Valorant Jett nerfed to the ground, skye changed kayo buffed

27 Sep 2021

Last week after the Valorant world championship that ended with an EMEA team winning it all in Gambit showed that the game has severe problems that must be addressed and fixed if we want this game to succeed. Jett and Skye's pick rate were so high that people from other games made fun of Valorant including some famous CSGO journalists. Obviously Riot would not have any of this nonsense and quickly acted by nerfing and destroying some broken characters. The patch included nerfs in jett and skye and a kayo buff but also changes in maps Skye Patch Notes - The end of a flasher Guiding Light (E) Unequip time after casting or bending Guiding Light’s projectile increased .5 >>> .75 Windup time after activation before the flash goes off increased .25 >>> .3 Seekers (X) Cost increased 6 >>> 7 According to Riot they did to “increase to the unequip time should make it slightly more difficult for Skye to capitalize on Guiding Light bird flashes as quickly as before—making coordinated play or different styles of flashes more competitive.” something I see as a joke and that makes zero sense to me! Kay/O the born of a Robot (Really good buff btw) Riot started by saying “ When we first launched KAY/O, we had two big questions: “How strong is Suppression for initiation?” and “Can regular flashbangs exist against other flashes in VALORANT?” Obivously they are not dumb and knew that KAYO needed a buff to be played since only steel from 100 Thieves was playing it at masters and the player himself just got benched due to a (What we think allegedy matchfixing scandal) FLASH/drive Duration of windup telegraph reduced 0.5s >>> 0.3s Duration of windup telegraph reduced on Right Click 1s >>> 0.3s The audio attached to the in-flight projectile has been removed NULL/cmd Jett destroying an agent that was too broken but will still be viable Cloudburstcharges reduced 3 >>> 2 Our feeling here is that Jett has one too many smokes, and it’s contributed to a sense that she could get away with using them at any time, have more to spare, or spam them without much thought. The reduced charges for her smoke should hopefully make the choice on whether to smoke a choke point, smoke a path for a dash, or make a one-way, a more tactical one. Bladestorm Right-click/Alternate Fire kills no longer recharge Jett’s kunai By removing the recharge, we hope Jett mains will optimize for the single kunai kills in order to keep the Bladestorm going and really play into the high precision fantasy Jett is all about. We want to incentivize the high skill primary fire kills while still allowing the low-risk-low-reward burst fire option. Bladestorm Right-click/Alt. Fire damage changes are reverted, damage and multipliers will mirror the left-click Jett changes were disgraceful for the character but we all need to agree that they were very much needed and make the game better we hope that now we use Jett more occasionally instead of OTP her in all maps
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