/p>\n<h2><span class=\"ez-toc-section\" id=\"The_counter-argument_marksmen_are_not_the_only_way_to_carry_bot\"><\/span>The counter-argument: marksmen are not the only way to carry bot<span class=\"ez-toc-section-end\"><\/span><\/h2>\n<p>Mages in bot lane have real numbers behind them. On op.gg&#8217;s Emerald+ data for 26.20, Viktor bot sat at 52.03%, Hwei at 53.10% and Swain at 52.52%, and they hard-punish the classic marksmen: Caitlyn was at 42.9% into Lux and 43.4% into Xerath. The <a href=\"https:\/\/www.reddit.com\/r\/ADCMains\/comments\/1v7vdwx\/were_witnessing_the_end_of_ad_carry_role_as_we\/\" target=\"_blank\" rel=\"noopener\">r\/ADCMains thread on the end of the AD carry role<\/a> argued this summer that marksmen have lost their identity, and a lot of ADC mains agreed.<\/p>\n<p>We think the panic is a bit early. Non-marksman bot picks still added up to under 10% of Emerald+ bot laners on 26.20, and those win rates come from small, dedicated player pools. Still, the data in this guide has a blind spot: it assumes you are carrying with a marksman. If you lose lane to poke mages every game, learning one bot mage is a fair answer. Our gold-share table also cannot separate &#8220;the ADC carried&#8221; from &#8220;the team carried the ADC&#8221;. A fed ADC on a winning team looks identical to a lone hero in those averages.<\/p>\n<h2><span class=\"ez-toc-section\" id=\"Frequently_asked_questions\"><\/span>Frequently asked questions<span class=\"ez-toc-section-end\"><\/span><\/h2>\n<h3><span class=\"ez-toc-section\" id=\"Can_ADC_carry_in_solo_queue\"><\/span>Can ADC carry in solo queue?<span class=\"ez-toc-section-end\"><\/span><\/h3>\n<p>Yes. Bot lane takes the biggest share of team gold in every bracket, about 23% on Facecheck.gg data, and its share of team damage climbs from 22.3% in Silver to 24.5% in Master. The catch is that you need to be alive to cash that in.<\/p>\n<h3><span class=\"ez-toc-section\" id=\"What_is_the_best_ADC_to_carry_with_right_now\"><\/span>What is the best ADC to carry with right now?<span class=\"ez-toc-section-end\"><\/span><\/h3>\n<p>Jinx was the highest-played ADC that also won, at 52.14% in Emerald+ on 26.20, though 26.21 trimmed her base stats. Xayah and Twitch are the strongest alternatives, and Smolder is the better low-elo pick.<\/p>\n<h3><span class=\"ez-toc-section\" id=\"Why_do_I_die_so_much_as_ADC\"><\/span>Why do I die so much as ADC?<span class=\"ez-toc-section-end\"><\/span><\/h3>\n<p>Usually positioning, not mechanics. ADCs in Silver die more per game than any other role. Find the enemy threat that can reach you fastest and stand where they have to use something to get to you.<\/p>\n<h3><span class=\"ez-toc-section\" id=\"When_should_an_ADC_leave_bot_lane\"><\/span>When should an ADC leave bot lane?<span class=\"ez-toc-section-end\"><\/span><\/h3>\n<p>Once the enemy bot tower falls or your support starts roaming, move to mid or to the side wave closest to the next objective. Never farm a side lane alone when the enemy team is missing from the map.<\/p>\n<h3><span class=\"ez-toc-section\" id=\"Should_I_play_a_mage_bot_to_carry\"><\/span>Should I play a mage bot to carry?<span class=\"ez-toc-section-end\"><\/span><\/h3>\n<p>It is a real option. Viktor, Hwei and Swain bot all won more than 52% in Emerald+ on 26.20. They are still a small slice of bot picks, though, so if you are a marksman player, pick one that handles poke instead of switching roles.<\/p>\n<h3><span class=\"ez-toc-section\" id=\"How_do_I_carry_as_ADC_with_a_bad_support\"><\/span>How do I carry as ADC with a bad support?<span class=\"ez-toc-section-end\"><\/span><\/h3>\n<p>Play for CS and levels, not kills. A weak support loses you trades, but it does not stop you from reaching your item spikes if you let go of the fights you cannot win.<\/p>\n<p>Carrying as ADC comes down to one trade: you hold the team&#8217;s gold, so your job is to stay alive long enough to spend it. Farm to your first item, move to the objective side in the mid game, and stand where the biggest threat has to work to reach you. If you want to skip ahead while you build those habits, our <a href=\"https:\/\/boostingmarket.com\/en\/league-of-legends-boost\">League of Legends boost<\/a> covers division climbs, placements and duo queue up to Emerald, Diamond and Master.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>How to carry as ADC in LoL solo queue: where the role&#8217;s gold and damage share comes from, a lane to late plan, positioning by threat, and the best ADCs on 26.21.<\/p>\n","protected":false},"author":5,"featured_media":2475,"comment_status":"closed","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[17],"tags":[142,58],"class_list":["post-2476","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-league-of-legends","tag-adc","tag-climbing-guide"],"_links":{"self":[{"href":"https:\/\/boostingmarket.com\/blogs\/wp-json\/wp\/v2\/posts\/2476","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/boostingmarket.com\/blogs\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/boostingmarket.com\/blogs\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/boostingmarket.com\/blogs\/wp-json\/wp\/v2\/users\/5"}],"replies":[{"embeddable":true,"href":"https:\/\/boostingmarket.com\/blogs\/wp-json\/wp\/v2\/comments?post=2476"}],"version-history":[{"count":1,"href":"https:\/\/boostingmarket.com\/blogs\/wp-json\/wp\/v2\/posts\/2476\/revisions"}],"predecessor-version":[{"id":2477,"href":"https:\/\/boostingmarket.com\/blogs\/wp-json\/wp\/v2\/posts\/2476\/revisions\/2477"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/boostingmarket.com\/blogs\/wp-json\/wp\/v2\/media\/2475"}],"wp:attachment":[{"href":"https:\/\/boostingmarket.com\/blogs\/wp-json\/wp\/v2\/media?parent=2476"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/boostingmarket.com\/blogs\/wp-json\/wp\/v2\/categories?post=2476"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/boostingmarket.com\/blogs\/wp-json\/wp\/v2\/tags?post=2476"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}