{"id":804,"date":"2026-06-19T07:45:47","date_gmt":"2026-06-19T07:45:47","guid":{"rendered":"https:\/\/boostingmarket.com\/blogs\/?p=804"},"modified":"2026-06-19T07:45:47","modified_gmt":"2026-06-19T07:45:47","slug":"best-lol-roles-to-carry-solo-queue","status":"publish","type":"post","link":"https:\/\/boostingmarket.com\/blogs\/best-lol-roles-to-carry-solo-queue\/","title":{"rendered":"Best Roles to Carry Solo Queue in LoL"},"content":{"rendered":"<p>The best roles to carry solo queue in LoL are jungle and mid, in that order, with top, ADC, and support behind them &#8211; but the reasoning matters more than the ranking, because the right answer for you depends on which role you&#8217;re actually best at. A role&#8217;s carry potential comes down to two things: agency (how many of your team&#8217;s decisions you can personally influence) and self-sufficiency (how little you depend on a teammate to function at all). Jungle and mid score highest on both. Below is the full ranking with the why, a role-by-role carry table, the 2026 system changes that shift the standings, and the honest caveat that overrides the whole thing.<\/p>\n<p>This is the role-level question &#8211; which lane to main if you want to climb. The champion-level question (which champion to play inside that role) is its own post: <a href=\"https:\/\/boostingmarket.com\/blogs\/best-lol-champions-to-climb-by-role\/\">the best champions to climb by role<\/a>. Read this to pick your role, that to pick your pick. Role win-rate data here is cross-checked against <a href=\"https:\/\/op.gg\/lol\/statistics\/champions\" target=\"_blank\" rel=\"noopener\">op.gg role and champion statistics<\/a> and <a href=\"https:\/\/u.gg\/lol\/tier-list\" target=\"_blank\" rel=\"noopener\">U.GG&#8217;s tier list<\/a>.<\/p>\n<div id=\"ez-toc-container\" class=\"ez-toc-v2_0_83 counter-hierarchy ez-toc-counter ez-toc-custom ez-toc-container-direction\">\n<div class=\"ez-toc-title-container\">\n<p class=\"ez-toc-title\" style=\"cursor:inherit\">Table of Contents<\/p>\n<span class=\"ez-toc-title-toggle\"><a href=\"#\" class=\"ez-toc-pull-right ez-toc-btn ez-toc-btn-xs ez-toc-btn-default ez-toc-toggle\" aria-label=\"Toggle Table of Content\"><span class=\"ez-toc-js-icon-con\"><span class=\"\"><span class=\"eztoc-hide\" style=\"display:none;\">Toggle<\/span><span class=\"ez-toc-icon-toggle-span\"><svg style=\"fill: #999;color:#999\" xmlns=\"http:\/\/www.w3.org\/2000\/svg\" class=\"list-377408\" width=\"20px\" height=\"20px\" viewBox=\"0 0 24 24\" fill=\"none\"><path d=\"M6 6H4v2h2V6zm14 0H8v2h12V6zM4 11h2v2H4v-2zm16 0H8v2h12v-2zM4 16h2v2H4v-2zm16 0H8v2h12v-2z\" fill=\"currentColor\"><\/path><\/svg><svg style=\"fill: #999;color:#999\" class=\"arrow-unsorted-368013\" xmlns=\"http:\/\/www.w3.org\/2000\/svg\" width=\"10px\" height=\"10px\" viewBox=\"0 0 24 24\" version=\"1.2\" baseProfile=\"tiny\"><path d=\"M18.2 9.3l-6.2-6.3-6.2 6.3c-.2.2-.3.4-.3.7s.1.5.3.7c.2.2.4.3.7.3h11c.3 0 .5-.1.7-.3.2-.2.3-.5.3-.7s-.1-.5-.3-.7zM5.8 14.7l6.2 6.3 6.2-6.3c.2-.2.3-.5.3-.7s-.1-.5-.3-.7c-.2-.2-.4-.3-.7-.3h-11c-.3 0-.5.1-.7.3-.2.2-.3.5-.3.7s.1.5.3.7z\"\/><\/svg><\/span><\/span><\/span><\/a><\/span><\/div>\n<nav><ul class='ez-toc-list ez-toc-list-level-1 ' ><li class='ez-toc-page-1 ez-toc-heading-level-2'><a class=\"ez-toc-link ez-toc-heading-1\" href=\"https:\/\/boostingmarket.com\/blogs\/best-lol-roles-to-carry-solo-queue\/#How_to_think_about_carry_potential\" >How to think about carry potential<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-2'><a class=\"ez-toc-link ez-toc-heading-2\" href=\"https:\/\/boostingmarket.com\/blogs\/best-lol-roles-to-carry-solo-queue\/#The_carry-potential_ranking\" >The carry-potential ranking<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-2'><a class=\"ez-toc-link ez-toc-heading-3\" href=\"https:\/\/boostingmarket.com\/blogs\/best-lol-roles-to-carry-solo-queue\/#1_Jungle_-_the_highest-agency_role\" >1. Jungle - the highest-agency role<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-2'><a class=\"ez-toc-link ez-toc-heading-4\" href=\"https:\/\/boostingmarket.com\/blogs\/best-lol-roles-to-carry-solo-queue\/#2_Mid_-_the_control_role\" >2. Mid - the control role<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-2'><a class=\"ez-toc-link ez-toc-heading-5\" href=\"https:\/\/boostingmarket.com\/blogs\/best-lol-roles-to-carry-solo-queue\/#3_Top_-_the_high-floor_island\" >3. Top - the high-floor island<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-2'><a class=\"ez-toc-link ez-toc-heading-6\" href=\"https:\/\/boostingmarket.com\/blogs\/best-lol-roles-to-carry-solo-queue\/#4_ADC_-_the_conditional_hard_carry\" >4. ADC - the conditional hard carry<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-2'><a class=\"ez-toc-link ez-toc-heading-7\" href=\"https:\/\/boostingmarket.com\/blogs\/best-lol-roles-to-carry-solo-queue\/#5_Support_-_lowest_self-carry_but_climbing\" >5. Support - lowest self-carry, but climbing<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-2'><a class=\"ez-toc-link ez-toc-heading-8\" href=\"https:\/\/boostingmarket.com\/blogs\/best-lol-roles-to-carry-solo-queue\/#The_2026_changes_that_shift_the_standings\" >The 2026 changes that shift the standings<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-2'><a class=\"ez-toc-link ez-toc-heading-9\" href=\"https:\/\/boostingmarket.com\/blogs\/best-lol-roles-to-carry-solo-queue\/#The_caveat_that_overrides_the_whole_ranking\" >The caveat that overrides the whole ranking<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-2'><a class=\"ez-toc-link ez-toc-heading-10\" href=\"https:\/\/boostingmarket.com\/blogs\/best-lol-roles-to-carry-solo-queue\/#Frequently_asked_questions\" >Frequently asked questions<\/a><ul class='ez-toc-list-level-3' ><li class='ez-toc-heading-level-3'><a class=\"ez-toc-link ez-toc-heading-11\" href=\"https:\/\/boostingmarket.com\/blogs\/best-lol-roles-to-carry-solo-queue\/#What_is_the_best_role_to_carry_solo_queue_in_LoL\" >What is the best role to carry solo queue in LoL?<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-3'><a class=\"ez-toc-link ez-toc-heading-12\" href=\"https:\/\/boostingmarket.com\/blogs\/best-lol-roles-to-carry-solo-queue\/#Is_jungle_or_mid_better_for_climbing\" >Is jungle or mid better for climbing?<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-3'><a class=\"ez-toc-link ez-toc-heading-13\" href=\"https:\/\/boostingmarket.com\/blogs\/best-lol-roles-to-carry-solo-queue\/#Can_you_carry_from_ADC\" >Can you carry from ADC?<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-3'><a class=\"ez-toc-link ez-toc-heading-14\" href=\"https:\/\/boostingmarket.com\/blogs\/best-lol-roles-to-carry-solo-queue\/#Is_support_a_good_role_to_climb_with\" >Is support a good role to climb with?<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-3'><a class=\"ez-toc-link ez-toc-heading-15\" href=\"https:\/\/boostingmarket.com\/blogs\/best-lol-roles-to-carry-solo-queue\/#What_is_the_worst_role_to_solo_carry\" >What is the worst role to solo carry?<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-3'><a class=\"ez-toc-link ez-toc-heading-16\" href=\"https:\/\/boostingmarket.com\/blogs\/best-lol-roles-to-carry-solo-queue\/#Should_I_main_one_role_to_climb\" >Should I main one role to climb?<\/a><\/li><\/ul><\/li><\/ul><\/nav><\/div>\n<h2><span class=\"ez-toc-section\" id=\"How_to_think_about_carry_potential\"><\/span>How to think about carry potential<span class=\"ez-toc-section-end\"><\/span><\/h2>\n<p>Two axes, and every role lives somewhere on the grid.<\/p>\n<ul>\n<li><strong>Agency<\/strong> &#8211; how much of the game you can personally influence. A jungler touches all three lanes, the objectives, and the tempo of the whole map. A top laner mostly influences one lane on an island. More agency means more of the game&#8217;s outcomes run through your decisions, which means more games you can personally swing.<\/li>\n<li><strong>Self-sufficiency<\/strong> &#8211; how little you need a teammate to function. A mid laner farms, roams, and fights on their own clock. An ADC needs a support to not lose lane and needs the game to reach the mid-game before they matter. Lower self-sufficiency means more of your fate is in someone else&#8217;s hands &#8211; which is exactly what you don&#8217;t want in solo queue, where the someone else is a stranger.<\/li>\n<\/ul>\n<p>Carry potential is the product of the two. A role can have huge late-game agency (ADC) but be dragged down by low early self-sufficiency. A role can be perfectly self-sufficient (top) but capped by limited agency over the rest of the map. The roles that win solo queue are the ones that score well on both &#8211; and that&#8217;s jungle and mid.<\/p>\n<figure class=\"bm-video\">\n<div style=\"position:relative;padding-top:56.25%;\">\n    <iframe src=\"https:\/\/www.youtube-nocookie.com\/embed\/FIxDFc3bMg4\" title=\"BEST ROLES TO CLIMB ON\" style=\"position:absolute;top:0;left:0;width:100%;height:100%;border:0;\" loading=\"lazy\" allowfullscreen allow=\"encrypted-media; picture-in-picture; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\"><\/iframe>\n  <\/div><figcaption>Dzukill breaks it down.<\/figcaption><\/figure>\n<h2><span class=\"ez-toc-section\" id=\"The_carry-potential_ranking\"><\/span>The carry-potential ranking<span class=\"ez-toc-section-end\"><\/span><\/h2>\n<p>For a player with no role preference, or answering the &#8220;if I had to pick blind, what climbs fastest&#8221; question. Rank-band context for where each role&#8217;s impact peaks is in <a href=\"https:\/\/boostingmarket.com\/blogs\/lol-ranks-explained\/\">the Iron-to-Challenger ladder breakdown<\/a>.<\/p>\n<table>\n<thead>\n<tr>\n<th>Rank<\/th>\n<th>Role<\/th>\n<th>Agency<\/th>\n<th>Self-sufficiency<\/th>\n<th>Why it carries (or doesn&#8217;t)<\/th>\n<\/tr>\n<\/thead>\n<tbody>\n<tr>\n<td>1<\/td>\n<td>Jungle<\/td>\n<td>Highest<\/td>\n<td>High<\/td>\n<td>Influences all 3 lanes + objectives + tempo. You choose which lanes win.<\/td>\n<\/tr>\n<tr>\n<td>2<\/td>\n<td>Mid<\/td>\n<td>High<\/td>\n<td>High<\/td>\n<td>Central, roams both sides, sets tempo. Not hostage to your own jungle.<\/td>\n<\/tr>\n<tr>\n<td>3<\/td>\n<td>Top<\/td>\n<td>Moderate<\/td>\n<td>High<\/td>\n<td>Win your own lane reliably &#8211; but islanded, hard to swing other lanes.<\/td>\n<\/tr>\n<tr>\n<td>4<\/td>\n<td>ADC<\/td>\n<td>High (late)<\/td>\n<td>Low (early)<\/td>\n<td>Hardest late carry, but hostage to your support and to reaching the window.<\/td>\n<\/tr>\n<tr>\n<td>5<\/td>\n<td>Support<\/td>\n<td>Rising<\/td>\n<td>Lowest<\/td>\n<td>Carry routes through your ADC&#8217;s hands. Climbs faster than it self-carries.<\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n<h2>1. Jungle &#8211; the highest-agency role<\/h2>\n<p>Jungle is the best role to carry solo queue because the jungler is the only player who touches every part of the game. (It&#8217;s the answer the <a href=\"https:\/\/www.reddit.com\/r\/leagueoflegends\/comments\/1cqzoca\/what_role_is_best_for_solo_queue\/\" target=\"_blank\" rel=\"noopener\">r\/leagueoflegends thread on the best solo-queue role<\/a> keeps circling back to, with jungle and mid trading the top spot.) You influence all three lanes through ganks, you control the early objectives that decide tempo, and you dictate the pace of the entire map. A good jungler doesn&#8217;t ask their team to play well &#8211; they go to a lane and force it to play well by handing it a lead. That&#8217;s the definition of agency.<\/p>\n<p>In low and mid elo this is amplified, because tempo leads snowball harder when the enemy doesn&#8217;t know how to respond. We&#8217;ve watched a jungle main climb Bronze to Plat inside a single split off nothing but tempo decisions &#8211; showing up to the right lane at the right minute, taking the uncontested drake, turning one gank into a tower into a second gank. The downside: jungle is the hardest role to learn (pathing, clear efficiency, objective timers, gank routing all at once), and a bad jungler can lose a game just as fast as a good one wins it. High agency cuts both ways.<\/p>\n<h2>2. Mid &#8211; the control role<\/h2>\n<p>Mid is a hair behind jungle and ahead of everything else. The mid laner sits in the center of the map, which means short roams to both side lanes, constant influence on the river and objectives, and the tempo control that decides mid-game fights. Crucially, mid is more <em>consistent<\/em> than jungle: you&#8217;re not at the mercy of your own jungler&#8217;s pathing, you farm on your own clock, and a clean mid laner has a higher game-to-game floor than a jungler who depends on early matchups going right.<\/p>\n<p>The choice between the top two comes down to temperament. Pick jungle if you want maximum impact and you&#8217;re willing to eat the variance of a role that can lose games as fast as it wins them. Pick mid if you want high agency with a steadier floor &#8211; the role that lets you take over without depending on a teammate&#8217;s decisions to set it up.<\/p>\n<h2>3. Top &#8211; the high-floor island<\/h2>\n<p>Top lane is self-sufficient but limited. You&#8217;ll reliably win or lose your own lane on your own merits &#8211; the highest individual-skill expression of any lane &#8211; but you&#8217;re on an island. Influencing the other lanes is hard from top; you&#8217;re too far away, and your impact on the rest of the map is mostly limited to teleport plays and split-pushing. That caps your carry ceiling even when you&#8217;re personally crushing.<\/p>\n<p>Top is a strong climb role for players who want their fate in their own hands and don&#8217;t mind that a perfect game sometimes still loses because the other four lanes lost. The floor is excellent &#8211; you&#8217;ll rarely throw a game from top &#8211; but the ceiling on swinging a team&#8217;s whole game is lower than jungle or mid. It&#8217;s the role for the player who wants to be reliably good rather than occasionally game-defining.<\/p>\n<h2>4. ADC &#8211; the conditional hard carry<\/h2>\n<p>ADC has the highest raw carry potential in the game &#8211; and the most conditions attached. In the late game a fed, positioned ADC is the single highest damage output on the map and can win a 1v9 outright. But getting there requires surviving an early game where you&#8217;re hostage to two things you don&#8217;t control: your support&#8217;s hands, and whether the game even reaches the mid-to-late phase where you matter. Lose lane to a coinflip support, or get the game ended at 20 minutes by a snowballing enemy mid, and your carry potential never gets to exist.<\/p>\n<p>That early-game dependence is exactly why ADC and support players are the most common boost requests we get &#8211; they&#8217;re the roles where your own skill caps out hardest behind a teammate you didn&#8217;t pick. If you&#8217;re stuck on a bot-lane role whose ceiling isn&#8217;t fully in your hands, our <a href=\"https:\/\/boostingmarket.com\/en\/league-of-legends-boost\">League of Legends rank boost<\/a> team handles the climb on your schedule, same account, same MMR profile, top-tier players doing the games. ADC mains can also lean on the duo route &#8211; the bot-lane and cross-map pairings in <a href=\"https:\/\/boostingmarket.com\/blogs\/best-lol-duo-queue-combos\/\">the best duo queue combos<\/a> exist precisely to fix the support-coinflip problem.<\/p>\n<h2>5. Support &#8211; lowest self-carry, but climbing<\/h2>\n<p>Support ranks last for pure individual carry potential, and the reason is simple: your impact routes through your ADC&#8217;s hands. You can play a flawless Lulu, peel perfectly, set up every fight &#8211; and still lose because your carry walked under tower at level three. No other role has its ceiling capped this hard by a single teammate.<\/p>\n<p>But two things rescue support as a climb role. First, roam: a roam-heavy support influences far more of the map than people give the role credit for &#8211; the support who shows up mid at the right time wins games beyond their own lane. Second, the 2026 Aegis of Valor system gives priority roles, including support, LP-gain scaling. So while support self-carries the least, it actually <em>climbs<\/em> faster than its raw carry potential suggests, because the system rewards playing it. It&#8217;s the role where the ranking and the climb speed diverge most.<\/p>\n<h2><span class=\"ez-toc-section\" id=\"The_2026_changes_that_shift_the_standings\"><\/span>The 2026 changes that shift the standings<span class=\"ez-toc-section-end\"><\/span><\/h2>\n<p>One system change matters enough to call out. The Aegis of Valor mechanic introduced this year scales LP gains for priority roles &#8211; jungle and support &#8211; so players who fill those roles gain more LP per win (and lose less on a defeat) when they perform. The effect:<\/p>\n<ul>\n<li><strong>Jungle&#8217;s lead widens.<\/strong> Already the highest-agency role, jungle now also banks more LP per win. If you can stomach the learning curve, it&#8217;s the most efficient climb role in the game right now.<\/li>\n<li><strong>Support climbs above its carry rank.<\/strong> The role that self-carries the least gets the most LP help, which is why support sits 5th for individual carry potential but is a genuinely fast climb role this season.<\/li>\n<\/ul>\n<p>For the exact mechanics, <a href=\"https:\/\/www.leagueoflegends.com\/en-us\/news\/dev\/dev-ranked-2026\/\" target=\"_blank\" rel=\"noopener\">Riot&#8217;s Ranked 2026 dev post<\/a> is the canonical source &#8211; re-check it on the day, since Riot tunes the priority-role list between patches.<\/p>\n<h2><span class=\"ez-toc-section\" id=\"The_caveat_that_overrides_the_whole_ranking\"><\/span>The caveat that overrides the whole ranking<span class=\"ez-toc-section-end\"><\/span><\/h2>\n<p>The most important sentence in this post: the best role to carry is the one you&#8217;re actually best at. This ranking is for a player with no role preference, answering the blind &#8220;what climbs fastest&#8221; question. In practice, a great ADC out-carries a mediocre jungler every single game, because mastery beats theoretical agency. A role you&#8217;ve played 1,000 games in, where your fundamentals are reflex and your matchup knowledge is complete, will carry you harder than the &#8220;best&#8221; role you autofill into and play at half competence.<\/p>\n<p>So use the ranking as a tiebreaker, not a mandate. If you genuinely have no main, learn jungle or mid &#8211; the agency is real and it compounds. But if you already love a role and you&#8217;re good at it, the answer is to get great at that role, not to abandon it for a table. Self-mastery is the highest-agency choice of all.<\/p>\n<h2><span class=\"ez-toc-section\" id=\"Frequently_asked_questions\"><\/span>Frequently asked questions<span class=\"ez-toc-section-end\"><\/span><\/h2>\n<h3><span class=\"ez-toc-section\" id=\"What_is_the_best_role_to_carry_solo_queue_in_LoL\"><\/span>What is the best role to carry solo queue in LoL?<span class=\"ez-toc-section-end\"><\/span><\/h3>\n<p>Jungle, narrowly over mid. The jungler influences all three lanes plus objectives and tempo, which is more of the game&#8217;s decisions than any other role can touch. Mid is a close second for the same reason at a smaller radius. Both score high on agency and self-sufficiency, which is what carry potential is built from.<\/p>\n<h3><span class=\"ez-toc-section\" id=\"Is_jungle_or_mid_better_for_climbing\"><\/span>Is jungle or mid better for climbing?<span class=\"ez-toc-section-end\"><\/span><\/h3>\n<p>Both are top-tier. Jungle has slightly more agency because you personally choose which lanes win; mid is more consistent because you&#8217;re not at the mercy of your own jungler&#8217;s pathing. Pick jungle for maximum impact and variance, mid for high agency with a steadier game-to-game floor.<\/p>\n<h3><span class=\"ez-toc-section\" id=\"Can_you_carry_from_ADC\"><\/span>Can you carry from ADC?<span class=\"ez-toc-section-end\"><\/span><\/h3>\n<p>Yes, but conditionally. ADC has the highest raw carry potential in the late game and the lowest self-sufficiency in the early game &#8211; you&#8217;re hostage to your support and to the game reaching the window where you matter. It&#8217;s a fantastic carry role when those conditions are met and a frustrating one when your support coinflips the lane.<\/p>\n<h3><span class=\"ez-toc-section\" id=\"Is_support_a_good_role_to_climb_with\"><\/span>Is support a good role to climb with?<span class=\"ez-toc-section-end\"><\/span><\/h3>\n<p>It&#8217;s the lowest self-carry role since your impact routes through your ADC&#8217;s hands, but it climbs faster than it used to. The 2026 priority-role LP scaling rewards support play with bigger LP gains, and roam-heavy supports influence far more of the map than the role gets credit for. Good climb role, low self-carry ceiling.<\/p>\n<h3><span class=\"ez-toc-section\" id=\"What_is_the_worst_role_to_solo_carry\"><\/span>What is the worst role to solo carry?<span class=\"ez-toc-section-end\"><\/span><\/h3>\n<p>Support, for pure individual carry &#8211; you can play a flawless game and still lose because your ADC walked under tower. It&#8217;s not a bad role to climb thanks to the LP scaling; it&#8217;s simply the role where your ceiling depends most on a single teammate you didn&#8217;t choose.<\/p>\n<h3><span class=\"ez-toc-section\" id=\"Should_I_main_one_role_to_climb\"><\/span>Should I main one role to climb?<span class=\"ez-toc-section-end\"><\/span><\/h3>\n<p>Yes. The best role to carry is ultimately the one you&#8217;re best at &#8211; a great ADC out-carries a mediocre jungler every game because mastery beats theoretical agency. Main one role, learn it deeply, and your reflexes and matchup knowledge will carry you harder than the &#8220;best&#8221; role you autofill into.<\/p>\n<p>If you&#8217;ve got no role preference, learn jungle or mid and lean into the agency &#8211; it&#8217;s the fastest blind climb. If you already love a role, the answer is to master it, not abandon it for a table. And if your main is a low-agency role whose ceiling sits in a teammate&#8217;s hands, you can <a href=\"https:\/\/boostingmarket.com\/en\/league-of-legends-boost\">let our team carry the role for you<\/a> &#8211; same account, same MMR profile, top-tier boosters doing the games clean.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>The best roles to carry solo queue in LoL, ranked by carry potential: why jungle and mid have the most agency, where ADC and support land, with a role table.<\/p>\n","protected":false},"author":3,"featured_media":0,"comment_status":"closed","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[17],"tags":[58,44,54],"class_list":["post-804","post","type-post","status-publish","format-standard","hentry","category-league-of-legends","tag-climbing-guide","tag-solo-queue","tag-tier-list"],"_links":{"self":[{"href":"https:\/\/boostingmarket.com\/blogs\/wp-json\/wp\/v2\/posts\/804","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/boostingmarket.com\/blogs\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/boostingmarket.com\/blogs\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/boostingmarket.com\/blogs\/wp-json\/wp\/v2\/users\/3"}],"replies":[{"embeddable":true,"href":"https:\/\/boostingmarket.com\/blogs\/wp-json\/wp\/v2\/comments?post=804"}],"version-history":[{"count":4,"href":"https:\/\/boostingmarket.com\/blogs\/wp-json\/wp\/v2\/posts\/804\/revisions"}],"predecessor-version":[{"id":916,"href":"https:\/\/boostingmarket.com\/blogs\/wp-json\/wp\/v2\/posts\/804\/revisions\/916"}],"wp:attachment":[{"href":"https:\/\/boostingmarket.com\/blogs\/wp-json\/wp\/v2\/media?parent=804"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/boostingmarket.com\/blogs\/wp-json\/wp\/v2\/categories?post=804"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/boostingmarket.com\/blogs\/wp-json\/wp\/v2\/tags?post=804"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}