{"id":421,"date":"2026-05-18T08:44:07","date_gmt":"2026-05-18T08:44:07","guid":{"rendered":"https:\/\/boostingmarket.com\/blogs\/?p=421"},"modified":"2026-10-21T01:20:54","modified_gmt":"2026-10-21T01:20:54","slug":"arc-raiders-weapon-tier-list","status":"publish","type":"post","link":"https:\/\/boostingmarket.com\/blogs\/arc-raiders-weapon-tier-list\/","title":{"rendered":"Arc Raiders Weapon Tier List: Best Guns Ranked S to D"},"content":{"rendered":"<p>Choosing a weapon in <em>ARC Raiders<\/em> depends on what you expect to fight. A gun that pressures another Raider at close range can struggle against ARC armor, while a heavy hitter for machines may be a poor choice for a player encounter. This tier list separates PvP from PvE, names the current weapons instead of rating generic gun classes, and flags when an upgrade or narrow role changes the pick.<\/p>\n<p>This is a Frozen Trail 2.0 snapshot, checked against Embark&#8217;s weapon notes and current weapon data on October 20, 2026. Tier labels are a quick comparison, not a promise of match results. Weapon level, amplification, attachments, range, aim, target armor, and ammunition all change how a gun feels.<\/p>\n<div id=\"ez-toc-container\" class=\"ez-toc-v2_0_83 counter-hierarchy ez-toc-counter ez-toc-custom ez-toc-container-direction\">\n<div class=\"ez-toc-title-container\">\n<p class=\"ez-toc-title\" style=\"cursor:inherit\">Table of Contents<\/p>\n<span class=\"ez-toc-title-toggle\"><a href=\"#\" class=\"ez-toc-pull-right ez-toc-btn ez-toc-btn-xs ez-toc-btn-default ez-toc-toggle\" aria-label=\"Toggle Table of Content\"><span class=\"ez-toc-js-icon-con\"><span class=\"\"><span class=\"eztoc-hide\" style=\"display:none;\">Toggle<\/span><span class=\"ez-toc-icon-toggle-span\"><svg style=\"fill: #999;color:#999\" xmlns=\"http:\/\/www.w3.org\/2000\/svg\" class=\"list-377408\" width=\"20px\" height=\"20px\" viewBox=\"0 0 24 24\" fill=\"none\"><path d=\"M6 6H4v2h2V6zm14 0H8v2h12V6zM4 11h2v2H4v-2zm16 0H8v2h12v-2zM4 16h2v2H4v-2zm16 0H8v2h12v-2z\" fill=\"currentColor\"><\/path><\/svg><svg style=\"fill: #999;color:#999\" class=\"arrow-unsorted-368013\" xmlns=\"http:\/\/www.w3.org\/2000\/svg\" width=\"10px\" height=\"10px\" viewBox=\"0 0 24 24\" version=\"1.2\" baseProfile=\"tiny\"><path d=\"M18.2 9.3l-6.2-6.3-6.2 6.3c-.2.2-.3.4-.3.7s.1.5.3.7c.2.2.4.3.7.3h11c.3 0 .5-.1.7-.3.2-.2.3-.5.3-.7s-.1-.5-.3-.7zM5.8 14.7l6.2 6.3 6.2-6.3c.2-.2.3-.5.3-.7s-.1-.5-.3-.7c-.2-.2-.4-.3-.7-.3h-11c-.3 0-.5.1-.7.3-.2.2-.3.5-.3.7s.1.5.3.7z\"\/><\/svg><\/span><\/span><\/span><\/a><\/span><\/div>\n<nav><ul class='ez-toc-list ez-toc-list-level-1 ' ><li class='ez-toc-page-1 ez-toc-heading-level-2'><a class=\"ez-toc-link ez-toc-heading-1\" href=\"https:\/\/boostingmarket.com\/blogs\/arc-raiders-weapon-tier-list\/#ARC_Raiders_weapon_tier_list\" >ARC Raiders weapon tier list<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-2'><a class=\"ez-toc-link ez-toc-heading-2\" href=\"https:\/\/boostingmarket.com\/blogs\/arc-raiders-weapon-tier-list\/#What_changed_in_the_latest_weapon_updates\" >What changed in the latest weapon updates<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-2'><a class=\"ez-toc-link ez-toc-heading-3\" href=\"https:\/\/boostingmarket.com\/blogs\/arc-raiders-weapon-tier-list\/#Which_weapons_are_worth_building_around\" >Which weapons are worth building around?<\/a><ul class='ez-toc-list-level-3' ><li class='ez-toc-heading-level-3'><a class=\"ez-toc-link ez-toc-heading-4\" href=\"https:\/\/boostingmarket.com\/blogs\/arc-raiders-weapon-tier-list\/#Anvil_the_strongest_cross-mode_starting_point\" >Anvil: the strongest cross-mode starting point<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-3'><a class=\"ez-toc-link ez-toc-heading-5\" href=\"https:\/\/boostingmarket.com\/blogs\/arc-raiders-weapon-tier-list\/#Tempest_and_Bobcat_automatic_pressure_with_different_limits\" >Tempest and Bobcat: automatic pressure with different limits<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-3'><a class=\"ez-toc-link ez-toc-heading-6\" href=\"https:\/\/boostingmarket.com\/blogs\/arc-raiders-weapon-tier-list\/#Jupiter_Equalizer_and_Hullcracker_anti-ARC_specialists\" >Jupiter, Equalizer, and Hullcracker: anti-ARC specialists<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-3'><a class=\"ez-toc-link ez-toc-heading-7\" href=\"https:\/\/boostingmarket.com\/blogs\/arc-raiders-weapon-tier-list\/#Ferro_and_Canto_practical_lower-cost_choices\" >Ferro and Canto: practical lower-cost choices<\/a><\/li><\/ul><\/li><li class='ez-toc-page-1 ez-toc-heading-level-2'><a class=\"ez-toc-link ez-toc-heading-8\" href=\"https:\/\/boostingmarket.com\/blogs\/arc-raiders-weapon-tier-list\/#A_current_PvP_test_with_its_limits\" >A current PvP test, with its limits<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-2'><a class=\"ez-toc-link ez-toc-heading-9\" href=\"https:\/\/boostingmarket.com\/blogs\/arc-raiders-weapon-tier-list\/#Loadout_picks_by_the_fight_you_expect\" >Loadout picks by the fight you expect<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-2'><a class=\"ez-toc-link ez-toc-heading-10\" href=\"https:\/\/boostingmarket.com\/blogs\/arc-raiders-weapon-tier-list\/#Frequently_asked_questions\" >Frequently asked questions<\/a><ul class='ez-toc-list-level-3' ><li class='ez-toc-heading-level-3'><a class=\"ez-toc-link ez-toc-heading-11\" href=\"https:\/\/boostingmarket.com\/blogs\/arc-raiders-weapon-tier-list\/#What_is_the_best_weapon_in_ARC_Raiders_right_now\" >What is the best weapon in ARC Raiders right now?<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-3'><a class=\"ez-toc-link ez-toc-heading-12\" href=\"https:\/\/boostingmarket.com\/blogs\/arc-raiders-weapon-tier-list\/#Are_PvP_and_PvE_weapon_tiers_the_same\" >Are PvP and PvE weapon tiers the same?<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-3'><a class=\"ez-toc-link ez-toc-heading-13\" href=\"https:\/\/boostingmarket.com\/blogs\/arc-raiders-weapon-tier-list\/#Did_Frozen_Trail_20_nerf_the_Anvil\" >Did Frozen Trail 2.0 nerf the Anvil?<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-3'><a class=\"ez-toc-link ez-toc-heading-14\" href=\"https:\/\/boostingmarket.com\/blogs\/arc-raiders-weapon-tier-list\/#Does_a_PvP_time-to-kill_test_prove_which_gun_is_best\" >Does a PvP time-to-kill test prove which gun is best?<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-3'><a class=\"ez-toc-link ez-toc-heading-15\" href=\"https:\/\/boostingmarket.com\/blogs\/arc-raiders-weapon-tier-list\/#Should_I_always_bring_an_S-tier_weapon\" >Should I always bring an S-tier weapon?<\/a><\/li><\/ul><\/li><\/ul><\/nav><\/div>\n<h2><span class=\"ez-toc-section\" id=\"ARC_Raiders_weapon_tier_list\"><\/span>ARC Raiders weapon tier list<span class=\"ez-toc-section-end\"><\/span><\/h2>\n<p>Use the PvP column for fights against Raiders and the PvE column for fights against ARC. The S-to-D placements follow Gamer Guides&#8217; current PvP\/PvE list for all 26 weapons at level I with no mods, updated October 20. This article adds a role and limitation for every gun, connects the list to Embark&#8217;s updates through 2.2, and explains what one recent practice-range test can and cannot tell you. S means a strong first pick for that job; A means dependable with a clear role; B means it needs a favorable matchup or investment; C means it is a narrow pick; D means its role is too limited for a general recommendation.<\/p>\n<table>\n<thead>\n<tr>\n<th>Tier<\/th>\n<th>PvP against Raiders<\/th>\n<th>PvE against ARC<\/th>\n<\/tr>\n<\/thead>\n<tbody>\n<tr>\n<td><strong>S<\/strong><\/td>\n<td>Anvil, Bobcat, Dolabra, Tempest, Vulcano<\/td>\n<td>Anvil, Equalizer, Hullcracker, Jupiter<\/td>\n<\/tr>\n<tr>\n<td><strong>A<\/strong><\/td>\n<td>Canto, Ferro, Il Toro, Kettle, Osprey, Renegade, Stitcher, Venator<\/td>\n<td>Aphelion, Bettina, Dolabra, Ferro, Rascal, Torrente<\/td>\n<\/tr>\n<tr>\n<td><strong>B<\/strong><\/td>\n<td>Arpeggio, Bantam, Bettina, Burletta, Jupiter, Stiletto, Torrente<\/td>\n<td>Arpeggio, Bantam, Osprey, Rattler, Renegade, Tempest, Venator<\/td>\n<\/tr>\n<tr>\n<td><strong>C<\/strong><\/td>\n<td>Aphelion, Equalizer, Hairpin, Rascal, Rattler<\/td>\n<td>Canto, Il Toro, Kettle, Stiletto, Vulcano<\/td>\n<\/tr>\n<tr>\n<td><strong>D<\/strong><\/td>\n<td>Hullcracker<\/td>\n<td>Bobcat, Burletta, Hairpin, Stitcher<\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n<p>The tier rows are only the quick comparison. These role notes explain what makes each gun fit its PvP or PvE placement, and where the fit narrows:<\/p>\n<ul>\n<li><strong>Anvil, S in both:<\/strong> A 40-damage heavy-ammo hand cannon with strong ARC armor penetration covers both targets. Its six shots and new rare status make access and accuracy part of the choice.<\/li>\n<li><strong>Bobcat, S PvP and D PvE:<\/strong> Its high fire rate suits close Raider fights, but light ammunition and very weak ARC penetration make it a poor machine-fighting pick.<\/li>\n<li><strong>Dolabra, S PvP and A PvE:<\/strong> Its close-to-mid-range energy shotgun has strong ARC penetration and two firing styles. The 2.0 Harvester weak-point fix helps in that specific PvE matchup.<\/li>\n<li><strong>Tempest, S PvP and B PvE:<\/strong> The 25-round medium-ammo automatic rifle offers steady mid-range pressure. Its ARC penetration is moderate, so it is less specialized than heavy or energy options.<\/li>\n<li><strong>Vulcano, S PvP and C PvE:<\/strong> Its fast close-range shotgun fire suits short Raider fights; weak ARC penetration limits it against machines.<\/li>\n<li><strong>Canto, A PvP and C PvE:<\/strong> A medium-ammo SMG can share ammunition with a mid-range rifle and is more flexible than a light-ammo close-only pairing, though it is not a high-penetration ARC weapon.<\/li>\n<li><strong>Ferro, A in both:<\/strong> The common break-action rifle gives a 40-damage heavy-ammo shot with strong ARC penetration. One round per reload is the clear trade-off.<\/li>\n<li><strong>Il Toro, A PvP and C PvE:<\/strong> Its pump-shotgun burst favors close player fights, while weak ARC penetration makes it less efficient against machines.<\/li>\n<li><strong>Kettle, A PvP and C PvE:<\/strong> This inexpensive, light-ammo semi-auto rifle suits accurate Raider shots. Very weak ARC penetration narrows its PvE use.<\/li>\n<li><strong>Osprey, A PvP and B PvE:<\/strong> A medium-ammo scoped rifle reaches farther than most options, but it is a deliberate long-range pick rather than a close-fight answer.<\/li>\n<li><strong>Renegade, A PvP and B PvE:<\/strong> The lever-action rifle favors long sightlines and precise follow-up shots. Its medium ammunition and moderate ARC penetration limit its advantage against armor.<\/li>\n<li><strong>Stitcher, A PvP and D PvE:<\/strong> The common light-ammo SMG is accessible for close Raider pressure; its very weak ARC penetration is the reason to pair it with another PvE weapon.<\/li>\n<li><strong>Venator, A PvP and B PvE:<\/strong> Its twin-shot pistol gives a compact close-to-mid-range option and moderate ARC penetration. Its ammunition is shared with medium weapons.<\/li>\n<li><strong>Arpeggio, B in both:<\/strong> The uncommon three-round burst rifle covers mid range and has moderate ARC penetration. Its burst timing benefits more from upgrading than from using it at base level.<\/li>\n<li><strong>Bantam, B in both:<\/strong> Embark placed it in the uncommon hand-cannon role. Treat it as an entry-tier alternative with its own balance, not as a cheaper Anvil with the same performance.<\/li>\n<li><strong>Bettina, B PvP and A PvE:<\/strong> Its heavy-ammo automatic fire and strong ARC penetration favor machine encounters over Raider duels.<\/li>\n<li><strong>Burletta, B PvP and D PvE:<\/strong> This fast light-ammo pistol can gain a different firing mode through amplification, but its very weak ARC penetration keeps it in the backup role against machines.<\/li>\n<li><strong>Jupiter, B PvP and S PvE:<\/strong> Its long-range damage and strong armor interaction suit ARC targets. After 2.0, armor is favored over weak spots, so aim and target choice matter.<\/li>\n<li><strong>Stiletto, B PvP and C PvE:<\/strong> The uncommon light-ammo semi-auto rifle offers a lower-rarity mid-to-long-range option. Weak ARC penetration keeps it below stronger PvE tools.<\/li>\n<li><strong>Torrente, B PvP and A PvE:<\/strong> Its 60-round magazine supports sustained fire into ARC targets. The heavier handling makes it a less nimble PvP choice.<\/li>\n<li><strong>Aphelion, C PvP and A PvE:<\/strong> The two-round energy burst rifle has strong ARC penetration and long range, but its high rarity and average Raider performance limit its PvP value.<\/li>\n<li><strong>Equalizer, C PvP and S PvE:<\/strong> The 50-round energy beam has very strong ARC penetration for large targets. Its weight and narrow PvE focus make it a poor general-purpose Raider gun.<\/li>\n<li><strong>Hairpin, C PvP and D PvE:<\/strong> Its built-in silencer gives it a quiet niche, while low damage and very weak ARC penetration hold back direct fights. The October 13 patch fixed an issue where the Semi-Auto Amplification was not reducing the Hairpin&#8217;s headshot damage as intended.<\/li>\n<li><strong>Rascal, C PvP and A PvE:<\/strong> This single-shot launcher has very strong ARC armor penetration at short-to-mid range. It is a specialized machine answer, with a reload gap after each shot.<\/li>\n<li><strong>Rattler, C PvP and B PvE:<\/strong> The common automatic rifle is usable as an entry option and has moderate ARC penetration. Its 12-round base magazine is small, while the Amplified Drum Mag changes its sustained-fire role.<\/li>\n<li><strong>Hullcracker, D PvP and S PvE:<\/strong> This launcher damages ARC rather than Raiders and has very strong armor penetration. Bring it for a planned machine fight, not as your only gun.<\/li>\n<\/ul>\n<figure class=\"bm-video\">\n<div style=\"position:relative;padding-top:56.25%;\">\n    <iframe src=\"https:\/\/www.youtube-nocookie.com\/embed\/AWVuswCAUx8\" title=\"ARC Raiders All 21 Weapons Ranked WORST To BEST\" style=\"position:absolute;top:0;left:0;width:100%;height:100%;border:0;\" loading=\"lazy\" allowfullscreen allow=\"encrypted-media; picture-in-picture; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\"><\/iframe>\n  <\/div><figcaption>Soul Kings breaks it down.<\/figcaption><\/figure>\n<p>The embedded video covers an earlier 21-weapon roster. Use the table and patch notes below for the newer 2.0 roster, which includes the Bantam and Stiletto.<\/p>\n<p>For exact level I stats, armor penetration, ammunition, and upgrade paths, compare the <a href=\"https:\/\/gamer-guides.com\/arc-raiders\/weapons-tier-list\/\" target=\"_blank\" rel=\"noopener\">current weapon data and PvP\/PvE breakdown<\/a>. The numerical tiers are a starting point; the notes below focus on what those differences mean when you choose a raid loadout.<\/p>\n<h2><span class=\"ez-toc-section\" id=\"What_changed_in_the_latest_weapon_updates\"><\/span>What changed in the latest weapon updates<span class=\"ez-toc-section-end\"><\/span><\/h2>\n<p>Frozen Trail 2.0 changed the Anvil&#8217;s place in the weapon economy. Embark moved it from green to blue rarity, removed its Tech Mod slot, and made the Anvil Splitter an Amplified Anvil upgrade. The studio said it was keeping the gun&#8217;s power while raising its rarity because it performed above its former tier. The uncommon hand cannon role moved to the new Bantam. That makes the Bantam an entry option to consider, not a like-for-like upgrade over the Anvil.<\/p>\n<p>The same update fixed a Jupiter damage behavior. Damage no longer propagates twice to ARC parts behind the intended target; the Jupiter is now stronger against armor and slightly weaker against weak spots. That is a meaningful reason to bring it for armor-focused PvE, but it does not make it a universal best gun. Embark also fixed the Dolabra against the Harvester&#8217;s yellow weak points and corrected the Hullcracker&#8217;s menu appearance.<\/p>\n<p>The October 13 patch fixed an issue where the Hairpin&#8217;s Semi-Auto Amplification was not reducing headshot damage as intended. If you compare amplified Hairpins, use the corrected behavior rather than an older test. Embark&#8217;s October <a href=\"https:\/\/arcraiders.com\/news\" target=\"_blank\" rel=\"noopener\">patch archive<\/a> lists the 2.1 fix and the newer 2.2 notes.<\/p>\n<p>Update 2.2, published October 20, lists visual fixes including the Aphelion beam effect and weapon-firing smoke. It also adjusts Hydra targeting and base damage, but the notes list no player-firearm balance changes. That means this update does not move the player-weapon tiers shown here; recheck the list after a patch that changes player firearms.<\/p>\n<h2><span class=\"ez-toc-section\" id=\"Which_weapons_are_worth_building_around\"><\/span>Which weapons are worth building around?<span class=\"ez-toc-section-end\"><\/span><\/h2>\n<h3><span class=\"ez-toc-section\" id=\"Anvil_the_strongest_cross-mode_starting_point\"><\/span>Anvil: the strongest cross-mode starting point<span class=\"ez-toc-section-end\"><\/span><\/h3>\n<p>The Anvil is the only weapon in the current comparison that sits in S tier for both PvP and PvE. Its 40 damage per shot and strong ARC armor penetration make each hit useful against Raiders and machines, while the six-round magazine and single-action firing keep misses expensive. Its promotion to blue rarity also makes it less of an easy early pickup than it used to be. Choose it when you can place deliberate shots and want one weapon to cover more than one kind of encounter.<\/p>\n<h3><span class=\"ez-toc-section\" id=\"Tempest_and_Bobcat_automatic_pressure_with_different_limits\"><\/span>Tempest and Bobcat: automatic pressure with different limits<span class=\"ez-toc-section-end\"><\/span><\/h3>\n<p>The Tempest is a mid-range automatic rifle with medium ammunition, a 25-round base magazine, and moderate ARC armor penetration. It is a more forgiving PvP choice than a slower hand cannon when follow-up shots matter, and it remains useful against ordinary ARC. The Bobcat is the closer-range PvP specialist: its light ammunition and very weak ARC armor penetration make it a poor answer to armored machines. If you take a Bobcat, plan the rest of the loadout around the ARC fights it does not handle well.<\/p>\n<h3><span class=\"ez-toc-section\" id=\"Jupiter_Equalizer_and_Hullcracker_anti-ARC_specialists\"><\/span>Jupiter, Equalizer, and Hullcracker: anti-ARC specialists<span class=\"ez-toc-section-end\"><\/span><\/h3>\n<p>The Jupiter and Equalizer earn their high PvE placement through armor-focused damage. The Jupiter&#8217;s updated behavior favors armor over weak spots, so do not carry forward old assumptions about its damage passing through parts. The Equalizer is a sustained-fire energy weapon with a large magazine and very strong ARC armor penetration. The Hullcracker is a specialist launcher that damages ARC, not Raiders. It belongs in a plan built around heavy ARC targets; it is a bad substitute for a weapon that must answer player fights too.<\/p>\n<h3><span class=\"ez-toc-section\" id=\"Ferro_and_Canto_practical_lower-cost_choices\"><\/span>Ferro and Canto: practical lower-cost choices<span class=\"ez-toc-section-end\"><\/span><\/h3>\n<p>The Ferro is a common break-action rifle with 40 damage per shot and strong ARC armor penetration. Its one-round magazine means every reload creates a gap, but it is a useful PvE option when you want a straightforward heavy-ammo hit without building around a rare gun. The Canto trades some of the Bobcat&#8217;s close-range speed for a medium-ammo role, making it a more flexible pair for a mid-range primary. Both are good reminders that a tier label does not tell you the materials, ammunition, or rhythm a gun asks you to manage.<\/p>\n<h2><span class=\"ez-toc-section\" id=\"A_current_PvP_test_with_its_limits\"><\/span>A current PvP test, with its limits<span class=\"ez-toc-section-end\"><\/span><\/h2>\n<p>A community member posted a practice-range test on October 18, measuring body-shot time to down against a medium-shield dummy by counting video frames. The reported results included 1.33 seconds for the Bobcat, 1.40 for the Tempest, 1.53 for the base Canto, and 1.80 for the Stiletto. The tester notes that this was body shots only, did not cover every amplification, and may have some frame-counting error. These numbers are a useful snapshot, not a win-rate study or a ranking for every shield, headshot pattern, gun level, or live raid. Read the <a href=\"https:\/\/www.reddit.com\/r\/ArcRaiders\/comments\/1x8t4j5\/pvp_weapon_ttk_stats_oct_2026\/\" target=\"_blank\" rel=\"noopener\">October practice-range discussion<\/a> for the test method and context.<\/p>\n<p>The comparison helps explain why the tier table separates modes and roles. A fast body-shot time does not account for magazine size, missed shots, range, armor penetration against ARC, or the value of sharing an ammo type across a two-weapon loadout. Treat testing as one piece of evidence and check whether its conditions match the fight you are preparing for.<\/p>\n<p>If you want a separate coaching perspective on routes, loadouts, engagements, and extraction timing, <a href=\"https:\/\/boostingmarket.com\/en\/arc-raiders-boost\/e-learning\">view the ARC Raiders coaching options<\/a>.<\/p>\n<h2><span class=\"ez-toc-section\" id=\"Loadout_picks_by_the_fight_you_expect\"><\/span>Loadout picks by the fight you expect<span class=\"ez-toc-section-end\"><\/span><\/h2>\n<ul>\n<li><strong>One weapon for mixed encounters:<\/strong> Start with the Anvil if you have access to it and can manage a deliberate six-shot rhythm. It has the strongest cross-mode placement here, but scarcity and missed shots still matter.<\/li>\n<li><strong>Close PvP with an ARC plan:<\/strong> A Bobcat or Vulcano can pressure Raiders in close quarters. Both are weak against ARC armor, so bring an ARC-capable partner or avoid asking them to carry the whole run.<\/li>\n<li><strong>Mid-range coverage:<\/strong> Pairing a Tempest with a Canto gives you an automatic rifle and a close-range SMG while both use medium ammunition. That reduces ammo-type spread, but the Canto is still a lighter ARC answer than a strong-penetration weapon.<\/li>\n<li><strong>Armor-focused ARC fights:<\/strong> Choose the Jupiter, Equalizer, or Hullcracker for the specific encounter. The Hullcracker cannot answer Raiders, so use it only when the rest of the kit and planned route cover that gap.<\/li>\n<li><strong>Common gear:<\/strong> The Ferro is available without a blueprint and brings strong ARC penetration at the cost of a reload after each shot. It is a reasonable early PvE tool, not a close-range automatic replacement.<\/li>\n<\/ul>\n<p>For an overview of how weapons fit into broader loadouts, see our <a href=\"https:\/\/boostingmarket.com\/blogs\/arc-raiders-loadout-meta\/\">Arc Raiders loadout guide<\/a>. That page discusses weapon combinations; check its patch date before treating any build as current.<\/p>\n<h2><span class=\"ez-toc-section\" id=\"Frequently_asked_questions\"><\/span>Frequently asked questions<span class=\"ez-toc-section-end\"><\/span><\/h2>\n<h3><span class=\"ez-toc-section\" id=\"What_is_the_best_weapon_in_ARC_Raiders_right_now\"><\/span>What is the best weapon in ARC Raiders right now?<span class=\"ez-toc-section-end\"><\/span><\/h3>\n<p>The Anvil is the strongest all-around starting recommendation in this comparison because it ranks highly against both Raiders and ARC. Its higher rarity and slow, deliberate firing mean it is not automatically the best choice for every player or every run.<\/p>\n<h3><span class=\"ez-toc-section\" id=\"Are_PvP_and_PvE_weapon_tiers_the_same\"><\/span>Are PvP and PvE weapon tiers the same?<span class=\"ez-toc-section-end\"><\/span><\/h3>\n<p>No. ARC armor changes which damage and penetration stats matter. The Bobcat ranks high for close PvP but low against ARC, while the Hullcracker is an ARC-only specialist and cannot replace a Raider-fighting gun.<\/p>\n<h3><span class=\"ez-toc-section\" id=\"Did_Frozen_Trail_20_nerf_the_Anvil\"><\/span>Did Frozen Trail 2.0 nerf the Anvil?<span class=\"ez-toc-section-end\"><\/span><\/h3>\n<p>Embark raised the Anvil&#8217;s rarity from green to blue and removed its Tech Mod slot. The studio said the change was intended to address its power relative to rarity while maintaining its gameplay power. Its former Splitter mod became an Amplified upgrade option.<\/p>\n<h3><span class=\"ez-toc-section\" id=\"Does_a_PvP_time-to-kill_test_prove_which_gun_is_best\"><\/span>Does a PvP time-to-kill test prove which gun is best?<span class=\"ez-toc-section-end\"><\/span><\/h3>\n<p>No. The October community test used body shots against one medium-shield practice dummy and covered only some weapons and amplifications. Headshots, weapon level, attachments, range, and target equipment can change the result.<\/p>\n<h3><span class=\"ez-toc-section\" id=\"Should_I_always_bring_an_S-tier_weapon\"><\/span>Should I always bring an S-tier weapon?<span class=\"ez-toc-section-end\"><\/span><\/h3>\n<p>No. A high tier is useful only when the gun fits the encounter and your available ammunition, upgrades, and aim. A lower-cost weapon that covers the range you expect can be a better loadout choice than a top-tier specialist that leaves a gap.<\/p>\n<p>Use these ranks to narrow the choice, then match the gun to the route, targets, and ammunition you are taking. For a separate review of your route or loadout, <a href=\"https:\/\/boostingmarket.com\/en\/arc-raiders-boost\/e-learning\">see the ARC Raiders coaching and VOD review options<\/a>.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>ARC Raiders weapon tier list: every weapon archetype ranked S to D, why each wins extraction fights, and what to run on your loadout.<\/p>\n","protected":false},"author":3,"featured_media":467,"comment_status":"closed","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[20],"tags":[65,54,57],"class_list":["post-421","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-arc-raiders","tag-headwinds-patch","tag-tier-list","tag-weapons"],"_links":{"self":[{"href":"https:\/\/boostingmarket.com\/blogs\/wp-json\/wp\/v2\/posts\/421","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/boostingmarket.com\/blogs\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/boostingmarket.com\/blogs\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/boostingmarket.com\/blogs\/wp-json\/wp\/v2\/users\/3"}],"replies":[{"embeddable":true,"href":"https:\/\/boostingmarket.com\/blogs\/wp-json\/wp\/v2\/comments?post=421"}],"version-history":[{"count":12,"href":"https:\/\/boostingmarket.com\/blogs\/wp-json\/wp\/v2\/posts\/421\/revisions"}],"predecessor-version":[{"id":2280,"href":"https:\/\/boostingmarket.com\/blogs\/wp-json\/wp\/v2\/posts\/421\/revisions\/2280"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/boostingmarket.com\/blogs\/wp-json\/wp\/v2\/media\/467"}],"wp:attachment":[{"href":"https:\/\/boostingmarket.com\/blogs\/wp-json\/wp\/v2\/media?parent=421"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/boostingmarket.com\/blogs\/wp-json\/wp\/v2\/categories?post=421"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/boostingmarket.com\/blogs\/wp-json\/wp\/v2\/tags?post=421"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}