{"id":772,"date":"2026-08-20T20:15:11","date_gmt":"2026-08-20T20:15:11","guid":{"rendered":"https:\/\/boostingmarket.com\/blogs\/?p=772"},"modified":"2026-08-20T20:15:11","modified_gmt":"2026-08-20T20:15:11","slug":"best-apex-landing-spots-ranked","status":"publish","type":"post","link":"https:\/\/boostingmarket.com\/blogs\/best-apex-landing-spots-ranked\/","title":{"rendered":"Best Landing Spots for Ranked in Apex"},"content":{"rendered":"<p>The best landing spots for ranked in Apex are the low-contest, reliable-loot POIs near the likely first ring &#8211; edge drops, not center-map hot drops. Ranked pays placement, and placement starts at the drop: land somewhere contested and you spend the first 90 seconds in a coin-flip fight for loot with three random teammates, one of whom is about to quit. Land somewhere safe and you start the placement phase alive, fully kitted, and three players strong. This season&#8217;s ranked rotation is cycling Olympus, Broken Moon, and Storm Point, and each one has a clear set of climber-friendly drops.<\/p>\n<p>Below is the per-map breakdown of where to land for placement, a contest-versus-loot table for every recommended POI, and how to read a drop as jumpmaster so you stop feeding the first-ring scramble. Map rotation in Apex moves constantly, so confirm the live cut on the <a href=\"https:\/\/apexlegendsstatus.com\/current-map\" target=\"_blank\" rel=\"noopener\">live map rotation tracker<\/a> before you queue &#8211; the spots below are written for the current rotation.<\/p>\n<div id=\"ez-toc-container\" class=\"ez-toc-v2_0_83 counter-hierarchy ez-toc-counter ez-toc-custom ez-toc-container-direction\">\n<div class=\"ez-toc-title-container\">\n<p class=\"ez-toc-title\" style=\"cursor:inherit\">Table of Contents<\/p>\n<span class=\"ez-toc-title-toggle\"><a href=\"#\" class=\"ez-toc-pull-right ez-toc-btn ez-toc-btn-xs ez-toc-btn-default ez-toc-toggle\" aria-label=\"Toggle Table of Content\"><span class=\"ez-toc-js-icon-con\"><span class=\"\"><span class=\"eztoc-hide\" style=\"display:none;\">Toggle<\/span><span class=\"ez-toc-icon-toggle-span\"><svg style=\"fill: #999;color:#999\" xmlns=\"http:\/\/www.w3.org\/2000\/svg\" class=\"list-377408\" width=\"20px\" height=\"20px\" viewBox=\"0 0 24 24\" fill=\"none\"><path d=\"M6 6H4v2h2V6zm14 0H8v2h12V6zM4 11h2v2H4v-2zm16 0H8v2h12v-2zM4 16h2v2H4v-2zm16 0H8v2h12v-2z\" fill=\"currentColor\"><\/path><\/svg><svg style=\"fill: #999;color:#999\" class=\"arrow-unsorted-368013\" xmlns=\"http:\/\/www.w3.org\/2000\/svg\" width=\"10px\" height=\"10px\" viewBox=\"0 0 24 24\" version=\"1.2\" baseProfile=\"tiny\"><path d=\"M18.2 9.3l-6.2-6.3-6.2 6.3c-.2.2-.3.4-.3.7s.1.5.3.7c.2.2.4.3.7.3h11c.3 0 .5-.1.7-.3.2-.2.3-.5.3-.7s-.1-.5-.3-.7zM5.8 14.7l6.2 6.3 6.2-6.3c.2-.2.3-.5.3-.7s-.1-.5-.3-.7c-.2-.2-.4-.3-.7-.3h-11c-.3 0-.5.1-.7.3-.2.2-.3.5-.3.7s.1.5.3.7z\"\/><\/svg><\/span><\/span><\/span><\/a><\/span><\/div>\n<nav><ul class='ez-toc-list ez-toc-list-level-1 ' ><li class='ez-toc-page-1 ez-toc-heading-level-2'><a class=\"ez-toc-link ez-toc-heading-1\" href=\"https:\/\/boostingmarket.com\/blogs\/best-apex-landing-spots-ranked\/#Why_your_drop_decides_your_placement\" >Why your drop decides your placement<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-2'><a class=\"ez-toc-link ez-toc-heading-2\" href=\"https:\/\/boostingmarket.com\/blogs\/best-apex-landing-spots-ranked\/#Best_landing_spots_per_map_current_rotation\" >Best landing spots per map (current rotation)<\/a><ul class='ez-toc-list-level-3' ><li class='ez-toc-heading-level-3'><a class=\"ez-toc-link ez-toc-heading-3\" href=\"https:\/\/boostingmarket.com\/blogs\/best-apex-landing-spots-ranked\/#Olympus\" >Olympus<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-3'><a class=\"ez-toc-link ez-toc-heading-4\" href=\"https:\/\/boostingmarket.com\/blogs\/best-apex-landing-spots-ranked\/#Broken_Moon\" >Broken Moon<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-3'><a class=\"ez-toc-link ez-toc-heading-5\" href=\"https:\/\/boostingmarket.com\/blogs\/best-apex-landing-spots-ranked\/#Storm_Point\" >Storm Point<\/a><\/li><\/ul><\/li><li class='ez-toc-page-1 ez-toc-heading-level-2'><a class=\"ez-toc-link ez-toc-heading-6\" href=\"https:\/\/boostingmarket.com\/blogs\/best-apex-landing-spots-ranked\/#How_to_read_a_drop_as_jumpmaster\" >How to read a drop as jumpmaster<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-2'><a class=\"ez-toc-link ez-toc-heading-7\" href=\"https:\/\/boostingmarket.com\/blogs\/best-apex-landing-spots-ranked\/#Hot_drops_contested_POIs_and_the_RP_they_cost_you\" >Hot drops, contested POIs, and the RP they cost you<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-2'><a class=\"ez-toc-link ez-toc-heading-8\" href=\"https:\/\/boostingmarket.com\/blogs\/best-apex-landing-spots-ranked\/#Legend_choice_changes_your_drop_options\" >Legend choice changes your drop options<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-2'><a class=\"ez-toc-link ez-toc-heading-9\" href=\"https:\/\/boostingmarket.com\/blogs\/best-apex-landing-spots-ranked\/#Frequently_asked_questions\" >Frequently asked questions<\/a><ul class='ez-toc-list-level-3' ><li class='ez-toc-heading-level-3'><a class=\"ez-toc-link ez-toc-heading-10\" href=\"https:\/\/boostingmarket.com\/blogs\/best-apex-landing-spots-ranked\/#What_is_the_best_landing_spot_in_Apex_for_ranked\" >What is the best landing spot in Apex for ranked?<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-3'><a class=\"ez-toc-link ez-toc-heading-11\" href=\"https:\/\/boostingmarket.com\/blogs\/best-apex-landing-spots-ranked\/#Should_you_hot_drop_in_ranked_Apex\" >Should you hot drop in ranked Apex?<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-3'><a class=\"ez-toc-link ez-toc-heading-12\" href=\"https:\/\/boostingmarket.com\/blogs\/best-apex-landing-spots-ranked\/#What_maps_are_in_the_Apex_ranked_rotation_right_now\" >What maps are in the Apex ranked rotation right now?<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-3'><a class=\"ez-toc-link ez-toc-heading-13\" href=\"https:\/\/boostingmarket.com\/blogs\/best-apex-landing-spots-ranked\/#How_do_you_pick_a_landing_spot_as_jumpmaster\" >How do you pick a landing spot as jumpmaster?<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-3'><a class=\"ez-toc-link ez-toc-heading-14\" href=\"https:\/\/boostingmarket.com\/blogs\/best-apex-landing-spots-ranked\/#Where_should_solo_queue_players_land_in_Apex\" >Where should solo queue players land in Apex?<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-3'><a class=\"ez-toc-link ez-toc-heading-15\" href=\"https:\/\/boostingmarket.com\/blogs\/best-apex-landing-spots-ranked\/#Does_the_map_rotation_affect_ranked_strategy\" >Does the map rotation affect ranked strategy?<\/a><\/li><\/ul><\/li><\/ul><\/nav><\/div>\n<h2><span class=\"ez-toc-section\" id=\"Why_your_drop_decides_your_placement\"><\/span>Why your drop decides your placement<span class=\"ez-toc-section-end\"><\/span><\/h2>\n<p>The drop is the single highest-leverage decision in a ranked game, and most players give it almost no thought. The chain runs like this: a contested drop means an early fight, an early fight means a decent chance one of your teammates dies in the first two minutes, a dead teammate in solo queue means a quitter, and a quitter means you&#8217;re playing the rest of the match a player down. That cascade starts at the jumpmaster&#8217;s cursor.<\/p>\n<p>The RP stakes make it worse the higher you climb. In Diamond you pay around 65 RP to enter a match (entry cost per pley.gg and apexranked.com), so an early death and a 14th-place finish is a guaranteed RP loss before the game even reaches the interesting part. A safe drop is the cheapest insurance in the game: it costs you nothing but the dopamine of an early fight, and it dramatically raises the odds you&#8217;re alive and three-strong when placement RP starts getting handed out. This is the foundation of the whole solo climb, which we cover end-to-end in the <a href=\"https:\/\/boostingmarket.com\/blogs\/apex-solo-queue-ranked-guide\/\">solo queue ranked guide<\/a>.<\/p>\n<figure class=\"bm-video\">\n<div style=\"position:relative;padding-top:56.25%;\">\n    <iframe src=\"https:\/\/www.youtube-nocookie.com\/embed\/96GvZhTsxL8\" title=\"BEST PLACES TO LAND IN APEX LEGENDS\" style=\"position:absolute;top:0;left:0;width:100%;height:100%;border:0;\" loading=\"lazy\" allowfullscreen allow=\"encrypted-media; picture-in-picture; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\"><\/iframe>\n  <\/div><figcaption>TimProVision breaks it down.<\/figcaption><\/figure>\n<h2><span class=\"ez-toc-section\" id=\"Best_landing_spots_per_map_current_rotation\"><\/span>Best landing spots per map (current rotation)<span class=\"ez-toc-section-end\"><\/span><\/h2>\n<p>Each map below is in the current BR ranked rotation. For every map I&#8217;ve listed the climber-friendly edge POIs (your defaults), the rotation tool that map gives you to reach the ring, and the hot POIs to avoid unless you&#8217;re a coordinated stack hunting early kill RP. Loot quality and contest level are the two axes that matter &#8211; you want the best loot-to-contest ratio, not the best raw loot.<\/p>\n<table>\n<thead>\n<tr>\n<th>Map<\/th>\n<th>Best low-contest POI<\/th>\n<th>Loot level<\/th>\n<th>Rotation tool<\/th>\n<th>Avoid (hot)<\/th>\n<\/tr>\n<\/thead>\n<tbody>\n<tr>\n<td>Olympus<\/td>\n<td>Gardens \/ Rift outskirts<\/td>\n<td>Reliable, medium<\/td>\n<td>Gondola, Phase Runner<\/td>\n<td>Energy Depot, Hydroponics<\/td>\n<\/tr>\n<tr>\n<td>Broken Moon<\/td>\n<td>Cultivation edge \/ Eternal Gardens<\/td>\n<td>Good<\/td>\n<td>Ziprail network<\/td>\n<td>Breaker Wharf center<\/td>\n<\/tr>\n<tr>\n<td>Storm Point<\/td>\n<td>Cascade Falls \/ North Pad \/ Mill<\/td>\n<td>Good, spread out<\/td>\n<td>Gravity cannons<\/td>\n<td>Command Center, Antenna<\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n<h3><span class=\"ez-toc-section\" id=\"Olympus\"><\/span>Olympus<span class=\"ez-toc-section-end\"><\/span><\/h3>\n<p>Olympus has a clean layout that makes it easy to rotate, which is good news for placement climbers &#8211; you can reach the ring from almost anywhere thanks to the Gondola and the Phase Runner. The climber&#8217;s defaults are the Gardens area and the outskirts around Rift, both of which give a full squad enough to kit up without a dive trio landing on your head. Energy Depot and Hydroponics are loot-dense magnets that pull multiple squads &#8211; great for a stack that wants early kill RP, a trap for a solo player who just wants to start the placement game alive.<\/p>\n<p>The rotation read on Olympus: the map&#8217;s open sightlines mean you want to land with a plan to control a building or high ground in the next ring, not get caught crossing the open fields late. Bangalore smoke and a Recon scan make those open rotations survivable.<\/p>\n<h3><span class=\"ez-toc-section\" id=\"Broken_Moon\"><\/span>Broken Moon<span class=\"ez-toc-section-end\"><\/span><\/h3>\n<p>Broken Moon&#8217;s defining feature is the ziprail network, which makes it the easiest map in the rotation to rotate on &#8211; you can cover huge distances fast, which means an edge drop costs you almost nothing in rotation time. Land Cultivation&#8217;s edge or Eternal Gardens, kit up uncontested, and ride a ziprail toward the ring. The center of Cultivation and Breaker Wharf are the contested zones; they have great loot and a steady supply of squads to fight over it.<\/p>\n<p>Because rotation is so easy here, Broken Moon punishes greedy positioning less than other maps, but it also means enemy squads can collapse on you just as fast. The placement read is to use the ziprails to stay one step ahead of the pack, not to ride one straight into a waiting trio (a mistake that has ended more of my games than I&#8217;d like to admit &#8211; the ziprail is a highway, and highways have ambush points).<\/p>\n<p>If reading every map&#8217;s rotation and drop logic sounds like more homework than you signed up for, our <a href=\"https:\/\/boostingmarket.com\/en\/apex-legends-boost\">Apex ranked boost<\/a> team does it for a living &#8211; we drop, rotate, and place on your account so the RP climbs without you memorizing every POI on three maps.<\/p>\n<h3><span class=\"ez-toc-section\" id=\"Storm_Point\"><\/span>Storm Point<span class=\"ez-toc-section-end\"><\/span><\/h3>\n<p>Storm Point is the biggest map in the rotation, which is a gift to placement players: there&#8217;s so much space that low-contest drops are everywhere. Cascade Falls, North Pad, and Mill are all defensible edge POIs with enough loot for a full squad and a low chance of a contested landing. The gravity cannons are your long-range rotation tool &#8211; they fling a squad across the map fast, which matters on a map this size. Command Center, Barometer, and Antenna are the loot-and-fight magnets to skip unless you&#8217;re stacking for kills.<\/p>\n<p>The Storm Point rotation read: distances are long, so commit to a rotation early rather than getting caught sprinting across open terrain when the ring closes. The gravity cannons help, but they also broadcast your position and direction to anyone watching &#8211; use them early in a rotation, not as a panic button when the ring is already on you.<\/p>\n<h2><span class=\"ez-toc-section\" id=\"How_to_read_a_drop_as_jumpmaster\"><\/span>How to read a drop as jumpmaster<span class=\"ez-toc-section-end\"><\/span><\/h2>\n<p>If you&#8217;re jumpmaster, three quick reads decide whether your squad starts the game ahead or behind:<\/p>\n<ul>\n<li>The dropship path. POIs directly under the path get contested hardest because they&#8217;re reachable by the most squads. Drop perpendicular to the path or toward the ends of it where fewer trios can reach.<\/li>\n<li>The first-ring guess. You don&#8217;t know the ring at drop, but you can avoid map corners that frequently get cut. Landing centrally enough that any first ring keeps you inside saves a long, dangerous early rotation.<\/li>\n<li>Who else is diving. Watch the other trios&#8217; trajectories in the first few seconds. If two squads are arcing toward your POI, peel off to the next one over. A slightly worse loot spot you land uncontested beats a great loot spot you have to fight three people for.<\/li>\n<\/ul>\n<p>The loot-to-contest ratio is the whole jumpmaster skill. A POI with B-tier loot that you land alone is worth more to a placement climb than an A-tier POI you share with two other squads. (And please, if you&#8217;re jumpmaster, don&#8217;t dive the hottest POI on the map and then ping &#8220;go go go&#8221; at a squad that didn&#8217;t agree to it. That&#8217;s how you turn three players into one player and two quitters.)<\/p>\n<h2><span class=\"ez-toc-section\" id=\"Hot_drops_contested_POIs_and_the_RP_they_cost_you\"><\/span>Hot drops, contested POIs, and the RP they cost you<span class=\"ez-toc-section-end\"><\/span><\/h2>\n<p>There&#8217;s a time and place for a hot drop: a coordinated stack hunting early kill RP and the Challenger Bonus, with the mechanical skill to win the landing fight and the discipline to pivot to placement afterward. For everyone else, and especially every solo player, the hot drop is one of the biggest RP leaks in the game. You&#8217;re trading a high-variance early fight for a low-variance placement game, and the math heavily favors placement (watch how a contested hot drop into a packed center-map POI actually plays out in <a href=\"https:\/\/www.reddit.com\/r\/apexlegends\/comments\/1crp1dd\/your_usual_hot_drop_landing\/\" target=\"_blank\" rel=\"noopener\">the r\/apexlegends thread<\/a>). We catalogued the full set of <a href=\"https:\/\/boostingmarket.com\/blogs\/why-losing-rp-apex\/\">RP-bleed mistakes<\/a> separately, and the contested hot drop is right at the top of that list.<\/p>\n<p>The cleanest placement climbs we track default to edge drops nearly every game and post a noticeably higher rate of reaching the second ring with a full squad than players who hot-drop. It&#8217;s not glamorous. You won&#8217;t get the 12-kill highlight clip. You will, however, watch your RP climb instead of yo-yo, which is the entire point of ranked.<\/p>\n<h2><span class=\"ez-toc-section\" id=\"Legend_choice_changes_your_drop_options\"><\/span>Legend choice changes your drop options<span class=\"ez-toc-section-end\"><\/span><\/h2>\n<p>One last layer: your legend affects how aggressive a drop you can afford. A Recon legend can scan-check a POI before committing, so you can take a slightly more contested spot knowing whether it&#8217;s occupied. A Skirmisher gives you a fast reset if a drop goes wrong. A Support legend like Conduit makes a contested landing survivable because you can out-sustain the fight. Pick your legend with your drop plan in mind, because the two decisions are linked. For the full strength rankings that feed into this, the <a href=\"https:\/\/boostingmarket.com\/blogs\/apex-legends-tier-list\/\">Apex legend tier list<\/a> covers every legend&#8217;s current standing.<\/p>\n<h2><span class=\"ez-toc-section\" id=\"Frequently_asked_questions\"><\/span>Frequently asked questions<span class=\"ez-toc-section-end\"><\/span><\/h2>\n<h3><span class=\"ez-toc-section\" id=\"What_is_the_best_landing_spot_in_Apex_for_ranked\"><\/span>What is the best landing spot in Apex for ranked?<span class=\"ez-toc-section-end\"><\/span><\/h3>\n<p>A low-contest POI with reliable loot near the likely first ring &#8211; edge POIs over center hot drops. The exact spot depends on the current map: Gardens or Rift on Olympus, Cultivation&#8217;s edge or Eternal Gardens on Broken Moon, Cascade Falls or North Pad on Storm Point this rotation.<\/p>\n<h3><span class=\"ez-toc-section\" id=\"Should_you_hot_drop_in_ranked_Apex\"><\/span>Should you hot drop in ranked Apex?<span class=\"ez-toc-section-end\"><\/span><\/h3>\n<p>Generally no. Hot drops are kill-focused and high-variance, while ranked rewards placement. A safe edge drop gets you into the placement phase alive, fully kitted, and three-strong far more often, which is what banks RP. Save hot drops for coordinated stacks hunting early kill RP.<\/p>\n<h3><span class=\"ez-toc-section\" id=\"What_maps_are_in_the_Apex_ranked_rotation_right_now\"><\/span>What maps are in the Apex ranked rotation right now?<span class=\"ez-toc-section-end\"><\/span><\/h3>\n<p>Currently Olympus, Broken Moon, and Storm Point on roughly 4.5-hour rotations. Map rotation changes between and within seasons, so check a live tracker before you queue to confirm which map is up.<\/p>\n<h3><span class=\"ez-toc-section\" id=\"How_do_you_pick_a_landing_spot_as_jumpmaster\"><\/span>How do you pick a landing spot as jumpmaster?<span class=\"ez-toc-section-end\"><\/span><\/h3>\n<p>Read the dropship path (avoid POIs directly under it), guess the first ring (land centrally enough to stay inside most rings), and watch who else is diving (peel off if two squads are arcing toward your POI). The skill is loot-to-contest ratio, not raw loot quality.<\/p>\n<h3><span class=\"ez-toc-section\" id=\"Where_should_solo_queue_players_land_in_Apex\"><\/span>Where should solo queue players land in Apex?<span class=\"ez-toc-section-end\"><\/span><\/h3>\n<p>The lowest-contest reliable-loot spot you can reach, to keep your random squad intact through the first ring. Center-map hot drops are the fastest way for a solo player to lose a teammate in the first 90 seconds and end up playing a player down.<\/p>\n<h3><span class=\"ez-toc-section\" id=\"Does_the_map_rotation_affect_ranked_strategy\"><\/span>Does the map rotation affect ranked strategy?<span class=\"ez-toc-section-end\"><\/span><\/h3>\n<p>Yes. Each map&#8217;s rotation tool and POI layout changes your best drop and your safest rotation &#8211; ziprails on Broken Moon, gravity cannons on Storm Point, the Gondola and Phase Runner on Olympus. Learn one safe drop per map and you&#8217;ll always have a default.<\/p>\n<p>Land safe, rotate early, and let placement do the work &#8211; the drop is where the climb starts. If you&#8217;d rather have someone who&#8217;s memorized every POI on every map run it for you, our boosters can <a href=\"https:\/\/boostingmarket.com\/en\/apex-legends-boost\">climb the split to Diamond or Predator<\/a> on your account. And before any session, <a href=\"https:\/\/www.ea.com\/games\/apex-legends\/apex-legends\/maps-hub\" target=\"_blank\" rel=\"noopener\">Respawn&#8217;s official maps hub<\/a> has the current POI layouts in case a map got reworked between splits.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>The best landing spots for ranked in Apex this season: low-contest, high-loot drops per map in the current rotation, with a contest-vs-loot table for climbing safely.<\/p>\n","protected":false},"author":5,"featured_media":1478,"comment_status":"closed","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[6],"tags":[55,58,44],"class_list":["post-772","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-apex-legends","tag-build-guide","tag-climbing-guide","tag-solo-queue"],"_links":{"self":[{"href":"https:\/\/boostingmarket.com\/blogs\/wp-json\/wp\/v2\/posts\/772","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/boostingmarket.com\/blogs\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/boostingmarket.com\/blogs\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/boostingmarket.com\/blogs\/wp-json\/wp\/v2\/users\/5"}],"replies":[{"embeddable":true,"href":"https:\/\/boostingmarket.com\/blogs\/wp-json\/wp\/v2\/comments?post=772"}],"version-history":[{"count":5,"href":"https:\/\/boostingmarket.com\/blogs\/wp-json\/wp\/v2\/posts\/772\/revisions"}],"predecessor-version":[{"id":1574,"href":"https:\/\/boostingmarket.com\/blogs\/wp-json\/wp\/v2\/posts\/772\/revisions\/1574"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/boostingmarket.com\/blogs\/wp-json\/wp\/v2\/media\/1478"}],"wp:attachment":[{"href":"https:\/\/boostingmarket.com\/blogs\/wp-json\/wp\/v2\/media?parent=772"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/boostingmarket.com\/blogs\/wp-json\/wp\/v2\/categories?post=772"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/boostingmarket.com\/blogs\/wp-json\/wp\/v2\/tags?post=772"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}