{"id":614,"date":"2026-06-11T18:16:06","date_gmt":"2026-06-11T18:16:06","guid":{"rendered":"https:\/\/boostingmarket.com\/blogs\/?p=614"},"modified":"2026-06-11T18:16:06","modified_gmt":"2026-06-11T18:16:06","slug":"clash-royale-hog-cycle-deck","status":"publish","type":"post","link":"https:\/\/boostingmarket.com\/blogs\/clash-royale-hog-cycle-deck\/","title":{"rendered":"Hog Cycle Deck Guide: The 2.6 List That Still Wins in Clash Royale"},"content":{"rendered":"<p>Hog Cycle is the deck that has been a top-five ladder pick since 2017 and still wins games today, and that&#8217;s because the deck doesn&#8217;t depend on the meta &#8211; it depends on the player. Master the cycle and you&#8217;re cycling Hog every 18-22 seconds, which is faster than any defensive answer your opponent can stack twice in a row (<a href=\"https:\/\/www.reddit.com\/r\/ClashRoyale\/comments\/obwl57\/any_tips_on_how_to_improve_my_hog_rider_cycle_deck\/\" target=\"_blank\" rel=\"noopener\">the r\/ClashRoyale thread<\/a>). Miss the cycle and you bleed elixir while your tower gets chipped to death.<\/p>\n<p>This is the full Hog Cycle deck guide: the canonical 2.6 list, the variations worth knowing in the current evolution meta, the matchups that print free trophies, and the matchups where you swap out the deck before the loading screen finishes.<\/p>\n<div id=\"ez-toc-container\" class=\"ez-toc-v2_0_83 counter-hierarchy ez-toc-counter ez-toc-custom ez-toc-container-direction\">\n<div class=\"ez-toc-title-container\">\n<p class=\"ez-toc-title\" style=\"cursor:inherit\">Table of Contents<\/p>\n<span class=\"ez-toc-title-toggle\"><a href=\"#\" class=\"ez-toc-pull-right ez-toc-btn ez-toc-btn-xs ez-toc-btn-default ez-toc-toggle\" aria-label=\"Toggle Table of Content\"><span class=\"ez-toc-js-icon-con\"><span class=\"\"><span class=\"eztoc-hide\" style=\"display:none;\">Toggle<\/span><span class=\"ez-toc-icon-toggle-span\"><svg style=\"fill: #999;color:#999\" xmlns=\"http:\/\/www.w3.org\/2000\/svg\" class=\"list-377408\" width=\"20px\" height=\"20px\" viewBox=\"0 0 24 24\" fill=\"none\"><path d=\"M6 6H4v2h2V6zm14 0H8v2h12V6zM4 11h2v2H4v-2zm16 0H8v2h12v-2zM4 16h2v2H4v-2zm16 0H8v2h12v-2z\" fill=\"currentColor\"><\/path><\/svg><svg style=\"fill: #999;color:#999\" class=\"arrow-unsorted-368013\" xmlns=\"http:\/\/www.w3.org\/2000\/svg\" width=\"10px\" height=\"10px\" viewBox=\"0 0 24 24\" version=\"1.2\" baseProfile=\"tiny\"><path d=\"M18.2 9.3l-6.2-6.3-6.2 6.3c-.2.2-.3.4-.3.7s.1.5.3.7c.2.2.4.3.7.3h11c.3 0 .5-.1.7-.3.2-.2.3-.5.3-.7s-.1-.5-.3-.7zM5.8 14.7l6.2 6.3 6.2-6.3c.2-.2.3-.5.3-.7s-.1-.5-.3-.7c-.2-.2-.4-.3-.7-.3h-11c-.3 0-.5.1-.7.3-.2.2-.3.5-.3.7s.1.5.3.7z\"\/><\/svg><\/span><\/span><\/span><\/a><\/span><\/div>\n<nav><ul class='ez-toc-list ez-toc-list-level-1 ' ><li class='ez-toc-page-1 ez-toc-heading-level-2'><a class=\"ez-toc-link ez-toc-heading-1\" href=\"https:\/\/boostingmarket.com\/blogs\/clash-royale-hog-cycle-deck\/#The_26_Hog_Cycle_list\" >The 2.6 Hog Cycle list<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-2'><a class=\"ez-toc-link ez-toc-heading-2\" href=\"https:\/\/boostingmarket.com\/blogs\/clash-royale-hog-cycle-deck\/#Why_the_deck_still_works_in_2026\" >Why the deck still works in 2026<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-2'><a class=\"ez-toc-link ez-toc-heading-3\" href=\"https:\/\/boostingmarket.com\/blogs\/clash-royale-hog-cycle-deck\/#The_opening_which_cycle_to_lead_with\" >The opening: which cycle to lead with<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-2'><a class=\"ez-toc-link ez-toc-heading-4\" href=\"https:\/\/boostingmarket.com\/blogs\/clash-royale-hog-cycle-deck\/#Defensive_setups_by_matchup_tier\" >Defensive setups by matchup tier<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-2'><a class=\"ez-toc-link ez-toc-heading-5\" href=\"https:\/\/boostingmarket.com\/blogs\/clash-royale-hog-cycle-deck\/#The_mid-game_and_double_elixir\" >The mid-game and double elixir<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-2'><a class=\"ez-toc-link ez-toc-heading-6\" href=\"https:\/\/boostingmarket.com\/blogs\/clash-royale-hog-cycle-deck\/#What_to_swap_in_the_current_evolution_meta\" >What to swap in the current evolution meta<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-2'><a class=\"ez-toc-link ez-toc-heading-7\" href=\"https:\/\/boostingmarket.com\/blogs\/clash-royale-hog-cycle-deck\/#Matchups_where_Hog_Cycle_eats_and_where_it_gets_eaten\" >Matchups: where Hog Cycle eats and where it gets eaten<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-2'><a class=\"ez-toc-link ez-toc-heading-8\" href=\"https:\/\/boostingmarket.com\/blogs\/clash-royale-hog-cycle-deck\/#Frequently_asked_questions\" >Frequently asked questions<\/a><ul class='ez-toc-list-level-3' ><li class='ez-toc-heading-level-3'><a class=\"ez-toc-link ez-toc-heading-9\" href=\"https:\/\/boostingmarket.com\/blogs\/clash-royale-hog-cycle-deck\/#Is_Hog_Cycle_still_good_in_2026\" >Is Hog Cycle still good in 2026?<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-3'><a class=\"ez-toc-link ez-toc-heading-10\" href=\"https:\/\/boostingmarket.com\/blogs\/clash-royale-hog-cycle-deck\/#Whats_the_best_evolution_for_Hog_Cycle\" >What's the best evolution for Hog Cycle?<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-3'><a class=\"ez-toc-link ez-toc-heading-11\" href=\"https:\/\/boostingmarket.com\/blogs\/clash-royale-hog-cycle-deck\/#How_do_I_deal_with_Mega_Knight_in_Hog_Cycle\" >How do I deal with Mega Knight in Hog Cycle?<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-3'><a class=\"ez-toc-link ez-toc-heading-12\" href=\"https:\/\/boostingmarket.com\/blogs\/clash-royale-hog-cycle-deck\/#Whats_the_cycle_order_I_should_aim_for\" >What's the cycle order I should aim for?<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-3'><a class=\"ez-toc-link ez-toc-heading-13\" href=\"https:\/\/boostingmarket.com\/blogs\/clash-royale-hog-cycle-deck\/#Is_Hog_Cycle_hard_to_learn\" >Is Hog Cycle hard to learn?<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-3'><a class=\"ez-toc-link ez-toc-heading-14\" href=\"https:\/\/boostingmarket.com\/blogs\/clash-royale-hog-cycle-deck\/#Should_I_play_Hog_Cycle_in_challenges\" >Should I play Hog Cycle in challenges?<\/a><\/li><\/ul><\/li><\/ul><\/nav><\/div>\n<h2><span class=\"ez-toc-section\" id=\"The_26_Hog_Cycle_list\"><\/span>The 2.6 Hog Cycle list<span class=\"ez-toc-section-end\"><\/span><\/h2>\n<p>The classic list, still the most-played version on ladder, still hitting Ultimate Champion in the hands of grinders who&#8217;ve drilled the cycle for years:<\/p>\n<ul>\n<li><strong>Hog Rider<\/strong> &#8211; win condition<\/li>\n<li><strong>Musketeer<\/strong> &#8211; air defense + secondary win condition<\/li>\n<li><strong>Ice Spirit<\/strong> &#8211; cycle + stall + Princess Tower assist<\/li>\n<li><strong>Skeletons<\/strong> &#8211; cycle + Pekka distraction<\/li>\n<li><strong>Ice Golem<\/strong> &#8211; tank + king-tower activation<\/li>\n<li><strong>Fireball<\/strong> &#8211; heavy spell, double-target value<\/li>\n<li><strong>The Log<\/strong> &#8211; light spell, knockback win condition<\/li>\n<li><strong>Cannon<\/strong> &#8211; building, kite + Hog defense<\/li>\n<\/ul>\n<p>Average elixir: 2.6 (the deck&#8217;s name comes from this number, which is the fastest cycle in standard ladder). Every card costs 4 or less. Every card has a defensive use; every card has an offensive use. This is the architecture &#8211; no slot is wasted.<\/p>\n<figure class=\"bm-video\">\n<div style=\"position:relative;padding-top:56.25%;\">\n    <iframe src=\"https:\/\/www.youtube-nocookie.com\/embed\/h16sj_76LSg\" title=\"How to Play 2.6 Hog Cycle Like a PRO\" style=\"position:absolute;top:0;left:0;width:100%;height:100%;border:0;\" loading=\"lazy\" allowfullscreen allow=\"encrypted-media; picture-in-picture; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\"><\/iframe>\n  <\/div><figcaption>Ryley Clash Royale breaks it down.<\/figcaption><\/figure>\n<h2><span class=\"ez-toc-section\" id=\"Why_the_deck_still_works_in_2026\"><\/span>Why the deck still works in 2026<span class=\"ez-toc-section-end\"><\/span><\/h2>\n<p>Three reasons Hog Cycle hasn&#8217;t fallen out of the meta the way other 2017 decks have:<\/p>\n<p>First, the cycle math. With 8 cards at 2.6 average elixir, you&#8217;re cycling four cards in 10.4 elixir &#8211; faster than any defensive answer that costs 5+ to play. Inferno Tower, Bowler, Mega Knight, Tornado-Executioner &#8211; they all cost more to defend with than you spend to cycle.<\/p>\n<p>Second, evolution cards. The current evolution meta added evolved Skeletons (more skeletons), evolved Ice Spirit (more freeze), and evolved Hog Rider (cycles the rider himself). The deck was already cycle-first; evolutions just stacked on top of the existing strength.<\/p>\n<p>Third, the Log + Fireball spell combo. Both spells have multiple uses per match and the value math works out positive even when you &#8220;waste&#8221; them. Fireball into a Goblin Barrel + crown tower returns positive elixir even if the Barrel deploys clean. Log into a Princess + Ice Spirit at the bridge is +3 elixir minimum.<\/p>\n<p>If you also want a guide to a different deck angle for 2v2, our <a href=\"https:\/\/boostingmarket.com\/blogs\/best-2v2-decks-clash-royale\/\">best 2v2 decks in Clash Royale<\/a> piece covers the meta combos.<\/p>\n<h2><span class=\"ez-toc-section\" id=\"The_opening_which_cycle_to_lead_with\"><\/span>The opening: which cycle to lead with<span class=\"ez-toc-section-end\"><\/span><\/h2>\n<p>The first 60 seconds of a Hog Cycle match decide the next two minutes. Three openers, depending on what you draw:<\/p>\n<p><strong>Ice Golem + Musketeer in hand:<\/strong> open with Ice Golem in the back. Forces your opponent to react first, gives you tower-activation positioning, and queues up the Ice Golem + Musketeer push at the 2:00 mark.<\/p>\n<p><strong>Hog in hand, no Cannon yet:<\/strong> hold. Do not cycle Hog without Cannon &#8211; you have no Pekka or Mini Pekka defense behind it. Wait until you&#8217;ve cycled to Cannon, then commit Hog at the bridge with Ice Spirit chip support.<\/p>\n<p><strong>Skeletons + Ice Spirit in hand:<\/strong> cycle aggressively. Play Skeletons at the bridge into your opponent&#8217;s first card, force their response, cycle to your win condition while they&#8217;re down elixir.<\/p>\n<p>The opening rule: never Hog into single elixir without a backup card. The Cycle in Hog Cycle is the safety net &#8211; one Hog by itself is +0 elixir trade against any decent defense.<\/p>\n<h2><span class=\"ez-toc-section\" id=\"Defensive_setups_by_matchup_tier\"><\/span>Defensive setups by matchup tier<span class=\"ez-toc-section-end\"><\/span><\/h2>\n<p>The deck has answers for everything; the answers just look different per matchup. The most common defensive patterns:<\/p>\n<table>\n<thead>\n<tr>\n<th>Opponent threat<\/th>\n<th>Defense<\/th>\n<th>Cost<\/th>\n<th>Counter-push setup<\/th>\n<\/tr>\n<\/thead>\n<tbody>\n<tr>\n<td>Pekka<\/td>\n<td>Skeletons + Cannon kite<\/td>\n<td>4<\/td>\n<td>Hog + Ice Spirit at the empty lane<\/td>\n<\/tr>\n<tr>\n<td>Royal Giant<\/td>\n<td>Cannon + Musketeer<\/td>\n<td>6<\/td>\n<td>Counter-Hog with surviving Musk<\/td>\n<\/tr>\n<tr>\n<td>Hog Rider mirror<\/td>\n<td>Cannon + Ice Golem<\/td>\n<td>4<\/td>\n<td>Hog same lane after defense holds<\/td>\n<\/tr>\n<tr>\n<td>Mega Knight<\/td>\n<td>Skeletons + Ice Golem<\/td>\n<td>3<\/td>\n<td>Bait MK with Skeletons, Hog opposite lane<\/td>\n<\/tr>\n<tr>\n<td>Lava Hound<\/td>\n<td>Musketeer + Fireball Lava Pups<\/td>\n<td>8<\/td>\n<td>Counter-Hog while spell rotation is empty<\/td>\n<\/tr>\n<tr>\n<td>Goblin Barrel<\/td>\n<td>The Log<\/td>\n<td>2<\/td>\n<td>Counter-Hog with Ice Spirit chip<\/td>\n<\/tr>\n<tr>\n<td>X-Bow<\/td>\n<td>Cannon center + Skeletons<\/td>\n<td>4<\/td>\n<td>Pressure opposite lane with Hog + Musk<\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n<p>Internalize the elixir math, not the card names. The deck&#8217;s edge is positive elixir trades on defense; everything else flows from that.<\/p>\n<h2><span class=\"ez-toc-section\" id=\"The_mid-game_and_double_elixir\"><\/span>The mid-game and double elixir<span class=\"ez-toc-section-end\"><\/span><\/h2>\n<p>Hog Cycle&#8217;s strength curve is non-linear. Single elixir you&#8217;re holding the line and cycling carefully; double elixir you&#8217;re cycling Hog every 18 seconds and your opponent cannot keep up.<\/p>\n<p>The double-elixir play pattern: Hog at the bridge, react to opponent&#8217;s defense with a fresh Hog the moment your cycle returns, repeat. The deck wins games by pressuring the opposite lane after a defended push &#8211; if you Hogged left and successfully defended their right-lane counter, your next Hog goes right while they&#8217;re still cycling defense for left.<\/p>\n<p>Cannon goes down preemptively in double elixir, not reactively. A Cannon in the pocket waiting for their Royal Giant is a Cannon that&#8217;s already cycled out of your deck when they finally commit.<\/p>\n<p>One small thing every grinder learns the hard way: don&#8217;t Fireball the crown tower for 50 damage with full elixir. Save Fireball for the value swing &#8211; a Witch + Ice Spirit cluster, a Three Musketeers split, a Princess + skeletons combo. The +50 chip is meaningless if you cycled Fireball away when your opponent drops a Three Musks at 4:30.<\/p>\n<h2><span class=\"ez-toc-section\" id=\"What_to_swap_in_the_current_evolution_meta\"><\/span>What to swap in the current evolution meta<span class=\"ez-toc-section-end\"><\/span><\/h2>\n<p>The 2.6 list is the foundation. Three variations are worth knowing depending on what you&#8217;re seeing in your trophy range:<\/p>\n<p><strong>Evolved Skeletons swap:<\/strong> add evolved Skeletons in place of regular Skeletons. The trade is one evolution slot and slightly worse tower activation. Worth it if you&#8217;re seeing a lot of Mega Knight, Pekka, or Witch in your range.<\/p>\n<p><strong>Earthquake variant:<\/strong> swap Fireball for Earthquake. Loses raw damage, gains tower-chip pressure and slowed buildings. Hits Inferno Tower for 100% reset. Worth it if you&#8217;re seeing X-Bow \/ Mortar \/ Inferno Tower spam at higher trophies.<\/p>\n<p><strong>Royal Hogs version:<\/strong> swap Hog Rider for Royal Hogs. Different deck philosophy &#8211; splits the lane rather than concentrating pressure. Faster cycle (down to 2.4 average elixir). Worse single-card win condition. Better against beatdown.<\/p>\n<p>If you&#8217;d rather skip the cycle drilling and have a top-bracket player run Hog Cycle on your account through the next ladder reset, our <a href=\"https:\/\/boostingmarket.com\/en\/clash-royale-boost\">Clash Royale boost<\/a> team grinds trophies with cycle decks across all ranges.<\/p>\n<h2><span class=\"ez-toc-section\" id=\"Matchups_where_Hog_Cycle_eats_and_where_it_gets_eaten\"><\/span>Matchups: where Hog Cycle eats and where it gets eaten<span class=\"ez-toc-section-end\"><\/span><\/h2>\n<p>Hog Cycle has hard matchups; pretending otherwise is how grinders stall at the same trophy count for months.<\/p>\n<p><strong>Free wins:<\/strong> Lava Hound, Three Musketeers, X-Bow (yes, even with the Earthquake variant), Witch beatdown. These decks can&#8217;t cycle defenses fast enough for sustained Hog pressure.<\/p>\n<p><strong>Coinflips:<\/strong> Pekka Bridge Spam, Royal Giant Furnace, Hog Cycle mirror. Player skill decides these; deck advantage is roughly zero.<\/p>\n<p><strong>Hard losses:<\/strong> Mega Knight Lumberjack, Goblin Drill, Mortar Cycle (mirror-style cycle decks beat you on raw cycle speed), Elite Barbarians Rage. These force you to defend with too much elixir while they cycle their own pressure card faster than you can cycle Hog.<\/p>\n<p>If you&#8217;re hitting a hard-loss matchup in 3 of 5 games, swap decks. There&#8217;s no shame in losing decks &#8211; there is shame in losing 200 trophies forcing the same deck into its worst matchups.<\/p>\n<h2><span class=\"ez-toc-section\" id=\"Frequently_asked_questions\"><\/span>Frequently asked questions<span class=\"ez-toc-section-end\"><\/span><\/h2>\n<h3><span class=\"ez-toc-section\" id=\"Is_Hog_Cycle_still_good_in_2026\"><\/span>Is Hog Cycle still good in 2026?<span class=\"ez-toc-section-end\"><\/span><\/h3>\n<p>Yes, top-tier on ladder and competitive in tournament play. The deck has been continuously meta since 2017. Cycle math doesn&#8217;t go out of style; the deck just absorbs new evolution slots and keeps winning.<\/p>\n<h3>What&#8217;s the best evolution for Hog Cycle?<\/h3>\n<p>Evolved Skeletons is the strongest single-slot. Evolved Hog cycles itself faster but loses tankiness; evolved Ice Spirit is fun and underrated for X-Bow matchups. Most ladder players run evolved Skeletons + evolved Hog as the dual-evolution loadout.<\/p>\n<h3><span class=\"ez-toc-section\" id=\"How_do_I_deal_with_Mega_Knight_in_Hog_Cycle\"><\/span>How do I deal with Mega Knight in Hog Cycle?<span class=\"ez-toc-section-end\"><\/span><\/h3>\n<p>Bait the Mega Knight drop with Skeletons in your defensive third, then Hog the opposite lane while Mega Knight is committed. Don&#8217;t try to kill the Mega Knight &#8211; you don&#8217;t have the DPS in a 2.6 average-elixir deck. Distract and pivot.<\/p>\n<h3>What&#8217;s the cycle order I should aim for?<\/h3>\n<p>There&#8217;s no fixed cycle order; the deck adapts to what your opponent plays. The principle: never cycle a card that has defensive value in the current opponent&#8217;s queue. If you can read their last three cards, your next cycle is whichever card answers their next play with positive elixir.<\/p>\n<h3><span class=\"ez-toc-section\" id=\"Is_Hog_Cycle_hard_to_learn\"><\/span>Is Hog Cycle hard to learn?<span class=\"ez-toc-section-end\"><\/span><\/h3>\n<p>Moderate. The deck has 8 cards and roughly 50 viable interactions you&#8217;ll meet on ladder. Most cycle decks take 200-300 games to feel automatic; Hog 2.6 is on the lighter end of that range because the cards are individually simple.<\/p>\n<h3><span class=\"ez-toc-section\" id=\"Should_I_play_Hog_Cycle_in_challenges\"><\/span>Should I play Hog Cycle in challenges?<span class=\"ez-toc-section-end\"><\/span><\/h3>\n<p>Yes for ladder, mixed for challenges. The deck punishes random matchups; in challenges where you&#8217;ll face cycle-killer decks (Mortar Cycle, MK Lumber) more often, the matchup distribution gets ugly. Ladder it, swap for tournament play.<\/p>\n<p>Hog Cycle isn&#8217;t a deck you pick up in an afternoon &#8211; it&#8217;s a deck you drill for 200 games and then stop losing for months. Lock the 2.6 list, learn the cycle math, swap in evolved Skeletons, and you&#8217;re playing the most-tested win condition in the game&#8217;s history. Drop into the matchup table when you&#8217;re stuck, and don&#8217;t force it against the Mega Knight Lumberjack lobby.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>The classic 2.6 Hog Cycle deck, the variations worth knowing in the current evolution meta, matchup tier by tier, and the openings that decide the next two minutes.<\/p>\n","protected":false},"author":6,"featured_media":601,"comment_status":"closed","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[19],"tags":[56,69],"class_list":["post-614","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-clash-royale","tag-decks","tag-hog-cycle"],"_links":{"self":[{"href":"https:\/\/boostingmarket.com\/blogs\/wp-json\/wp\/v2\/posts\/614","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/boostingmarket.com\/blogs\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/boostingmarket.com\/blogs\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/boostingmarket.com\/blogs\/wp-json\/wp\/v2\/users\/6"}],"replies":[{"embeddable":true,"href":"https:\/\/boostingmarket.com\/blogs\/wp-json\/wp\/v2\/comments?post=614"}],"version-history":[{"count":3,"href":"https:\/\/boostingmarket.com\/blogs\/wp-json\/wp\/v2\/posts\/614\/revisions"}],"predecessor-version":[{"id":999,"href":"https:\/\/boostingmarket.com\/blogs\/wp-json\/wp\/v2\/posts\/614\/revisions\/999"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/boostingmarket.com\/blogs\/wp-json\/wp\/v2\/media\/601"}],"wp:attachment":[{"href":"https:\/\/boostingmarket.com\/blogs\/wp-json\/wp\/v2\/media?parent=614"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/boostingmarket.com\/blogs\/wp-json\/wp\/v2\/categories?post=614"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/boostingmarket.com\/blogs\/wp-json\/wp\/v2\/tags?post=614"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}