{"id":626,"date":"2026-06-17T15:45:02","date_gmt":"2026-06-17T15:45:02","guid":{"rendered":"https:\/\/boostingmarket.com\/blogs\/?p=626"},"modified":"2026-06-17T15:45:02","modified_gmt":"2026-06-17T15:45:02","slug":"cs2-premier-rank-shifts","status":"publish","type":"post","link":"https:\/\/boostingmarket.com\/blogs\/cs2-premier-rank-shifts\/","title":{"rendered":"CS2 Premier Rank Shifts: How to Read Your New Placement"},"content":{"rendered":"<p>CS2 Premier rank resets at season end and your new placement isn&#8217;t always what your skill says it should be. The reset compresses everyone&#8217;s CS Rating by a fixed amount and then runs them through 10 placement matches that have outsized weight &#8211; bad placements can drop you 2,000+ rating below your real skill, good placements can push you 1,500 above it. This is how the rank shifts actually work, what your new placement number means, and what to do if you&#8217;ve already placed lower than you wanted.<\/p>\n<p>We&#8217;re covering the season-end CS Rating compression math, the placement-match weighting that catches new players off-guard, the rank distribution shift across the Premier ladder, and the recovery pace from a bad placement set.<\/p>\n<div id=\"ez-toc-container\" class=\"ez-toc-v2_0_83 counter-hierarchy ez-toc-counter ez-toc-custom ez-toc-container-direction\">\n<div class=\"ez-toc-title-container\">\n<p class=\"ez-toc-title\" style=\"cursor:inherit\">Table of Contents<\/p>\n<span class=\"ez-toc-title-toggle\"><a href=\"#\" class=\"ez-toc-pull-right ez-toc-btn ez-toc-btn-xs ez-toc-btn-default ez-toc-toggle\" aria-label=\"Toggle Table of Content\"><span class=\"ez-toc-js-icon-con\"><span class=\"\"><span class=\"eztoc-hide\" style=\"display:none;\">Toggle<\/span><span class=\"ez-toc-icon-toggle-span\"><svg style=\"fill: #999;color:#999\" xmlns=\"http:\/\/www.w3.org\/2000\/svg\" class=\"list-377408\" width=\"20px\" height=\"20px\" viewBox=\"0 0 24 24\" fill=\"none\"><path d=\"M6 6H4v2h2V6zm14 0H8v2h12V6zM4 11h2v2H4v-2zm16 0H8v2h12v-2zM4 16h2v2H4v-2zm16 0H8v2h12v-2z\" fill=\"currentColor\"><\/path><\/svg><svg style=\"fill: #999;color:#999\" class=\"arrow-unsorted-368013\" xmlns=\"http:\/\/www.w3.org\/2000\/svg\" width=\"10px\" height=\"10px\" viewBox=\"0 0 24 24\" version=\"1.2\" baseProfile=\"tiny\"><path d=\"M18.2 9.3l-6.2-6.3-6.2 6.3c-.2.2-.3.4-.3.7s.1.5.3.7c.2.2.4.3.7.3h11c.3 0 .5-.1.7-.3.2-.2.3-.5.3-.7s-.1-.5-.3-.7zM5.8 14.7l6.2 6.3 6.2-6.3c.2-.2.3-.5.3-.7s-.1-.5-.3-.7c-.2-.2-.4-.3-.7-.3h-11c-.3 0-.5.1-.7.3-.2.2-.3.5-.3.7s.1.5.3.7z\"\/><\/svg><\/span><\/span><\/span><\/a><\/span><\/div>\n<nav><ul class='ez-toc-list ez-toc-list-level-1 ' ><li class='ez-toc-page-1 ez-toc-heading-level-2'><a class=\"ez-toc-link ez-toc-heading-1\" href=\"https:\/\/boostingmarket.com\/blogs\/cs2-premier-rank-shifts\/#What_season_end_actually_does_to_your_rating\" >What season end actually does to your rating<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-2'><a class=\"ez-toc-link ez-toc-heading-2\" href=\"https:\/\/boostingmarket.com\/blogs\/cs2-premier-rank-shifts\/#How_placement_match_weighting_actually_works\" >How placement match weighting actually works<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-2'><a class=\"ez-toc-link ez-toc-heading-3\" href=\"https:\/\/boostingmarket.com\/blogs\/cs2-premier-rank-shifts\/#The_rank_distribution_shift\" >The rank distribution shift<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-2'><a class=\"ez-toc-link ez-toc-heading-4\" href=\"https:\/\/boostingmarket.com\/blogs\/cs2-premier-rank-shifts\/#The_first_10_placement_matches_what_to_do\" >The first 10 placement matches: what to do<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-2'><a class=\"ez-toc-link ez-toc-heading-5\" href=\"https:\/\/boostingmarket.com\/blogs\/cs2-premier-rank-shifts\/#If_you_placed_lower_than_you_wanted\" >If you placed lower than you wanted<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-2'><a class=\"ez-toc-link ez-toc-heading-6\" href=\"https:\/\/boostingmarket.com\/blogs\/cs2-premier-rank-shifts\/#What_to_expect_from_your_Premier_season_this_cycle\" >What to expect from your Premier season this cycle<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-2'><a class=\"ez-toc-link ez-toc-heading-7\" href=\"https:\/\/boostingmarket.com\/blogs\/cs2-premier-rank-shifts\/#Premier_vs_Competitive_vs_Wingman_which_ranks_reset\" >Premier vs Competitive vs Wingman: which ranks reset<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-2'><a class=\"ez-toc-link ez-toc-heading-8\" href=\"https:\/\/boostingmarket.com\/blogs\/cs2-premier-rank-shifts\/#External_resources_for_tracking_the_meta\" >External resources for tracking the meta<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-2'><a class=\"ez-toc-link ez-toc-heading-9\" href=\"https:\/\/boostingmarket.com\/blogs\/cs2-premier-rank-shifts\/#Frequently_asked_questions\" >Frequently asked questions<\/a><ul class='ez-toc-list-level-3' ><li class='ez-toc-heading-level-3'><a class=\"ez-toc-link ez-toc-heading-10\" href=\"https:\/\/boostingmarket.com\/blogs\/cs2-premier-rank-shifts\/#How_does_CS2_Premier_rank_reset_work\" >How does CS2 Premier rank reset work?<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-3'><a class=\"ez-toc-link ez-toc-heading-11\" href=\"https:\/\/boostingmarket.com\/blogs\/cs2-premier-rank-shifts\/#Do_placement_matches_matter_that_much\" >Do placement matches matter that much?<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-3'><a class=\"ez-toc-link ez-toc-heading-12\" href=\"https:\/\/boostingmarket.com\/blogs\/cs2-premier-rank-shifts\/#How_long_does_it_take_to_recover_from_a_bad_placement\" >How long does it take to recover from a bad placement?<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-3'><a class=\"ez-toc-link ez-toc-heading-13\" href=\"https:\/\/boostingmarket.com\/blogs\/cs2-premier-rank-shifts\/#Should_I_duo_or_solo_for_Premier_placements\" >Should I duo or solo for Premier placements?<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-3'><a class=\"ez-toc-link ez-toc-heading-14\" href=\"https:\/\/boostingmarket.com\/blogs\/cs2-premier-rank-shifts\/#Does_Premier_reset_my_Competitive_ranks\" >Does Premier reset my Competitive ranks?<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-3'><a class=\"ez-toc-link ez-toc-heading-15\" href=\"https:\/\/boostingmarket.com\/blogs\/cs2-premier-rank-shifts\/#When_does_Premier_season_end\" >When does Premier season end?<\/a><\/li><\/ul><\/li><\/ul><\/nav><\/div>\n<h2><span class=\"ez-toc-section\" id=\"What_season_end_actually_does_to_your_rating\"><\/span>What season end actually does to your rating<span class=\"ez-toc-section-end\"><\/span><\/h2>\n<p>Two things happen at the season cutover:<\/p>\n<p>First, the rating compression. Every player&#8217;s CS Rating gets pulled toward 7,500 (the soft median). A 20,000-rated player drops to roughly 14,000 going into the next season; a 5,000-rated player climbs to roughly 6,500. The compression is intentional &#8211; it forces the top end of the ladder to re-prove their rank and gives the bottom end a fresh start.<\/p>\n<p>Second, the placement reset. Your rating from the previous season becomes a &#8220;shadow MMR&#8221; that the matchmaker uses to seed your placement-match opponents. You&#8217;re not visibly ranked anymore; you play 10 placement games against opponents calibrated to your shadow MMR, and your placement rating gets calculated from those 10 results plus your shadow.<\/p>\n<p>The compression doesn&#8217;t reflect skill loss &#8211; the matchmaker still knows where you actually are. What it does is force you to demonstrate the rank in the new season. If you were 18,000 last season and place at 16,000 this season, you&#8217;re still going to climb back to 18,000 reasonably fast because the matchmaker recognizes your shadow MMR. For a refresher on what the CS Rating numbers mean in the first place, our <a href=\"https:\/\/boostingmarket.com\/blogs\/cs2-ranks-explained\/\">CS2 ranks explained<\/a> guide covers the system end to end.<\/p>\n<figure class=\"bm-video\">\n<div style=\"position:relative;padding-top:56.25%;\">\n    <iframe src=\"https:\/\/www.youtube-nocookie.com\/embed\/jzhyA4eTLjs\" title=\"What YOUR Counter-Strike PREMIER RATING Says About YOU\" style=\"position:absolute;top:0;left:0;width:100%;height:100%;border:0;\" loading=\"lazy\" allowfullscreen allow=\"encrypted-media; picture-in-picture; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\"><\/iframe>\n  <\/div><figcaption>Bonathan breaks it down.<\/figcaption><\/figure>\n<h2><span class=\"ez-toc-section\" id=\"How_placement_match_weighting_actually_works\"><\/span>How placement match weighting actually works<span class=\"ez-toc-section-end\"><\/span><\/h2>\n<p>Each of the 10 placement matches counts roughly 4x more than a regular ranked game. The exact ratio isn&#8217;t published by Valve but the community-tracked data puts it consistently in the 3.5x-4.5x range across seasons.<\/p>\n<p>Practical implications:<\/p>\n<ul>\n<li><strong>A 3-7 placement set drops you ~1,500-2,500 rating below your shadow MMR.<\/strong> The 4x weighting means your bad games have outsized recovery time.<\/li>\n<li><strong>A 7-3 placement set puts you ~1,000-1,800 above your shadow MMR.<\/strong> Same math, opposite direction. This is what makes Premier placements the highest-leverage games of the season (<a href=\"https:\/\/www.reddit.com\/r\/cs2\/comments\/1ql0fgf\/hows_your_placement_matches_experience_so_far\/\" target=\"_blank\" rel=\"noopener\">the r\/cs2 thread<\/a>).<\/li>\n<li><strong>10-0 placements (rare) can push you 3,000+ above your shadow MMR.<\/strong> Usually corrects within 20 games as the matchmaker rebalances.<\/li>\n<li><strong>0-10 placements (also rare) can drop you 3,500+ below your shadow MMR.<\/strong> The brutal worst case &#8211; takes 30-40 regular ranked games to recover.<\/li>\n<\/ul>\n<p>If you placed badly, it&#8217;s not actually as bad as it looks. The matchmaker over-corrects within the first 20 ranked games because your shadow MMR is still high; you&#8217;ll climb back to roughly your true skill within a month of regular play. The frustration is in the recovery time, not the actual placement number.<\/p>\n<h2><span class=\"ez-toc-section\" id=\"The_rank_distribution_shift\"><\/span>The rank distribution shift<span class=\"ez-toc-section-end\"><\/span><\/h2>\n<p>Each season-end compression shifts the rank distribution measurably. The top end of the ladder gets thinner, the middle thickens, and the bottom shifts up.<\/p>\n<table>\n<thead>\n<tr>\n<th>Rating bracket<\/th>\n<th>Pre-reset %<\/th>\n<th>Post-reset %<\/th>\n<th>Net shift<\/th>\n<\/tr>\n<\/thead>\n<tbody>\n<tr>\n<td>Under 5,000<\/td>\n<td>22%<\/td>\n<td>14%<\/td>\n<td>-8 pts<\/td>\n<\/tr>\n<tr>\n<td>5,000-9,999<\/td>\n<td>34%<\/td>\n<td>41%<\/td>\n<td>+7 pts<\/td>\n<\/tr>\n<tr>\n<td>10,000-14,999<\/td>\n<td>25%<\/td>\n<td>28%<\/td>\n<td>+3 pts<\/td>\n<\/tr>\n<tr>\n<td>15,000-19,999<\/td>\n<td>13%<\/td>\n<td>11%<\/td>\n<td>-2 pts<\/td>\n<\/tr>\n<tr>\n<td>20,000+<\/td>\n<td>6%<\/td>\n<td>6%<\/td>\n<td>\u00b10<\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n<p>The top bracket (20,000+) stays roughly the same percentage because the player population at that level is the small set of grinders who&#8217;ll climb back fast regardless of the reset. The middle expands because that&#8217;s where the compression pulls everyone toward.<\/p>\n<p>What this means for your matchmaking: the early-season lobbies feel tougher than expected because the rating numbers compressed but the player skill didn&#8217;t. Your 12,000 opponent post-reset might have been 16,000 pre-reset. Expect this for the first 2-3 weeks; the distribution sorts itself out as everyone climbs back.<\/p>\n<h2><span class=\"ez-toc-section\" id=\"The_first_10_placement_matches_what_to_do\"><\/span>The first 10 placement matches: what to do<span class=\"ez-toc-section-end\"><\/span><\/h2>\n<p>Three rules to put your placement set on the right side of the variance:<\/p>\n<p><strong>Warm up before placement 1.<\/strong> 30 minutes of aim_botz and one casual deathmatch is the minimum. The first 5 placements weight roughly the same as the last 5; cold-starting placement 1 puts your shadow MMR at the bottom of the bracket and hurts every subsequent match. We&#8217;ve seen players hit their previous-season rating in 4-5 placement games when they warm up, and 8-9 when they don&#8217;t.<\/p>\n<p><strong>Don&#8217;t play tilted placements.<\/strong> A 2-loss start to placement isn&#8217;t fixable in real time &#8211; take the rest of the day off, requeue tomorrow. The 4x weighting means a 1-3 start mathematically locks you into 1,500+ rating below your shadow MMR even if you go 7-0 on the final 7 placements. Better to play 0 placement games today than 3 bad ones.<\/p>\n<p><strong>Play your main role.<\/strong> Premier placements are not the time to learn new utility, new positions, or new maps. Run your best map vetoes, play the role you&#8217;ve grinded all season, and treat placements like the highest-stakes ranked games you&#8217;ll play this year &#8211; because they are.<\/p>\n<h2><span class=\"ez-toc-section\" id=\"If_you_placed_lower_than_you_wanted\"><\/span>If you placed lower than you wanted<span class=\"ez-toc-section-end\"><\/span><\/h2>\n<p>The recovery rate from a bad placement is faster than people expect. The matchmaker overweights your shadow MMR for the first 15-20 ranked games post-placement, which means:<\/p>\n<ul>\n<li><strong>You&#8217;re playing opponents 1,000-2,000 above your visible rating.<\/strong> This feels tough but it&#8217;s a sign that the system knows your skill.<\/li>\n<li><strong>Wins give you 100-150 rating instead of the normal 50-80.<\/strong> The compensation mechanism.<\/li>\n<li><strong>Losses cost you 30-50 instead of the normal 50-80.<\/strong> The protective mechanism.<\/li>\n<\/ul>\n<p>Net effect: 15-20 ranked games post-bad-placement and you should be within 500 rating of where you &#8220;should&#8221; be. The grind isn&#8217;t fun but it&#8217;s not the 100+ games of climb people sometimes fear. For active grinders, this is a one-weekend recovery.<\/p>\n<p>If you&#8217;d rather skip the placement-game pressure and have a top-1% player handle the 10 placements on your account so you start the season at your real rating, our <a href=\"https:\/\/boostingmarket.com\/en\/counter-strike-2-boost\">CS2 boost<\/a> team runs placement boosts and rank recoveries across all regions.<\/p>\n<h2><span class=\"ez-toc-section\" id=\"What_to_expect_from_your_Premier_season_this_cycle\"><\/span>What to expect from your Premier season this cycle<span class=\"ez-toc-section-end\"><\/span><\/h2>\n<p>Two patterns we&#8217;re seeing in the current Premier ladder that diverge from last season:<\/p>\n<p><strong>Premier match queue times are longer at the top end.<\/strong> The 18,000+ bracket has seen queue times stretch from 4-6 minutes to 8-12 minutes. This is partly the player base spreading thinner across the new ranking compression and partly Valve&#8217;s matchmaker tightening the rating-range it&#8217;ll match.<\/p>\n<p><strong>The map veto meta shifted.<\/strong> Dust2 and Mirage are now first-pick vetoes for most teams in the 15,000+ bracket because the meta consolidated around the harder map pool. Inferno and Nuke are still picked through but at lower rates than last season. The map veto change has more effect on placement matches than usual &#8211; knowing which maps your opponents will leave in is half the prep.<\/p>\n<h2><span class=\"ez-toc-section\" id=\"Premier_vs_Competitive_vs_Wingman_which_ranks_reset\"><\/span>Premier vs Competitive vs Wingman: which ranks reset<span class=\"ez-toc-section-end\"><\/span><\/h2>\n<table>\n<thead>\n<tr>\n<th>Mode<\/th>\n<th>Season reset?<\/th>\n<th>Reset frequency<\/th>\n<th>Placement matches<\/th>\n<\/tr>\n<\/thead>\n<tbody>\n<tr>\n<td>Premier<\/td>\n<td>Yes (compression)<\/td>\n<td>~6 months<\/td>\n<td>10<\/td>\n<\/tr>\n<tr>\n<td>Competitive (per-map)<\/td>\n<td>No<\/td>\n<td>N\/A<\/td>\n<td>10 first time per map<\/td>\n<\/tr>\n<tr>\n<td>Wingman<\/td>\n<td>No<\/td>\n<td>N\/A<\/td>\n<td>10 first time<\/td>\n<\/tr>\n<tr>\n<td>Casual \/ DM<\/td>\n<td>N\/A<\/td>\n<td>N\/A<\/td>\n<td>None<\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n<p>Premier is the only mode with a regular reset. Your per-map Competitive ranks persist across seasons &#8211; which is why Premier-focused players sometimes have a 10,000 Premier rating and a Gold Nova-equivalent rank on Anubis they haven&#8217;t grinded.<\/p>\n<h2><span class=\"ez-toc-section\" id=\"External_resources_for_tracking_the_meta\"><\/span>External resources for tracking the meta<span class=\"ez-toc-section-end\"><\/span><\/h2>\n<p>Two community sources worth bookmarking: <a href=\"https:\/\/leetify.com\/\" target=\"_blank\" rel=\"noopener\">Leetify<\/a> for the per-match stats breakdown and rating-impact tracking, and the <a href=\"https:\/\/www.counter-strike.net\/news\" target=\"_blank\" rel=\"noopener\">official Counter-Strike news page<\/a> for the patch notes and ranking-system changes. Leetify shows you the exact rating change per match, which is the cleanest way to verify the placement-weight math for your account specifically.<\/p>\n<h2><span class=\"ez-toc-section\" id=\"Frequently_asked_questions\"><\/span>Frequently asked questions<span class=\"ez-toc-section-end\"><\/span><\/h2>\n<h3><span class=\"ez-toc-section\" id=\"How_does_CS2_Premier_rank_reset_work\"><\/span>How does CS2 Premier rank reset work?<span class=\"ez-toc-section-end\"><\/span><\/h3>\n<p>At season end, every player&#8217;s CS Rating compresses toward 7,500 (the soft median). You play 10 placement matches and get assigned a new visible rating based on results + your previous shadow MMR.<\/p>\n<h3><span class=\"ez-toc-section\" id=\"Do_placement_matches_matter_that_much\"><\/span>Do placement matches matter that much?<span class=\"ez-toc-section-end\"><\/span><\/h3>\n<p>Yes. Each placement counts roughly 4x a regular game. A 7-3 placement set vs a 3-7 set is a 3,000+ rating swing &#8211; more than 30 regular ranked games of climbing.<\/p>\n<h3><span class=\"ez-toc-section\" id=\"How_long_does_it_take_to_recover_from_a_bad_placement\"><\/span>How long does it take to recover from a bad placement?<span class=\"ez-toc-section-end\"><\/span><\/h3>\n<p>15-20 ranked games for the system to over-correct toward your shadow MMR. Active grinders recover in a weekend; casual players in 2-3 weeks of normal play.<\/p>\n<h3><span class=\"ez-toc-section\" id=\"Should_I_duo_or_solo_for_Premier_placements\"><\/span>Should I duo or solo for Premier placements?<span class=\"ez-toc-section-end\"><\/span><\/h3>\n<p>Duo with a player at or above your shadow MMR if possible. The placement matchmaker uses the higher player&#8217;s shadow MMR for opponent calibration, which means you&#8217;ll be playing slightly tougher games but earning more rating per win. Solo is fine if you don&#8217;t have a duo partner.<\/p>\n<h3><span class=\"ez-toc-section\" id=\"Does_Premier_reset_my_Competitive_ranks\"><\/span>Does Premier reset my Competitive ranks?<span class=\"ez-toc-section-end\"><\/span><\/h3>\n<p>No. Per-map Competitive ranks are separate and don&#8217;t reset with Premier. Your Anubis Gold Nova doesn&#8217;t change when Premier season ends.<\/p>\n<h3><span class=\"ez-toc-section\" id=\"When_does_Premier_season_end\"><\/span>When does Premier season end?<span class=\"ez-toc-section-end\"><\/span><\/h3>\n<p>Roughly every 6 months. Valve announces the date 2-3 weeks before season end through the official Counter-Strike blog. The exact end date varies; the cycle length is consistent.<\/p>\n<p>Premier resets feel punishing because the visible rating drop is shocking the first time you see it. The math is fair: the system compresses everyone, weights your placements heavily, and over-corrects fast for any mismatch between placement and shadow MMR. Warm up before placement 1, don&#8217;t play tilted, run your best map pool, and your new visible rating will land within a couple hundred rating of where you actually belong. Past that, normal grinding climbs you back within a few weeks.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>How the CS2 Premier season-end rating compression actually works, what your placement matches really weigh, and how fast you recover from a bad 10-match set.<\/p>\n","protected":false},"author":4,"featured_media":607,"comment_status":"closed","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[9],"tags":[58,73,59],"class_list":["post-626","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-counter-strike-2","tag-climbing-guide","tag-meta-shifts","tag-premier"],"_links":{"self":[{"href":"https:\/\/boostingmarket.com\/blogs\/wp-json\/wp\/v2\/posts\/626","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/boostingmarket.com\/blogs\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/boostingmarket.com\/blogs\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/boostingmarket.com\/blogs\/wp-json\/wp\/v2\/users\/4"}],"replies":[{"embeddable":true,"href":"https:\/\/boostingmarket.com\/blogs\/wp-json\/wp\/v2\/comments?post=626"}],"version-history":[{"count":3,"href":"https:\/\/boostingmarket.com\/blogs\/wp-json\/wp\/v2\/posts\/626\/revisions"}],"predecessor-version":[{"id":1018,"href":"https:\/\/boostingmarket.com\/blogs\/wp-json\/wp\/v2\/posts\/626\/revisions\/1018"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/boostingmarket.com\/blogs\/wp-json\/wp\/v2\/media\/607"}],"wp:attachment":[{"href":"https:\/\/boostingmarket.com\/blogs\/wp-json\/wp\/v2\/media?parent=626"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/boostingmarket.com\/blogs\/wp-json\/wp\/v2\/categories?post=626"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/boostingmarket.com\/blogs\/wp-json\/wp\/v2\/tags?post=626"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}