Dota 2

Dota 2 Rank Distribution by Medal

Dota 2 rank distribution by medal: Herald to Immortal percentiles from Stratz and OpenDota data, where the median sits, and what your medal is really worth.
Gianmarco
Gianmarco Lunelli
Gianmarco Lunelli writes for Boosting Market
12 min read
Updated Nov 10, 2026
— views

Here is the Dota 2 rank distribution without the guesswork: the median calibrated player finishes at Crusader 5, Archon already beats roughly two thirds of the ladder, and Divine puts you inside the top 8.5%. Those are not vibes. Esports Tales’ read of Stratz data across more than 7 million calibrated players, last updated 4 August 2026, places Crusader 5 at the 50.70th percentile, Archon 5 at 68.16, Legend 5 at 81.44 and Divine 1 at 91.55. Valve has never released an official split, so every figure here is a dated read of third-party tracker data rather than a number from the source. You will finish this page knowing the exact percentile behind your medal, and it is almost certainly higher than you have been telling yourself it is.

We climb Dota accounts through every bracket for a living, so we watch this curve move rather than reading it once a year. It moved this summer, measurably, and patch 7.41e rewrote how the top of it reads. If you want the medal system itself explained rather than the population math, our breakdown of what each Dota 2 medal actually requires is the companion piece.

How the medals map onto MMR

The percentiles only mean something once you know what they are measuring. Dota 2 runs eight medals: Herald, Guardian, Crusader, Archon, Legend, Ancient, Divine and Immortal. The first seven each hold five stars and span roughly 770 MMR, which works out to about 154 MMR per star. Immortal has no stars at all. It is a flat tier with a regional leaderboard bolted on top, and once you cross into it your profile shows a placement number instead of a medal with pips.

The community-observed MMR bands run Herald 1 to 769, Guardian 770 to 1,539, Crusader 1,540 to 2,309, Archon 2,310 to 3,079, Legend 3,080 to 3,849, Ancient 3,850 to 4,619, Divine 4,620 to roughly 5,620, and Immortal above that. Valve confirms none of it and the thresholds drift with each ranked update, so treat them as the best public estimate rather than gospel. Every percentile in this article also describes calibrated ranked accounts only. Unranked players and everyone who quit before finishing placements are not in the sample.

Video credit: BlitzSpanks.

Dota 2 rank distribution by medal

The ladder is fattest through Guardian, Crusader and Archon, and those three medals hold more than half of everyone who has calibrated. Figures below are our read of the Esports Tales percentile table built on Stratz data over 7 million-plus calibrated players, last checked August 2026. The share column is derived from the gaps between their published cumulative percentiles, so the eight rows add to 100 by construction.

MedalMMR bandShare of calibrated playersCumulative percentile at the top of the medalWhat that actually means
Herald1 to 76912.2%12.23Bottom eighth of the ladder, still learning what most items do
Guardian770 to 1,53918.8%30.99Finishing Guardian still leaves you in the bottom third
Crusader1,540 to 2,30919.7%50.70The median player lives here, Crusader 5 is the exact halfway line
Archon2,310 to 3,07917.5%68.16Archon 5 beats roughly two thirds of everyone who calibrated
Legend3,080 to 3,84913.3%81.44Legend 5 clears four fifths of the ladder
Ancient3,850 to 4,6198.6%90.06Ancient 5 is the top 10% line, almost exactly
Divine4,620 to roughly 5,6205.5%95.56Divine 1 is already top 8.5%, not “merely good”
ImmortalRoughly 5,620 and up4.4%99.99Top 4.4%, and only a sliver of that ever sees the leaderboard

Star by star, the ladder reads: Herald 5 at 12.23, Guardian 5 at 30.99, Crusader 5 at 50.70, Archon 5 at 68.16, Legend 5 at 81.44, Ancient 5 at 90.06, Divine 1 at 91.55 and Divine 5 at 95.56. You spend the first four medals grinding through the crowd, and then somewhere around Ancient the population falls off a cliff and every star costs you a full percentile point instead of half of one.

The median player is Crusader 5, which changes everything

Dota players systematically underrate their own bracket, and this is the number that fixes it. Crusader 5 is the 50.70th percentile. That means an Archon 1 player, the medal that gets mocked in every pub chat in the game, is already above half the ranked population. Archon 5 beats about 68%. Legend 5 beats 81%. Ancient is the top 10%. Divine, which players talk about like a consolation prize for people who could not make Immortal, is the top 8.5% at its floor and the top 4.4% at its ceiling.

The community half-knows this and keeps rediscovering it. The most-upvoted answer on the r/DotA2 thread on being realistic about your rank makes the same point with an older snapshot, and the replies are wall-to-wall people startled to learn that Legend is top 30%.

Because Valve publishes nothing, the honest move is to check a second sample. We pulled OpenDota’s public rank tier distribution on 28 August 2026: 8,471,967 accounts, an entirely separate sample from Stratz. Here is how the two line up.

MedalCumulative percentile, Stratz via Esports Tales (4 Aug 2026)Cumulative percentile, OpenDota (28 Aug 2026)Gap
Herald12.239.482.75
Guardian30.9926.054.94
Crusader50.7045.555.15
Archon68.1664.893.27
Legend81.4480.361.08
Ancient90.0690.170.11
Divine95.5695.970.41
Immortal99.991000.01

Two independent trackers, two different samples, and from Ancient upward they agree to within half a percentage point. That is about as much confirmation as you get in a game whose developer says nothing. The disagreement is all in the bottom half, where OpenDota runs 3 to 5 points lighter, and there is an obvious reason for it: people who go out of their way to register on a stats site are not a random draw from Herald. Trust the top of both tables. Treat the Herald and Guardian rows as the softest numbers on this page.

If you would rather buy back the weekends than grind through the Crusader-to-Archon crush where the ladder is at its most crowded, our Dota 2 MMR boost team runs those climbs daily on your schedule, calibration included. The realistic timelines for doing it yourself sit in our Crusader to Ancient climb-time breakdown, which does the win-rate math honestly rather than promising you 1,000 MMR a month.

The whole ladder shifted up between June and August 2026

Between June and August 2026, every sub-Ancient cumulative percentile fell, which sounds bad and means the opposite: if fewer players sit at or below Guardian 5 than did in June, the average player is ranked higher than they were. Esports Tales’ own June-to-August comparison, last checked August 2026, breaks down like this.

RankJune 2026 percentileAugust 2026 percentileChange
Herald 514.1512.23-1.92
Guardian 533.8230.99-2.83
Crusader 553.5150.70-2.81
Archon 570.0368.16-1.87
Legend 582.1881.44-0.74
Ancient 590.1590.06-0.09
Divine 191.6091.55-0.05

Guardian 5 moved 2.83 percentile points in two months. Ancient 5 moved 0.09. All the movement sits in the bottom two thirds of the ladder and it dies completely above Ancient, which points at MMR gains in the lower brackets rather than at players suddenly getting better at Dota over a summer. Esports Tales notes players reporting unusually large MMR gains from wins at low ranks over the same window, which fits the shape exactly.

In practice the median line crept from mid-Crusader up to the Crusader 5 ceiling in eight weeks. If you calibrated in June and have not played since, your medal is worth slightly less percentile than it was, through no fault of yours. Two and a half points will not change your life, but it is the gap between “dead average” and “a bit above it”, and Dota players have started arguments over less.

What 7.41e did to the top of the ladder

Patch 7.41e went live on 30 July 2026 and touched 57 heroes, but the ranked side is what matters for reading this distribution. A soft reset went out alongside it, and the MMR scale was compressed so that every player now sits between 1 and 9,500 MMR, with the Immortal Draft cutoff left at 8,500. That is the Esports Tales read as of August 2026: Valve’s published gameplay notes for 7.41e cover heroes, items and neutrals only, so the matchmaking changes are not in the patch document itself.

That compresses the top of the table. Before the rescale, Immortal stretched from roughly 5,620 MMR to whatever the regional number one was carrying, a range wide enough to make a single Immortal percentile close to meaningless. It is still wide. A fresh Immortal and a leaderboard regular are separated by more skill than a Herald and a Legend, and they share one medal icon. The rescale narrowed the band without fixing that, and the mechanics sit in our breakdown of the Immortal MMR rescale.

A soft reset also makes the ladder look bottom-heavy for a few weeks while everyone re-climbs. The August figures in this article were taken four days after 7.41e shipped, so the low brackets in that first table are, if anything, slightly overstated.

How Dota medals compare to other games

Rank names are marketing. Percentiles are the only fair way to compare ladders, and by that standard Dota is stingier with its top medals than most shooters are. The Dota and League columns below rest on published tracker splits (Stratz via Esports Tales for Dota, Esports Tales’ August 2026 League table for the other). The CS2, Valorant and Apex columns are approximate operator reads, because Valve, Riot and EA publish no per-tier splits for those either.

Percentile bandDota 2League of LegendsCS2 PremierValorantApex Legends
Top 50%Archon 1Gold II~10,000 CS RatingGold 2Gold
Top 30%Legend 1Gold I~12,000 CS RatingPlatinum 1Platinum
Top 20%Ancient 1Platinum I~14,000 CS RatingDiamond 1Diamond 4
Top 10%Ancient 5Emerald III~15,000 CS RatingDiamond 3Diamond 2
Top 5%Divine 4Emerald I~17,500 CS RatingAscendant 2Diamond 1
Top 4%ImmortalDiamond IV~18,000 CS RatingAscendant 3Master
Top 0.1%Leaderboard ImmortalMaster25,000+ CS RatingRadiantApex Predator

Divine in Dota is roughly Emerald in League by population, and Immortal is roughly Diamond IV, which is the row that surprises people. Immortal sounds like it should be Radiant, and it is not: Radiant is a few hundred accounts per region while Immortal is 4.4% of a seven-million-player sample. The Dota equivalent of Radiant is the leaderboard number sitting next to the medal, not the medal itself.

We had a client last season who came in convinced Divine 2 meant he had stalled at “slightly above average” and wanted to know what was wrong with him. He was in the top 6% of everyone who had calibrated in Dota 2. He had beaten more than nineteen out of every twenty players in one of the hardest games ever shipped and was apologizing for it in the intake form.

Where this data is weak

Any distribution page that skips this part is selling you certainty it does not have. There are four real problems with the numbers above.

The first is that Stratz and OpenDota only count players who have completed calibration. Everyone stuck in unranked, everyone who never linked a phone number, and everyone who quit before finishing ten placements is invisible. The denominator is the ranked population, not the Dota population, and the ranked population is the more committed slice of it.

The second is smurfs. Every smurf account calibrated below its owner’s real skill adds a body to Herald, Guardian or Crusader, which pushes the median down and makes the lower brackets look more crowded and less skilled than the players actually queueing there. There is no clean way to strip them out of a public dataset, so the low-bracket rows carry an error bar nobody can size.

The third is that regions are not one ladder. A global distribution flattens four very different matchmaking pools. SEA, Europe, China and the Americas have different population densities at the top, which is why Top 1000 in Europe demands more MMR than Top 1000 in a thinner region. Your medal’s global percentile and your medal’s local difficulty are separate questions, and this table only answers the first.

The fourth is that Immortal resists a single number. Quoting “top 4.4%” for Immortal is technically right and practically useless, because Immortal spans from someone who just squeaked over the threshold to the regional number one, a spread wider than Herald through Legend combined. If you want a meaningful percentile at the top, use the leaderboard placement instead of the medal.

Frequently asked questions

What is the average rank in Dota 2?

Crusader 5, at the 50.70th percentile of calibrated players according to Esports Tales’ read of Stratz data, last checked August 2026. OpenDota’s separate 8.4 million-account sample puts the halfway line a little higher, at Archon 1. Either way the median Dota player is a high Crusader or low Archon, not the Herald that pub chat insists on.

What percentile is Immortal in Dota 2?

Roughly the top 4.4% of calibrated ranked accounts, which is far more common than the “top 1%” figure that gets repeated online. The genuinely rare thing is a leaderboard placement inside your region’s top 25,000, and that is a small fraction of the Immortal population rather than the whole of it.

What rank is 3,000 MMR in Dota 2?

Archon 5, near the top of the Archon band at 2,310 to 3,079 MMR. That places you around the 68th percentile, so 3,000 MMR beats roughly two thirds of everyone who has calibrated.

What rank is 2,000 MMR in Dota 2?

Crusader 3 or 4, inside the 1,540 to 2,309 Crusader band. It puts you a little below the median, since Crusader 5 is the exact halfway point at the 50.70th percentile.

Is Divine a good rank in Dota 2?

Divine 1 is the top 8.5% and Divine 5 is the top 4.4%, so yes, it is genuinely high even though Divine players talk about it like a consolation prize. It feels unremarkable because everyone you queue with is also Divine, which is a matchmaking artifact and not a verdict on your skill.

Does Valve publish official Dota 2 rank distribution?

No. Valve has never released a per-medal breakdown, so every percentage you see anywhere, ours included, comes from third-party samples like Stratz and OpenDota. That is exactly why any distribution figure should arrive with a source and a date attached rather than being quoted as fact.

So: Crusader 5 is the halfway line, Archon beats two thirds of the ladder, Legend beats four fifths, Ancient is the top 10% and Divine is the top 8.5%. The lower brackets have drifted upward by up to 2.83 percentile points since June, the soft reset in 7.41e will keep nudging the shape for a few more weeks, and Immortal is a much wider room than its reputation suggests. Re-check a live tracker before you quote any of these at someone in chat. And if the honest answer is that you know where you should be and just do not have the hours to get there, our Dota 2 rank boost team handles Herald-to-Divine climbs and Immortal pushes on your account, on your schedule.

NEXT STEP

Skip the Archon and Legend grind

Herald to Immortal, MMR boost by verified pros

Rated 4.9/5 by players · Money back if we miss your target · 24/7 live support

Related Articles

Going from Dota 2 Ancient to Divine is a roughly 1,500 MMR grind, and the honest one-line answer is this:
Gianmarco Lunelli
· 5 min read
September 23, 2026
A Dota 2 laning guide from a booster team: last-hitting, denies, creep equilibrium, pulling, stacking, aggro, safe vs off lane,
Lucas Moz
· 5 min read
August 11, 2026
Dota 2 behavior score explained: the 1 to 12,000 scale, conduct summary, matchmaking effects, and the exact habits that raise
Gianmarco Lunelli
· 5 min read
August 9, 2026
The best Dota 2 support heroes to climb MMR: pos 4 and pos 5 picks that solo-create kills, ranked S
Donnie
· 5 min read
August 8, 2026
The best Dota 2 carry heroes to climb solo MMR this patch: a position 1 tier table, why each pick
Donnie
· 5 min read
August 3, 2026
Which Dota 2 role climbs MMR fastest in 2026: per-position win-rate efficiency, per-bracket role recommendations, role-queue handicaps, and the carry
Donnie
· 5 min read
May 26, 2026