Brawl Stars

Brawl Stars Ranked Explained: Every Rank and How to Climb

Brawl Stars ranked explained: every rank from Bronze to Pro with Elo cutoffs, how drafts work by rank, the season reset, Pro Pass, and how long each climb takes.
Gianmarco
Gianmarco Lunelli
Gianmarco Lunelli writes for Boosting Market
13 min read
Updated Oct 21, 2026
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Brawl Stars ranked has 22 ranks across eight tiers: Bronze, Silver, Gold, Diamond, Mythic, Legendary and Masters each have three steps, and Pro sits alone at the top at 11,250 Elo. You unlock ranked at 1,000 trophies, every match moves your Elo up or down, and the ladder resets every month. Brawl Stars ranked, trophy road and Prestige are also three separate systems, which is the part most players miss. Ranked Elo does not touch your trophies, and your trophies do not move your rank. Below is the full Elo ladder, how the draft changes as you climb, what the season reset and Pro Pass actually give you, and how many games each climb takes, worked out from the Elo table.

We run ranked climbs in Brawl Stars every week, and the single most common question we get is some version of “why am I Prestige 3 on Shelly and still in Gold ranked?”, so that is where we start.

Ranked vs trophies vs Prestige: three systems, not one

Brawl Stars has two ladders and one milestone system, and players mix them up constantly. Ranked is a monthly competitive ladder with drafts and bans. Trophies are a per-brawler number you earn in regular modes. Prestige is a trophy milestone that locks a brawler’s floor every 1,000 trophies. Supercell removed the old trophy season reset in February 2026, so trophies no longer decay at all.

RankedTrophiesPrestige
What it measuresYour account’s Elo in drafted 3v3Each brawler’s progress in regular modesA brawler reaching 1,000, 2,000, 3,000+ trophies
Unlock1,000 total trophiesFrom your first match1,000 trophies on one brawler
ResetsEvery month, down 6 ranks (floor Silver I)No reset since February 2026Never; the floor locks permanently
Draft and bansBans from Diamond, full draft from MythicNoneNone
Power levelPower 9 minimum, Power 11 from MythicAnyAny
Main rewardsPro Pass XP, Ranked Starr Drops, Battle CardsTrophy Road rewards, Brawler Blast creditsTitles, Prestige icon, Prestige Battle Cards

That split is why a Prestige 3 Shelly main can be stuck in Gold. Trophy games have no bans and a huge skill spread; ranked from Diamond up is a drafting game where your one brawler gets banned or countered. Clash Royale players will recognize the setup, since Supercell runs split ladders there too (trophy road for everyone, a separate competitive ladder for sweats), and the meta that wins one rarely wins the other, the same way the Clash Royale 2v2 decks that dominate casual queues look nothing like ladder lists.

Video: SpenLC – Brawl Stars, How To Actually Reach Masters.

How Brawl Stars ranked works

Ranked is an Elo ladder where the format gets stricter as you climb. The current structure dates from the February 2025 rework described in Supercell’s ranked rework announcement, which added Masters II and III, the Pro rank and the Pro Pass. The key rules, per that post and the community Brawl Stars Wiki (last checked September 2026):

  • Unlock: 1,000 total trophies. Brawlers below Power 9 cannot be played at all.
  • Bronze to Gold: one game, blind pick, no bans.
  • Diamond: a ban phase first (you only see your own team’s bans), then picks. You need at least 9 Power 9 brawlers to queue.
  • Mythic and up: best-of-3 sets with a full draft (Blue 3, Red 3, Red 2, Blue 2, Blue 1, Red 1), and the team captain picks last. You need 12 Power 11 brawlers.
  • Masters and up: solo queue only.
  • Elo: a win at even Elo is worth +100. Beat higher-rated teams and you get more; lose to lower-rated teams and you lose more. Solo players are measured by team average Elo; premades by their own.
  • Trial brawlers: every season, three maxed brawlers are free for everyone. This season that is Ash, Mortis and Pierce, with Hot Zone as the featured mode, per the August 2026 release notes.

Brawl Stars ranks and Elo: the full ladder

The ladder is cheap to climb up to Gold and gets expensive fast after Mythic, because losses grow while the minimum gain on a win shrinks. The table below lists every rank’s Elo cutoff, the Elo you lose on a defeat at that rank, and the minimum you always gain on a win. Figures come from the community wiki’s Elo table, last checked September 2026; Supercell has not published a full official table.

RankElo neededLoss on defeatMinimum gain on winFormat
Bronze I / II / III0 / 250 / 5000+100Blind pick
Silver I / II / III750 / 1,000 / 1,250-10 / -20 / -30+100 / +90 / +90Blind pick
Gold I / II / III1,500 / 2,000 / 2,500-40 / -50 / -50+90 / +80 / +80Blind pick
Diamond I / II / III3,000 / 3,500 / 4,000-50 / -60 / -70+80Bans, single game
Mythic I / II / III4,500 / 5,000 / 5,500-70 / -80 / -90+80Draft, best-of-3
Legendary I / II / III6,000 / 6,750 / 7,500-90 / -100 / -100+60Draft, best-of-3
Masters I / II / III8,250 / 9,250 / 10,250-100+50Draft, best-of-3, solo only
Pro11,250-100+50Draft, best-of-3, solo only

Floor protection works differently by tier. In Silver you can never drop to Bronze. In Gold and Diamond you cannot fall below the full rank you reached that season, although you can slide from Gold II back to Gold I. From Mythic up you only demote if you lose a game while sitting exactly on the threshold, and Pro has no floor at all, so a bad night can drop you back to Masters III.

Bronze and Silver

These ranks exist to teach you the modes. Losses cost almost nothing (0 in Bronze, 10 to 30 in Silver), so a 50% win rate still climbs. Climb tip: play two or three brawlers you actually know instead of whatever is S tier. Nobody bans anything here, so comfort beats meta.

Gold

Gold is the first real wall, because the steps double from 250 to 500 Elo and losses reach -50. It is also where most of the population ends up (more on that below). Climb tip: pick for the mode, not for yourself. A thrower in Hot Zone and a marksman in Knockout win more than your favourite brawler on every map.

Diamond

Diamond adds bans, and bans end the one-trick. If your main is strong, someone will ban it; if it is weak, you are playing a weak brawler. Climb tip: build a pool of at least 5 brawlers at Power 11 across different classes before you try to leave Diamond, because Mythic needs 12 of them anyway.

Mythic

Mythic is where ranked becomes a drafting game: best-of-3, full draft order, a captain with last pick. A draw after three rounds is settled automatically, with no rematch. Climb tip: learn one counter-pick for each of the six ranked modes and save it for last pick. Our Brawl Stars tier list is a good place to shortlist them. Most Mythic losses happen in the draft, before anyone moves.

Legendary

Legendary is where the math turns against you: a loss costs 90 to 100 Elo and a win can be as little as +60 if you beat lower-rated players. You need a real positive win rate, not a coin flip. Climb tip: queue with a consistent duo or trio while you still can. Premades lose that option at Masters.

Masters

Masters I to III is 1,000 Elo per step and solo queue only. A 55% win rate here nets around 10 Elo per match, so each step can take a hundred games. Climb tip: play at your best time of day and stop after two losses in a row. Tilt costs more Elo in Masters than anywhere else on the ladder.

Pro

Pro starts at 11,250 Elo and unlocks the Esports button in-game. There is no floor protection, so Pro players can drop back to Masters III, and the Elo keeps counting past 11,250 for the ranked leaderboard. Climb tip: at this point it is about draft prep and map knowledge more than mechanics; the players around you all aim well.

Brawl Stars rank distribution

Supercell does not publish an official rank distribution, so every number here comes from a third-party tracker and should be read as an estimate. The best read we could find is BrawlScope’s season 49 snapshot, which tracks 6,032,756 accounts with a ranked rating. We could only verify it at search-snippet level (the site blocks automated fetches), and it was taken roughly ten days after the monthly reset, so treat it as directional.

RankApprox. share of tracked playersTop X% if you reach it
Bronze~2%–
Silver~44%top ~98%
Gold~44%top ~54%
Diamond~10%top ~11%
Mythicunder 1%top ~0.7%
Legendary and above~0.02%top ~0.02%

Two things jump out. Diamond, the rank players treat as “decent,” is already around the top 11% of tracked accounts. And Mythic, where the best-of-3 draft starts, is under 1%. Early in a season the curve is squashed toward Silver because the reset drops anyone from Gold III down to Silver I; by the end of the month it stretches upward as players re-climb. If you are in Mythic, you are ahead of almost everyone, even if the Elo losses make it feel otherwise.

If you would rather not spend the month grinding back through Gold and Diamond after every reset, our Brawl Stars boost team runs ranked climbs daily, from Diamond pushes to Masters. It is a shortcut past the repetitive part of the ladder, not a replacement for learning the draft.

How long it takes to climb each rank

Nobody publishes climb times, so we did the arithmetic. Using the Elo table above, a win at even Elo worth +100, and draws ignored, here is roughly how many matches each step takes at a 55% and a 60% win rate. From Mythic up a “match” is a best-of-3 set, which runs about 8 to 10 minutes.

ClimbElo to gainMatches at 55% win rateMatches at 60% win rateRough time at 55%
Silver I to Gold I750~16~14about 1 hour
Gold I to Diamond I1,500~44~373 hours
Diamond I to Mythic I1,500~54~424 hours
Mythic I to Legendary I1,500~79~5412 hours
Legendary I to Masters I2,250~200~10630 hours
Masters I to Pro3,000~300~15045 hours

The pattern matters more than the exact numbers. Going from 55% to 60% barely changes the low ranks but halves the time from Legendary up, because at -100 per loss every extra win percentage point is worth far more. A player we worked with last season was stuck in Legendary II on a 51% win rate, which at those loss values is basically standing still. Trimming his pool to the brawlers he actually won with, and dodging the modes he kept losing in drafts, got him to Masters in about two weeks. The r/BrawlStarsCompetitive crowd hits this wall constantly; a recent r/BrawlStarsCompetitive thread from a player who just wants to hit Masters once is full of the same advice: smaller pool, better drafts, fewer tilted games.

Season reset and ranked rewards

Ranked seasons run monthly and start on the third Thursday. At the end of each season your rank drops by 6 ranks, or down to Silver I, whichever is the smaller drop. A Legendary III player starts the new season at Diamond III; a Mythic I player drops to Gold I, and anyone at Diamond I or below lands on Silver I. To soften it, you get a 10% Elo bonus on wins until you reach last season’s peak or Legendary I, whichever comes first.

Rewards per season:

  • 400 Pro Pass XP the first time you reach each rank in a season, so a full re-climb is worth a big chunk of XP every month.
  • Ranked Starr Drops with Bling, Pro Pass XP or cosmetics from past ranked seasons.
  • Battle Cards for each full rank you reach. Reaching the same rank in later seasons adds a star, up to 7.

The Pro Pass, explained

The Pro Pass is ranked’s Brawl Pass: a four-month track with a free side and a paid side, fed by Pro Pass XP. The current season, Cyber Pass, runs until November 19, 2026, with Cyber Brock as its exclusive skin. The numbers, from the community wiki and last checked September 2026:

Free trackWith Pro Pass ($24.99 US)
XP per ranked win50100
XP per new rank reached400400
Weekly XP cap from wins1,000 (unused cap carries over)2,000
XP per tier200200 (plus 1,000 bonus XP on purchase)
RewardsGems, Starr Drops, Ranked Starr DropsAdds the Pro skin and its upgrades, pins, sprays, icons, extra Coins and Gems

After tier 100 you get a Legendary Starr Drop every 6,500 XP. Once you hit the weekly cap, rank-ups still pay XP, and XP from wins earned before buying the pass is doubled when you activate it. You can also skip a tier for 30 Gems.

Trophies and Prestige, quickly

Trophies are per brawler and have nothing to do with your ranked rank. In 3v3 modes a win is worth +10 trophies all the way to 1,999, while losses scale from 0 up to -10. From 2,000 the gains shrink (+8 at 2,000, +2 at 3,000, +1 at 4,000) while losses stay at -10, then -15 past 4,000. Past 2,000 you also lose bot matches, win-streak trophies and the underdog bonus. Prestige hits every 1,000 trophies on a brawler, and once reached, that brawler can never drop below the threshold, which is why “Prestige 3” (3,000 trophies) has become the flex people chase.

Where this guide falls short

Three honest caveats. First, the Elo figures and the climb table come from a community-maintained wiki plus our own arithmetic, not an official Supercell table, and real Elo gains swing with your opponents’ rating, so treat the match counts as ballpark. Second, the distribution is a single early-season snapshot from one tracker; by the last week of the season more players sit in Gold and Diamond than the table shows. Third, Supercell changes ranked often: Masters became solo-only in July 2025, Pro Pass XP per win doubled in February 2026. A rule written here can change with the next update, so check the latest release notes before you plan a climb around it.

The per-rank meta also shifts more than people expect. BrawlMetrics’ per-rank ranked data shows the best brawlers in Bronze look nothing like the best brawlers in Masters, so a tier list built on all ranks at once will mislead a Legendary player.

Frequently asked questions

What are the ranks in Brawl Stars ranked?

Bronze, Silver, Gold, Diamond, Mythic, Legendary and Masters, each with three steps (I, II, III), then Pro on its own at 11,250 Elo. That makes 22 ranks in total.

What Elo is Masters in Brawl Stars?

Masters I starts at 8,250 Elo, Masters II at 9,250 and Masters III at 10,250. Pro starts at 11,250.

Is ranked the same as trophies in Brawl Stars?

No. Ranked uses its own Elo rating and never adds or removes trophies. Trophies are per brawler, earned in regular modes, and feed Trophy Road and Prestige.

What is Prestige in Brawl Stars?

Prestige is a per-brawler milestone every 1,000 trophies. Once a brawler reaches it, its trophies cannot drop below that threshold, and you unlock Prestige titles, icons and Battle Cards.

How much does the Pro Pass cost and is it worth it?

It is $24.99 in the US for a four-month season, with regional pricing elsewhere. It doubles XP per win (100 instead of 50) and the weekly cap, so it pays off if you play ranked most weeks.

How much do you drop after a ranked season ends?

Six ranks, or down to Silver I if that is a smaller drop. You then get a 10% Elo bonus on wins until you get back to last season’s peak or Legendary I.

Ranked is a monthly Elo ladder from Bronze I to Pro, separate from trophies and Prestige, with bans from Diamond, full drafts from Mythic, and Elo losses that make every win percentage point count from Legendary up. Build a 12-brawler pool before Mythic, pick for the mode, and treat Masters as a long haul. If you want the Elo without the monthly re-grind, our team can take a ranked climb to Mythic, Legendary or Masters off your hands.

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