{"id":770,"date":"2026-08-21T11:15:11","date_gmt":"2026-08-21T11:15:11","guid":{"rendered":"https:\/\/boostingmarket.com\/blogs\/?p=770"},"modified":"2026-08-21T11:15:11","modified_gmt":"2026-08-21T11:15:11","slug":"apex-solo-queue-ranked-guide","status":"publish","type":"post","link":"https:\/\/boostingmarket.com\/blogs\/apex-solo-queue-ranked-guide\/","title":{"rendered":"Apex Solo Queue Ranked Guide"},"content":{"rendered":"<p>Climbing Apex solo queue ranked comes down to one discipline: protecting your RP. Season 29 &#8220;Overclocked&#8221; pays placement far more than kills, charges you a rising entry cost every match, and gives you three random teammates who will not be on comms &#8211; so the solo climb is won by reaching the late ring alive over and over, not by chasing fights you can&#8217;t guarantee. Do the RP math, pick a self-sufficient legend, and treat every drop as a placement problem first and a fragging opportunity second, and Diamond is very reachable without a stack.<\/p>\n<p>This guide covers the actual RP arithmetic per tier, a clear rule for when to play for kills versus placement, the best solo legends, and the habits that separate a solo player who climbs from one who feeds the entry-cost machine. We boost Apex accounts solo through ranked every day &#8211; this is the framework our boosters use when there&#8217;s nobody to coordinate with.<\/p>\n<div id=\"ez-toc-container\" class=\"ez-toc-v2_0_83 counter-hierarchy ez-toc-counter ez-toc-custom ez-toc-container-direction\">\n<div class=\"ez-toc-title-container\">\n<p class=\"ez-toc-title\" style=\"cursor:inherit\">Table of Contents<\/p>\n<span class=\"ez-toc-title-toggle\"><a href=\"#\" class=\"ez-toc-pull-right ez-toc-btn ez-toc-btn-xs ez-toc-btn-default ez-toc-toggle\" aria-label=\"Toggle Table of Content\"><span class=\"ez-toc-js-icon-con\"><span class=\"\"><span class=\"eztoc-hide\" style=\"display:none;\">Toggle<\/span><span class=\"ez-toc-icon-toggle-span\"><svg style=\"fill: #999;color:#999\" xmlns=\"http:\/\/www.w3.org\/2000\/svg\" class=\"list-377408\" width=\"20px\" height=\"20px\" viewBox=\"0 0 24 24\" fill=\"none\"><path d=\"M6 6H4v2h2V6zm14 0H8v2h12V6zM4 11h2v2H4v-2zm16 0H8v2h12v-2zM4 16h2v2H4v-2zm16 0H8v2h12v-2z\" fill=\"currentColor\"><\/path><\/svg><svg style=\"fill: #999;color:#999\" class=\"arrow-unsorted-368013\" xmlns=\"http:\/\/www.w3.org\/2000\/svg\" width=\"10px\" height=\"10px\" viewBox=\"0 0 24 24\" version=\"1.2\" baseProfile=\"tiny\"><path d=\"M18.2 9.3l-6.2-6.3-6.2 6.3c-.2.2-.3.4-.3.7s.1.5.3.7c.2.2.4.3.7.3h11c.3 0 .5-.1.7-.3.2-.2.3-.5.3-.7s-.1-.5-.3-.7zM5.8 14.7l6.2 6.3 6.2-6.3c.2-.2.3-.5.3-.7s-.1-.5-.3-.7c-.2-.2-.4-.3-.7-.3h-11c-.3 0-.5.1-.7.3-.2.2-.3.5-.3.7s.1.5.3.7z\"\/><\/svg><\/span><\/span><\/span><\/a><\/span><\/div>\n<nav><ul class='ez-toc-list ez-toc-list-level-1 ' ><li class='ez-toc-page-1 ez-toc-heading-level-2'><a class=\"ez-toc-link ez-toc-heading-1\" href=\"https:\/\/boostingmarket.com\/blogs\/apex-solo-queue-ranked-guide\/#The_RP_math_you_have_to_internalize_first\" >The RP math you have to internalize first<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-2'><a class=\"ez-toc-link ez-toc-heading-2\" href=\"https:\/\/boostingmarket.com\/blogs\/apex-solo-queue-ranked-guide\/#When_to_play_for_kills_vs_placement\" >When to play for kills vs placement<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-2'><a class=\"ez-toc-link ez-toc-heading-3\" href=\"https:\/\/boostingmarket.com\/blogs\/apex-solo-queue-ranked-guide\/#The_best_legends_for_solo_queue\" >The best legends for solo queue<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-2'><a class=\"ez-toc-link ez-toc-heading-4\" href=\"https:\/\/boostingmarket.com\/blogs\/apex-solo-queue-ranked-guide\/#Where_you_drop_matters_more_than_how_you_fight\" >Where you drop matters more than how you fight<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-2'><a class=\"ez-toc-link ez-toc-heading-5\" href=\"https:\/\/boostingmarket.com\/blogs\/apex-solo-queue-ranked-guide\/#Surviving_the_parts_of_solo_queue_that_arent_in_your_control\" >Surviving the parts of solo queue that aren't in your control<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-2'><a class=\"ez-toc-link ez-toc-heading-6\" href=\"https:\/\/boostingmarket.com\/blogs\/apex-solo-queue-ranked-guide\/#A_realistic_solo_climb_timeline\" >A realistic solo climb timeline<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-2'><a class=\"ez-toc-link ez-toc-heading-7\" href=\"https:\/\/boostingmarket.com\/blogs\/apex-solo-queue-ranked-guide\/#Frequently_asked_questions\" >Frequently asked questions<\/a><ul class='ez-toc-list-level-3' ><li class='ez-toc-heading-level-3'><a class=\"ez-toc-link ez-toc-heading-8\" href=\"https:\/\/boostingmarket.com\/blogs\/apex-solo-queue-ranked-guide\/#Can_you_climb_solo_in_Apex_ranked\" >Can you climb solo in Apex ranked?<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-3'><a class=\"ez-toc-link ez-toc-heading-9\" href=\"https:\/\/boostingmarket.com\/blogs\/apex-solo-queue-ranked-guide\/#Should_I_play_for_kills_or_placement_when_solo\" >Should I play for kills or placement when solo?<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-3'><a class=\"ez-toc-link ez-toc-heading-10\" href=\"https:\/\/boostingmarket.com\/blogs\/apex-solo-queue-ranked-guide\/#What_is_the_best_solo_queue_legend_in_Apex\" >What is the best solo queue legend in Apex?<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-3'><a class=\"ez-toc-link ez-toc-heading-11\" href=\"https:\/\/boostingmarket.com\/blogs\/apex-solo-queue-ranked-guide\/#Why_do_I_keep_losing_RP_solo\" >Why do I keep losing RP solo?<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-3'><a class=\"ez-toc-link ez-toc-heading-12\" href=\"https:\/\/boostingmarket.com\/blogs\/apex-solo-queue-ranked-guide\/#How_long_does_it_take_to_climb_to_Diamond_solo\" >How long does it take to climb to Diamond solo?<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-3'><a class=\"ez-toc-link ez-toc-heading-13\" href=\"https:\/\/boostingmarket.com\/blogs\/apex-solo-queue-ranked-guide\/#Is_duo_queue_better_than_solo_for_climbing\" >Is duo queue better than solo for climbing?<\/a><\/li><\/ul><\/li><\/ul><\/nav><\/div>\n<h2><span class=\"ez-toc-section\" id=\"The_RP_math_you_have_to_internalize_first\"><\/span>The RP math you have to internalize first<span class=\"ez-toc-section-end\"><\/span><\/h2>\n<p>Everything about solo climbing flows from one fact: you pay RP to enter every ranked match, and the cost rises as you climb. Per <a href=\"https:\/\/help.ea.com\/en\/articles\/apex-legends\/ranked\/\" target=\"_blank\" rel=\"noopener\">Respawn&#8217;s official ranked rules<\/a> and community trackers, the entry costs this season run roughly:<\/p>\n<table>\n<thead>\n<tr>\n<th>Tier<\/th>\n<th>Entry cost (RP)<\/th>\n<th>Placement you need to break even<\/th>\n<th>Solo reality<\/th>\n<\/tr>\n<\/thead>\n<tbody>\n<tr>\n<td>Rookie<\/td>\n<td>0<\/td>\n<td>Any finish<\/td>\n<td>Free games &#8211; just learn the system.<\/td>\n<\/tr>\n<tr>\n<td>Bronze<\/td>\n<td>~10<\/td>\n<td>~13th-15th<\/td>\n<td>Almost any decent placement nets RP.<\/td>\n<\/tr>\n<tr>\n<td>Silver<\/td>\n<td>~20<\/td>\n<td>~12th<\/td>\n<td>Top half is comfortably positive.<\/td>\n<\/tr>\n<tr>\n<td>Gold<\/td>\n<td>~35<\/td>\n<td>~10th-11th<\/td>\n<td>Entry cost starts to bite &#8211; placement matters.<\/td>\n<\/tr>\n<tr>\n<td>Platinum<\/td>\n<td>~45<\/td>\n<td>~10th<\/td>\n<td>Below Top 10 is usually a net loss.<\/td>\n<\/tr>\n<tr>\n<td>Diamond<\/td>\n<td>~65<\/td>\n<td>~8th-10th<\/td>\n<td>Dying mid-game is a guaranteed RP loss.<\/td>\n<\/tr>\n<tr>\n<td>Master<\/td>\n<td>~90<\/td>\n<td>~Top 5-7<\/td>\n<td>Only consistent late-ring play stays positive.<\/td>\n<\/tr>\n<tr>\n<td>Apex Predator<\/td>\n<td>~90<\/td>\n<td>~Top 5<\/td>\n<td>Leaderboard tier &#8211; every match is a placement fight.<\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n<p>(Entry costs per pley.gg and apexranked.com; confirm against the EA ranked help page on patch day, since Respawn nudges these between seasons.) Now layer the payout. Placement RP runs about +55 for 10th, +125 for 5th, +175 for 2nd, and 200+ for a win (placement values per pley.gg). Kill and assist RP scales with how high you place, and after eight kills or assists the RP per elimination is halved. There&#8217;s also a Top 5 streak bonus worth +10 RP for each consecutive Top 5, up to +40.<\/p>\n<p>Read those two facts together and the entire solo strategy falls out: from Gold up, the entry cost is high enough that dying before Top 10 is a guaranteed net loss no matter how many kills you got, and the placement payout dwarfs kill RP once you account for the 8-KP halving. The solo player who reaches Top 5 with three kills almost always out-banks the one who got eight kills and died 11th. If you only take one thing from this guide, take that. For a deeper look at the exact ways players hemorrhage RP, we broke down <a href=\"https:\/\/boostingmarket.com\/blogs\/why-losing-rp-apex\/\">why you keep losing RP<\/a> in its own post.<\/p>\n<figure class=\"bm-video\">\n<div style=\"position:relative;padding-top:56.25%;\">\n    <iframe src=\"https:\/\/www.youtube-nocookie.com\/embed\/NyGNgOmO4lw\" title=\"How to ACTUALLY Solo Carry YOUR Games in Apex Legends\" style=\"position:absolute;top:0;left:0;width:100%;height:100%;border:0;\" loading=\"lazy\" allowfullscreen allow=\"encrypted-media; picture-in-picture; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\"><\/iframe>\n  <\/div><figcaption>klarity breaks it down.<\/figcaption><\/figure>\n<h2><span class=\"ez-toc-section\" id=\"When_to_play_for_kills_vs_placement\"><\/span>When to play for kills vs placement<span class=\"ez-toc-section-end\"><\/span><\/h2>\n<p>&#8220;Play for placement&#8221; is the right default, but it&#8217;s not an absolute rule &#8211; if it were, you&#8217;d never take a fight and you&#8217;d never crack the lobbies above you. The decision framework: take a fight when at least one of these is true:<\/p>\n<ul>\n<li>You have a clear numbers or position advantage &#8211; a clean third party on two squads already fighting, a high-ground angle on an unaware team, a knocked enemy you can confirm without overcommitting. Free RP and lobby thinning, so take it.<\/li>\n<li>You&#8217;re already in a strong late-ring position. Once you&#8217;ve secured a likely Top 5, kills you can take safely are pure bonus RP on top of placement that&#8217;s mostly locked.<\/li>\n<li>You&#8217;re at a rank where the Challenger Bonus pays. Killing players in tiers above you grants up to 50% bonus kill RP this season, so if you&#8217;re early in a tier and the lobby is stacked with higher-ranked squads, well-chosen fights pay more than usual.<\/li>\n<\/ul>\n<p>Play for placement (avoid the fight) when:<\/p>\n<ul>\n<li>It&#8217;s a coin-flip 3v3 with no advantage. Half the time you lose this and eat a 65 RP entry loss in Diamond. Not worth it. Rotate.<\/li>\n<li>You&#8217;re solo against a squad that&#8217;s clearly coordinated. You have no comms; they do. Disengage and let them third-party someone else.<\/li>\n<li>The ring is about to make the fight irrelevant. If taking the fight means getting caught out of zone, the ring is a third party that always wins. Rotate first, fight later.<\/li>\n<\/ul>\n<p>The mental model: every fight is a bet, and your entry cost is the stake. In Diamond you&#8217;re risking 65 RP every game just by queueing. Don&#8217;t add a coin-flip fight on top of that bet unless the odds are genuinely in your favor.<\/p>\n<h2><span class=\"ez-toc-section\" id=\"The_best_legends_for_solo_queue\"><\/span>The best legends for solo queue<span class=\"ez-toc-section-end\"><\/span><\/h2>\n<p>Solo, you want legends whose value doesn&#8217;t depend on teammates doing the right thing &#8211; because they won&#8217;t. The self-sufficient picks are Recon and Support: Bloodhound&#8217;s scan keeps you out of bad fights whether or not your team listens, and Conduit&#8217;s shields keep you alive without needing a coordinated push. Bangalore&#8217;s smokes give you a personal disengage tool any time a fight goes wrong. Avoid conditional legends like Crypto (his drone gets abandoned the moment you go down with randoms) and avoid forcing pure Skirmisher dives when nobody&#8217;s following your reposition.<\/p>\n<p>We did the full class-by-class breakdown in the <a href=\"https:\/\/boostingmarket.com\/blogs\/best-apex-legends-to-climb\/\">best solo legends by class<\/a> post, but the short version for solo queue: pick one Recon or Support main you know cold, and play it for placement. Comfort beats meta below Diamond every single time.<\/p>\n<p>If the solo grind through the Platinum and Diamond entry-cost tax is draining your season faster than your RP is rising, our <a href=\"https:\/\/boostingmarket.com\/en\/apex-legends-boost\">Apex ranked split boost<\/a> handles the climb on your account with top-tier players &#8211; placement-first, the same disciplined approach this guide describes, just done by someone who does it for a living.<\/p>\n<h2><span class=\"ez-toc-section\" id=\"Where_you_drop_matters_more_than_how_you_fight\"><\/span>Where you drop matters more than how you fight<span class=\"ez-toc-section-end\"><\/span><\/h2>\n<p>The single highest-leverage decision a solo player makes is the drop. Hot-dropping a contested POI means you&#8217;re fighting for loot in the first 90 seconds with three random teammates who may or may not land near you &#8211; and the moment one of them quits after dying, you&#8217;re playing a 2v3 the rest of the match. Solo, you want a landing spot with reliable loot and low early contest so you start the placement game with a full kit and a full squad.<\/p>\n<p>We mapped out the <a href=\"https:\/\/boostingmarket.com\/blogs\/best-apex-landing-spots-ranked\/\">low-contest landing spots<\/a> for the current map rotation in detail. The principle: edge POIs with decent loot beat center-map hot drops for a climbing solo player. You give up the early-fight excitement and you gain a far higher chance of being alive, kitted, and three-strong when the placement phase starts. (Yes, the random who pinged Fragment will be mad. The random who pinged Fragment will also be dead in 90 seconds. Mute and rotate.)<\/p>\n<h2>Surviving the parts of solo queue that aren&#8217;t in your control<\/h2>\n<p>Some of solo queue is genuinely out of your hands, and pretending otherwise is how people tilt. The honest list of what you can&#8217;t fix and how to limit the damage:<\/p>\n<ul>\n<li>The teammate who quits after one death. You can&#8217;t stop it, but you can avoid hot drops that make early deaths likely. A safe drop keeps your squad intact through the first ring more often.<\/li>\n<li>The teammate who hard-pushes a 1v3. Don&#8217;t follow a doomed push to your own death &#8211; that turns one lost teammate into a lost game. Position to revive if it&#8217;s winnable, disengage if it isn&#8217;t.<\/li>\n<li>Ping wars and toxicity. Mute early, mute often. Your RP doesn&#8217;t care about the chat. The fastest way to lose a game is to spend it arguing instead of rotating.<\/li>\n<li>The smurf in your lobby. They exist at every rank in the first weeks of a split. You can&#8217;t out-aim them; you can out-place them by playing for the ring and letting them over-extend into a third party.<\/li>\n<\/ul>\n<p>The cleanest solo Platinum-to-Diamond climb we tracked last split ran a Bloodhound main at roughly a 60% Top 5 rate with an average of about four kills per game &#8211; not a fragging monster, just a player who reached the late ring alive almost every match and took only the fights the numbers favored. That&#8217;s the whole solo formula: control the variables you can (drop, legend, fight selection, tilt), accept the ones you can&#8217;t, and let the placement RP compound.<\/p>\n<h2><span class=\"ez-toc-section\" id=\"A_realistic_solo_climb_timeline\"><\/span>A realistic solo climb timeline<span class=\"ez-toc-section-end\"><\/span><\/h2>\n<p>For a player who&#8217;s genuinely comfortable at their rank, solo to Diamond is a few weeks of consistent play &#8211; the grind isn&#8217;t the skill, it&#8217;s the entry-cost tax in Platinum and Diamond where one bad game can wipe two good ones. Master and above is where solo climbing gets much harder, because the lobbies are full of coordinated trios on comms and you&#8217;re the one player improvising. Per the current distribution, Gold and Platinum hold roughly 27% of players each and are the population center, Diamond is about 16%, Master 1%, and Apex Predator 0.45% (distribution per Esports Tales) &#8211; so reaching Diamond solo already puts you ahead of the large majority of the ranked playerbase. The wall isn&#8217;t getting to Diamond. It&#8217;s the Master door, where coordination stops being optional.<\/p>\n<h2><span class=\"ez-toc-section\" id=\"Frequently_asked_questions\"><\/span>Frequently asked questions<span class=\"ez-toc-section-end\"><\/span><\/h2>\n<h3><span class=\"ez-toc-section\" id=\"Can_you_climb_solo_in_Apex_ranked\"><\/span>Can you climb solo in Apex ranked?<span class=\"ez-toc-section-end\"><\/span><\/h3>\n<p>Yes. Solo is harder than stacking because you lose coordination, but the RP system rewards placement, which a disciplined solo player controls more than fights. Diamond is very reachable solo (the r\/apexlegends thread on how brutal the solo grind feels is one of the most upvoted complaints on the topic: <a href=\"https:\/\/www.reddit.com\/r\/apexlegends\/comments\/1bfo8c2\/solo_queue_ranked_is_practically_impossible\/\" target=\"_blank\" rel=\"noopener\">the r\/apexlegends thread<\/a>). Master and above gets much harder without comms, since those lobbies are full of coordinated trios.<\/p>\n<h3><span class=\"ez-toc-section\" id=\"Should_I_play_for_kills_or_placement_when_solo\"><\/span>Should I play for kills or placement when solo?<span class=\"ez-toc-section-end\"><\/span><\/h3>\n<p>Placement, almost always &#8211; especially from Gold up where the entry cost makes dying before Top 10 a guaranteed net loss. Only play for kills when you have a clear advantage, you&#8217;re already deep in the ring with a Top 5 likely, or the Challenger Bonus is paying for kills on higher-ranked squads.<\/p>\n<h3><span class=\"ez-toc-section\" id=\"What_is_the_best_solo_queue_legend_in_Apex\"><\/span>What is the best solo queue legend in Apex?<span class=\"ez-toc-section-end\"><\/span><\/h3>\n<p>Bloodhound or Conduit &#8211; both give value without relying on teammates. Avoid legends whose kit depends on coordination (like Crypto&#8217;s drone) when you have no comms, and avoid forcing pure Skirmisher dives that need the squad to follow.<\/p>\n<h3><span class=\"ez-toc-section\" id=\"Why_do_I_keep_losing_RP_solo\"><\/span>Why do I keep losing RP solo?<span class=\"ez-toc-section-end\"><\/span><\/h3>\n<p>Usually dying before Top 10, which is a guaranteed loss from Gold up once the entry cost exceeds your placement payout. Hot-dropping contested POIs and taking coin-flip fights with no advantage are the two biggest solo RP leaks.<\/p>\n<h3><span class=\"ez-toc-section\" id=\"How_long_does_it_take_to_climb_to_Diamond_solo\"><\/span>How long does it take to climb to Diamond solo?<span class=\"ez-toc-section-end\"><\/span><\/h3>\n<p>For a player comfortable at the rank, a few weeks of consistent play. The grind is mostly the entry-cost tax in Platinum and Diamond, where one bad game can wipe the RP from two good ones. The real wall is the Master door, not Diamond itself.<\/p>\n<h3><span class=\"ez-toc-section\" id=\"Is_duo_queue_better_than_solo_for_climbing\"><\/span>Is duo queue better than solo for climbing?<span class=\"ez-toc-section-end\"><\/span><\/h3>\n<p>Yes &#8211; even one coordinated teammate stabilizes the third slot and gives you comms for rotations and fights. If you can duo with someone reliable, you&#8217;ll climb faster than pure solo. But Diamond is fully achievable solo with disciplined placement play.<\/p>\n<p>Protect your RP, play the ring, and take only the fights the math favors &#8211; that&#8217;s the solo climb in one sentence. If you&#8217;d rather skip the entry-cost grind entirely, our boosters can <a href=\"https:\/\/boostingmarket.com\/en\/apex-legends-boost\">climb the split to Diamond or Predator<\/a> on your account using the exact placement-first framework above. To audit your own per-match RP, placement, and kills as you climb, <a href=\"https:\/\/apex.tracker.gg\/apex\" target=\"_blank\" rel=\"noopener\">Apex Tracker<\/a> logs every game so you can see exactly where the RP is leaking.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>A complete Apex solo queue ranked guide: the RP math, when to play for kills vs placement, the best solo legends, and how to climb to Diamond+ without a stack.<\/p>\n","protected":false},"author":4,"featured_media":1477,"comment_status":"closed","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[6],"tags":[58,53,44],"class_list":["post-770","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-apex-legends","tag-climbing-guide","tag-ranks-explained","tag-solo-queue"],"_links":{"self":[{"href":"https:\/\/boostingmarket.com\/blogs\/wp-json\/wp\/v2\/posts\/770","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/boostingmarket.com\/blogs\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/boostingmarket.com\/blogs\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/boostingmarket.com\/blogs\/wp-json\/wp\/v2\/users\/4"}],"replies":[{"embeddable":true,"href":"https:\/\/boostingmarket.com\/blogs\/wp-json\/wp\/v2\/comments?post=770"}],"version-history":[{"count":4,"href":"https:\/\/boostingmarket.com\/blogs\/wp-json\/wp\/v2\/posts\/770\/revisions"}],"predecessor-version":[{"id":1575,"href":"https:\/\/boostingmarket.com\/blogs\/wp-json\/wp\/v2\/posts\/770\/revisions\/1575"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/boostingmarket.com\/blogs\/wp-json\/wp\/v2\/media\/1477"}],"wp:attachment":[{"href":"https:\/\/boostingmarket.com\/blogs\/wp-json\/wp\/v2\/media?parent=770"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/boostingmarket.com\/blogs\/wp-json\/wp\/v2\/categories?post=770"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/boostingmarket.com\/blogs\/wp-json\/wp\/v2\/tags?post=770"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}